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Dragon Elves, or Dragorians, are named as such due to their scaly skin and elf-like ears. As a matter of fact, all of their attributes are the exact same as an elves. But these nomadic dimensional travelers arent totaly elven. They rarely gather in large groups for any amount of time, and take great distain in being with others of their own kind for long periods of time, other than for mating purposes of course. In this respect they almost seem to be like dragons, hence their name. Other than their looks and attitudes toward thier own kind, these beings are totaly different than either Dragons or Elves.
Dragon Elf R.C.C.
Alignment: Any
Attributes
IQ: 3D6; ME: 3D6; MA: 2D6+1; PS: 3D6; PP: 4D6; PE: 3D6; PB: 4D6; Spd:
3D6
Hit Points and SDC: none. is a mega damage being on Rifts earth.
When not on Rifts Earth, half MDC and use each half as Hit points and SDC.
MDC: 2D4x10+10. add 2D4 to MDC at each new level of experience.
note: physical skills such as body building or gymnastics will also build
the characters MDC. Is also concidered a supernatural creature with supernatural
strength.
Natural Armor Rating: none
Horror Factor: 8 for those who have never seen one before. more
of an awe factor than a horror factor though. None for those who have either
seen a Dragon Elf two or more times or who have a high tolerance for strangeness.
PPE: 5D6
interesting note: a dragon elves skin can be any color or combination
of colors. Players choice as to what color thier skin can be. Most usually
range from various shades of green and brown to greys and even black. Players
should also chosing a color that reflects the characters alignment. i.e.
evil characters have dark skin whereas good characters have brighter or
more neutral tones. Or this can be totaly reversed. Players choice.
Natural Abilities
Superior physical prowess and beauty (some lesser beings even concider
Dragon Elves to be gods of beauty and worship them), Nightvision 90ft (27.4
m; can see in total darkness), doesnt fatigue, heals at a rate of 10 MDC
every minute (4 melee rounds), and a powerful jumping ability that leaves
them invulnerable to falls (see below). They also have a certian affinity
towards dragons. This affinity is shared amongst the dragons as well, suggesting
a past history between these two beings.
Super Jump Ability
All dragon elves possess an innate magical ability to jump extremely
high and long distances. This ability almost gives them the illusion of
flight.
Height of jump: 150 yards from a standstill, 200 yards from a running
start
Length of jump: 300 yards from a standstill, 400 yards from a running
start
Mega jump: 600 yards straight up or 800 yards across. no running start
is necessary. This jump counts as 2 attacks, one APM for the jump and another
for the landing. Hovering in mid-air at the apex of the jump to perform
one APM is possible, but then this jump would use up 3 APM rather than
2. Same holds true for the regular jumping ability. (change 3 to 2)
Invulnerable to falls:
The character is also invulerable to damage from falling. When falling
from any height the character takes no damage when he/she hits the ground.
This does NOT mean that he/she doesnt take damage from things falling on
top of him/her. This tends to give Dragon Elves a carefree attitude about
things, because they see themselves with a sort of partial invincibility.
Combat
All Dragon Elves have an innate combat skills equal to Hand to hand:
Expert. Use this combat skill unless something else can be taken (i.e.
Martial arts or assassin).
Bonuses
none other than those provided by OCCs
Psionics
Standard, basiclly the same as normal humans
Average Life Span
Up to 1000 years. possibly longer due to dimensional anomalies during
any dimensional travel
O.C.C.'s
Can be any OCC out of the Scholars and Adventurers section in the Rifts
RPG (pgs 71-82) excluding Body Fixer, Cyber-doc, and Scientist. They can
also be any OCC from the Practitioners of Magic section in the Rifts RPG
(pgs 83-96) excluding the Techno-Wizard. And lastly, they can be the Burster
or Mind Melter Psychic RCCs found in the Rifts RPG (pgs 102 and 112, respectively).
Also, 2 new OCCs made just for this character, The Hunter/Huntress
of Dragor and the Vagabond
Warrior can also be selected.
Other magic OCCs can also be selected, but GMs should use discretion. Due to the nature of this character, magic OCCs should be limited to what is stated above. If the GM feels like making one of these characters that is unique, be it for an NPC or a player characer, he/she should do so. But keep in mind that other magic OCCs could over power this type of character, and thats the main reason Im stating this. These beings tend to be nomadic wanderers and warriors by nature, but quite a few have taken scholarly pursuits.
Skills of note: Dragonese/Elven at 98% and one other language of choice at 80% (usually reflects the language of the dimension where they were born in) in addition to any OCC skills.
Habitat
Virtually anywhere that humans and elves can live. They have been known
to live in extreme climates (i.e. destert wastes and cold tundras) to more
temporate climates.
Size
about 6 feet plus 2D4 inches on average. Sometimes taller sometimes
shorter.
Weight
between 165 to 240 pounds
note: These beings tend to be rather naive even if of an evil alignment.
They tend to overlook others and be rather single minded. Even those of
a good alignment will be oblivious to others unless their goal is to help
others. They are very headstrong about their goals and block out everything
else to accomplish them. Call it a mental flaw or say its due to the fact
that they have traveled countless worlds and as a race are conditioned
to the transpirings of the natives, but players should play this character
like this. Examples of this behavior would be a warrior of a good alignment
who has thoughts of avenging his dead sister, or an evil mage with delusions
of grandure. These beings see everything as an epic adventure, wether they
are doing good or evil.
See also the Hunter/Huntress of Dragor and the Vagabond Warrior for other OCCs selectable only by this race.