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The Demonnnaends | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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The demonnnaends (pronounced: dE-mon-A-ends) are a race from the Beastlands of the PLANESCAPE setting. It is rumored that these little humanoids are related to elves; they do in fact, display vast similarities to the wild elves of most prime worlds. These strange little "demons" as they have been called can also be encountered on the prime world of Toril (Forgotten Realms setting) in the remote reaches of the Wood of Sharp Teeth, in the ancient catacombs from the times of Netheril, Myth Drannor, and other similar unapproachable non-inhabited locations. Ability Score Adjustments: Demonnnaends are similar to tieflings in the fact that they have extraplanar blood flowing through their veins, along with that of the elven race. The powerful abilities that come with such a unique heritage grant the demonnnaends the following initial ability modifiers: +1 to Strength (maximum of 18/00; see Table 2), +1 to Constitution, and +3 to Dexterity; in respects to their hideous looks and their almost supernatural curiosity lead them to also suffer -2 to Wisdom, -2 to Charisma and -2 to Comeliness initially. Thieving Skill Racial Adjustments: pick pockets +5%; open locks -5%; find/remove traps -5%; move silently +15%; hide in shadows +10%; detect noise +10%; climb walls -30%; read languages +0%. Class Mixing: All demonnnaends are single classed; but demonnnaend PCs with extremely high ability scores in their prime requisites may gain levels above the given racial maximums, as per Table 8 in the DUNGEON MASTER* Guide. Suggested Kits: Demonnnaend's can choose any kit suitable for the classes that are available to them, barring racial, regional and world specific kits. The following are the widely used kits among the demonnnaends. Hit Dice: Demonnnaed PCs receive hit dice by class. Typical Alignments: As a race, demonnnaends tend to have every alignment under the sun. Their alignments are restricted by what color their skin is; this prevents naturally good (by color) demonnnaends from being wholly evil, naturally neutral demonnnaends from becoming either wholly good or evil and naturally evil demonnnaends from being wholly good. Natural Armor Class: Their demon heritage and naturally thick skin grants all demonnnaends a natural Armor Class of 8. Age Categories: Starting age = 10 + 2d4 years; Maximum Age Range: 150 + 1d20 years; Average Maximum Age: 125 years; Middle Age: 30 years; Old Age: 55 years; Venerable Age: 80 years. Average Height and Weight: 24 + 2d6 inches; 40 + 2d12 pounds (Females: 24 + 2d6 inches; 30 + 2d10 pounds). Movement Base: 6 (See special abilities). Appearance: Demonnnaends resemble tiny, colored, demonic-looking elves. They have large, sharp features and commonly shun clothing; the exceptions to this rule are the pink and all demonnnaend wizards and priests. Otherwise all demonnnaends walk about naked or wearing only a loincloth. Habitat: The natural habitat of the demonnnaends is as varied as their brilliant coloring. Most live in or around forests or wooded areas. Society & Religion: An ancient race forgotten throughout the ages, the demonnnaends somewhat primitive and can be assumed to follow most restrictions of wild elves. Demonnnaed theology is restricted to the gods of elves, the Seldarine and the gods of the faerie folk. Demonnnaed society is lead by the elders and priests of the various colors, who are each represented in their little conclave structured communities (as the Conclave of Wizards in the DRAGONLANCE setting). Although rare, the Demonnnaend's existence is known to the elves of Evermeet and a few of the elves that dwell on mainland Toril. In the Planescape setting only the fiends and other highly intelligent sages would know of their existence; otherwise they are an unknown race. Languages: All demonnnaends speak a unique language that originated from elvish; elves can understand it 50% of the time (checked every time the language is spoken). This language is called "Demonnn". Special advantages: All demonnnaends, unless otherwise stated on Table 1, have the following abilities: 60-foot infravision; 60% resistance to all sleep/charm magic; detect magic and analyze balance each 1/day.
All of the above abilities of the various colors of Demonnnaends function constantly without need to concentrate, unless otherwise specified. Special Disadvantages: Demonnnaends, because of their hideous looks and their practical-joker natures have a -4 penalty to all reaction checks with other beings who do not know of their existence or the nature of their species. In addition to this hindrance, black demonnnaends must kill at least one of every species they encounter; this is an unnatural compulsion along with a long and proud heritage of their color. This strange hindrance also includes other demonnnaends, in which a black must kill at least one of every color encountered (including dragons and other such colored or different sub-species). Weapon Proficiencies: All demonnnaends can use any weapons available to the thief class, regardless of their current class; otherwise they can use any non-two-handed weapons allowed by their class. Demonnnaends can only use medium-sized weapons in two hands (like gnomes). They can all learn to use demonnn scimitars* (these new weapons are smaller serrated versions of the common scimitar, they cause 1d6+1 points of damage and any demonnnaends using them receive a +1 to hit). Black demonnnaends can also learn to use the whip and the priests of this color can also specialize in it as a fighter. Nonweapon Proficiencies: All thief proficiencies are available to the demonnnaends, regardless of their class; otherwise proficiencies are gained by class. Starting Possessions: Demonnnaends begin play with the same gold and/or items received by other members of their chosen class. Role-Playing Suggestions: The demonnnaends are shy and extremely playful, although most "little games" created by the evil colors can hardly by classified as playful (drow-styled torture is a favorite among the black demonnnaends). They are strait-forward, often to the point of insulting some beings. They seek fun and treasure in life and in everything they do. Black demonnnaends are cunning and savage, using any fighting techniques to win a battle. Other Information: Because of their coloring, demonnnaends can hide in shadows against any background colored similar to their own coloration. They have a 50% + 2% per level of successfully hiding in this way.
* All demonnnaends can roll for exceptional strength as humans, with a +30% because of their powerful heritage; this will result in a strength score ranging from 18/31 to 18/00 (Maximum for a human). No class restrictions are placed on this bonus Strength.
* Note, that Demonnnaeds have unlimited advancement as druids; although they keep their own druidic circles and do not associate with druids outside their race on a professional level. As almost all druids outside their communities do not even know of their existence, or believe them to be evil spirits or pure myth. The more evil subraces in this vocation embrace the shadow druid philosophy, and use their powers to kill all the affronts to nature and its children, namely them, the Demonnnaeds.
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