Kai Disciplines
The Kai Lord gains the ability to hide in shadows and move
silently, at 10% per level, to a maximum of 100%. If a Kai Lord
tries to use these abilities in a non-wilderness setting, his chance
of success is halved.
This ability also allows the Kai Lord to pass for a native of a
town or city, assuming he speaks the native language. In order to
do so, the Kai Lord must roll a successful Chr check. Each minute
he maintains his deception, he must roll another Chr check, at a
penalty of -1 per minute.
Camouflage allows the Kai Lord to determine if a hiding place is
safe. To do so, he specifically ask the DM. The DM makes a Wis check
for the character. If it succeeds, he knows that the place will be
safe, but not for how long. If it succeeds on a 1, he knows how
long it is likely to remain safe. If it fails, he cannot tell. If
it fails on a 20, the DM lies.
Allows the Kai Lord to use the Hunting and Survival nonweapon
proficiences in any terrain other than wasteland and desert.
Grants a +1 when making a saving throw vs. an attack that can be
dodged. Grants a +1 to sup[rose rolls. The Kai Lord's natural
combat phase becomes very fast, rather than fast.
Allows the Kai Lord to determine the purpose of an object or person.
This is very vague, and the description of purpose is one or two
words. For example, if used on a poison, the Kai Lord might get
harm, while a bodyguard would be protection. In order to do this
the Kai Lord must roll a successful Wis. check and concentrate for
30 seconds.
This also will also warn a Kai Lord of impending danger. When ever
a Kai Lord with this discipline is somehow in danger, the DM must
roll vs. the Kai Lord's Wis. If successful, the DM tells the
player that his character is in danger, but not where it is coming
from or what kind of danger it is.
Gives the Direction Sense and Tracking NWP. Tracking can be used as
a ranger. (See Complete Rangers Handbook for details.)
Doubles the natural healing rate of the Kai Lord. He will recover 2
hp per day of rest, and 6 hp per day of bed rest.
He also gains the ability to focus his healing power and can
restore 1d6 hp per 2 levels per day to himself or others. This
healing can only be used on damage from wounds. Other things,
like poison or disease, cannot be healed in this way. In order to
use this discipline, the Kai Lore must be able to conentrate for
one minute.
The Kai Lord is considered specialized in one tight group of
weapons, and proficient in one martial arts style. as per Combat
and Tactics.
This allows the Kai Lord to protect themselves from direct mental
attacks. He can ignore up to two points of negative modifiers
while under mental attack, and his MAC improves by 3 points.
This allows the Kai Lord to attack others with their mind. In
normal combat, he can use this do distract a foe, giving them a -2
to hit or a +2 to AC. In direct mental combat, the Kai Lord can
inflict 1d6 points of damage with a successful attack.
This gives the Kai Lord the Animal Lore proficiency. On a successful
Animal Lore check, he can communicate with a nonhostile animal.
Allows the Kai Lord to move small items with his mind. The effect
of this disipline change with the weight of the item being moved.
|
Weight
|
Object Speed
|
Roll
|
|
< 1 Oz.
|
1'/10 seconds
|
None.
|
|
< 1 Lb.
|
1'/20 seconds
|
Vs. Wis
|
|
> 1 Lb.
|
1'/minute
|
Vs. Wis - Lbs.
|
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