Kai Disciplines

Camouflage

The Kai Lord gains the ability to hide in shadows and move silently, at 10% per level, to a maximum of 100%. If a Kai Lord tries to use these abilities in a non-wilderness setting, his chance of success is halved.

This ability also allows the Kai Lord to pass for a native of a town or city, assuming he speaks the native language. In order to do so, the Kai Lord must roll a successful Chr check. Each minute he maintains his deception, he must roll another Chr check, at a penalty of -1 per minute.

Camouflage allows the Kai Lord to determine if a hiding place is safe. To do so, he specifically ask the DM. The DM makes a Wis check for the character. If it succeeds, he knows that the place will be safe, but not for how long. If it succeeds on a 1, he knows how long it is likely to remain safe. If it fails, he cannot tell. If it fails on a 20, the DM lies.

Hunting

Allows the Kai Lord to use the Hunting and Survival nonweapon proficiences in any terrain other than wasteland and desert.

Grants a +1 when making a saving throw vs. an attack that can be dodged. Grants a +1 to sup[rose rolls. The Kai Lord's natural combat phase becomes very fast, rather than fast.

Sixth Sense

Allows the Kai Lord to determine the purpose of an object or person. This is very vague, and the description of purpose is one or two words. For example, if used on a poison, the Kai Lord might get harm, while a bodyguard would be protection. In order to do this the Kai Lord must roll a successful Wis. check and concentrate for 30 seconds.

This also will also warn a Kai Lord of impending danger. When ever a Kai Lord with this discipline is somehow in danger, the DM must roll vs. the Kai Lord's Wis. If successful, the DM tells the player that his character is in danger, but not where it is coming from or what kind of danger it is.

Tracking

Gives the Direction Sense and Tracking NWP. Tracking can be used as a ranger. (See Complete Rangers Handbook for details.)

Healing

Doubles the natural healing rate of the Kai Lord. He will recover 2 hp per day of rest, and 6 hp per day of bed rest.

He also gains the ability to focus his healing power and can restore 1d6 hp per 2 levels per day to himself or others. This healing can only be used on damage from wounds. Other things, like poison or disease, cannot be healed in this way. In order to use this discipline, the Kai Lore must be able to conentrate for one minute.

Weaponskill

The Kai Lord is considered specialized in one tight group of weapons, and proficient in one martial arts style. as per Combat and Tactics.

Mindshield

This allows the Kai Lord to protect themselves from direct mental attacks. He can ignore up to two points of negative modifiers while under mental attack, and his MAC improves by 3 points.

Mindblast

This allows the Kai Lord to attack others with their mind. In normal combat, he can use this do distract a foe, giving them a -2 to hit or a +2 to AC. In direct mental combat, the Kai Lord can inflict 1d6 points of damage with a successful attack.

Animal Kinship

This gives the Kai Lord the Animal Lore proficiency. On a successful Animal Lore check, he can communicate with a nonhostile animal.

Mind Over Matter

Allows the Kai Lord to move small items with his mind. The effect of this disipline change with the weight of the item being moved.
Weight Object Speed Roll
< 1 Oz. 1'/10 seconds None.
< 1 Lb. 1'/20 seconds Vs. Wis
> 1 Lb. 1'/minute Vs. Wis - Lbs.