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Knight (Champion)
Hit Points: 35, +5 / level (+8 / level)
Spell Points: none
Grandmaster: Sword, Spear, Plate, Shield, Repair Item, Armsmaster
Starting Stats: Mig, Int, Per, End, Acc, Spe, Luc = 11
Comments:
Cleric (Priest of Light)
Hit Points: 30, +2 / level (+3 / level)
Spell Points: 15, +3 / level (+5 / level)
Grandmaster: Spirit, Mind, Body, Light
Starting Stats: Mig, Int, Per, End, Acc, Spe, Luc = 11
Comments:
Necromancer (Lich)
Hit Points: 20, +2 / level (+3 / level)
Spell Points: 25, +3 / level (+5 / level)
Grandmaster: Fire, Air, Water, Earth, Dark, Learning, Meditation, Alchemy
Starting Stats: Mig, Int, Per, End, Acc, Spe, Luc = 11
Comments:
Dark Elf (Patriarch)
Hit Points: 25, +3 / level (+4 / level)
Spell Points: 10, +2 / level (+4 / level)
Grandmaster: Dark Elf, Bow, Chain, Disarm Trap, Merchant
Starting Stats: Mig, Int, Per, Spe, Luc = 11; End = 7; Acc = 14
Comments:
Minotaur (Minotaur Lord)
Hit Points: 30, +4 / level (+6 / level)
Spell Points: 5, +1 / level (+2 / level)
Grandmaster: Axe, Perception
Starting Stats: Per, End, Acc, Spe, Luc = 11; Mig = 14; Int = 7
Comments:
Troll (War Troll)
Hit Points: 45, +5 / level (+8 / level)
Spell Points: none
Grandmaster: Staff, Mace, Leather, Body Building
Starting Stats: Acc, Spe, Luc = 11; Mig, End = 14; Int, Per = 7
Comments:
Vampire (Nosferatu)
Hit Points: 30, +3 / level (+4 / level)
Spell Points: 10, +2 / level (+4 / level)
Grandmaster: Vampire, Dagger, Identify Monster
Starting Stats: Mig, Int, Per, End Acc, Spe, Luc = 11
Comments:
Dragon (Great Wyrm)
Hit Points: 40, +4 / level (+7 / level)
Spell Points: 10, +2 / level (+3 / level)
Grandmaster: Dragon, Perception, Learning, Identify Item
Starting Stats: race not available during character creation
Comments: