Party Members

The following are characters I have encountered that are willing to join your party. There appears to be a minimum level / promotion status requirement for some characters, since I have met some who were unwilling to join my party because it was too weak.
An explanation of colours used:
Skills: normal, expert, master, grandmaster (values also followed by an e, m, or g to denote skill level)
Spells: Air, Earth, Fire, Water, Body, Mind, Spirit, Dark, Light, class abilities
 

Devlin Arcanus, Necromancer - Adventurer's Inn, Dagger Wound Island
Level 5 Might 9 Luck 15 Fire 0
Age 21 Intellect 20 Attack +3 Air 0
Hit Points 28 Personality 11 Damage 1-6 Water 0
Spell Pts. 52 Endurance 11 Shoot +1 Earth 0
AC 7 Accuracy 15 Damage n/a Mind 0
Skill Pts. 15 Speed 16 Skills 13 Body 0
Skills: Dagger 2, Staff 2, Fire 1, Air 1, Water 1, Earth 1, Dark 2, Leather 2, ID Item 1, ID Monster 1, Learning 1, Meditation 1, Merchant 1
Equipped: Journey Staff, Leather Jerkin
Inventory: Crude Dagger, Obsidian, Widowsweep Berries, Blue & Red Potions, Torch Light & Fire Resistance & Fire Aura Scrolls
Spells: Torch Light, Fire Bolt; Wizard Eye, Feather Fall; Reanimate, Toxic Cloud, Vampiric Weapon
 
Elsbeth Lamentia, Vampire - Adventurer's Inn, Dagger Wound Island
Level 5 Might 20 Luck 7 Fire 0
Age 39 Intellect 7 Attack +3 Air 5
Hit Points 51 Personality 17 Damage 5-7 Water 0
Spell Pts. 24 Endurance 17 Shoot +1 Earth 5
AC 24 Accuracy 16 Damage n/a Mind immune
Skill Pts. 14 Speed 19 Skills 10 Body 10
Skills: Dagger 2, Spirit 1, Mind 1, Vampire Ability 1, Leather 1, Shield 1, Alchemy 1, ID Monster 2, Learning 2, Regeneration 1
Equipped: Crude Dagger, Leather Jerkin, Trollish Shield, Walking Boots, Alvar Cloak
Inventory: Mind Blast & Deadly Swarm & Stone Skin Scrolls, Red & Blue Potions
Spells: Detect Life, Bless; Telepathy, Remove Fear; Lifedrain
 
Frederick Talimere, Cleric - Blood Drop (after give him crystal), Dagger Wound Island
Level 5 Might 13 Luck 10 Fire 0
Age 18 Intellect 12 Attack +0 Air 0
Hit Points 40 Personality 20 Damage 2-8 Water 0
Spell Pts. 42 Endurance 13 Shoot -1 Earth 0
AC 22 Accuracy 11 Damage n/a Mind 0
Skill Pts. 16 Speed 14 Skills 13 Body 0
Skills: Mace 1, Staff 1, Spirit 2, Mind 2, Body 2, Light 1, Leather 1, Chain 2, Shield 1, Alchemy 1, Meditation 1, Merchant 1, Repair 1
Equipped: Mace, Rusty Mail Vest, Trollish Shield, Walking Boots, Moon Temple Cloak, Pearl Ring
Inventory: Orange & Purple Potions, Journal Notes (message scroll), Power Stone of Health (quest item)
Spells: Detect Life, Bless, Fate; Telepathy, Remove Fear; Cure Weakness, Heal, Body Resistance; Light Bolt
 
Simon Templar, Knight - Abandoned Temple, Dagger Wound Island
Level 5 Might 20 Luck 10 Fire 0
Age 24 Intellect 9 Attack +6 Air 0
Hit Points 75 Personality 9 Damage 9-15 Water 0
Spell Pts. 0 Endurance 17 Shoot +2 Earth 0
AC 42 Accuracy 15 Damage 4-8 Mind 0
Skill Pts. 14 Speed 15 Skills 10 Body 0
Skills: Bow 1, Mace 1, Spear 1, Sword 1, Plate 2, Shield 1, Armsmaster 2, Body Building 1, Repair 2
Equipped: Trollish War Sword, Light Crossbow, Rusty Breastplate, Trollish Shield, Traveler's Cloak, Walking Boots, Lizardman Helm, Leather Belt, Leather Gloves
Inventory: Ogre Fighting Stick
Spells: none
 
Arius, Minotaur - house in town of Ravenshore
Level 5 Might 21 Luck 17 Fire 0
Age 17 Intellect 11 Attack +10 Air 0
Hit Points 46 Personality 17 Damage 13-17 Water 0
Spell Pts. 12 Endurance 9 Shoot +2 Earth 0
AC 16 Accuracy 17 Damage n/a Mind 5
Skill Pts. 12 Speed 12 Skills 8 Body 5
Skills: Axe 3, Bow 2, Chain 1, Plate 1, Armsmaster 1, Body Building 1, Disarm Trap 1, Perception 3
Equipped: Battleaxe, Rusty Mail Vest, Leather Belt, Alvar Cloak of Speed (+3), Leather Gloves
Inventory: Feather Fall & Sparks Scrolls, Red & Yellow & Orange Potions
Spells: none
 
Rohni Oscleton, Dark Elf - house in town of Alvar
Level 5 Might 15 Luck 17 Fire
Age 28 Intellect 15 Attack +4 Air
Hit Points 40 Personality 11 Damage 3-5 Water
Spell Pts. 22 Endurance 13 Shoot 35 Earth
AC 17 Accuracy 17 Damage 5-10 Mind
Skill Pts. 13 Speed 21 Skills 9 Body
Skills: Bow 3, Dagger 2, Air 1, Water 1, Earth 1, Dark Elf Ability 1, Chain 2, Disarm Trap 1, Merchant 2
Equipped: Crude Dagger, Hunting Bow, Rusty Mail Vest, Walking Boots, Traveller's Cloak
Inventory: Fire Aura & Fire Bolt & Wizard Eye & Slow Scrolls, Blue Potion
Spells: Wizard Eye; Awaken; Stun; Glamour
 
Gethric Mercutura, Vampire - house in town of Shadowspire
Level 15 Might 23 Luck 16 Fire 3
Age 48 Intellect 16 Attack +12 Air 0
Hit Points 84 Personality 23 Damage 11-13 Water 0
Spell Pts. 48 Endurance 19 Shoot +3 Earth 0
AC 41 Accuracy 19 Damage n/a Mind immune
Skill Pts. 18 Speed 27 Skills 14 Body 0
Skills: Dagger 4e, Sword 1, Spirit 1, Mind 1, Vampire Ability 2, Leather 4e, Chain 3, Shield 4e, Alchemy 4e, ID Item 1, ID Monster 4e, Disarm Trap 4e, Perception 1, Regeneration 4e
Equipped: Master's Dagger, Hardened Leather Vest, Thornbark Shield of Fire Resistance (+3), Hardened Leather Boots of Thought (+5), Vampire's Cloak, Blood Talisman, Amethyst Ring, Vampire's Ring
Inventory: Serpent Wand of Paralysis (41), Blue Potion
Spells: Detect Life, Bless, Fate, Turn Undead; Telepathy, Remove Fear, Mind Resistance, Mind Blast; Lifedrain, Levitate
 
Nathaniel Roberts, Necromancer - house in town of Shadowspire
Level 15 Might 15 Luck 15 Fire 0
Age 31 Intellect 27 Attack +15 Air 0
Hit Points 54 Personality 11 Damage 9-15 Water 0
Spell Pts. 91 Endurance 17 Shoot +1 Earth 0
AC 32 Accuracy 15 Damage n/a Mind 0
Skill Pts. 41 Speed 17 Skills 15 Body 0
Skills: Dagger 4e, Staff 8m, Air 4e, Water 4e, Earth 8m, Dark 8m, Leather 4e, Alchemy 2, ID Item 3, ID Monster 2, Learning 3, Disarm Trap 2, Meditation 2, Merchant 2, Perception 2
Equipped: Serpent Staff, Caravaner's Leather, Regnan Boots, Gold Ring, Gold Ring
Inventory: Merchantman's Dagger, Red & Blue Dagger, Fire Resistance &Fire Aura Scroll
Spells: Wizard Eye, Feather Fall, Air Resistance, Sparks; Awaken, Poison Spray, Water Resistance, Ice Bolt; Stun, Slow, Earth Resistance, Deadly Swarm; Reanimate, Toxic Cloud, Vampiric Weapon, Shrinking Ray, Shrapmetal, Control Undead, Pain Reflection
 
Level Might Luck Fire
Age Intellect Attack Air
Hit Points Personality Damage Water
Spell Pts. Endurance Shoot Earth
AC Accuracy Damage Mind
Skill Pts. Speed Skills Body
Skills:
Equipped:
Inventory:
Spells: