|
Clear Castle Harmondale (Castle Harmondale)
Difficulty: easy
Monsters: Goblins, Bats, Rats
Where you go: Castle Harmondale
Comments: Simple. Just enter the castle and kill
everything inside. There are no secret doors or buttons, so don't worry
about the areas you can't seem to access: they will be opened later in
the game. After you have killed everything inside, go to the Harmondale
tavern and talk to the butler to get your next quest.
Repair the Castle (Harmondale tavern)
Difficulty: easy-medium
Monsters: Griffins guard the mines, Oozes, Medusas
Where you go: Stone City (Barrow Downs), Red
Dwarf Mines (Bracada)
Comments: Talk to the dwarf king in Stone City.
He will send you to the Mines to rescue seven dwarves (of course) to prove
yourself. In the mines, all the dwarves are on the first level, which is
inhabbited by Oozes. You only face the tough Medusas if you descend to
the second level. Only go down there if you are doing the Archer promotion
quest, or your party is relatively powerful. Once you have all seven dwarves,
return to the king.
Rescue Loren Steel (Castle Gryphonheart, Erathia)
Difficulty: this dungeon can be tricky, see below
**
Monsters: Elves, Troglodytes, Wyverns
Where you go: Tularean Caves (Tularean Forest)
Comments: You get this quest from Queen Catherine
of the Humans. You must rescue her "agent" from imprisonment by the elves.
She gives you one month to rescue Steel and return to her.
Recover the Fort Riverstride Plans (Castle Navan,
Tularean Forest)
Difficulty: see below **
Monsters: Archers, Soldiers, Swordsmen
Comments: King Parson of the Elves gives you
this quest. He needs the plans to plan his assault on Erathia. Again, you
have one month to complete this quest. You can make your life much easier
by going through the lower entrance to the Fort (just go down to the river
and you'll see the entrance). The plans are located behind a portrait of
Queen Catherine.
Recover Gryphonheart's Trumpet (Tularean Forest
two to three months after war starts)
Difficulty: easy
Monsters: Trees, you can avoid the warring humans
and elves, and they'll ignore you
Where you go: just outside to Tularean Caves
Comments: If you enter Tularean Forest two to
three months after the war starts, you will learn that the Humans and Elves
are fighting over an artifact, Gryphonheart's Trumpet. Whichever side recovers
it will win the war. You should go get the trumpet from a chest in front
of the entrance to the Tularean Caves and give it to whichever side you
want to win. Remember, there are three people you can give it to: the Humans,
the Elves, and ...
If you don't recover the Trumpet, the game assumes
the Humans recovered it and therefore win the war.
Choose a New Judge (Castle Harmondale)
Difficulty: easy
Monsters: none
Comments: Three months after the war begins,
the Judge dies. The next time you enter Castle Harmondale, there will be
two new ambassadors there: from Bracada and Deyja. Each presents a candidate
to replace the deceased Judge. Both can be found in the taverns in their
respective side's territory. If you choose the Bracada candidate, you choose
to follow the path of light; if you choose the Deyja candidate, you choose
the path of dark. Take your chosen candidate to the Judge's house in Harmondale.
** The difficulty of these quests depends on how
advanced your party was before the war started. If you have already completed
your first promotion quests and done some other secondary quests, they
will be easy; with unpromoted, low level characters they can be a challenge,
but still possible.
Proving Grounds (Castle Lambent, Celeste) Must
complete before doing the next quests.
Difficulty: hard
Monsters: Air Elementals, Genies, Sorcerers
Where you go: Walls of Mist (Celeste)
Comments: An extremely annoying dungeon, especially
considering you can't kill the monsters inside! In the main room are three
arches. Each teleports you to another part of the dungeon. In each of these
three sections is a key. Recover all three keys, and then continue through
the main room to the back. Use the keys to open the door, and go out through
the back. If you're having trouble, here are some helpful hints. First,
if you have Invisibility, use it. This eliminates the problem of not being
able to attack, since you won't be attacked either. Remember, you can enter
and leave whenever you want (so, you can get one key, leave and rest, and
return to get another). This also leads to the second strategy. Kill anything
you want inside. After you have all three keys, leave one last time and
re-enter. This time, go straight to the back door and exit without killing
anything. The game only recognizes monsters you killed on your last trip
through.
Clear Out the Wine Cellar (Celeste, Crag Hack)
Difficulty: very easy (this is one reason the
light path is so much easier)
Monsters: Bats, Necromancers, Vampires
Where you go: Wine Cellar (Tatalia)
Comments: An extremely easy quest at this point.
The Wine Cellar is very small, and the monsters aren't too tough. You'll
have no trouble with this one.
Retrieve the Soul Jars (Celeste, Sir Caneghem)
Difficulty: hard
Monsters: Ghosts, Liches, Necromancers, Vampires
Where you go: Castle Gloaming (The Pit)
Comments: I hope you are extremely powerful before
attempting this quest. Wading through The Pit to get to Castle Gloaming,
and then through the castle itself, is extremely difficult. You have to
teleport three times to reach Castle Gloaming. The jars are not hard to
find, once you get to the castle. Finally, one tip: don't bother trying
to wade through the monsters. Just cast Invisibility in the Hall of the
Pit, and then run as fast as you can to the jars, and then teleport out.
Recover the Altar Pieces (Celeste, Resurrectra)
Difficulty: easy-medium
Monsters: Vampires, Clerics of the Moon
Where you go: Temple of Dark (The Pit), Temple
of Light (Celeste)
Comments: Don't be fooled by the difficulty,
it refers only to the Temple itself. Getting to the Temple is extremely
difficult, as you have to wade through The Pit. The altar piece can be
found by going behind the altar in the Temple, and pushing the button there.
The altar moves, revealing the altar piece.
The piece in the Temple of Light is easy to recover:
just go in and take it. As long as you don't attack anything inside and
don't go where you're not supposed to, the creatures there will not be
hostile.
Kill Tolberti (Celeste, Robert the Wise)
Must complete the above quests to get this one.
Difficulty: extremely hard
Monsters: Tolberti (you will quickly learn to
hate him...)
Where you go: Tolberti's house (The Pit)
Comments: Again, you have to go through The Pit
to get there. If you haven't used Invisibility, you probably have cleared
out most of it by now, so it shouldn't be too much trouble. If not, just
use Invisibility again, or fight your way through. Toberti is extremely
tough, and you face him alone in his house. He carries a Blaster (extremely
low recovery rate), can erradicate your party members, and casts Hour of
Power and Power Cure on himself. Needless to say, you have to throw everything
you have into this fight. This is easily the toughest monster in the game,
and it may take you some time (and quite a bit of frustration) to beat
him. If you need help, email me and I'll give you all the tips I have.
Proving Grounds (Castle Gloaming, The Pit)
Must complete before doing the next quests.
Difficulty: hard
Monsters: Behemoths, Fire Elementals, Gogs
Where you go: Breeding Zone (The Pit)
Comments: Well, at least its not the even more
annoying Walls of Mist, and you can kill anything you want inside. However,
this dungeon respawns every time you leave, so you can't clear it out piece
by piece. As for completing the dungeon, its tricky but you should be able
to do it (sorry, but I have trouble describing how to get through this
one). You'll need to push the three buttons on the control panel to lower
a wall, and click on a fountain to create a bridge. Push a button past
this bridge to open the back door, and then go find it.
Lower the Shield in Clanker's Lab (The Pit, Dark
Shade)
Difficulty: medium
Monsters: Beholders, Gogs, Golems
Where you go: Clanker's Lab (Tularean Forest)
Comments: Not a difficult quest, you can find
Clanker's Lab on an island in the Tularean Forest. You need to use a switch
(disguised as a book - it sticks out, so its not hard to find) to continue
through the lab after hitting a dead end. Find the control panel and click
on it to lower the shield. If you want, clear out the rest of the lab:
you can find many potions here, including Black Potions.
Retrieve the Soul Jars (The Pit, Maximus)
Difficulty: medium-hard
Monsters: Beholders, Minotaurs, Warlocks
Where you go: Thunderfist Mountain (Mount Nighon)
Comments: Not a tough dungeon to navigate, but
the monsters are powerful. The jars can be found in the Warlock area in
the southern part of the dungeon.
Recover the Altar Pieces (The Pit, Kastore)
Difficulty: medium
Monsters: Angels, Clerics of the Sun, Monks
Where you go: Temple of Dark (The Pit), Temple
of Light (Celeste)
Comments: See the same quest in the Light Path
section, but this time the Temple of Dark is friendly and the Temple of
Light is hostile.
Kill Robert the Wise (The Pit, Tolberti) Must
complete the above quests to get this one.
Difficulty: extremely hard
Monsters: Robert the Wise (you'll learn to hate
him too...)
Where you go: Robert's house (Celeste)
Comments: You must go through Celeste to get
to Robert's home. The Angels in particular can be tough to deal with. For
information on Robert and his powers, read the Kill Tolberti light path
quest. Robert and Tolberti are equivalent in every way, including the layout
of their homes.
Kill Xenofex
Difficulty: hard
Monsters: Devils
Where you go: Colony Zod (Land of the Giants/Eofol)
Comments: Be ready to fight through a swarm of
devils to get to Xenofex. If you haven't been to the Land of the Giants
yet, you get there by entering Thunderfist Mountain (Nighon) and finding
the entrance to the Eofol Tunnels. These tunnels exit into the Land of
the Giants. If you have been there before, you use the shrine in Harmondale
to teleport back. Once inside the Colony Zod (southwest area of the Land
of the Giants), your first task is to find and rescue King Roland. He's
in a cage in one of the cells at the end of the dungeon. After clicking
on Roland to rescue him, a new passage is revealed in the area you have
already gone through. Enter the new area, ascend to the top level, and
kill Xenofex.
Retrieve the Oscillation Overthruster
Difficulty: very hard
Monsters: Droids
Where you go: The Lincoln (The Shoals)
Comments: After killing Xenofex, return to your
leader. They will supply you with wet suits, which you need to travel to
The Shoals map. This mao can be reached by putting on your wet suits and
leaving the Avlee map to the west (in the water). To equip the wet suits,
you need to remove all other items, including weapons, armour, rings, gauntlets,
and any other item your character is wearing. The only item usable with
the wet suit is a blaster. You will enter The Shoals underwater. Since
you can't cast spells, and there are Sharks everywhere, this area is dangerous.
Your best bet is to avoid the Sharks (you maneuver just like you would
if flying) and head straight for the Lincoln (west). Once in the Lincoln,
remove the wet suits and equip your best items. The Droids here hit hard
and fast. First, you must find the control panel to turn the ships power
back on. This will activate a number of doors and elevators, and is necessary
to reach the overthruster. The overthruster can be found by clicking on
a pool in one of the rooms. Return to your leader, then sit back and watch
the end game. Congratulations!
One last thing: in the southeast part of the Shoals map is a chest with a strange bottle in it. Using this bottle on one of your characters will take you to the New World Computing dungeon. It is not necessary to finish the game, and there is no good treasure there, but it can be fun to explore.