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The spells in Might and Magic 7 are being redone, and some of the old ones (the ones that didn't work, or were just no good) have been removed. Hopefully this will remove some of the inconsistencies that the spells displayed in the previous game. After a while, it got annoying seeing a spell cause over 100 damage one time, and then less than 10 the next, on the same creature!
Also, new spells are being added to the game.
The sixteen that I currently know about are listed below:
*Air: Invisibility
*Earth: none that I know of
sso far, but its still early...
*Fire: Fire Aura, Fire Spike,
Immolation
*Water: Recharge Item
*Body: Regeneration
*Mind: Enslave
*Spirit: Detect Life, Fate,
Preservation
*Dark: Vampiric Weapon, Control
Undead, Pain Reflection, Sacrifice Souldrinker
*Light: Light Bolt, Summon
Elemental