races

Unlike Might and Magic 6, in which you could only portray human characters, in Might and Magic 7 you can choose from among HUMANS, ELVES, DWARVES, and GOBLINS. I will try to post some more information on them as soon as it becomes available.

Dwarf
Another race, Dwarves, keep to themselves in mountain settlements. The generations spent perfecting their mining and stoneworking crafts have given members of the Dwarven race naturally higher levels of strength and endurance. They also tend to have weaker eyesight and to move at a slower, more deliberate pace.
Elf
Elves have developed their culture around values of aesthetic refinement. While they are not the most physically powerful of people, Elves do tend towards higher intelligence and have great hand/eye coordination. Elves usually live in their own communities built in harmony with woodland settings.
Goblin
Making a relatively more recent appearance in Erathia, the Goblins have quickly established themselves and control vast regions of the wild hinterlands. They are a warrior race possessed of great strength and speed, but as such have not spent a great deal of energy developing either their intellectual potential, nor their sense of civility. In other words, they tend to rub people the wrong way.
Human
The great generalists among the four player races, Humans might not be the strongest, fastest, or smartest characters, but they also don’t tend to have any particular weaknesses. Their pioneering nature has led them to spread their settlements throughout the land, much to the chagrin of other races.