races
Unlike Might and Magic 6, in which you could only
portray human characters, in Might and Magic 7 you can choose from among
HUMANS, ELVES, DWARVES, and GOBLINS. I will try to post some more information
on them as soon as it becomes available.

Dwarf
Another race, Dwarves, keep to themselves in mountain settlements. The
generations spent perfecting their mining and stoneworking crafts have
given members of the Dwarven race naturally higher levels of strength and
endurance. They also tend to have weaker eyesight and to move at a slower,
more deliberate pace.

Elf
Elves have developed their culture around values of aesthetic refinement.
While they are not the most physically powerful of people, Elves do tend
towards higher intelligence and have great hand/eye coordination. Elves
usually live in their own communities built in harmony with woodland settings.

Goblin
Making a relatively more recent appearance in Erathia, the Goblins have
quickly established themselves and control vast regions of the wild hinterlands.
They are a warrior race possessed of great strength and speed, but as such
have not spent a great deal of energy developing either their intellectual
potential, nor their sense of civility. In other words, they tend to rub
people the wrong way.

Human
The great generalists among the four player races, Humans might not be
the strongest, fastest, or smartest characters, but they also don’t tend
to have any particular weaknesses. Their pioneering nature has led them
to spread their settlements throughout the land, much to the chagrin of
other races.
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