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The following is a list of the quests in the game. Be warned: if you don't want the story spoiled, don't read ahead in the main story quest section. Just look up the quest you need, and since the game is linear, you won't be reading anything you don't want to see.
Quests marked with a * are very easy for beginning parties, and can get you off to a good start.
Format:
Quest Name (where you get it)
Difficulty: a general guide to the difficulty of the task, taking you're
level into account (some quests are easy when you get them, but are tough
for a weak party)
Monsters: what you will find in the dungeon, and sometimes in overland
regions
Where you go: self explanatory
Comments: general opinions on the quest, and hints on how to complete
them
*Find the ArcoMage
Player (Harmondale)
Difficulty: easy
Monsters: Troglodytes, Oozes
Where you go: White Cliff Caves (SE Harmondale)
Comments: Go into the the caves and find the deck of ArcoMage cards.
You can find them in the NW corner of the cave. These cards are necessary
to play ArcoMage in taverns, which is part of another quest.
*Return the Signet
Ring (Harmondale - tavern)
Difficulty: easy
Monsters: Bandits
Where you go: Bandit Caves (NE Erathia)
Comments: This is an extremely small cave, so you should have no trouble
finding the ring. The bandits aren't too tough, just don't let them swarm
you.
Find the Lantern of Light (Harmondale - temple)
Difficulty: medium
Monsters: Wights, Bats, Rats, Zombies, Ghouls, Skeletons, Gogs
Where you go: Dwarven Barrows (3 entrances in the Barrow Downs)
Comments: The cave is not that tough, if you can figure out how to
navigate it. A hint: look on the maps on the walls and the levers beside
them. If you start getting lost, though, you end up fighting alot of monsters.
The Lantern is located in Barrow II.
Become ArcoMage Champion (Erathia)
Difficulty: easy, although some of the taverns are tough to reach
Monsters: none
Where you go: all 13 taverns in the game (one on every map except Land
of the Giants)
Comments: You have to go to every tavern, including the one in hostile
territory (Celeste/The Pit). The game is not that tough to win, so you
shouldn't have much trouble. The prize, however, is well worth the effort
to obtain it.
*Deliver Letter to
Lord Markham (Erathia)
Difficulty: easy
Monsters: none
Where you go: Lord Markham's estate (Tatalia)
Comments: Another easy quest, just take the letter to Markham (in the
town in Tatalia), and return to the man in Erathia with what Markham gives
you.
Put the Statues on the Shrines (Tularean Forest)
Difficulty: hard
Monsters: Clerics of the Sun & Moon, Monks, Wights, Minotaurs,
Warlocks, Hydras
Where you go: Temple of the Sun, Temple of the Moon (Evenmorn Island),
The Maze (Nighon)
Comments: Even though you get this quest very early, you won't complete
it for a long time. The three dungeons you have to go to are very hard,
and you won't be tough enough to handle them for a while (you won't even
reach Nighon for a while). The three statues go on the shrines in Bracada
(Angel), Tatalia (Eagle), Avlee (Knight).
*Deliver Letter to
Faerie King (Tularean Forest)
Difficulty: easy
Monsters: none
Where you go: Hall Under the Hill (Avlee)
Comments: A very easy quest, you should do it in conjunction with the
Ranger promotion quest (they both take you to the same place). The king
will give you the item in exchange for all of your food. If you need help
getting in to see the king, see the Hunter promotion quest.
Recover the Paintings (Tatalia)
Difficulty: medium
Monsters: undead, Archers, Soldiers, Champions of the Sword
Where you go: Haunted House (Barrow Downs), Castle Gryphonheart (Erathia)
Comments: The Angel painting is on the wall in one of the bedrooms
in the Haunted House. The other two can be found in Castle Gryphonheart,
in restricted areas. In other words, to complete this quest you will turn
Castle Gryphonheart hostile towards your party. This wears off after about
a month, though.
*Clear out the Stone
City Mines (Stone City in the Barrow Downs)
Difficulty: easy
Monsters: Troglodytes
Where you go: Stone City Mines, NW corner of Stone City
Comments: An easy quest, you just have to kill all the Troglodytes
in the mines. The mines do contain a few other important items: the entrance
to the Nighon Tunnels, and an Obelisk.
Find Haldar's Remains (Nighon)
Difficulty: hard
Monsters: Minotaurs, Warlocks, Hydras
Where you go: The Maze (Nighon)
Comments: It's a very long trek through the Maze to get to the remains,
and the sheer volume of monsters there makes this dungeon tough. While
your in there, try to find the statue for the Place the Statues quest,
so you never have to go back.
Knight ~ Cavalier (Erathia)
Difficulty: easy-medium
Monsters: Ghosts, Ghouls, Wights
Where you go: Haunted Mansion (Barrow Downs)
Comments: The monsters aren't that tough, but there are alot of them,
making this quest a bit of a challenge early on. Also, the chests inside
are very hard to disarm for a low level party, so you will take even more
damage. Overall, though, its not too tough. Pick up the Angel painting
while you're here for another quest.
Cavalier ~ Champion, good (Bracada)
Difficulty: hard
Monsters: vary, but powerful
Where you go: the Arena, which can be reached on Sunday from the Harmondale
stables.
Comments: You have to win 5 arena battles at the Knight level, which
is not easy unless your party is very powerful. This quest is also very
time consuming: it takes 8 days each time you go to the arena (you can
only fight once on each visit).
Cavalier ~ Black Knight, evil (Erathia)
Difficulty: easy, at this point
Monsters: Elven Warriors and Archers
Where you go: Castle Navan (Tualrean Forest)
Comments: By the time you get this quest, the elves guarding the castle
should pose little threat to your party. Just raid the castles treasury
(Eagle Eye makes it easier to find).
Thief ~ Rogue (Erathia Sewers)
Difficulty: easy (with Invisibility), easy-medium (without)
Monsters: Swordsmen, Champions of the Sword
Where you go: Lord Markham's Estate (Tatalia)
Comments: The vase is in the resricted area to the left. If you have
Invisibility, this quest is easy: just walk in and grab the vase. Without
it, you'll have to fight a few Champions of the Sword, which can be tough
for a low level party.
Rogue ~ Spy, good (Erathia Sewers)
Difficulty: medium
Monsters: Earth Elementals, Ghosts, Liches, Necromancers
Where you go: Watchtower 6 (Deyja)
Comments: This quest can be tough to finish, depending when you do
it. Most of the monsters here have strong ranged attacks, so can do a lot
of damage to your party. The Necromancers are especially annoying to deal
with. The dungeon is not big, though, so it's not to tough.
Rogue ~ Assasin, evil (Deyja)
Difficulty: easy (with Invisibility), medium-hard (without)
Monsters: Angles, Rocs, Sorcerers, Light Elementals
Where you go: Celeste
Comments: If you can avoid the hostile creatures here (with Invisibility
or by dodging them), this quest is very easy. If not, it can be a tough
fight to get to Lady Carmine (in front of Castle Lambent). Remember, if
you need a quick escape, just make sure you have Fly or Feather Fall cast
and jump through the holes in the ground.
Monk ~ Initiate (Harmondale)
Difficulty: medium
Monsters: Wights, Bats, Rats, Zombies, Ghouls, Skeletons, Gogs
Where you go: Dwarven Barows (3 entrances in Barrow Downs)
Comments: See Find the Lantern of Light secondary quest. The barrow
you need is the one marked with an ankh.
Initiate ~ Master, good (Harmondale)
Difficulty: easy
Monsters: Clerics of the Moon, Spiders, Devils
Where you go: Temple of Baa (Avlee)
Comments: As long as you don't fall off the spiral staircase at the
beginning, you won't have to fight the devils. The rest of the monsters
are easy to take out, and the dungeon is short, making this a pretty easy
quest.
Initiate ~ Ninja, evil (The Pit)
Difficulty: hard (this is probably the most complex quest in the game)
Monsters: Sorcerers, Water Elementals, Golems, Vampires, Liches
Where you go: School of Sorcery (Bracada), Castle Harmondale (optional),
Hidden Tomb (Erathia)
Comments: This quest is pretty complex. First, you have to get the
scroll of waves from the School of Sorcery. The basic cryptography scroll
in Castle Harmondale will help you decipher the scroll, but is not required.
Finally, you get the mask from a sarcophagus in the Hidden Tomb, in SE
Erathia.
Paladin ~ Crusader (Erathia)
Difficulty: medium
Monsters: Blue Dragon
Where you go: Dragon's Cave (Tatalia)
Comments: Dragon's can be a tough opponent early in the game, but there
is nothing else in the cave, making it a little easier. Protection from
Water helps alot.
Crusader ~ Hero, good (Erathia)
Difficulty: easy
Monsters: Rats, Champions of the Sword
Where you go: William Setag's Tower (Deyja)
Comments: A very small dungeon with only a few enemies. Make sure you
kill all of them: one of them carries the Villain's Blade, a powerful sword.
Crusader ~ Villain, evil (Deyja)
Difficulty: medium
Monsters: Champions of the Sword, Swordsmen, Archers
Where you go: Castle Gryphonheart (Erathia)
Comments: There are many more guards here than on the good quest. You
can make life easier by avoiding some fights. Alice is down the hall going
left from the entrance.
Archer ~ Warrior Mage (Avlee)
Difficulty: medium, very irritating, though
Monsters: Oozes, Medusas
Where you go: Red Dwarf Mines (Bracada)
Comments: You can do this at the same time as the save the dwarves
quest, if your party is tough enough to handle the Medusas on the second
level. The lift control is in the room to the far east of the second level.
You'll have to fight a bunch of Medusas to get to it, which is annoying
because of their status affecting powers. Also, to the north is a room
with more powerful Medusas. If you kill them, one of them carries the Medusas
Amulet, which protects a character from stoning.
Warrior Mage ~ Master Archer, good (Harmondale)
Difficulty: hard
Monsters: Titans
Where you go: Titan Stronghold (Avlee)
Comments: To complete this quest, your party has to be very powerful,
very good at dodging blows, or have the Invisibility spell. Go west from
the entrance to find the Perfect Bow.
Warrior Mage ~ Sniper, evil (Avlee)
same as the Master Archer quest above
*Ranger ~ Hunter
(Tularean Forest)
Difficulty: easy
Monsters: none
Where you go: Hall Under the Hill (Avlee)
Comments: By far the easiest promotion quest, you just have to enter
the Hall and talk to the faerie king. If you can't find the entrance, try
circling the hill, and it will reveal itself. Doing this quest with the
Deliver the Letter secondary quest (also from Tularean Forest) saves you
some time, since both require that you talk to the same person.
Hunter ~ Ranger Lord, good (Bracada)
Difficulty: medium
Monsters: Archers, Swordsmen, Champions of the Sword
Where you go: Mercenary Guild (Tatalia), SE Island in Tularean Forest
Comments: Alot of fights in the Mercenary Guild can be avoided by not
opening the doors. However, the dungeon is not that tough, so a higher
level party will have little trouble. Get the heart of the forest from
the Guild, and take it to the oldest tree on an island in the Tularean
Forest.
Hunter ~ Bounty Hunter, evil (Tularean Forest)
Difficulty: easy
Monsters: vary
Where you go: Any Town Hall
Comments: All you have to do is collect 10000 gold in bounties. Since
every town has a Town Hall, you can complete this in a month, especially
with Town Portal. Why does the Ranger get such easy promotion quests?
Cleric ~ Priest (Deyja)
Difficulty: easy
Monsters: Thieves, Skeletons, Ghosts
Where you go: Tidewater Caverns (island in Tatalia)
Comments: An easy quest to complete, the map is hidden behind a secret
door. If you can't find it, its in the room with the barrels and the round
hole in the floor.
Priest ~ Priest of the Light, good (Celeste)
Difficulty: easy
Monsters: Clerics of the Moon, Wights
Where you go: Grand Temple of the Moon (Evenmorn Island)
Comments: The Clerics and Wights here aren't that tough, so you shouldn't
have much trouble. Just click on the altar to purify it. Also, one of the
statues for the Place the Statues secondary quest is here.
Priest ~ Priest of the Dark, evil (Deyja)
Difficulty: easy
Monsters: Clerics of the Sun, Monks
Where you go: Grand Temple of the Sun (Evenmorn Island)
Comments: Similar to the good quest. Another one of the statues for
the Palce the Statues secondary quest is here.
Druid ~ Great Druid (Tularean Forest)
Difficulty: medium
Monsters: whatever roams the outdoor region you're in
Where you go: shrines in Avlee, Evenmorn, and Tatalia
Comments: The quest sounds easy, but some of the shrines are guarded
by tough monsters. Also, since you need to go to Evenmorn Island to complete
this quest, you have to complete the Priest quest first.
Great Druid ~ Arch Druid, good (Tularean Forest)
Difficulty: easy
Monsters: Gogs, undead
Where you go: Tunnel to Nighon (Stone City), Dwarven Barrows (3 entrances
in Barrow Downs)
Comments: If you've already been to Nighon, you may have come across
the skull already. If not, its easy to retrieve (NE part of Tunnels). Then,
return to the Barrows (again) and go to the barrow marked with the ankh
(the one form the Initiate quest). Inside you will find the sarcophagus
to return the remains to.
Great Druid ~ Warlock, evil (Nighon)
Difficulty: hard
Monsters: Dragons, Titans, Devils
Where you go: Dragond Cave (Land of the Giants)
Comments: The Land of the Giants is the games hardest outdoor location,
so you might find this quest tough. You need to find one of the caves (way
up on top of mountains) and steal a dragon egg from some dragons. The other
problem is, not only do you have to deal with the monsters here, but you
need to get here through the Eofol Tunnels (which contain Behemoths and
Medusas).
Sorcerer ~ Wizard (Bracada - School of Sorcery)
Difficulty: easy-medium
Monsters: whatever roams outdoor area you're in
Where you go: Avlee, Barrow Downs, Bracada, Deyja, Tatalia
Comments: Not hard, although the Water Elementals guarding the Avlee
part are tough.
Location of Parts
Head: Bracada, up on the hill just south of the stables in the NE (the
other is a fake)
Torso: Barrow Downs, take the bridge south from Stone City, then take
the bridge leading SW
Right Arm: Tatalia, on the west island (the one with the Tidewater
Caverns)
Left Arm: Avlee, on the middle island in the western sea (the one with
the obelisk)
Right, Left Leg: Deyja, in the hills to the east of the town in the
NW, and in the NE part of the map
Wizard ~ Archmage, good (Bracada - School of Sorcery)
Difficulty: hard
Monsters: Necromancers, Liches, Vampires, Fire Elementals, Gogs, Behemoths
Where you go: Breeding Grounds (The Pit)
Comments: If you haven't been there yet, you'll also have to clear
out the Hall of the Pit, which is extremely easy. The difficult part is
wading through the horde of Liches, Necromancers, and Vampires in guarding
The Pit. The monsters in the Breeding Zone aren't too tough, especially
if you know where you're going. The Book of Divine Intervention can be
found to the west of the entrance (just take the first west hall you come
to, and watch out for secret doors). Invisibility, anyone?
Wizard ~ Lich, evil (The Pit)
Difficulty: medium-hard
Monsters: Air Elementals, Genies, Sorcerers
Where you go: Walls of Mist (Celeste)
Comments: The entrance to the Walls is near where the teleporter takes
you. If you use Town Portal instead, you will have to fight Angels, so
avoid doing that. Inside, you will have to complete the Walls just like
a good player, except for the fact that you can kill the creatures inside.
Once you have the key from each teleporter, use them in the main room and
you'll find a chest with the soul jars.