classes

Three new classes have been added to the game, and all the old ones return. The new classes are the MONK, RANGER, and THIEF. I will post more information as it becomes availible.

For promotion information, see the bottom of ths page.
 

Archer
Archers specialize in the use of ranged weapons—bows and crossbows. While they can use other hand-to-hand weapons, they are best with the two-handed spear, which is good because they can’t carry a shield. Nor can they use armor heavier than chain mail. They can use Elemental magic, and at higher experience levels, Dark and Light magic.
 
Cleric
Cleric
Clerics specialize in the learning of magic of the self—Mind, Spirit and Body. They do possess martial abilities, but may only wield staves, bows, and maces. They can wear leather or chain armor, and can carry a shield.
Druid
Druid
Druids are priests of naturalistic orders who concentrate on the learning of magic. They can cast all magic types except for Light and Dark spells. Like sorcerers, they tend to be a bit fragile, and can use only a few weapons, though, unlike sorcerers, they can use shields and maces.
Knight
Knight
Knights are specialists at fighting. They excel at the use of weapons, particularly the sword and spear, and can wear any armor. While they cannot learn to cast magic spells of any sort, they can learn a wide variety of other martial and adventuring skills.
Monk
Monk
Monks train themselves in the arts of unarmed combat and self-development. They can deliver powerful blows with their fists and can dodge attacks with great success. At higher levels of advancement, monks can learn the fundamentals of Mind, Spirit and Body magic.
Paladin
Paladin
Paladins are warriors in the service of a holy order. Their skills combine those of fighters and holy men. They can use all weapons and armor, and can also cast the spells of Mind, Spirit and Body magic. At the highest levels, they can also dabble in Light and Dark magic.
Ranger
Ranger
Rangers are individualistic woodsmen, and jacks-of-all-trades. They can use any weapon except the mace, can wear any armor save plate, and can learn all magic except for Light and Dark. Beyond that, they can learn all other skills.
Sorcerer
Sorcerer
Sorcerers are specialists in the use of the elemental magics of Earth, Air, Fire, and Water, which gives them a good range of powerful offensive capabilities. Since they are little concerned with military pursuits, they tend to be less durable than other characters, and can only fight with staves, daggers and bows, and can only wear leather armor.
Thief
Thief
Thieves excel at stealing, detecting and disarming traps, and other underworld skills. While they are not specialists at combat, they can hold their own in a fight, and are able to use a wide range of weapons and armor. As they become more experienced, they can learn the rudiments of elemental magic spell casting.

Just like in Might and Magic 6, your characters can be promoted to new classes twice. However, whether you choose the good or evil path will make a difference. The first promotion is the same for all characters, but the final promotion is different based on whether you have chosen to follow the light or the darkness.
 
 
Original Class
First Promotion
Second Promotion (Good)
Second Promotion (Evil)
Knight Cavalier Champion Black Knight
Cleric Priest Sun Priest Moon Priest
Paladin Crusader Hero Villian
Sorceror Wizard Arch Mage Lich
Archer Battle Mage Warrior Mage Warlock
Druid Great Druid Arch Druid Witch
Tracker Ranger Ranger Lord Bounty Hunter
Monk Initiate Master Ninja
Thief Scout Spy Assassin