------- OAKVAEL ------- Initial Exploration done in IoK by Arctic....Rose [73165,1121] Mity.Lika.Rose [76200,1647]. Current map researched by Malachi [105066,305] and is valid as of the .64 version of the front end software. Reasonable care has been taken to ensure the accuracy of these maps, but I will not be responsible for anything that happens to your character arising from their use. In this map, I have included a method for determining any square in the segment. Three numbers can refer to each square: longitude, latitude, and level. Longitude is marked along the bottom of the map with latitude along the side and the level is indicated near the section being shown. The great oak forest is level 0, areas underground are given negative levels, and areas above ground positive ones. Where only two numbers are used to denote a square, they will refer to the longitude and latitude for the current level. Oakvael ranges from +300 feet elevation to -310 feet, from 0 longitude on the west to 88 longitude on the east, and 0 latitude on the south to 47 latitude on the north, as of version .64. Due to the many different air drops, I have made every effort of identifying where all of the drops lead, and these are noted by a %n on the map, and on the explanation for the level, the %n will be translated into the level that the drop leads to. I have not worried about which square lands where, leaving that last part as an exercise for those who really are concerned. A note to thieves, most of the air drops do land next to walls, so there is at least a 50/50 chance you can land with a hide spell intact, and take appropriate actions once you have landed. ------------------------- LEGEND -------------------------- | . empty plain or floor o trashcan | | ~~ water mm altar | | {} forest, trees & bushes == counter | | /\ mountains () boxing ring (gym) or pit| | [] wall xx reef | | [_ ruined wall up up stair | | | -- door dn down stair | | :: bridge,tile,carpet ~. glacier | | %% %x open air (cliff) ?? permanent darkness | | x = Landing Level ! dead tree | | SD secret door cu, cd Climbable points | | LD locked door "" grasslands | | ## grate ** fire | | / sand pb pit bottom | | TT Impenetrable Forest hb hole bottom | | or Large Single Trees (open air above) | | ++ unknown areas or edge of unmapped areas | | | | Note: All place names are written on open ground squares | | or uninterrupted forest/mountain/sea squares. No features | | are disturbed by them. | ------------------------------------------------------------- Oakvael is a city in the trees. The inhabitants devised a way of walking safely among the trees by wearing featherfall boots. Visitors are advised to follow their example. Many of the greatest trainers live in Oakvael, training those that would venture forth in the advanced arts of sword, hand, and magic. They are scattered throughout the land, but with due diligence all may be found in order to seek the wisdom that they may provide. For the most part, the surface is in its original wild state, with griffins, bears, and boars roaming freely. Occasionally one can find an orc sentry, but Peyton and Karin, the guardians of the portal, contain most of the foul creatures. Cudyl, a great knight of old, roams the surface, and is the trainer that will send a knight on to greater glory. In the south, behind a wall of trees, in a very secluded glade, lives Doom.Orc, a vile creature. An archer of great renown, he commands a small garrison of orcs and a presence that will stun any who try to seek entry into his domicile. His dislike of magic is such that he has forbidden entry to any wizard or thaumaturge. He carries a famous crossbow, which is blue-glowing and much sought by thieves. In the far north-east corner of the surface, through a long trail that leads deep in the woods, live Aniet and Brych. Aniet is a knight trainer, and will grant knighthood to all that are worthy of the title. Brych is another of the old order, and will grant a weapon the knights’ halberd, in exchange for a small token, the misericorde dagger. He will also send those that he gifts with the halberd to seek the ancient master of knights that is hidden deep within the catacombs. To the south-west, a master martial artist has set up residence, and will train any martial artist that desires advanced instruction in the disciplines of the hand. With him is Yuri, a ninja of old, who set a quest for special gauntlets, capable of penetrating any armour, and killing all but a very few of the forces of evil. In the north-west corner of the surface, the thieves have claimed an area where they may train in peace, away from the hustle and bustle of the crowds. Next to the thieves’ guild is Berg's Pit, a hole where garbage is dumped. The graveyard is just to the south-west of the portal complex, and will provide any that desire a passage to the realm of the underworld. Three areas of the surface have collapsed, granting access to the lower reaches. The first of these areas is just to the east of the graveyard, and leads down to Spider City, where great spiders, scorpions, and vipers live. This is the highest level of the catacombs, and is actually rather deserted, except for an occasional kobold orc, or troll. The second area is east of Rager's Lake, and is really a two square jump. One square leads to the serpent level, the other to the troll temple. Both of these areas are very dangerous, and should be avoided except by high level individuals, or groups. The final area is in the south-east corner of the Surface. It has been nicknamed "The Express Elevator to Hell", which should give the wary adventurer a warning that extreme caution should be used by those desiring to use it as a method of quickly moving from the surface to the areas below. Some of the jump points lead to Spider City or to the Serpent Sea, but most lead directly to the level of the undead, an area where the brotherhood performed some of its most advanced research in the generation of undead warriors. The east end of the surface is covered in a great forest of burned trees, and is referred to by the locals as Burnt Woods. No one remembers exactly how the forest was destroyed in that region, though legend has it that the brotherhood summoned a great dragon there, and the dragon decimated the woods until Cudyl came and killed it. Cudyl can still be found wandering in the woods. Beyond the woods is a great cliff that drops off to other levels below. Oakvael Surface (West Side) - 0' 43 TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT [][][][]TTTT{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{} []. C []TT{}TT{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}TT{}{}{}{} 40 [][]==[]TT{}TT{}{}{}{}{}. {}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{} []D . SD{}%2%2{}{}. {}{}{}{}. {}{}. {}{}{}{}{}{}{}. . . . {}{}. {}{}{}{}{}{}{}{} []--[][]%2%2%2{}{}. . {}. . . . {}. {}. {}{}{}{}{}. ~~. {}. . {}{}{}{}{}{}{}{}{} TT. TTTT%2%2%2{}. . TTcu. . TT. . {}{}{}. . {}{}{}. . ~~{}{}{}{}. {}{}{}. {}{}{} TT{}{}TTTTcd{}{}{}{}. {}{}{}. . {}. {}. {}. {}{}{}{}{}{}~~{}{}{}. . {}. {}. {}{} 35 TTTT{}{}{}{}{}{}. . . . . . . . . . {}{}{}{}{}{}{}{}{}~~. {}. TT{}{}. TT. {}. TTTTTT{}{}. {}{}{}. {}. {}. {}{}{}. {}. {}. {}{}{}{}~~~~~~. . ~~~~~~TT. {}{} TTTTTT{}{}{}{}. {}. {}. . . . . {}. {}. {}{}. {}{}. {}{}{}{}~~~~{}~~~~~~{}. {}. TT{}{}{}{}{}. . {}{}. . {}. . {}. . . {}. . {}. {}{}{}{}. {}{}~~{}~~~~~~. {}"". TTTTTTTT{}{}{}{}. {}. {}. TT{}. {}. {}. {}{}. {}{}{}{}{}{}. {}~~~~~~{}{}{}"". . 30 TT{}[]. {}. . TTcu. . {}{}{}{}TT{}. {}{}{}{}{}{}{}. {}. {}. ~~~~~~. . {}{} TTTTTTTT{}{}{}{}{}. {}. . . . . . . {}. {}{}{}{}[]{}{}{}{}. "". . . . ~~. {}{}. TT{}{}{}{}{}. . . {}. {}{}{}. . . . . . . {}[]. . . []{}. . . . . """"~~""""{}{} TT{}{}{}{}{}. . {}. . {}{}{}{}{}{}{}. . . . . . *2. . . {}{}{}. . {}{}~~~~{}{}{} TT{}{}{}{}. {}{}. . {}{}. {}{}. {}{}TT. . []. *1mm*3. []{}{}{}{}{}. ""{}~~~~~~~~ 25 TT{}{}{}{}{}{}. {}. . {}{}{}. TT{}. . . . {}. . . . . {}{}{}{}{}{}{}{}{}~~{}{}~~ TT{}{}{}. {}. {}{}. {}{}. {}. {}. . {}. . {}[]. . . []{}{}{}{}. {}{}{}{}~~{}{}{} TT{}{}{}{}{}. {}. . {}{}{}{}{}. . . . . . {}{}{}[]{}{}{}{}{}{}{}. {}{}~~{}{}. {} TT{}{}{}{}{}{}{}. {}{}. {}{}. {}{}. . . {}{}{}{}{}{}{}{}{}. {}. """"~~~~{}. {}{} TT{}{}{}{}{}{}{}. {}{}{}{}. {}{}. . {}{}{}. {}{}{}{}{}{}. {}. {}{}{}~~{}. {}{}{} 20 TT{}{}{}{}{}{}{}. . {}{}{}{}{}. . . . {}. {}{}. {}{}. {}. . {}{}{}~~{}{}{}{}. {} TT{}{}{}{}{}{}{}{}. {}{}. [][]----[]. . {}. {_{}{}. {}. . {}. ""{}~~{}{}. {}{}{} TT{}{}{}{}{}{}{}{}. {}{}{}[]gg""gg[]. . {_{}{}{}{}{}{}{}{}. {}{}{}~~{}{}{}{}{}"" TT{}{}{}{}{}{}{}. . {}{}{}[]""gg""[][]. . {_. . {}{}{}{}{}{}{}{}{}~~{}{}{}{}{}{} TTTTTT{}{}{}{}{}. {}{}{}{}[]gg*Ugg""[]{}. cd. . {_{}{}{}{}{}{}{}{}{}~~{}{}{}{}{} 15 TT{}{}{}{}{}. . []{}. []{}gg""gg[]{_. %1%1. . . {}{}""{}{}{}{}{}~~{}{}{}{}{} TT{}{}{}{}{}. {}{}{}{}[][][][][][]{}. %1%1%1. . {}{}{}{}{}{}{}{}{}~~{}{}{}{} TTTT{}{}{}{}. {}{}{}{}{}{}{}{}{}{}{}. . . %1. . {}{}{}{}{}{}{}{}{}~~{}{}. . TT{}{}{}{}{}{}. {}{}{}{}{}{}{}{}{}{}{}{_. . {}. . {}{}. . . . {}{}{}. . . {} TTTT{}{}{}{}{}{}. {}{}{}{}{}{}{}{}{}{}{}{}{}. {_. . . . {}{}. . : . . . {}{} 10 TTTT{}{}{}{}[]--[][][]{}{}{}{}{}{}{}""""{}{}{}{}{}. . {}{}{}{}~~{}{}{}{}{} TTTT{}{}{}[]. . . []{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}""{}{}~~~~{}{}TTTT TT{}{}{}[]. A . []{}{}{}{}TTTTTT{}{}{}{}{}{}{}{}{}{}{}{}{}{}~~{}TTTT{} TTTTTT{}[]. . B []{}{}TTTTTT TT{}{}{}{}{}{}{}{}{}{}{}{}{}~~{}{}{}TTTT TT{}[][][][][]TTTTTT TTTTTTTT{}{}{}{}{}{}{}{}{}{}~~{}{}{}TTTT 5 TTTTTT TTTTTTTTTTTTTTTTTTTTTT~~TTTTTTTTTT TTTTTT 1 1 2 2 3 3 3 0 5 0 5 0 5 0 5 9 Karin and Peyton patrol the region surrounding the portal complex A - High martial artist trainer B - Yuri, Gauntlet Quest martial artist C - Thief Trainer D – Thieves’ Guild *1 (23,26,0') - Portal to Kesmai *2 (24,27,0') - Portal to Leng *3 (25,26,0') - Portal to Axe *U (15,16,0') - Portal to Praetoseba cu (12,37,0') - To Gym and Weapons Trainer (12,37,50') cu (12,30,0') - To Oak Town (12,30,100') cd ( 5,36,0') - To Berg's Pit (5,37,-20') cd (21,16,0') - to Spider City (21,15,-50') %1 - Air Jump to Spider City (-50') %2 - Air Jump to Berg's Pit (-20') Oakvael Surface (East Side) 43 TT TTTTTTTTTTTTTTTT TTTTTTTTTTTT %5%%%% TTTTTTTTTTTT TTTT. . . . . . TTTTTT. TT. ()TT TTTTTTTTTTTTTTTT%5%%%% {}{}{}{}{}TTTTTTTT TT. TTTTTTTTTTTT. . . TT. TTTTTTTTTT{}{}{}{}{_{_{_%5%%%% 40 {}{}{}{}{}{}{}{}TTTTTTTTTTTTTT. TTTTTT. TT. TTTTTTTTTTTTTTTT{}{}{}{_{_{_{_{_%5%%%% {}{}{}{}{}{}{}{}{}{}{}{}{}TTTTTT. TTTTTT. . TTTTTTTTTTTT{_{}{_{_{}{_{_{_{_{_%5%%%% {}{}{}{}{}{}{}{}{}{}{}{}TTTT. TTTT. TTTT. . TTTTTTTTTTTT{}{}{}{}{}{_{_{_{_{_%5%%%% {}{}{}{}{}{}{}{}{}{}{}{}{}TTTTTTTTTT. TT. TTTTTTTTTTTT{}{}{}{}{}{}{}{}{_{_{_%5%%%% {}{}{}{}{}{}{}{}{}{}{}{}{}{}{}TTTT. TTTTTTTT{}{_TTTT{}{}{_{}{}{}{_{_{}{_{_{_%5%%%% 35 {}{}{}{}{}{}{}{}{}{}{}{}{_{}{}. . . TTTTTTTT{}{}{}{_{}{}{}{_{}{_{}{}{}{_{}{_%5%5%% {}{}{}{}{}{}{}{}{}{}""{}""{}. . {_{}TTTT{}{}{}{_{}{}{_{}{_{}{_{}{}{}{_{_{_{_{_%5%% ""{}{}{}{}{}{}{}{}. . . . . . {}{}{}{}{}{}{_{}{}{}{}{_{}{}{}{}{_{}{}{}{_{_{_%5%5%% {}. . . """""". . . {}""{}{}{}{}{}{}{}{}{}""""{}{}{}{}{}{}{}{}{_{_{_{}{}{_%5%5%%%% """"~~. . . . . """"""""{}{}{}{}{}{}{}{}""%3%2{_{}{_{}{}{}{_{}{_{_{_{}{_{_{_%5%%%% 30 {}{}~~~~~~~~~~{}~~{}{}{}{}{}{}{}{}{}{_{}""""""""{}{}{}{_{}{}{}{_{_{_{_{_{_{_%5%5%% {}~~~~~~~~~~~~~~~~~~~~{}{}{}{}{}{}{}{}{}{}""{}{}{}{_{}{}{}{_{}{_{_{}{_{_{_{_{}%5%% {}~~~~~~{}~~~~~~~~~~~~~~~~{}{}{}{_{}{}{}{}{}{_{}{}{}{}{}{_{}{}{}{_{}{_{}{}{_{_%5%% ~~~~~~""""{}{}{}{}~~~~~~~~~~{}{}""{}{}{}{}{}{}~~{}{}{}{_{}{}{_{}{_{}{_{}{}{_{_%5%% ~~~~~~{}[][][][][]{}~~~~~~~~{}{}{}{}""""{}~~~~{}{_{}{}{}{}{}{}{}{}{_{}{_{_{_{_%5%% 25 ~~~~~~~~[]. . . []{}~~~~~~~~{}{}{}""{}{}~~{}{}~~~~{}{_{}{_{}{}{}{_{_{_{_{}{_%5%5%% ""~~~~"". . . [_[]{}{}~~~~~~~~""{}""{}~~~~{}~~{}~~{}{}{}{}{_{}{_{}%5%5%5%5%5%5%%%% {}~~~~""[]. . . []{}~~~~~~~~~~""~~~~{}~~{}~~{_~~{}~~{}{}{_{}{_{}{}%5{_{_{_{_%5%%%% ""~~~~""[][][][][]{}~~~~~~~~""~~~~~~~~~~{}~~{}{}~~{}{}{}{}{}{}{_{}. {_{_{_{_%5%%%% ~~~~~~~~{}{}{}{}~~~~~~~~~~~~~~~~{}{}~~{}{}{}~~{}~~{_{}{}{}{}{}{_{_. {_{_{_cd%5%%%% 20 {}~~~~~~~~{}{}{}~~~~~~~~~~~~~~~~{}{}{}{}""~~""~~{_~~{}{}{}{_{}{_. {}{_{_{}%5%5%%%% {}""""~~~~""""~~~~~~~~~~""""~~{}{}{}{}{}{}""{}{}~~{}{}{}{}{}{}. {_{}{}{_{_%5%%%%%% {}{}""~~Rager's~~~~~~~~~{}{}{}{}""{}""""{}{}{}{}{}{}{_{}{}{_. {_{_{}{_{_{_%5%%%%%% {}{}~~~~~Lake~~~~~~~""""""{}{}{}{}""{}{}{}{}{}""{}""{}{_. . {}{_{_{}{_{_{_%5%%%% {}{}{}~~~~~~~~~~~~""{}{}{}{}{}{}{}{}{}""{}{}{_{}{}""{_. {_{_{_{}{}{}{}{_{_%5%%%% 15 {}{}{}""~~~~~~~~""{}{}{}{}{}{}{}{}{}{}. . . {}. {}. {}{}{}{_{_{}{_{_{_{_{_%5%%%% . . . . ""~~~~""{}. . . . {}{}{}{}{}. {_%4{}{}%2{}TTTTTT{}TTTTTT{}{_{_{_{_%5%%%% . {}{}. . . . . . {}. . . TT{}{}{}. %1%4%4%4%4%2{}TTTT{}{}TTTT{}{}{_{_{_{_%5%%%% {}{}{}TT{}{}{}{}TT{}{}{}TT. . . . %1%%%%%%%%%%%4{_{}{}{}{}{}{}{}{}{_{_{_{}%5%%%% {}TTTTTTTT{}TT{}{}TTTTTT{}{}. . {}%1%%%%%%%%%%%4%4{}{}{}{}{}{}{}{}{_{}{}{_%5%%%% 10 TTTT{}{}TT{}TT{}{}TT{}{}{}{}{}{}{}%1%%%%%%%%%%%%%4%4{}{}{}{}{}{}{_{_{_{_{_%5%%%% TT{}{}{}TT::TTTTTTTTTT{}{}{}{}{}{}%4%4%4%4%4%4%4%4{_{}{}{}{_{}{}{_{_{_{_{_%5%%%% {}{}{}{}TT[]TT{}{}{}TTTT{}{}{}{}{}{}%4{}{}{}%4%4{}%4{}{}{}{}{}{}{_{_{_{_{_%5%%%% {}{}{}{}{}~~{}{}{}{}{}TTTT{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{_[][]%5%% {}{}{}{}{}{}{}{}{}{}{}{}TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT[] 5 TTTTTTTTTTTTTTTTTTTTTTTTTTTT 4 4 5 5 6 6 7 7 8 0 5 0 5 0 5 0 5 0 Cudyl can be found somewhere in the Burnt Woods. Pit (67,42, 0') to Aniet and Brych (67,42,-20') e1 Teleport (45, 9, 0') - Teleport Entrance to Doom.Orc (45,7,0') Requires Night-time. Water Teleport (45,7,0') - Exit from Doom.Orc (Teleport to 45,9,0') Doom.Orc lair is No-Quit, No-Recall cd (77,21,0') Climb to Eastern Ledge (77,20,-150) %1 - Air Drop to Spider Pit (-50') %2 - Air Drop to Serpent Sea Level (-210') %3 - Air Drop to Troll Temple Level (-240') %4 - Air Drop to Undead Level Altar Room (-280') %5 - Air Drop to Eastern Ledge (-150') Berg's Pit (-20') Knight Trainer and K-Quest NPC (-20') 40 [][][][][] 47 [][][][][] A - Aniet [][_. ~~[] []. . . [] B - Brych []"""". [] 45 []. A . [] cu(67,42,-20') - to Oak Surface [][_cu[_[] []B . [][] (67,42,0') 36 [][][][][] [][]--[] []cu. [] 3 5 7 41 [][][][] cu(5,37,-20') - to Oak 6 7 Surface (5,36,0') 6 0 The city in the trees is a vast expanse of walkways linking the various shops and domiciles that are present there. The sheriff keeps vigil in the area surrounding the temple and most of the northern walkway. He does not go near the pawn shop or bank, which is of great value to the thieves that reside within the town, as they can transact business without the constant sniping from the sheriff's deadly longbow. The several huge oaks, thought to be many hundreds of years old support the city from below. In the city proper can be found many of the shops where the business of town is performed. The west end of town is primarily reserved for commerce, and the jeweller, apothecary, pawn shop, weapons, and armour dealer can all be found there, along with the bank and the locker room. The east end of town has the temple, the tanner, the tavern, the sage, and the climb up to the wizard trainer and confessor ghost. The Bull and Falcon Tavern has long been a meeting place for the locals to exchange stories. Adventurers congregate there to set up expeditions or to unwind after a trip of eradication. Near the bank and the pawn shop is a small martial artist's shop, which houses the lower martial artist trainer. The main level of the temple is located in the town proper, and Tveckie will train advanced thaumaturges in the ways of petitioning the ghods for their powers. Along the main boulevard is a hut, which belongs to the martial artist Konran. Unfortunately, he is never home, but he will grant a gift to those who can help him get back there. Above the main town level, in the upper level of the temple, the confessor ghost resides. From the upper level of the temple are two other climbs. One will lead to the wizard trainer, who will teach only advanced pupils, and the to a lookout position way up in the trees. In ages past, this was used to watch for any enemies approaching the city, or to locate fires in the forest (which could be devastating.) Below the city, but still above the surface, the gym facilities are located, along with the weapons trainer, who will train those advanced students in the art of using particular weapons. Oakvael Town (West Side) - 100' %%%%%%%%%%%%%%%%%%%%%%%%%%%% A - Armoury [][][][][]%%%%%%%%%%%%%%%%%%%%%%%% B - Apothecary 40 []B . . []%%%%%%%%%%%%%%%%%%%%%%%% C - Jeweller [][]==[][]%%%%%%%%%%%%%%%%%%%%%%%% D - Bank []. . . []%%{}%%%%%%%%%%%%%%%%%%%% E - Lockers [][][][][]--[][]%%%%%6[]%%%%%%%%%%%%%%%% F - Weapons []A . []%%. %%%%%%%%%%cd%%%%%%%%%%%%%%%% G - Pawn Shop 35 [][]==[][]%%. %%%%. . . . . . . . . . . . H - Low martial artist Trainer []. . | . . . . . . . . . . . . o . . . . I - Recall Seller []. . []. %%%%%%%%. %%%%%%[][]--[]%%%%%%%% J - Konran's Hut [][][][]. TT{}%%%%. %%%%{}[]. . []%%%%%%%% cd (12,30,100') to Oak []C []. %%%%%%%%. %%TT%%[]. J []%%{}%%%% surface (12,30,0') 30 [][]==[]. . . %%TTcd%%{}%%[]. . [] cd (15,36,100') to Gym []. . | . I {}%%%%. %%{}%%[][][][][][] (15,36,50') []. . []. . . . . . . . . . . | . . [] %6 - Drop to Gym (50') [][][][]--[][][][]--[][][]%%. []. H [] All other Air to Surface (0') []. |.E []. . . . []%%. []. . [] 25 []. []o []. . . o []TT. [][][][]%% []==[][][][]====[][]%%. . . %%%%%% []D . . []. F . . []%%[][]--[]%%%% [][][][][][][][][][]%%[]. . [] %%%%[]==[][] 20 []G . [] 19 [][][][] 1 1 2 5 0 5 0 Oakvael Town (East Side) 43 %%%%%%%%%% [][][][]%%%%%%%%%% []. Q [][]%%%%%%%% 40 [][]mmmmmm[][]%%%%%% %%%%%%%%%%%%%% K - The Bull & Falcon Tavern []up. . . . []%%%%%% %%%%%%%%%%%%%% L - Sage []. P %%. . []%%%%%%%%%% %%%%%%%%%%%%%% M - Tanner []. . . . O []%%%%%%%%%%%%%%%%%%%%{}. {}%%%% N - Balm Seller [][][]--[][][]%%%%%%%%%%%%%%%%%%%%. N []%%%% O - Balm Seller 35 . . . . . . . . upTT%%%%%%TT%%%%%%TT{}[] P - Priest . . . . . . . . . . R . . %%%%%%[][]{}[] Q - Tveckie, Thaum Trainer %%%%%%%%%%%%. . . ~ ~ ~ TT%%%%%%[]. . [] R - Dr.Notlek, Blindness Cure %%{}%%%%%%%%. . . ~ ~ ~ TT%%%%. | . M [] up (25,39,100') to Confessor %%%%%%%%{}%%. . . . . . . . . . []. . [] Ghost (25,39,200') 30 %%%%%%%%%%. TT%%%%%%TT%%%%[][][][] up (32,35,100') to Confessor %%%%%%%%%%. %%%%%%%%%%%%%%%% Ghost (32,35,200') %%%%%%{}%%. %%[][][][]%%%%%%%% All Air to surface (0') %%%%%%. %%[]. . [] %%%%%%. . | . L [] 25 %%%%%%. %%[]. . [] %%%%%%. %%[][][][] %%[][]--[][] []. . . [] []======[] 20 []. K . [] 19 [][][][][] 2 2 3 3 4 4 4 5 0 5 0 5 Gym (50') Lookout Point (300') 43 %%%%%% 38 %%%%%%%%%%%%%% [][][][][] %%%%%% %%%%%%%%%%%%%% []A . . [][][]%%%%%% %%%%%%%%%%%%%% 40 %%%%%%[]. (). | . []%%%%%% 35 %%%%%7cd%%%%%% %%%%%%[]. . . [][][]%%%%%% %%%%%8%8%%%%%% %%%%%%[][]--[]%%%%%%%%%%%% %%%%%%%%%%%%%% %%%%[]cd. . T %%%%%%%%%%%% 32 %%%%%%%%%%%%%% %%%%%%%%%%%%cu%%%%%% 3 3 3 35 %%%%%%%%%%%%%%%%%%%% 3 5 9 %%t %%%%%%%%%%%%%%%% 33 %%%%%%%%%%%%%% cd (36,35,300') to Confessor 1 1 2 Ghost (36,35,200); 0 5 0 %7 to Confessor Ghost (200') %8 to Town (100') A - Weapon Trainer All other Drops to Surface (0') cd (12,37,50') to Surface (12,37,0') cu (15,36,50') to Town (15,36,100') All Air Drops to Surface (0') Confessor Ghost (200') Wizard Trainer 41 TTTTTTTTTT%%TT%%%%%%TT%%%% 45 [][][][][] 40 [][][][]. . . %%%%%%%%%%%%%%%% []. C mm[] %%%%%%[]dnB []. . . %%%%%%TT%%%%%%%% []. . . [] %%%%%%[]. . []. . . %%%%cu{}{}%%%%%%%% [][]--[][]%%%%%%%% %%%%%%[]--[][]. . . %%{}%%%%%%%%%%%%%% TTTT. . %%%%%%%%%% %%%%%%. . . . . . . . . . %%%%%%%%%%%% 40 %%%9{}%%%%%%%%%%%% 35 %%%%%8%8%8%8%8%8%8%8. dn. . . cuTT%%%% %%%9%%{}%%TT%%%%%% %%%%%%%%%%%%%%%%%%%8. . . %8%%%%%%%%%% %%%%%%%%cd%9%%%%%% %%%%%%%%%%%%%%%%%%%8%8%8%8%8%%%%%%%%%% %%%%%9%%%%%%%%%% %%{}%%%%%%%%%%%%%%%%%%%%%% 36 %%%%%%%%%%%%%% 31 %%%%%%%%%%%%%%%%TT%%%% 2 2 3 3 3 2 3 3 3 1 5 0 5 9 9 0 5 7 B - Confessor Ghost C - Wizard Trainer dn (25,39,200') to Town (25,39,100') cd (33,38,220') to Confessor dn (32,35,200') to Town (32,35,100') Ghost (33,38,200') cu (33,38,200') to Wizard Trainer(33,38,220') %9 - Confessor ghost (200') cu (36,35,200') to Lookout (36,35,300') All other Drop to Surface (0') %8 to Town (100') All other Air Drops to Surface (0') Below the surface is where the brotherhood liked to perform its research. The first level below the surface is where initiates were trained in the arts. A garrison of orcs and kobolds once guarded the area, and a few of them remain, but for the most part, the area has been taken over by spiders, vipers, rats, and scorpions. Beware, however, many of these creatures can inflict a poisonous bite or sting. Spider City (West Side) 16 [][][][][][][][][][][][][][][][][][][][][][][][] [][][][] 15 []cu. . . . []. . . . . . . . . . . . . | . . [][][]. . [] []. . [_. [][]. [][][][][][][][][][][]. []. 7 . [][][]. [] []. 1 . . . . . . . . . . . []. . . []. []. . . . . . . [] []. . . [_[_[][][][][][][][][]. []. []. [][][][][]. [][][] []. [_. . . . . . . []. . . | . []. []. . . . . []. []. . 10 []. [][][]--[][][]. []. 4 . [][][]. []--[][][]. [][][]. 8 []. . . []. . . []. []. . . []. . . []. . . []. . . | . . []. 2 . []. 3 . [][][][][][][]. 5 [][]. 6 . [][][][][][][] []. . . | . . . . . . . . . | . [][]. . . . | . . . . . . 6 [][][][][][][][][][][][][][][][][]. . . [][][][][][][][][] [][][][][] 2 2 3 3 4 4 4 0 5 0 5 0 5 8 cu (21,15,-50') - to Surface (21,16,0') Spider City (East Side) 16 [][][][][][][][][][][][][][][][][][][][][] 15 []. . . | . . . []. . . . . . . . . SD. [] []. 9 . [][][][][]. . {_%%. . %2. . []. [][] []. . . []. . . . . ""%%%%%%%%%2"". []. . [] []. [][][][][][][]. %%%%%%%%%%%%{}. [][][][][] . . . . []. . . . . %%%%%%%%%%%%%%{}[]. . . [] 10 8 . [][][]. [][][]""%%%%%%%%%%%%%%%%[]. []. [] . . []. . . []. . %%%%%%%%%%%%%%%%{}[]. []. [] [][][]. [][][]. []. %%{}{_{_%%%%{}%%[]. []. [] . . . . . . . . . . . . . dn. . . . . . [][][] 6 [][][][][][][][][]. [][][][][][][][][][][] [][][] 4 5 5 6 6 7 8 0 5 0 5 0 dn (61,7,-50') to Hob Caves (61,7,-170') %2 - Drop to Serpent Sea Level (-210') All other Air Drops are the Express Elevator to the Undead Level (-280') While the brotherhood was active, it had minions of hobgoblins, orcs, and trolls. Some of these they trained in the art of magic. They housed them in some wet caverns located below what is now Spider City, and to keep the troops in line, the brotherhood summoned spectres from the undead level. Even after the fall of the brotherhood, these foul creatures maintained their barracks in the wet caverns that they were used to, and they made an alliance with the spectres set to watch them. For you see, the spectres did not wish to return to the undead level, where they were less powerful. Therefore, the spectres agreed to assist the hobgoblins in guarding the area. These spectres cast a powerful blinding spell, followed by multiple death spells. There are many foul pools in the caverns, and what goes into those pools even I dare not think. Cave of the Hob Clans (-170) 24 [][][][][][][][][][][][][][][][][][][] []~~. . . . . []. . . []. . . . . . [][] []. (). . []~~[][]. 3 []. []. [][][]. [][] [][]. . . . []. . [][]. . . []. 4 . []. . [][] 20 []. . 1 . . []. 2 . . [][]. []. . [][]. . . [] []. . . . . []. . ~~~~[]. . . ~~~~[]. . 5 . [] [][]. []. . []. . []. . . []. . [][]. . . . [] []. . . ~~[][][][][][]. . [][][][]. . . []. [] []~~[][][][]. . . . . . . ~~. . . . . [][]%a%a%%%% 15 [][][]. . . . . . . [][][][]. 6 . []. . []%%%%%%%% []~~. ""%%. . %2. . 8 . . [][]. . [][]~~[]%%%%%%%% []. {_%%%%%%%%%2{_. . . . . [][]. []. . [] []. %%%%%%%%%%%%"". . [][][]~~[][][]. 7 [] []. %%%%%%%%%%%%%%"". []~~[][]. . []. . [] 10 []. %%%%%%%%%%%%%%%%. []. . [][]. . cu. [] []%%%%%%%%%%%%%%%%{_. [][]. . [][][][][][] []. %%. . . %%%%. %%~~. []. 9 . . [] [][]. . . up. . . . . . SD. . . . [] 6 [][][][][][][][][][][][][][][][][] 5 6 6 7 7 8 6 0 5 0 5 0 up (61,7,-170) to Spider City (61,7,-50) cu (74,10,-170) to Eastern Ledge(74,10,-150) Pit (59,22,-170) to Serpent Sea (59,22,-210') %2 to Serpent Sea (-210') %a to Wyrm Wilderness (-190') All other accessible Air Drops lead to Undead Level Altar Room (-280') The eastern ledge and the wyrm wilderness were formed by unknown magic, perhaps the same magic that devastated the surface forest on the east side. The various passages and climbs that are found on these levels helped to provide easier access from the wet caverns and the Serpent Sea for the brotherhood to move supplies around. The eastern ledge is mostly deserted, except for an occasional wandering kobold or orc. The cave on the west side of the ledge was used to store supplies, and has a pit that leads to the wet caverns. The wyrm level is completely deserted, wyrms themselves. These are very insidious creatures, and are very tough to kill. They are impervious to any blade except those made of silver, and though magic can hurt them, they are more resistant to it than most creatures. Extreme caution should be used if even one of these beasts is encountered. Eastern Ledge (-150') Level of the Wyrms (-190') 32 %%%%%%%%%%%%[] 43 [][][][][][][] []%%%%%%%%%%[] [][]. . . . . [] 30 []%b%b%b%b%b[] []. . . . . . [][][] []%b{_. . cd[] 40 []{_. {_. . . . . [] [][]{}. . {_[] []. . {_{}. . . . [] []{}{}. {}[] []. {_{}{}. . . . [] [][]{_{}. . [] []. . . {_{}. {}[][] 25 [][][][][][][]. . {}{_[][] []. . {_{}{}. {}dn[] []. . . . {}. . . . . [] 35 []. . . . {}. {}[][] []. . [][][][]{}. {}{_[] []. . {}{_. . {_[] []. . [][][][]. . {_{}[] []. . {_{}. . [][] []. . [][][][]{}. . {_[] []. . {}. . . {_[] 20 []. . [][][]cu. . {_{}[] []. {_{}{}{_. [][] []. . [][][]. . . . . [] 30 []. . {}. . cu[] []. . [][][]. . %b%b%b[] [][]. . [][][][] []. . [][][]{_. %b%%%%[] []. . [] []. . [][][]. %b%b%%[][] [][]. [] 15 []. . [][][]%b%b%%%%[] []. [] []. . [][][]%%%%%%%% 25 []. [][][] []. . [][][]%%%%%%[] []. . . [] []. . [][] [][]. . [] []. . . [] []. . [][] 10 [][]. ()[] []. . . [][] 9 [][][][] 20 [][][]. . [][] 7 7 8 8 [][]. . . . . [] 1 5 0 3 []. . . . []dn[] [][][]. . . . [][][] cu(77,20,-150') to Surface(77,21,0') []. . . . [][][] cd(82,29,-150') to Wyrm(82,30,-190') 15 []. {}{_. [] pit(74,10,-150') to Caves(74,10,-170') []. {_. . [] %b - Air Drop to Wyrm Wilderness []. {_{}[][] dn(84,36,-190') to Serpent []. {}. [] Sea (84,36,-210') []. {_. [][] dn(84,18,-190') to Serpent 10 []. {}{_. [] Sea (84,18,-210') []. . {}. [] cu(82,30,-190') to Eastern []. {_{_. [] Ledge (82,29,-150') []. {}{}. [] []. . . . [] 5 [][][][][][] 7 8 8 6 0 5 Ages ago, long before the existence of the brotherhood, an underground river managed to carve out a small lake beneath the surface of Oakvael. In this lake, a vast multitude of creatures thrived without the direct aid of sunlight. As time passed, a serpent moved from the surface to the lake, feeding on all of these creatures. The brotherhood discovered the cave where the serpent (Cecil) lived, and tried to carve out more dwellings for its ever growing number of minions. This time it was for the associates of the brotherhood that the caves were used. The serpent did not like this intrusion, and devised it's own plan of defence. With the help of a water nymph (Pesclanor) who also lived in the sea, they conjured up a black fog, which constantly transported the brotherhood from one location on the level to another. To further complicate the matter, they convinced a few renegade trolls to assist in carving the central cavern, where the fog was, so that the shape would be symmetrical, confusing those that were caught by the fog. To this day, the serpent’s maze remains confusing and full of surprises. The plan was partially successful, as the brotherhood abandoned most of the area immediately surrounding the sea, leaving the serpent in relative peace. Other areas farther to the west were developed, and the Sorcerers from the brotherhood took up residence. Descendants of those dwellers can still be found there today, though fortunately they have lost the main secrets of the brotherhood, sticking to the more common forms of magic. These descendants saw the futility of fighting the serpent's control of the level, and decided to form an alliance (albeit an uneasy one) with the serpent and the nymph. Serpent's Sea and Maze (-210') 41 WWWWWWWWWWWWWWWWWW[] 40 []WWWWWWWWWWWWWWWW[][] [][][][][][][]WWWWWWWWWWWWWWWWWW[] [][]. . . []. []. ~~~~~~~~~~~~~~~~[][][][][][][] [][]. . . . []. []. . . ~~~~~~~~~~~~~~[][]. . . [][][] []. . . 1 . []. []. 2 . . ~~~~~~~~~~~~. . . []. . up[] 35 [][]. . . . []. []. . . ~~~~~~~~~~~~~~~~. . [][]. . [][] []. . . . | . | . . . ~~~~~~~~~~~~~~~~~~. . [][]. . [] [][][][][][]. [][][][][][]~~~~~Serpent~~~~. . []. 3 [] [][]. SD. . )). . | . . . ~~~~~~~Sea~~~~~~~~. []. . [] []%3. []. ))dn)). | . []. . ~~~~~~~~~~~~~~~~~~. . . [] 30 [][]. []. . )). . | . []. . . ::::::::::::::::::. [][] [][][][][]SD[][][][][][]. []. . ~~~~~~~~~~~~~~~~~~[][] [][][]. . . . . []. . . . . []. . ~~~~~~~~~~~~~~~~~~~~[] [][]. SD. . . . . []. [][] [][]. []. ~~~~~~~~~~~~~~~~[][][][][] [][]. [][]. . 4 . . []. []. . . . . []. . ~~~~~~~~~~~~~~~~~~WWWWWW 25 []. [][][]. . . . . SD. []. [][]. [][]. []. ~~~~~~~~~~~~~~~~WWWWWW []. [][][]. . . . . []. . . []. . . 5 . []. . ~~~~~~~~~~~~~~WWWWWW []. [][][][]SD[][][][]. . . []. [][]. [][]. []. . ~~~~~~~~~~WWWWWW [][]. cu[]. . . . []. . [][]. . . []. . . . . []. . . [][]~~~~WWWWWW []. . . []. 7 . . []. . [][][]. . []. [][]. [][]. []. . . []~~WWWWWW 20 []. 6 . []. [][][][][]SD[][][]. . . . []. . . . . []. . . . ~~WWWWWW []. . . []. []. . []. . | . . [][]. . []. [][]. [][]. []. [][]WWWWWW [][]. . []. SD. . []. [][]. [][][]. . . . []. . . . . []up[][][]WWWW [][]SD[][][]. . []. []. [][][]. [][]. . []. [][][][][]. [] [][]WW []. . . . . . []. []. [][]. . [][][]. . . [] [][][] 15 [][]. . . . 8 . []--[]. . . []--[][][]. . . [] []. . %%%%%%. . . . . [][][][]. SD. . [][][][] []" %%%%%%%%" . . . . | . . . . []. . [] []%%%%%%%%%%%%" . . . [][][][][][]SD[][] []%%%%%%%%%%%%%%. . . . . . . . []. . [] 10 [][]%%%%%%%%%%%%%%%%. . . . . . . []. . [] []%%%%%%%%%%%%%%%%. . . . . . . . [][][][] [][]%%. . . %%%%. %%[][][]. [][][][] [][]. 9 . . . [][][] []. . ))[][][] []. . . [][][] [])). . . ))[] 5 []. . [][] [][]. . . . . [][] [][][][] [])). . XX. . ))[] [][]. . . . . [][] [])). . . ))[] [][][]))[][][] 0 [][][] 5 6 6 7 7 8 8 8 6 0 5 0 5 0 5 9 up(84,36,-210') to Wyrm Wilderness(84,36,-190') up(84,18,-210') to Wyrm Wilderness(84,18,-190') cu(59,22,-210') to Wet Caverns (59,22,-170') dn(66,31,-210') to Troll Temple(66,31,-240') Room 5 is the Fog Room, The serpent roams this area %3 - Air Drop to Troll Temple (-240') All other Air drop lead to Undead Level (-280') The Main City and Temple of the brotherhood was established below the Serpent Sea Level. Walking along the avenues, you can both appreciate the beauty of the city (even the brotherhood did a few things right), and at the same time sense the ultimate evil which was the driving force behind the brotherhood. The northern part of the city was the temple to the demon lords, and other minor temples were established around the perimeter of the city. The Temple, with its grotesque imagery, is still perhaps one of the few marvels from the brotherhood that was not destroyed when the brotherhood itself perished. Today it is home to a few descendants of the brotherhood, but is mainly occupied by large numbers of troll, and is usually referred to as the troll temple because of this. Glamuzu is the local variant of "law enforcement", though I really doubt that there are any laws to be enforced. Still, together with his martial artist deputy, Griizalu, he keeps an eye on everything, and makes sure that nothing comes along to disrupt their daily business. In the north-west corner is an abandoned archery range, which has been converted to a prison of sorts. Glamuzu caught Konran wandering through the city, evidently drunk from a few too many troll brews, and locked him up here. Anyone daring enough can try to spring Konran free and lead him back to his home in the city. In return, Konran will give his rescuer a gift of a special cloth. The troll minions, and a few wizards and thaums, still remain, keeping the sacrificial flames lit, and performing their evil incantations, on the hope that one day a new brotherhood will emerge. Troll Temple (-240') 40 [][][][][][][][][][][][][][][][][][][][][] []. mm. []. mm. [][]~~::~~SD. . . . . . [] [][]. . []. . [][][][]==[][][][]. [][][][] [][][][][]. . []. . []. . )). )). . | . | . . [] []. . [][]. 2 []. 3 []. . . 4 . . . []. []. . [] 35 []. 1 []. . . . . . [][][]------[][][]--[][][][] []A . []SD[][][][]--[][][]. . . . . . . . . . [] []. . SD. . . . . . . . []. . . [][]. 5 . [][][] [][][][][][][]--[][][][][]. . . []. {_{_{_[][][] []dn. . . . . . . . . . []. []""{_~~{_. up[] 30 [][]. . . . . . . . . . . . []. {_{_{_[][][][] []. . []--[][][][][]. . . [][][]SD[]SD[]. [] %%%%[][][][]. . []. . @ . . | . . . []. . . []. . [][] %%%%%%. . . . . []====[]. 6 | . . . []======[]====[] %%%%[][][][][]. []. . . . . | . . . []. 10. [].11 [] 25 []. . . []. [][][][][][][]. . . [][]--[][][]--[] []. 7 . . . . . . . . . . . []. . . . . . . . [] []. . . []. [][]SD[][][][]. . . . . . . . . . [] [][][][][]. []. . . []. []. . . []. []. . []. [] []. [][]8 [][]mm. . . . []. )).12 )). [] 20 []. [][]. [][]mm. . 9 . []. []. . []. [] []. []. mm. []. . . . . []. ))mmmm)). [] 18 [][][][][][][][][][][][][][][][][][][][] 4 4 5 5 6 6 6 2 5 0 5 0 5 8 A - Konran is here up(66,31,-240') to Serpent Sea(66,31,-210') dn(47,31,-240') to Undead Level (47,31, -280') Air Jump leads to the UD Level (-280') The level of the Undead Altar is a hazardous place to be, even for the bravest adventurers! It is said that, at the height of their power, the brotherhood built an altar complex, based on the pattern of the portal complexes, in order to assist them in summoning many of the foulest beasts imaginable. In this complex, they summoned many liches, wraiths, wights, spectres, ghouls, banshees, and stalkers. Many of them also attempted to prolong their life beyond its normal measure with enchantments of enormous power. They had managed to summon wraiths that were very capable fighters, but had lost their capability for magic. The banshees they summoned were capable of casting their spells by simple force of will, but lacked any real endurance. The ghouls and stalkers were very potent fighters indeed, and the liches were among the best spell casters around. The sorcerers that attempted the life prolonging technique were successful to a degree, though in the process they lost some of their magic skill, and were limited to one or two spells that they could still remember. In an attempt to summon a being that was both a capable fighter and a competent magician, the brotherhood set forth in the altar area to cast their greatest enchantment yet, even greater than the one which summoned the dragon to Kesmai. The results were devastating. A great explosion rocked the entire area around the Altar, and the explosion ripped a great hole all the way to the surface of Oakvael. Most of the brotherhood was killed by the blast, and the few that remained were so beat up that they could not withstand the onslaught of the two creatures that answered their summons. For they did manage to summon two demon liches, both capable in the area of the martial arts and magic. The summoning was not as well as they had desired, but as none of survived, it hardly matters. The lich brothers (Larry and Harvey) roamed the level until they found an area to their liking, and then they established a permanent residence there. Near the stairs leading from the troll temple level is another staircase, carved with a completely different architecture, leading down to the reptile pit. Temple of the Undead (-280') 36 [][][][][] 35 []. . . [] []. . . [] []. . . [] [][][][][][][][][][][][][]. []. [][][][][][][][] []. . dnup. . . . . . . . . []. []. . . . . . [] 30 [][][][][]. . . . . . . . . . . []. . . . . . [] []. [][][][][][][]. [][][][][]. []. [][] [][][] []. []. . . . . []. . . []. . . []. . [][] []. [][][]. [][][][]. . []. [][][][][]. []. [][][] [][]. [][]. []. . . . . . . . . []. . . []. . [][] 25 []. . . . [][][][][][][]. . . [][][]. []. [][][][][] []. []. . . . . . . . . . []. . . . . . . . []. . [] []. []. . []. . . . []. . []. . . . . . . . []. . [] []. []. . []. . . . []. . []. []. []. . []. []. . [] []. []. . [][]. [][][]. . . . []. []. . []. []. . [] 20 []. []. . []. . . . []. . [][][]. []. . []. []. . [] []. [][]. []. []. . [][][][][][]. . . . . . . . . [] [][]. [][][]. []. . [][][][][][][][][][][][][][]. [] [][]. [][][][][][][][][][][][][][][][][][][][]. [] [][]. . . . [][][][][][][][][][][][][][][][]. [] 15 [][]. . . [][][][][][][][]. . . [][][]. . . [] []. . . . . . . . . . . . ::. . . []. . . [] []. . . [][][][][]. . ::""""""::. []. . . [] []. . [][]. . . []. . ""{}mm~."". [][][]. [] [][][][][]. . []. . [][][]. ::""""""""""::[]. . . [] 10 []. . . []. [][]. . []. []. . ""mm/ mm"". . . . . [] []. . . | . []. . [][]. . . B ::""""""::. . . . [][] []. . . []. []. [][]. . []. . . . ::. . . . [][][] [][][][][]. []. []. . [][]. . . []. . [][][][] []. . . | . []. []. [][]. . [][][]. . . . [] 5 []. . . []C [][]. . [][_[_[][]. [][_[_[_. [][][][][] []. . . []. . [][][][][][][][_[][][][][]. . . . . [] []. . . []. . []. . . . SD. [_[]. . . []. . . . . [] [][][][][]. . []. . [][][][_. SD. A . []. . . . . [] []. . . . . [] [][][][]. . . []. . . . [][] 0 [][][][][][][] [][][][][][][][][][] 4 4 5 5 6 6 6 3 5 0 5 0 5 9 A - Lair of the Lich Twins (Larry and Harvey) B - Altar Room. All entrants beware! (Don't say you weren't warned!) C - Past this point to the liches Lair, the area is No-Quit, No-Recall up (47,31,-280') to Troll Temple (47,31,-240') dn (46,31,-280') to Reptile Pit (46,31,-310') Aeons ago, the ancient order of knights devised a testing area for the bravest of knights and sited it in the lowest level of the Oakvael dungeon. The reptile pit is the result of their efforts. The ancient knights created perhaps the greatest test of bravery and fighting ability and filled it with some of the most formidable opponents one could hope to meet. Two knights administer the pit, Clwyd, who guards the entrance and bars admission to all but knights and Gorfwylltra who stands in the innermost point of the pit. Between these, two lie numerous obstacles and powerful creatures. The obstacles include walls of magical concussion which confuse adventurers by convincing them that they are under attack by their fellows. Having survived the concussion spells, would-be heroes will encounter a series of nasty creatures, the most famous of which is Wendy, the whirlwind dragon. Apart from the dragon there are also several minotaurs, stalkers, large serpents, spectres and perhaps worst of all, up to four wyrms each considered to be as dangerous as a small dragon. Any knight who can complete this journey and present Gorfwylltra with further evidence of courage (in the form of a knight’s halberd) will be rewarded with extra health. Reptile Pit - Knight Quest Arena 34 [][][][][][][][][][][][][][][][][][][][][][] []. . . . . ~~. . . ~~~~. . . ~~. . . /. [] []A . . [][][][][][][][][][][][][][][][][][] [][][]::[][][][]. . . . []. . . . . . []up[][] 30 []??[][][]. . []. . []. B . [].F. []. . [] []::[][][]. [][][]. []. . . []. . []. . [][][] []. [][]. . [][][]. [][]. [][]SD[][]. G . . [] [][][]. . []. [][]/ []SD[]. . []. . . []@ @ @ @ [] [][]. [_. []. []/ / / / []SD[][][]. [][]. . . . [] 25 []. . . . [][_[]/ /E/ / []~~. []. . . []. . [][][] [][]. [][][][_[]/ / / / []. ~~[][]. [][][][_[] [][][][_[][][][_[]/ / [][][]~~. []. D . . []. [] []. . [_[][][]. []SD[][]::~~. C []. . . . [][_[] []. [_[][]. . . []. . []. . ~~. [][]SD[][][]. [] 20 []. . . . [][][][]. [][][]. ~~[][]. . . . . [] [][][][][][][] []. . ~~. ~~. [][][][][][][][] 18 [][][][][][][][][] 2 3 3 4 4 5 5 6 0 5 0 5 0 1 Entire level past the blocking grates is No Quit/No Recall except as noted. Entire level is cloaked in darkness A - Gorfwyltra, Knight Quest NPC B - Spectres C – Up to four Wyrms D - Robed Minotaurs E - Wendy, the Whirlwind Dragon F - Stalkers G - Clwyd, Guardian Knight up (47,31,-310') to Undead Level (47,31,-280') :: (38,22,-310') - Full Recall/Quit Square [_ (48,24,-310') - Exploding Ruin, will set others self-defence Flag [_ (48,22,-310') - Fireball Ruin, will set others self-defence Flag Several serpents roam throughout the level.