---------------- ISLAND OF KESMAI ---------------- Original research done in IoK Research and Layout by }-Valis-{ May, 1986 Updates by Lynn De'Leslie Dungeon Updates by Silverwolf.II Even more updates by Zanthar..alf July, 1991 Verification and Update for Legends Malachi - Feb, 1997 The above-ground play area in ISLAND OF KESMAI measures 141 squares from west to east, which is too wide to print on a single 8 1/2 by 11 sheet of paper. For this edition, I have divided the surface into four zones, each about 36 squares across. Each map game square is represented by a 1x2 character on the map (i.e. 2 characters define 1 square). Reasonable care has been taken to ensure the accuracy of these maps, but I will not be responsible for anything that happens to your character arising from their use. If you find any corrections, please feel free to post them, or contact me with them. Malachi [105066.305@compuserve.com] I have adopted the De'Leslie co-ordinate system originally developed in the IoK environment. In addition, I have added room numbers for each room on a level in the dungeons. These are primarily used as references when trying to locate a person (or their death pile). For just wandering the dungeon, the map by itself should be more that sufficient. De'Leslie Co-ordinates - Each square can be refereed to by 3 numbers: longitude, latitude, and level. Longitude is marked along the bottom of the map, latitude along the side. The level is indicated near the section being shown. The surface is level 0, areas underground are given negative levels, and areas above ground positive ones. (example - The Portal to Axe is at 92,6,-3). ------------------------- LEGEND -------------------------- | . empty plain o trashcan | | ~~ water mm altar | | {} forest == counter | | /\ mountains () boxing ring (gym) | | [] wall or pit | | [_ ruined wall up up stair | | | -- door dn down stair | | :: bridge,tile,carpet ~. ice/glacier | | %% open air (cliff) ?? permanent darkness | | SD secret door ^ dead tree | | ## grate "" grasslands | | / sand * silver circle portal | | TT impenetrable forest pb pit bottom | | WW impassable Water hb hole bottom | | FF Fountain (open air above) | | .. Path wb Spider Web | | ** Fire :_ Ruined Bridge | | | | Note: All place names are written on open ground squares | | or uninterrupted forest/mountain/sea squares. No features | | are disturbed by them. | ------------------------------------------------------------- Island Town The Town of Kesmai was re-established many years ago by explorers who discovered the ruins of the pirate village. The treasure that was taken confirmed that this was a great place to be, and so early colonists fought to reclaim the land. Only the town proper was reclaimed, and the rest of the island has finally reverted to its original wild state. To the north west of town is the Shrine of Bones where one may choose to perform the ceremony of death. The ceremony not only allows an adventurer to die without being resurrected, it also allows the adventurer to pass on to a descendant character of the same alignment a portion of his or her accumulated experience points and skills. This enables a fresh young descendant character to advance quickly; furthermore, the descendant character has immediate access to any gold the ancestor left behind in the bank, as well as all locker contents. The ceremony releases the adventurer from his or her body permanently and transports the deceased directly to the Underworld, with no means of return, except to be summoned during the Ceremony of Ancestors. Once in the Underworld, the departed adventurer remains conscious, able to roam about until being summoned forth by a descendant via the Ceremony of Ancestors. If, after being summoned forth by the Ceremony of Ancestors, the spirit finds the descendant character worthy of consideration, the spirit will pass on a portion of its skill and experience, plus the use of one personally attuned weapon. The ceremony is straightforward — simply stand before the altar in the shrine, and chant: “ashak ashtug nushi ilani”. The ceremony should not be performed lightly. Once it is completed, your spirit leaves its mortal shell and there is no way for it to return. Your spirit also will displace any existing ancestral spirit (if you have one) in the Underworld. Naturally, any weapons, treasure or other items you are carrying will remain behind in the Shrine of Tranquillity. These items can be collected and safeguarded by your friends. When planning for the Ceremony of Death, most adventurers dispose of their worldly wealth by placing it in the bank, or in their locker, where it will be available to a descendant character, and by simply giving away the more common items. Remember that the descendant character must be of the same alignment as the old character to benefit from the Ceremony of Ancestors. Certain weapons with special alignments or occupational links can be handed down only to descendants with similar alignments or occupations. Southwest of town, in some ancient ruins, is one of the entrances used to enter the dungeon. Slightly north of this ruin is a demon altar. In the town itself, one can find the temple (rebuilt from the temple that the brotherhood built, and scoured so that any evil markings have been removed). Also in the town are a gym, the bank and locker room, a jeweller, the armoury, and the weapon smith. The Blue Noose Tavern was established by Rolf's family many years ago as a place for adventurers to gather, exchange stories, or plot new hunts. A tanner shop was set up to help adventurers create some of the more exotic armours and furs. Inside the temple is the main entrance to the dungeons proper. There is a guard kept in the temple to keep the vermin from climbing up to the town, but otherwise, the dungeon is left intact (by order of the Kesmai Chamber of Commerce.) Due to some extremely high magic, the town is constantly lit, and no harmful magic may be performed. Any magician that chooses to ignore this, and attempts to cast these powerful magic will automatically change alignment, and be subject to the full scorn of the entire population of the town. West Island - Kesmai Town (Level 0) WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WW~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ WW~~~~/\/\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ WW~~/\/\/\~~. {}{}/ / ~~~~~~. . . ~~~~~~~~~~[][][][][][][][][][][][][]. . 35 WW~~/\mm{}{}. {}{}. / / ~~~~~~. . . ~~~~{}{}[][][][]. []C . []D | . | . FF WW~~/\A . {}. {}{}. {}/ ~~~~~~~~. ~~~~~~{}{}[]dn. []--[]mmmm[][][]. [][][] WW~~/\. . . . {}{}. {}{}{}~~~~~~~~~~~~{}{}{}[][]--[]. E . . . . []. | . . WW~~/\/\/\. . {}{}. . . {}~~~~~~~~~~~~~~{}{}[]. . []. . Temple. []. [][][] WW~~~~{}{}{}{}{}{}. . {}{}/ ~~~~~~~~~~~~{}{}[]. . | . . . . . . | . . . . 30 WW~~~~~~{}{}{}{}{}. {}{}{}/ ~~~~~~~~~~~~~~. [][][][][][]----[][][][][][][] WW~~~~~~~~{}{}{}..{}{}{}{}~~~~~~~~~~~~{}{}. {}. . . . . . . . . o . . . . WW~~~~~~~~~~{}{}..{}{}{}~~~~~~~~~~~~~~{}[][][][][]. . . . . . . . [][][][] WW~~~~~~~~{}{}{}..{}{}{}{}~~~~~~~~{}{}{}[]. F . []. . ~~~~~~. . . [].Gym. WW~~~~~~~~~~{}{}....{}{}{}/ ~~~~~~{}{}{}[]======[]. . ~~FF~~. . . | . (). 25 WW~~~~~~~~~~~~~~{}..{}/ / ~~~~~~~~~~{}{}SD. . . | . . ~~~~~~. . . []. . G WW~~~~~~~~~~~~~~~~. . / / ~~~~~~~~~~{}[][][][][][]o . . . . . . . [][][][] WW~~~~~~~~~~~~. {}. . / ~~~~~~~~~~~~{}[]. . | . . . . . . . . . . . . . . WW~~~~~~~~~~~~~~~~::~~{}~~~~~~~~{}{}{}[]. . []up[][][][]. . [][][][][]. . WW~~~~~~~~~~~~~~~~::~~~~~~~~~~~~{}{}{}[]. . [][][]Bank| . . []Armour[]. . 20 WW~~~~mmWW~~~~~~/ / ~~~~~~/ {}{}{}{}{}[][][][]. []. . []. . [].Shop []. [] WW~~B~WWWW/ / / ..../ / / / {}{}{}{}{}[]H . []==[][]==[]. . [][]==[][]. [] WW~~~~mmWW{}{}{}..{}{}{}{}{}{}{}{}{}{}[]. . []I . []. []. . | . . . []. | WW~~~~~~/ / {}....{}{}{}{}~~~~{}{}{}{}[][]--[][]--[][][]. . [][][][][]. [] WW~~~~~~~~~~{}..{}{}{}~~~~~~~~{}{}{}....... . . . . . . . . . . . . . . . 15 WW~~~~~~~~~~~~..{}{}{}{}~~~~~~{}{}....{}{}{}{}{}{}{}{}o . . [][][][][][]. WW~~~~~~/ {}{}..{}{}{}{}{}{}~~~~~~..{}{}{}{}{}{}{}{}{}{}. . [].Weapon []. WW~~~~~~/ . ..{}{}{}{}{}{}{}{}{}~~..{}{}{}{}{}{}{}{}. . . . []. Shop. []. WW~~~~~~/ {}..{}{}{}{}{}{}{}{}..::..{}{}{}{}{}{}{}{}{}. . . [][]====[][]. WW~~~~~~/ . ..{}{}{}{}{}{}{}....~~{}{}{}{}{}{}{}{}{}{}. . . []. . . . []. 10 WW~~~~. / . . . . . {}{}{}{}..~~~~{}{}{}{}{}{}{}{}{}. . . . | . . . . []{} WW~~~~[][][][][]. . {}{}{}{}..~~{}{}{}{}{}{}{}{}. . . . . . [][][][][][]{} WW~~~~[]. . . | . . {}{}......~~~~. {}{}{}{}{}{}{}{}o . . . . . . . . . . WW~~~~[_. . . []/ / ....../ / ~~~~. . ~~~~{}{}{}{}~~~~~~::~~~~~~~~~~~~~~. WW~~~~[]. dn. []/ ~~{}/ / ~~/ ~~~~~~~~~~~~~~~~~~~~~~~~~~::~~~~~~~~~~~~~~~~ 5 WW~~~~[]. [][][]~~~~~~/ / ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~::~~~~~~~~~~~~~~~~ WW~~~~[][_[]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ WW~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ WW~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1 WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW 1 5 1 1 2 2 3 3 3 0 5 0 5 0 5 7 A - Shrine of Tranquillity Locker Room - Level 1 B - Demon Shrine C - Thaum Trainer 23 [][][] %%%%%% D - Confessor Ghost []dn[][][][]%%%%%% E - Balm Seller []. . . mm[]%%%%%% F - Blue Noose Tavern 20 []. . . . . %%%%%% G - Weapon Trainer []. [][][][]%%%%%% H - Low MA Trainer 18 [][][] %%%%%% I - Jeweller's Shop %%%%%% Stairs up at 24,22,0 to Locker Room 2 2 3 3 Stairs Down at 6,6,0 to 6,6,-1 3 5 0 1 Stairs Down at 24,34,0 to 24,34,-1 East End of Town Just east of town is a little market square. It lies just outside of the town limits, which suits most of the merchants there just fine. In that marketplace, one can find a seller of the recall ring, which will whisk an adventurer out of danger in an instant. Part of the temple (which is still considered to be in town) lies in the eastern part of town. The portal complex developed by the ancients will deposit people returning from the foreign lands in the easternmost part of the temple, where they can make their way back into the town proper. Dik, an enterprising young man at the time, found a special set of rooms that were once used by the brotherhood as offices for some of the officials. These rooms had secret entrances to the upper 2 levels of the dungeon, and were isolated from the creatures that roamed there. With the help of a couple of others, the Thieves’ Guild was established with a Pawn Shop serving as a front. Farther east, well out of town, the ruins of an older weapons shop can be found. These ruins have been rebuilt, and a truly amazing creature can be found here. Rocky T. Orc is the last surviving member of a group that was devastated by the brotherhood, and he was once a great fighter, though having been transformed into an orc, he is shunned by the townspeople. He lives alone in the old weapons shop, and prefers the solitude that he finds there. Other ancient ruins may be found just east of town, the last remains of the original village that was built many years ago. West Central - Thieves Guild / Pawn Shop / Wizard Trainer WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~{}{}~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ {}[]::::::[]{}{}{}~~~~~~~~~~. . ~~~~~~~~~~~~~~~~~~. . . . ~~~~~~~~ 35 . [][][]--[]{}{}{}/ ~~~~~~. . . . ~~~~~~~~~~~~~~~~. . . . . ~~~~~~ --[]. . . []{}{}{}{}/ / ~~~~~~~~. . ~~~~~~~~~~~~~~~~~~. ~~~~~~~~~~ . []. . . []{}{}{}{}{}/ / / / ~~. . ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [][]. A . []{}{}{}{}{}{}{}/ / ~~~~~~. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ . | . . . []{}{}{}{}{}{}{}{}/ / / ~~~~~~~~{}{}~~~~{}~~~~~~~~~~~~~~ 30 [][][][][][]{}{}{}{}{}{}{}{}{}/ / ~~~~{}{}{}{}{}{}{}{}~~~~~~~~~~~~ . . . . . {}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}~~{}{}{}{}{}~~~~~~~~~~ []. [][]--[][]{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}~~{}~~{}{}{}/ ~~~~~~~~ []. []. B . []{}{}{}{}{}{}~~{}{}{}{}{}{}{}~~{}~~{}{}{}/ / / ~~~~~~ []. [][][][][]{}{}{}{}{}{}{}~~{}{}{}{}{}{}/ / / / / / / / ~~~~~~~~ 25 []. []. [][][]{}{}{}{}{}{}{}~~~~~~~~~~{}/ / / / / / ~~~~~~~~~~~~~~ []. []==[][]{}{}{}{}{}{}; ; ; ; ; {}{}~~::~~~~~~~~~~~~~~~~~~~~~~~~ . . | C . []{}{}. ; ; ; ; {}{}{}; {}{}{}; {}{}~~~~~~~~~~~~~~~~~~~~ . I}[][][][]{}{}. . {}{}{}. {}{}; ; ; ; ; {}{}{}{}{}~~~~~~~~~~{}{} . . . . . . {}. . {}{}. {}. {}{}{}; {}{}{}{}{}{}{}{}{}{}~~~~{}{}{} 20 [][][]. {}{}. . . {}. {}. {}{}. {}; {}{}{}{}{}{}{}{}{}{}{}{}{}{}{} D mm[]. . . . . {}{}{}{}{}. . {}{}; {}{}{}{}~~~~{}~~{}~~{}{}{}{}{} . . []. [][][][]{}{}. . {}{}{}. {}; ; {}{}; ; {}{}{}{}{}{}{}{}{}{} [][][]. []. E []{}. {}. . {}{}{}{}{}; {}{}; ~~{}{}~~{}{}[ []. [ {} . H . . | . . []{}{}{}{}{}. {}{}{}{}; ; ; ; {}~~{}~~{}~~[]mm{}[]{} 15 . {}. o [][][][]{}{}{}{}{}{}{}{}{}{}; ; ; ~~{}{}~~{}{}~~[]. [ {}{} {}. {}G {}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}; ; {}~~{}{}~~{}~~{}{}{}{} []--[][][][][][]{}{}[]{}[][ {}{}{}{}{}{}{}; {}{}{}/ {}{}~~{}{}{}{} []F S . . []K []{}{}[ . {}[]{}{}{}{}{}{}~~; ; {}{}~~{}{}{}{}{}{}{} []. [][]--[]==[]{}{}[]{}{}[ {}{}{}~~~~{}~~~~; ; ; ::; ; {}{}{}{}{} 10 []==[]??????. []{}{}[ [ [][]{}{}~~~~~~~~~~~~~~{}{}~~{}; ; ; . . . []. []dn . . . []{}{}{}{}{}{}{}{}{}~~~~~~~~{}{}. ~~~~{}{}{}. . . . [][][][][][][][]{}{}{}{}{}{}{}{}{}{}~~~~~~~~{}{}~~~~{}. . . {}{}. . . {}{}{}{}{}{}{}{}{}{}{}{}{}{}~~~~~~~~~~~~~~. . ~~[][][][][]{}{} . . . {}{}{}{}{}{}{}{}{}{}{}{}{}{}{}~~~~~~~~~~~~::::[]. J . []{}{} 5 ~~~~~~~~~~~~~~{}~~{}{}{}{}{}~~~~~~~~~~~~~~~~~~~~~~::[][]====[]/ {} ~~~~~~~~~~~~~~~~~~~~{}{}{}~~~~~~~~~~~~~~~~~~~~~~~~::| . . . []/ ~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~::[][][][][]/ ~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1 WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW 3 4 4 5 5 6 6 7 8 0 5 0 5 0 5 0 A - Portal Return Point I - Mugwort Seller B - Sheriff's Office J - Rocky's Weapon shop C - Apothecary K - Thief Trainer D - Wizard Trainer E - Sage F - Pawn Shop G - Recall Ring Seller H - Dr. Taylor Blindness Cure dn at 41,9,0 to Thieves guild Basement 41,9,-2 Farther to the East, Ironbar established a blacksmith shop. His skill with the anvil and hammer leave him renowned as one of the greatest weaponsmiths in the lands, but the constant interruptions forced him to move his shop to a more remote location. He will still forge a weapon of great durability for those that seek him with the right materials – ore and ytrill. Phong, the martial arts master, also moved to the far east, near IronBar, so that his students could receive the quality training that they deserved without the constant interruptions associated with the town. A group of centaurs has taken to wandering the eastern woods, protecting the wildlife from any further intrusion by the human population. There is a great hatred of any that walk on two legs, because by the original intrusion of the pirates many years before, and worsened by the wanton destruction caused by the brotherhood during the height of their power. The centaurs will slay any that cross into their domain (which at times leads up to the very edge of town.) Between the Centaur's Island and Ironbar's is an ancient graveyard. It is whispered that ghosts and spirits walk the graveyard at night, though none has actually proven the existence of such spirits. At the centre of the graveyard is a special portal, that will transport the person activating it to the realm of the underworld, where that person may quest to regain lost skill and constitution. Also near Ironbar's is a small pit, which will lead directly to the third level of the dungeon. Caution should be taken when using this access, as the bottom of the pit is usually guarded by hobgoblins, trolls, gargoyles, orcs and even wraiths. East Central Island - Centaur Isle - Graveyard - West Tree Game Reserve WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~ Centaur Isle ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~{}{}{}{}{}{}{}~~~~~~~~~~~~~~~~~~~~~~~~~~~~/ / / / / ~~~~~~ 35 ~~~~~~{}{}{}{}{}{}. {}{}{}{}/ / ~~~~~~~~~~~~~~~~~~{}{}{}{}{}{}{}/ / / ~~{}{}{}{}{}[_[][]{}{}{}{}{}/ / ~~~~~~~~~~~~~~~~~~~~{}{}{}{}{}{}{}{}{} ~~~~/ {}{}{}{}. [_{}{}{}/ ../ / / / ~~~~~~~~~~~~{}{}{}{}{}{}[_[_[][][_ ~~~~/ {}{}{}{}{}{}{}........{}{}{}{}~~~~~~~~~~~~{}{}{}{}{}{}[]. . . . ~~~~~~{}{}{}{}{}~~~~~~{}{}{}{}{}{}~~~~~~~~~~~~~~~~{}{}{}{}{}. . . . [] 30 ~~~~~~~~{}{}{}~~~~~~~~{}{}{}{}{}{}~~~~~~~~~~~~~~~~{}{}{}{}{}[_[][][_[_ ~~~~~~~~~~~~~~~~~~~~~~~~~~{}{}{}{}{}~~~~~~~~{}{}{}{}{}{}{}{}{}{}{}{}{} ~~~~~~~~~~~~~~~~~~~~~~~~~~~~{}{}~~~~~~~~~~~~~~~~~~{}{}{}{}{}~~~~{}{}{} ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{}{}{}~~~~~~~~~~{}{}{}{} ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{}{}{}~~~~~~~~~~~~~~~~~~~~~~ 25 ~~{}{}~~{}{}~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~{}{}{}{}~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{}{}~~~~~~{}{}{}{}{} ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{}{}{}{}~~{}{}{}{}{}{} {}~~~~~~~~~~~~~~{}{}{}{}{}~~~~~~~~~~~~~~~~~~~~~~~~~~{}{}{}{}{}{}{}{}{} {}{}{}{}{}{}{}{}{}{}{}{}{}/ / / ~~~~~~~~~~~~~~~~~~{}{}{}{}{}TREE{}{}{} 20 {}{}{}{}{}{}{}{}{}{}{}. . . . . / ~~{}~~~~{}{}{}{}{}{}{}{}{}GAME{}{}{} {}{}{}{}{}{}{}{}{}gg{}gggg{}. {}{}{}~~{}{}{}{}/ / / {}{}{}{}RESERVE}{} {}{}[_[][]. [_{}gggggg. {}gg{}{}~~{}~~~~{}~~{}/ / / {}{}{}{}{}{}{}{}{} {}{}[]{}. {}[]{}gggggg* gggg. {}{}~~{}{}~~{}/ / / {}{}{}{}{}{}{}{}{}{} {}{}{}[_. . [_{}gggggggggg{}{}. {}~~~~{}{}~~{}/ / / / {}{}{}{}{}{}{}{} 15 {}{}{}{}{}{}{}{}{}gggg{}{}gg. . ~~{}~~{}~~{}~~~~/ / / / {}{}{}{}{}{}{} {}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}~~{}~~~~~~{}~~{}{}/ / {}{}{}{}{}{}{} {}{}{}{}{}{}{}{}{}{}{}{}. . . . {}~~~~~~~~~~~~~~~~~~/ / / {}..{}{}.... {}{}{}{}{}[][][][]{}. . . . . . ~~~~~~~~~~~~~~~~~~~~~~/ {}{}{}{}{}{}{} {}{}{}{}{}[]A mm[]. . . . . . ~~~~~~~~~~~~~~~~~~~~/ / / {}{}{}{}{}{}{} 10 . (){}{}{}[]. . []{}. . . . . ~~~~~~~~~~~~~~~~~~/ / {}{}{}{}{}{}{}{}{} . . . {}{}[][]- []. . . . . . . {}{}~~~~~~~~~~~~~~/ / / / {}{}{}{}{}~~ . . . . . . . . . . . []- [][]{}{}{}{}~~~~~~~~~~~~~~~~~~/ {}{}{}{}{}~~ {}. . . . . . ~~~~. . []. . []{}{}{}~~~~~~~~~~~~~~~~~~~~~~{}{}{}{}{}~~ {}{}{}. . . . ~~~~. . []. B []{}~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 5 {}{}{}{}. . . . . . . [][][][]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ {}~~~~~~{}{}{}{}{}~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1 WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW 7 7 8 8 9 9 1 1 1 5 0 5 0 5 0 0 0 5 A - Ironbar, BBS Blacksmith B - Phong, High MA Trainer Pit at 72,10,0 to 72,10,-3 Portal at 82,17,0 To Underworld (Make sure to Locker your belongings) In the farthest reaches to the East, in the small shrine the brotherhood used to summon the drake, a lone survivor from the brotherhood still exists. Since much of the brotherhood’s power was derived from teamwork, his power is not as great as it once was, but Ydnac is still powerful in the ways of Thaumaturgy, and is generally left to his minimal devices. If an adventurer should chance to slay Ydnac and enter his lair, he may find one of the legendary returning hammers. Ydnac is a truly evil character and so will attack, not just lawful, but also chaotic creatures that may stray near his cave. For that reason, he may sometimes be encountered outside the confines of his rustic dwelling having strayed away in pursuit of some hapless victim. Herman and Harriette, a pair of knights from the old order, grew tired of the constant hunting of the brotherhood, and retired to a partially hidden cave on the Island. The way to reach them is guarded by two very tough griffins, and an occasional bear, but any fighter who is worthy may make the effort to reach Herman and receive Knighthood. Harriette deals with only knights, and then, only those that have made the brave effort of slaying the dragon. If they take proof their encounter with the dragon (in the form of her agate gem) to Harriette, she will impart some of her wisdom along with a more practical token of her esteem – extra health points. To the south-east, an ancient portal exists that will transport an adventurer to Leng. This was used a lot by the brotherhood, and although slightly overgrown these days, it is still active and will deposit the users at the Leng portal complex from which an adventurer may journey to any of the other lands. All of the wild lands east of town are home to a variety of vicious untamed creatures such as bears (including one huge bear known as Smokey), tigers, wolves, boars and a pair of griffins who have learned that the area near Herman’s is an excellent source of human victims. Therefore, the intrepid adventurer needs to be in a state of constant awareness and battle readiness. East Island - Evil Thaum and Leng Portal - Herman's - East Tree game Reserve WWWWWWWWWWWWWWWWWWWWWWWWWW/\/\/\[][][][][][][][]/\/\/\/\/\/\/\/\/\/\/\/\ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\[]. . . A . . []/\/\/\/\/\/\/\[][_[][]/\ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{}[]--[][][][]B []/\/\/\/\/\/\/\[][_. []/\ ~~/ / ~~~~~~~~~~~~~~~~~~~~~~{}{}{}{}/\/\/\[][][]{}~~~~~~{}{}/\[]mm. [_/\ 35 / / {}/ / / ~~~~~~~~~~~~~~~~~~~~~~/\/\/\~~~~~~~~~~~~{}{}{}/\/\[]. C []/\ {}{}{}{}{}{}/ / / ~~~~~~~~{}{}{}/\/\/\{}{}~~~~~~/ / / / ~~/\/\[][_. [_/\ [][_[][]{}{}. ~~~~~~~~{}{}{}{}{}/\/\{}{}{}{}~~~~~~~~~~~~~~~~/\/\/\. /\/\ {}{}. [_{}{}{}/ / ~~~~~~~~{}{}{}{}{}{}{}~~~~~~~~~~~~~~~~WW~~~~~~~~. /\/\ . . . []{}{}{}{}{}/ ~~~~~~~~~~~~{}{}{}{}{}/\/\~~~~~~~~~~~~WW~~~~~~~~~~/\ 30 [_[][_[]{}{}{}{}/ / ~~~~~~~~~~{}{}{}{}{}{}/\/\~~~~~~~~~~~~WWWW~~~~~~~~/\ {}{}{}{}{}{}{}/ ~~~~~~~~~~~~{}{}{}{}{}/\{}{}/\/\~~~~~~~~~~~~WW~~~~~~~~/\ {}. . {}{}{}{}{}{}/ ~~~~~~~~~~~~~~~~~~/\/\{}{}{}{}{}{}{}{}~~WWWWWWWWWWWW {}~~::~~~~{}{}{}{}~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{}{}{}~~~~~~~~~~WW ~~~~::~~~~~~~~{}{}{}{}~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~WW 25 ~~~~~~~~~~~~~~{}{}{}/ ~~~~~~~~~~~~{}/\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~WW {}~~~~~~~~~~~~~~~~{}{}/ ~~~~~~~~~~~~{}~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~WW {}{}{}~~~~~~~~{}{}/ / ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~WW {}{}{}{}{}~~{}{}{}/ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{}{}{}~~~~~~~~~~~~WW {}{}{}{}{}{}{}~~~~~~~~~~~~~~~~~~~~~~{}{}{}{}{}{}{}~~~~{}{}~~~~~~~~~~~~WW 20 {}TREE{}{}{}{}{}{}~~~~~~~~~~~~~~{}{}{}{}{}{}{}{}{}{}{}~~~~~~~~~~~~~~~~WW {}GAME{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}~~~~~~~~~~~~~~~~WW {}RESERVE}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}~~~~~~~~~~~~~~~~WW {}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}. . . . []. . . . / / ~~~~~~~~~~~~WW {}{}{}{}{}. {}{}{}{}{}{}{}{}{}{}. . . . []. . . []. . {}{}/ ~~~~~~~~~~WW 15 {}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}. . . . / / / . . . . {}{}/ ~~~~~~~~WW {}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}. . []. * mm/ . []. . . {}{}/ ~~~~~~WW {}{}{}{}{}{}{}{}..{}{}..{}..{}{}. . . . . / / / . . . . . . / ~~~~~~~~WW {}{}{}{}..{}....{}{}~~~~~~/ / / / . . . []. . . []. . {}{}{}/ ~~~~~~~~WW {}{}{}{}{}{}{}{}{}{}~~~~~~~~~~~~/ / / . . . []. . . . / / / ~~~~~~~~~~WW 10 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/ / / / ~~~~~~~~~~~~~~~~~~~~~~~~WW ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~WW ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~WW ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/ / / ~~~~/ / / / ~~~~~~~~~~~~~~WW ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/ / / / / / / / / / ~~~~~~~~~~WW 5 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/ / / / / / / / / / ~~~~~~~~~~~~~~WW ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/ / / / / ~~~~~~~~~~~~~~~~~~~~~~WW ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~WW ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~WW 1 WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW 1 1 1 1 1 1 1 1 0 1 1 2 2 3 3 4 6 0 5 0 5 0 5 0 A - Hermann, Knight Trainer B - Harriette, Knight Quest NPC C - Ydnac, Evil Thaum mm Portal at 127,14,0 to Leng Portal Complex The highest level of the dungeon was once where the brotherhood maintained their residences. A library of their works was once in the north-west corner. Most of the works have been destroyed (though not before a few of the brighter orcs and goblins managed to learn a few of the secrets of using magic). Much of the level is now inhabited mostly by the lowest of creatures, skeletons and kobolds, with occasional orcs and trolls. On rare occasions, a wight, one of the weakest of the undead casters, can be found, and these should be treated with respect. Many years after the downfall of the brotherhood, a disfigured fighter made his way through the dungeon, and after finding a special room hidden behind several secret doors, took up a sort of residency. The Trog, as he was called, appears to be part troll, part ogre, and part human. He can be a formidable opponent for a beginning adventurer, but poses no real threat for an experienced warrior. A secret passage leading to the thieves guild may be found on the eastern side of this level. Kesmai Dungeon - Level -1 [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] []. . . []. . [][]. . . []dn. . []. []. . . []. . . . . . . . . [][] []. 1 . []. 2 [][]. 3 . [][][]--[]. []. 4 . []. [][][][][][][]. [][] []. . . [][]--[][]. . . | . . . | . []. . . []. []. []. . . []. [][] 35 []. . . . . . [][]--[][][][][]. []. [][][]--[]SD[]. []. 6 . []. [][] []--[][][][][][][]. []. . . . . []. . . . . . up[]. []. . . | . [][] []. [][][][][][][][][]. [][][][][][][][][]. 5 . []SD[][][][][][][][] []. []. . . . . . . . . []. . . | . . . | . . . | . . . | . . . [][] []--[][][][][]. []. [][][]. [][][]. 9 . [][][][][]. 10. [][][]. [][] 30 []. . . | . . . []. . . | . . . []. . . | . . . []. . . . . []. [][] []. 7 . [][][]. []. 8 . [][][]--[][][][][][][][][][][]--[]. []. [][] []. . . []. []. []. . . []. | . . . . . . . . . . . []. []. []. [][] []. . . []. []. [][][][][]--[]. 11. [][][]. []. 12. []--[][][]. [][] []. . . []. []. []. . . . . []. . . []. []. []. . . []. . . []. [][] 25 []--[]SD[]. []. []. . 13. . [][][][][]. []. [][][][][]. 14. [][][][] []. []. []. . . []. . . . . | . . . []. []. . . | . SD. . . | . [][] []. []. [][][][][]. [][][][][]. . . []. []. 16. []. [][][][][]. [][] []. []. SD. . . []. []. . . []. 15. []. | . . . []. . . . . | . [][] []--[][][]. . . []. []. []. []. . . [][][][][][][][][][][][][]--[][] 20 []. . . []. 17. []. []. []. []. . . . . | . | . . . dn. []. . . [][] []. . . []. . . []. []. []. [][][]. . . [][][]. 18. []. []. 19. [][] []. . . []. . . []. []. []. . . | . . . []. | . . . []. []. . . [][] []--[][][]--[]--[]. []. [][][][][][][][][][][][][]SD[]. []--[][][][] []. []. . . . . []. . . [][][][][][][][][][][][][]. []. []. . [][][] 15 []. []. . 20. . []--[][][][][][][][][][][][][][][]. []--[]. . [][][] []. []. . . . . []. | . [][][][][][][][][][]. [_[][]. . [].21 [][][] []. [][][][][][][]. []. [][][][][][][][][]. [_. [_[][][][]. . [][][] []. . . . . . . . . []. . [][][][]. . [][][]. . 27. . . []. . SD. . []. [][][][][][][][][]. []. [][]. [][]. [][][]. . . [_. []--[][][][] 10 []. . . . . . . . . . . [][]. ~~[][][]. . [][][][][][]. | . . . [][] []. [][][][][][][][][][][][][][]~~[][]. . [][][][_. [_. []. 25. [][] []. . . . . | . . . []. [][][][][][][][][]. [][][]. [_. []. . . [][] []. []. 22. []. 23. []. [][][][][][][][][][]. [][]. []SD[][][][][][] []. []. . up[]. . . []. [][]~~. [][][][][][]()[][]. []. . . . . [][] 5 []. [][][][][][][]--[]--[][]. %%[][]. [][]. [][][]--[][][][][]. [][] []. . . . . . . . . . . []~~. . [][]. . . [][][][]. . . []. []. [][] []. [][][][][]. . 24. . []. A . ~~[][]. . [][][][]. 26. []. []. [][] []. . . . dn[]. . . . . []. . . ~~[][][][][][][][]. . . []. . . [][] 1 [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] 1 5 1 1 2 2 3 3 0 5 0 5 0 4 A. Lair of the Trog (reached via a Climb from -2) Up at 24,34,-1 to 24,34,0 (Temple Entrance) Up at 6,6,-1, to 6,6,0 (Old Ruins SW of town) Pit at 23,6,-1 to 59,6,-2 dn at 6,2,-1 to 42,2,-2 dn at 27,20,-1 to 63,20,-2 dn at 14,38,-1 to 50,38,-2 Jump down at 16,5,-1 to 51,5,-2 The second Level of the Kesmai dungeon was one of the places where experiments were conducted. In the far south-east corner of the level, a small temple, of sorts, can be found. Inside this area is a portal that leads to the land of Leng. Near the portal room is a grand door that will lead straight to the third level of the dungeon. Also on this level, hidden behind a secret door, is the Shrine of Bones. If your ancestor was thoughtful enough to perform the Ceremony of Death, you may summon your ancestor’s spirit from the Underworld with the Ceremony of Ancestors performed here. In order to summon the ancestor, stand before the altar in the shrine and chant “ina khitim nushi ilani”. Your ancestor’s spirit, if present in the Underworld, will appear. If your alignment (lawful, neutral, etc.) is the same as your ancestor's, your ancestor can help you in certain ways, within the guidelines set down by the gods. If you have a different alignment than your ancestor, your ancestor will be unable to help you and, sensing your inharmonious vibrations, will vanish forthwith. If you are harmoniously aligned with your ancestor, you may type the text command: “meditate”. You will thereby inherit immediate and direct knowledge of your ancestor’s skills and experiences. Unfortunately, the mystic veil separating Praetoseba and the world of the living is not an absolutely transparent one, and so only about half of your ancestor's skill and experience will be able to pass through to you. One unfortunate side effect of this transfer of knowledge is that you also inherit your ancestor’s karmic burden. You also may ask your ancestor for permission to use a single personally attuned weapon, chosen from whatever attuned weapons your ancestor left behind. Hold the weapon in your right hand, then type: “, bless this weapon”. If the personalised weapon truly belonged to your ancestor, and your ancestor finds you worthy, the ancestor will grant you use of the weapon. If, after summoning your ancestor's spirit, you are unable to complete the Ceremony of Ancestors for one reason or another, all is not lost. You may summon your ancestor a second time and proceed with the ceremony. However, after a spirit has been summoned twice from the Underworld, its ancestral duties are fulfilled, and it may not be summoned again. If you fail to complete the ceremony after two summonses, your ancestral spirit will be lost to you forever. From the shrine of bones, is the secret passage that leads to a climb up to the Trog's lair. In the Southwest corner of level, behind a secret door, is the lower level of the thieves guild. Oswulf, the thief weapon trainer, keeps his facility here, and it is from this level that access to both the first and second levels of dungeon is reached. The inhabitants on this level are slightly stronger than those that inhabit the first level. There are fewer Kobolds, and one can find more Goblins and Orcs. Some of the Orcs are capable of casting a fireball or Web, so caution should be observed when first entering this level. Also, an occasional Gargoyle, some Hobgoblins, or a Wraith may be found, though those are mostly near the temple area that connects with -3. Skeletons still abound, and the wights are slightly more numerous, and the trolls are tougher (and may sometimes be found as a group). Kesmai Dungeon - Level -2 [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] [][][]dn. . []. . . . . . . up. . . . . | . . . []. . . [][][][][][][][][] [][][]. 1 . []. . . . . . 2 . . . . . . [][][]--[][][]. [][][][][][][][][] [][]. . . . []. . . . . . . . . . . . . []. []. . . SD. [][][][][][][][][] 35 [][][]. [][][][][][][]--[][][]. [][][][][]--[]. 3 . [][][][][][][][][][]~~ [][][]. []. . . . . | . SD. []. []. . . . . []. . . []. [][][][][][][][]~~ [][][]--[][][][][][][]--[][][]--[]. . . . . [][][][][]. [][][][][][][][]~~ [][][]. . . | . . . . . []. . . []. . .7. . | . . . . . []. . . . . [][]~~ [][][]. 4 . [][][]SD[]. []. 6 . []--[]. . . [][][][][]. [][][][][]--[][]~~ 30 [][]. . . . []. . . []. []. . . . . []. . . | . . . []. . . | . . . [][]~~ [][][][][][][]. 5 . []. []--[][][]. []. . . []. 8 . [][][][][]. . . [][]~~ [][][]. . . | . . . []. . . []. . . []. . . []. . . . . . . []. 9 . [][][] [][][][][][][][][][][]. [][][]. [][][]. [][][][][][][]. []. []. . . [][][] [][][]. . . . . | . . . []. . . []. . . []. []. . . | . []. []. . dn[][][] 25 [][][]. . 10. . [][][][][]--[]. []. [][][]. []. 11. []. []. [][][][][][][] [][][]. . . . . []. SD. . . []. []. . . . . []. . . []. []. . . SD. [][][] [][][]--[][][]--[][][]. 14. []. [][][][][]--[][][][][]. []. . . []. [][][] [][][]. . . []. . . | . . . []. . . []. []. . . | . . . []. . . []. [][][] [][][]. . . []. 13. [][][]--[][][][][]--[]. 16. [][][][][]. 17. []. [][][] 20 [][][]. 12. []. . . . . []. . . []. . . []. . . []. . up[]. . . []. [][][] [][][]. . . []--[]--[]. [][][]. []. 15. [][][]--[]. [][][]--[][][]. [][][] [][][]. . . []. []. []. . . []. []dn. . | . . . []. . . . . []. . . [][][] [][][][]--[][]. []. [][][][][][][][][][][][][][][][][][][][][][][][][][][] [][][]. . . . . []. . . . . [][][][][][][][][][][][][]~~~~~~~~~~~~~~~~~~~~ 15 [][][][][][][][][][][][][]. [][][][]. mm. [][][][][][]. . ~~~~~~~~~~~~[][] [][][]. . . . []A . []. []. [][]. SD. B . [][][][][][]. . ~~~~~~~~~~~~[][] [][][]. T1. . [].T2 []. []--[][]. []. . . []. SDdn[][]. [][][][][][][][][] . . | . . . . | . . []. . . []. . [][]SD[][]. [][][][]. | . . . | . . . [] [][][]--[][][][]--[][]. 18. []. [][]. . . . [][][][][]. []. 21. | . []. [] 10 [][][]. [][][][]. . []. . . []. [][][]. [][][][][][][]. []. dn. | . . . [] [][][]. []. up[].T4 []--[]--[]. [][][]. [][][][][][][]. []--[]--[]. []. [] [][][]. [].T3 | . . []. []. [][]wb[][]. . . [][][][][]. []. 22. []. . . | [][][][][][][][][]SD[]--[]. [][]. [][][][][]. [][][][]. []. mm. []. []. | [][][]. []. . . | . . . []. [][]. [][][][][][]cu[][][]. | . * . | . . . [] 5 [][][]. []. . . []. 20. []. [][]cu[][][][][][][][][][]. []. mm. []. []. [] [][][]--[]. 19. []. . . []. [][][][][][][][][][][][][]. []. . . []. . . [] [][][]. . . . . [][][][][]. [][][][][][][][][][][][][]. [][][][][]. []. [] [][][]. . . up. | . . . []. . . . . . . . . . . . . . . . . . . . . . . [] 1 [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] 3 4 4 5 5 6 6 7 7 5 0 5 0 5 0 5 0 1 Column 72 is duplicated on the -3 map, as the doors in the southern part of that column are the dividers between the 2 levels. A. Thief Weapons trainer B. Shrine of Bones. T1-T4 is the basement to the Thieves Guild Passageway at 35,12,-2 to 34,12,-1 Portal at 65,6,-2 to Leng (Amber Stairwell) up at 41,9,-2 to 41,9,0 dn at 38,38,-2 to 73,38,-3 up at 41,2,-2 to 6,2,-1 dn at 52,18,-2 to 88,18,-3 up at 49,38,-2 to 14,38,-1 dn at 59,13,-2 to 95,13,-3 up at 62,20,-2 to 27,20,-1 dn at 65,10,-2 to 101,10,-3 cu at 58,6,-2 to 23,6,-1 dn at 68,26,-2 to 104,26,-3 cu at 51,5,-2 to 16,6,-1 (Trog) Many years ago, a river flowed from above, though the source of that river has been lost. What was left is now a vast underground lake. The lake itself is uninhabited, though one my occasionally find some monster or another on the island in the lake. Much of the rest of the level was used either as either residences for the higher sorcerers of the brotherhood, or as cages for some of their more hideous experiments. In the south of the level is a strange room. It seems to open up to the sky, and is filled with trees. in the centre of the room is a large patch of ice, in the centre of which is a portal. This portal will lead to Axe Glacier. Here, some of the monsters begin to show some real toughness. No longer will you find kobolds (unless they have wandered from the levels above). Mostly, you will find the tougher orcs, goblins, hobgoblins, wights, and wraiths. Salamanders that breath a wall of fire wander here as well, requiring that adventurers have adequate protection from fire to survive. Seldom will a monster be found by itself, unless it is a spell caster. Kesmai Dungeon - Level -3 [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] []::up::::::~~~~~~~~~~::. . . . . . []. . . []. . . . . . . . . . . [] []~~~~~~~~~~~~~~~~~~~~::. . 1 . . . []. 2 . [][][][][]. [][][]SD[]. [] ][]~~~~~~~~~~~~~~~~~~~~::. . . . . . []. . . []. . . . . []. . . []. [] 35]~~~~~~~~~~~~~~~~~~~~~~~~[][][][][]. [][][]--[]. . . [][][]. 6 . []. [] ]~~~~~~~~~~~~~~~~~~~~~~~~. . []. . . . . []. []. . . []. []. . . | . [] ]~~~~~~. . . [][]~~~~~~~~4 . []. [][][][][]. []. 5 . []. [][][][][]. [] ]~~~~~~. 3 . mm[]~~~~~~~~. . []. []. . . . . []. . . []. . . . . []. [] ]~~~~~~. . . [][]~~~~~~~~[]. []. []--[][][][][]. . . []. . 7 . . []. [] 30]~~~~~~~~~~~~~~~~~~~~~~~~[]. []. | . . . []. . . . . []. . . . . []. [] ]~~~~~Lost Lake~~~~~~~~~~[]. []. []. 8 . []. [][][][][]--[][][][][]. [] ][]~~~~~~of~~~~~~~~~~~~~~[]. []. []. . . []. []. . . . . []. . . | . [] []~~~~Kesmai~~~~[]--[][][]--[]. [][][][][]--[]. . 11. . []. 12. [][][] []~~~~~~~~~~::::| . . . . . []. | . . . . . []. . . . . | . . . up. [] 25 []~~~~~~~~~~::. []. . 9 . . [][][]. . 10. . [][][][][][][][][][][]. [] []~~~~~~~~~~::. []dn. . . . | . []. . . . . []. . . . . []. dn. []. [] []~~~~~~~~~~::. [][][][][][][]. [][][][]. . []. []. [][][]. . . []. [] []~~~~~~~~::::. []. . . . . . . . . . . . . []. []. []. . . . . []. [] []~~~~~~[][][]--[]. . 13. . [][][][][][][][][]. []. []. . . [][][]. [] 20 []~~~~~~[]. . . []. . . . . []. . . . . . . | . []. []. . . []. . . [] []~~~~~~[]. . . [][][][][]--[]. . . 14. . . [][][]. []. 15. []. . . [] []~~~~~~[]. 17. . . . . []. | . up. . . . . . . . . | . . . []. 16. [] []~~~~~~[]. . . []. []--[]--[][][][][][][][][][][][][]. . . []. . . [] ~~~~~~~~[]. . . []. []. . . [][][][][][][][][][][][][]. . . | . . . [] 15 []~~~~~~[][][]--[]. []. . . [][][][][][][][][][][][][]SD[][][][][][][] []~~~~~~. . . . []. []. 18. [][][][][][][][][][][][][]. []. . . []. [] []~~[][][][][][][]--[]. . . [][][][][][]. . . up. . | . []. 23. []. [] []~~[]. . . . . . . []. . . [][][][][][]. [][][][][][]. []. . . []. [] []~~[]. []. [][][]--[][][]--[][][][][][]. [][][][][][]. []--[][][]--[] 10 []cu. . []. []. []. . . | . [][][]{}{}{}{}{}{}{}[][][]. []up[]. . . [] []. . . []. []. []. 20. []SD[][]{}{}{}{}[]{}{}{}{}[][]. []. []. 24. [] | . 19. []. []. | . . . []. [][]{}{}[]~.~.~.[]{}{}[][]. []. []. . . [] | . . . []. []. [][][]--[]. [][]{}{}~.~.~.~.~.{}{}[][]--[]--[][][]. [] []. . . []. []. []. . . []. [][]{}[]~.~.* ~.~.[]{}[][]. . . | . . . [] 5 []--[][][]. [][][]. 21. []. [][]{}{}~.~.~.~.~.{}{}[][]. . . [][][][][] []. . . []. . . . . . . []. [][]{}{}[]~.~.~.[]{}{}[][]. 25. []. . . [] []. 22. [][][][][][][][][]. [][]{}{}{}{}[]{}{}{}{}[][]. . . []. 26. [] []. . . . . . . . . . . . . [][][]{}{}{}{}{}{}{}[][][]. . . | . dn. [] 1 [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] 7 7 8 8 9 9 1 1 1 1 5 0 5 0 5 0 0 0 0 5 6 Portal at 92,6,-3 to Axe Glacier Entry Portal cu at 72,10,-3 to 72,10,0 dn at 81,24,-3 to 115,24,-4 up at 73,38,-3 to 38,38,-2 dn at 102,24,-3 to 136,24,-4 up at 88,18,-3 to 52,18,-2 dn at 104,2,-3 to 138,2,-4 up at 95,13,-3 to 59,13,-2 up at 101,10,-3 to 65,10,-2 up at 104,26,-3 to 68,26,-2 In the deepest regions of the Kesmai dungeon, the brotherhood established their main laboratory. Many of their foulest experiments were conducted here. From the lake above, the river flowed down, and flooded parts of the lowest level. a summoning room in the south was guarded by a pair of secret doors and a hallway of permanent darkness. Monsters were created that were the ancestors of some of the greatest monsters now found. These monsters were then transported (via the portals) to the other lands, there to be placed as guards for certain areas. In the north-west corner of the level, another magical portal can be found. It too seems to open to the sky, and is surrounded by trees. This portal leads to Oakvael, the land of the mighty trees. In the northern most section of the level, is a special temple area. It was from this area that the brotherhood made their infamous attempt at summoning the dragon. the north-east corner of this area was the office of the high priest of Yasnac, with a sacrificial altar still marking the area. The central chamber was the grand summoning room, where the actual ritual was performed. The dragon, who has been nicknamed Daisy by the local population, still resides in the far west part of this chamber, near the altar used during her original summoning. Behind the altar is a crypt, in which were once stored the remains of several of the original Yasnaci members. Due to some strange magic, ghouls have come and taken over the crypt area. Some have said that the ghouls ate the remains of the former high priests, and managed to gain some of their power, while others claim that the ghouls are the animated remains of those former high priests. Whichever story is true (if either of them is), the ghouls that guard the crypt are very formidable opponents, particularly with their poisonous bite. If an adventurer should be fortunate enough to slay the ghouls and any other guardians as may be found in the crypt, they may sometimes find one of the legendary returning hammers that the brotherhood captured. Kesmai Dungeon - Level -4 (Temple of Yasnac and Dragon’s Lair) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] [][][][][][][][][][][][]. . B [][][][][]~~~~. . . ~~~~::. . . mm. [] [][][][][][][][][][][][]--[][][][]. . . ~~~~. . . ~~~~::. []. 1 . [] [][][][][][][][][][][][]. . ~~[][]mm. A ::::. . . :_::::. []. . . [] 35 [][][][][][][][][][][][]. . ~~[][]. . . ~~~~. . . ~~~~::. [][][][][] [][]{}{}{}{}{}{}{}[][][]~~~~~~~~~~[][][]~~~~. . . ~~~~::. [][][][][] []{}{}{}{}[]{}{}{}{}[][][][][][][][][][][][][][][][][][]. [][][][][] []{}{}[]. . . []{}{}[][][][][][][][][][][][][][][][][][]. [][][][][] []{}{}. . 2 . . {}{}[][][][][][][][][][][][][][][][][][]C [][][][][] 30 []{}[]. . * . . []. . . . | . . Passage of Lost Souls . . . . . . [] []{}{}. . . . . {}{}[][][][]. []. []. []. []. []. []. []. [][][]. [] []{}{}[]. . . []{}{}[][]. []. . . . . . . . . . . . . . . []. []. [] []{}{}{}{}[]{}{}{}{}[][]--[][][]. []--[][][]SD[][][][][]. []--[]--[] [][]{}{}{}{}{}{}{}[][][]. . . | . []. []. . . []. . . []. []. . . [] 25 [][][][][][][][][][][][]. 2 . [][][]. []. 3 . [_[][]. []. []. . . [] [][]. []. . . up. [_~~SD. . . []. . . []. . . | . . . []up[]. 4 . [] [][]. []. [][_[_[_[_~~[][][][][]--[]. [][][][][][][]. []. []. . . [] [][]. []. [_~~~~~~~~~~[]. | . . . []. . . []. . . []. []. []. . . [] [][]. []. ~~~~~~. [_. [][][]. . . [][][][][]. [][][][][]. [][][]SD[] 20 [][]. . ~~~~. . . [_. . . []. . . . . . . SD. []. . . . . . . []. [] [][][][]~~[_--[][][_[][][][]. . 5 . . . . [][][]. [][][][][]. []. [] [][]. []~~[_. []. . . . . | . . . . . . . []. . . []. . . []. []. [] [][]. []~~~~~~~~. [][][]. [][][][][][][][][][][][][]. 6 . []. []. [] [][]. []. ~~~~~~. []. . . [] []. . . | . []. [] 15 [][]. []--~~~~~~. []. . . [] []--[][][][][]--[] [][]. . . ~~~~~~~~[]. . . [] []. []. . . . . [] [][]. 7 . [][_[_~~[]. 8 . [] [][][]. . . . . [] [][]. . . | . ~~~~[]. . . [] []. | . . . 9 . [] [][][][][][]. ~~[_[]. . . [] [][][][][]. . . [] 10 [][]. ~~~~~~~~~~. | . . . [] []. . . []. . . [] [][]~~~~River~~~. [][][]--[] [][][]. []. []--[] [][]. ~~of~~~~~~. []. . . [] []. []. []. []. [] [][]~~~~CURE~~[][][]. []. [] []. []--[]. [][][] [][]~~~~~~[]. []. . . []. [][][][][][][][] []. . . []. . . [] 5 [][]~~~~~~[]--[]. [][][]--[][]. . . . . [] [][][]. . . [][][]--[] [][]~~~~~~. . []. []. . . [][]. **o **. [] []. . . . . . . . . [] [][]~~. . 10. []. []. 11. SDSD. 12. . . [][][][]. . . 13. . . . . [] []~~~~. . . . []. []. . . [][][][][][]??????????. . . . . . up. . [] 1 [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] 1 1 1 1 1 1 1 1 0 1 1 2 2 3 3 4 8 0 5 0 5 0 5 0 A. Lair of the Dragon of Droon (Daisy) B. Crypt (Watch for the Ghouls) C. Point of no return (No Recall/No Quit beyond this point in the Dragon's Area up at 115,24,-4 to 81,24,-3 up at 136,24,-4 to 102,24,-3 up at 138,2,-4 to 104,2,-3 Portal at 112,30,-4 to Oakvael Plains Portal