ME:tW Hazard cards
- Abductor, CA
- Adunaphel, R
- Agburanar, R
- Akhorahil, R
- Ambusher, CA
- Arouse Denizens, CA2
- Arouse Minions, CA2
- Assassin, R
- Awaken Denizens, CA2
- Awaken Minions, CA2
- Awaken the Earth's Fire, U
- Balrog of Moria, R
- Bane of the Ithil-stone, R
- Barrow-wight, U
- Bert (Burat), U
- Brigands, CA2
- Call of Home, CA2
- Call of the Sea, U
- Cave-drake, CA2
- Choking Shadows, CA
- Clouds, R
- Corpse-candle, CA
- Corsairs of Umbar, U
- Crebain, CA
- Daelomin, R
- Despair of the Heart, CA
- Doors of Night, F5
- Dragon's Desolation, U
- Drowning Seas, U
- Dwar of Waw, R
- Eye of Sauron, R
- Fell Beast, R
- Fell Turtle, R
- Fell Winter, CA
- Foul Fumes, CA
- Ghosts, CA
- Ghouls, CA
- Giant, CA2
- Giant Spiders, CA2
- Gloom, CA
- Greed, CA
- Half-trolls of Far Harad, CA
- Hoarmurath of Dir, R
- Huorn, CA
- Indur Dawndeath, R
- Khamul the Easterling, R
- Leucaruth, R
- Long Winter, CA
- Lost at Sea, R
- Lost in Border-lands, CA
- Lost in Dark-domains, R
- Lost in Free-domains, CA
- Lost in Shadow-lands, CA
- Lost in the Wilderness, CA
- Lure of Creation, U
- Lure of Expedience, CA
- Lure of Nature, CA2
- Lure of Power, R
- Lure of the Senses, CA
- Minions Stir, U
- Morgul Night, R
- Morgul-horse, R
- Morgul-knife, R
- Mouth of Sauron, R
- Mumak (Oliphant), R
- Muster Disperses, CA
- Neeker-breekers, P_SCR12
- New Moon, U
- Night, CA
- Old Man Willow, U
- Olog-hai (Trolls), U
- Orc-guard, CA
- Orc-lieutenant, U
- Orc-patrol, CA2
- Orc-raiders, CA2
- Orc-warband, CA
- Orc-warriors, CA2
- Orc-watch, CA
- Pick-pocket, U
- Plague of Wights, U
- Pukel-men, R
- Ren the Unclean, R
- River, CA2
- Rogrog, R
- Shelob, R
- Siege, R
- Silent Watcher, R
- Slayer, CA
- Smaug, R
- Snowstorm, R
- Storms of Osse, R
- The Balance of Things, R
- The Burden of Time, U
- The Great Goblin, R
- The Nazgul are Abroad, R
- The Pale Sword, R
- The Precious, R
- The Ring's Betrayal, U
- The Will of Sauron, R
- The Will of the Ring, R
- Thief, R
- Tom (Tuma), U
- Tookish Blood, CB
- Traitor, R
- Twilight, CA2
- Uvatha the Horseman, R
- Wake of War, U
- Wargs, CA2
- Watcher in the Water, U
- Weariness of the Heart, CA2
- William (Wuluag), U
- Witch-king of Angmar, R
- Wolves, CA2
- Words of Power and Terror, R
Abductor
TYPE: Hazard
RARITY: CA
CLASS: Creature
SUBCLASS: Men
MP: 1
PLAYABLE: sS
STRIKES: 1
PROWESS: 10
BODY: 0
CORRUPTION: 0
ARTIST: Dameon Willich
RANDOM#: 12
Men. One Strike. Each non-Wizard defending character wounded by the Abductor is discarded.
Adunaphel
TYPE: Hazard
RARITY: R
CLASS: Creature/Permanent-event
SUBCLASS: Nazgul
MP: 5
PLAYABLE: dD
STRIKES: 1
PROWESS: 15
BODY: 10
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 11
Unique. Nazgul (7th). May be played as a hazard creature (with one strike) or as a
permanent-event. As a creature, may also be played keyed to Brown Lands, Dagorlad,
Gorgoroth, and Western Mirkwood; and may also be played at sites in these regions. If
played as a permanent-event, it will remain in play until tapped during the opponent's
movement/hazard phase (tapping counts against the hazard limit). When tapped, Adunaphel
becomes a short-event and causes any one character to tap.
Agburanar
TYPE: Hazard
RARITY: R
CLASS: Creature
SUBCLASS: Dragon
MP: 4
PLAYABLE:
STRIKES: 2
PROWESS: 15
BODY: 9
CORRUPTION: 0
ARTIST: Quinton Hoover
RANDOM#: 11
Unique. May be played at Caves of Ulund. Dragon. Two strikes. If Doors of Night is in
play, may also be played keyed to Grey Mountain Narrows, Iron Hills, Northern Rhovanion,
and Withered Heath; and may also be played at sites in these regions.
Akhorahil
TYPE: Hazard
RARITY: R
CLASS: Creature/Permanent-event
SUBCLASS: Nazgul
MP: 5
PLAYABLE: dD
STRIKES: 1
PROWESS: 16
BODY: 9
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 10
Unique. Nazgul (5th). May be played as a hazard creature (with one strike) or as a
permanent-event. As a creature, may also be played keyed to Harondor, Horse Plains,
Gorgoroth, and Khand; and may also be played at sites in those regions. If played as a
permanent-event, it will remain in play until tapped during the opponent's movement/hazard
phase (tapping counts against the hazard limit). When tapped, Akhorahil becomes a
short-event and gives a -1 penalty to any one character's body checks this turn.
Ambusher
TYPE: Hazard
RARITY: CA
CLASS: Creature
SUBCLASS: Men
MP: 1
PLAYABLE: fb
STRIKES: 2
PROWESS: 10
BODY: 0
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 10
Men. Two strikes. Attacker chooses defending characters.
Arouse Denizens
TYPE: Hazard
RARITY: CA2
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 4
The prowess of one automatic-attack at a Ruins and Lairs [R] site is increased by 3 until
the end of the turn. Cannot be duplicated at a given site.
Arouse Minions
TYPE: Hazard
RARITY: CA2
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 3
The prowess of one automatic-attack at a Shadow-hold [S] of Dark-hold [D] site is
increased by 3 until the end of the turn. Cannot be duplicated at a given site.
Assassin
TYPE: Hazard
RARITY: R
CLASS: Creature
SUBCLASS: Men
MP: 1
PLAYABLE: BF
STRIKES: 1
PROWESS: 11
BODY: 0
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 10
Men. Three attacks (of one strike each) all against the same character. Attacker chooses
defending character. One or two of these attacks may be canceled by tapping one character
(not the defending character) in the defender's company for each attack canceled.
Awaken Denizens
TYPE: Hazard
RARITY: CA2
CLASS: Long-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 3
The number of strikes for each automatic-attack at a Ruins & Lairs [R] site is
doubled. Cannot be duplicated.
Awaken Minions
TYPE: Hazard
RARITY: CA2
CLASS: Long-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 2
The number of strikes for each automatic-attack at a Shadow-hold [S] site or at a
Dark-hold [D] site is doubled. Cannot be duplicated.
Awaken the Earth's Fire
TYPE: Hazard
RARITY: U
CLASS: Short-event
SUBCLASS: Environment
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angelo Montanini
RANDOM#: 7
Environment. Modify the prowess of one auto-attack at a Shadow-hold [S] or Dark-hold [D]
site by +2. Alternatively, if Doors of Night is in play, treat one Shadow-land [s] as a
Dark-domain [d] until end of the turn. Cannot be duplicated.
Balrog of Moria
TYPE: Hazard
RARITY: R
CLASS: Permanent-event
SUBCLASS:
MP: 5
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Rob Alexander
RANDOM#: 11
Unique. The Balrod appears in Moria. The Moria site gains a second automatic-attack of 1
strike with 18 prowess and no body. If this 2nd automatic attack is defeated, this
permanent-event is removed from play (i.e., the Balrog is defeated). If your opponent
defeats this 2nd automatic-attack, he receives the marshalling points. In addition, unless
Galadriel is at Lorien or she is not in play, Lorien is considered a Free-hold [F] (for
purposes of healing and playing hazards). +2 prowess to all automatic-attacks at sites in
Hollin, Redhorn Gate, and Wold & Foothills.
Bane of the Ithil-stone
TYPE: Hazard
RARITY: R
CLASS: Permanent-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Jeffrey Reitz
RANDOM#: 11
Corruption points for Palantiri are doubled. Automatically cancels any effect that causes
a player to search through or look at any portion of a play deck or a discard pile outside
of the normal sequence of play. Discard Bane of the Ithil-stone whenever a play deck is
exhausted. Cannot be duplicated.
Barrow-wight
TYPE: Hazard
RARITY: U
CLASS: Creature
SUBCLASS: Undead
MP: 1
PLAYABLE: sdSD
STRIKES: 1
PROWESS: 12
BODY: 0
CORRUPTION: 0
ARTIST: Lori Deitrick
RANDOM#: 9
Undead. One strike. After the attack, each character wounded by Barrow-wight makes a
corruption check modified by -2.
Bert (Burat)
TYPE: Hazard
RARITY: U
CLASS: Creature
SUBCLASS: Troll
MP: 1
PLAYABLE: wsS
STRIKES: 1
PROWESS: 12
BODY: 0
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 9
Unique. Troll. One strike. If played after "William" or "Tom" and if
keyed to the same site path against the same company, each character wounded by
"Bert" must discard all non-special items he bears.
Brigands
TYPE: Hazard
RARITY: CA2
CLASS: Creature
SUBCLASS: Men
MP: 1
PLAYABLE: bw
STRIKES: 2
PROWESS: 8
BODY: 0
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 9
Men. Two strikes. If any strike of Brigands wounds a character, the company must
immediately discard one item (of defender's choice).
Call of Home
TYPE: Hazard
RARITY: CA2
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Randy Gallegos
RANDOM#: 10
Playable on a non-Wizard character that is not the bearer of The One Ring. The character's
player must make a roll (or draw a #); return the character to the player's hand if the
result plus his unused general influence is less than 10. Any one item held by a character
removed in this fashion may automatically be transferred to another character in his
company.
Call of the Sea
TYPE: Hazard
RARITY: U
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Mark Poole
RANDOM#: 10
Playable on a Elf character. The character's player must make a roll (or draw a #). Return
the character to the player's hand if this result plus his unused general influence is
less than 10. This result is modified by -3 if the character's company moved this turn
using a site path containing a Coastal Sea [c]. Any one item held by a character removed
in this fashion may automatically be transferred to another character in his company.
Cave-drake
TYPE: Hazard
RARITY: CA2
CLASS: Creature
SUBCLASS: Dragon
MP: 1
PLAYABLE: 2R
STRIKES: 2
PROWESS: 10
BODY: 0
CORRUPTION: 0
ARTIST: David Deitrick
RANDOM#: 8
Dragon. Two strikes. Attacker chooses defending characters. Two Wildernesses [w] in site
path are required.
Choking Shadows
TYPE: Hazard
RARITY: CA
CLASS: Short-event
SUBCLASS: Environment
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Gail McIntosh
RANDOM#: 7
Environment. Modify the prowess of one automatic-attack at a Ruins & Lairs [R] site by
+2. Alternatively, if Doors of Night is in play, treat one Wilderness [w] as a Shadow-land
[s] or one Ruins & Lairs [R] as a Shadow-hold [S] until the end of the turn. Cannot be
duplicated.
Clouds
TYPE: Hazard
RARITY: R
CLASS: Long-event
SUBCLASS: Environment
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Rob Alexander
RANDOM#: 7
Environment. If Doors of Night is in play, the prowess of each hazard creature is modified
by +2. Cannot be duplicated.
Corpse-candle
TYPE: Hazard
RARITY: CA
CLASS: Creature
SUBCLASS: Undead
MP: 1
PLAYABLE: wsdSD
STRIKES: 1
PROWESS: 7
BODY: 0
CORRUPTION: 0
ARTIST: Kaja Foglio
RANDOM#: 8
Undead. One strike. Before a defending character is selected, every character in the
company makes a corruption check.
Corsairs of Umbar
TYPE: Hazard
RARITY: U
CLASS: Creature
SUBCLASS: Men
MP: 1
PLAYABLE: c
STRIKES: 5
PROWESS: 9
BODY: 0
CORRUPTION: 0
ARTIST: Angelo Montanini
RANDOM#: 8
Men. Five strikes. May also be played keyed to Andrast, Anfalas, Belfalas, Cardolan,
Enedhwaith, Harondor, Lindon, Lebennin, and Old Pukel-land; and may also be played at
Ruins & Lairs [R] and Shadow-holds [S] in these regions.
Crebain
TYPE: Hazard
RARITY: CA
CLASS: Creature
SUBCLASS: Animals
MP: 1
PLAYABLE: bwsdRSD
STRIKES: 0
PROWESS: 5
BODY: 0
CORRUPTION: 0
ARTIST: Stefano Baldo
RANDOM#: 8
Animals. Each character in the company faces one strike. After the attack, the defender
must reveal one random card from his hand for each character in the defending company.
Daelomin
TYPE: Hazard
RARITY: R
CLASS: Creature
SUBCLASS: Dragon
MP: 4
PLAYABLE:
STRIKES: 3
PROWESS: 13
BODY: 8
CORRUPTION: 0
ARTIST: David Martin
RANDOM#: 8
Unique. May be played at Dancing Spire. Dragon. Three strikes. Attacker chooses defending
characters. If Doors of Night is in play, may also be played keyed to Grey Mountain
Narrows, Iron Hills, Northern Rhovanion, and Withered Heath; and may also be played at
site in these regions.
Despair of the Heart
TYPE: Hazard
RARITY: CA
CLASS: Permanent-event
SUBCLASS: Corruption
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 2
ARTIST: Angus McBride
RANDOM#: 10
Corruption. A non-Wizard, non-Hobbit character receives 2 corruption points. Target
character makes a corruption check each time a character in his company becomes wounded.
Cannot be duplicated on a given character. During his organization phase, a character with
this card may tap to attempt to remove it. Make a roll (or draw a #): if this result is
greater than 4, discard this card.
Doors of Night
TYPE: Hazard
RARITY: F5
CLASS: Permanent-event
SUBCLASS: Environment
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Melissa Benson
RANDOM#: 7
Environment. All resource environment cards in play are immediately discarded, and all
resource environment effects are canceled. Cannot be duplicated.
Dragon's Desolation
TYPE: Hazard
RARITY: U
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Edward Beard, Jr.
RANDOM#: 9
The prowess of one Dragon attack is modified by +2 or one Dragon hazard creature may be
played at a Ruins & Lairs [R] that has two Wildernesses [w] in its site path (only one
Wilderness [w] is required if Doors of Night is in play).
Drowning Seas
TYPE: Hazard
RARITY: U
CLASS: Short-event
SUBCLASS: Environment
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angelo Montanini
RANDOM#: 6
Environment. Playable on a company that moved this turn to a site with a Coastal Sea [c]
in its site path. Target company loses one item of its choice and its player must randomly
discard two cards from his hand. Alternatively, if Doors of Night is in play, target
company must immediately return to its site of origin. Cannot be duplicated.
Dwar of Waw
TYPE: Hazard
RARITY: R
CLASS: Creature/Permanent-event
SUBCLASS: Nazgul
MP: 5
PLAYABLE: dD
STRIKES: 1
PROWESS: 15
BODY: 10
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 7
Unique. Nazgul (3rd). May be played as a hazard creature (with one strike) or as a
permanent-event. As a creature, may also be played keyed to Harondor, Imlad Morgul,
Gorgoroth, and Ithilien; and may also be played at sites in these regions. If played as a
permanent-event, it will remain in play until tapped during the opponent's movement/hazard
phase (tapping counts against the hazard limit). When tapped, Dwar of Waw becomes a
short-event and gives +1 prowess to all Wolf, Spider and Animal attacks until the end of
the turn.
Eye of Sauron
TYPE: Hazard
RARITY: R
CLASS: Long-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Edward Beard, Jr.
RANDOM#: 9
The prowess of each automatic-attack is increased by one. If Doors of Night is in play,
the prowess of each automatic-attack is increased by three.
Fell Beast
TYPE: Hazard
RARITY: R
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Edward Beard, Jr.
RANDOM#: 4
The number of strikes of one Nazgul hazard creature is increased by one and its prowess is
decreased by 2. Attacker chooses defending characters. Additionally, target Nazgul may be
played keyed to a Shadow-land [s] or Shadow-hold [S]. Cannot be duplicated on a given
Nazgul.
Fell Turtle
TYPE: Hazard
RARITY: R
CLASS: Creature
SUBCLASS: Animals
MP: 1
PLAYABLE: c
STRIKES: 1
PROWESS: 15
BODY: 0
CORRUPTION: 0
ARTIST: Quinton Hoover
RANDOM#: 7
Animals. One strike. If any strike is successful, the defending company must return to its
site of origin (defending characters are wounded normally).
Fell Winter
TYPE: Hazard
RARITY: CA
CLASS: Long-event
SUBCLASS: Environment
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Gail McIntosh
RANDOM#: 6
Environment. Each Border-hold [B] receives an automatic-attack: Wolves -- strikes with 7
prowess. Additionally, if Doors of Night is in play, treat all Free-domains [f] as
Border-lands [b] and all Border-lands [b] as Wildernesses [w]. Cannot be duplicated.
Foul Fumes
TYPE: Hazard
RARITY: CA
CLASS: Long-event
SUBCLASS: Environment
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angelo Montanini
RANDOM#: 6
Environment. Each moving company that has a Shadow-land [s] or a Dark-domain [d] in its
site-path must return to its site of origin unless it contains a ranger. Additionally, if
Doors of Night is in play, each non-Haven site in play with a Shadow-land [s] or a
Dark-domain [d] in its site path is tapped. Cannot be duplicated.
Ghosts
TYPE: Hazard
RARITY: CA
CLASS: Creature
SUBCLASS: Undead
MP: 1
PLAYABLE: sdSD
STRIKES: 3
PROWESS: 9
BODY: 0
CORRUPTION: 0
ARTIST: Ron Spencer
RANDOM#: 7
Undead. Three strikes. After attack, each character wounded by the Gosts makes a
corruption check modified by -1.
Ghouls
TYPE: Hazard
RARITY: CA
CLASS: Creature
SUBCLASS: Undead
MP: 1
PLAYABLE: sdSD
STRIKES: 5
PROWESS: 7
BODY: 0
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 7
Undead. Five strikes.
Giant
TYPE: Hazard
RARITY: CA2
CLASS: Creature
SUBCLASS:
MP: 1
PLAYABLE: 2
STRIKES: 1
PROWESS: 13
BODY: 0
CORRUPTION: 0
ARTIST: Dameon Willich
RANDOM#: 7
One strike. Two Wildernesses [w] in the site path are required.
Giant Spiders
TYPE: Hazard
RARITY: CA2
CLASS: Creature
SUBCLASS: Spiders
MP: 1
PLAYABLE: 2
STRIKES: 2
PROWESS: 10
BODY: 0
CORRUPTION: 0
ARTIST: April Lee
RANDOM#: 9
Spiders. Two strikes. If the body check for a non-Wizard character wounded by Giant
Spiders equals the character's body, the character is discarded. May also be played keyed
to Heart of Mirkwood, Southern Mirkwood, Western Mirkwood, and Woodland Realm; and may
also be played at Ruins & Lairs [R], Shadow-holds [S], and Dark-holds [D] in these
regions. Two Wildernesses [w] in site path are otherwise required.
Gloom
TYPE: Hazard
RARITY: CA
CLASS: Short-event
SUBCLASS: Environment
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Darryl Elliott
RANDOM#: 6
Environment. Playable only on a company that is moving this turn. One character
(attacker's choice) in that company suffers -1 to his prowess until the end of the turn.
Alternatively, if Doors of Night is in play, treat one Border-land [b] as a Wilderness [w]
or one Border-hold [B] as a Ruins & Lairs [R] until the end of the turn. Cannot be
duplicated.
Greed
TYPE: Hazard
RARITY: CA
CLASS: Short-event
SUBCLASS: Site
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Stefano Baldo
RANDOM#: 9
Playable on a site. Until the end of the turn, each non-Hobbit, non-Wizard character at
the site must make a corruption check each time an item is played at the site. The
character playing an item need not make a corruption check. When a character makes one of
these corruption checks, it is modified by subtracting the corruption points that the item
would normally give the character if he controlled the item. Cannot be duplicated on a
given site.
Half-trolls of Far Harad
TYPE: Hazard
RARITY: CA
CLASS: Creature
SUBCLASS: Trolls
MP: 1
PLAYABLE: sdSD
STRIKES: 2
PROWESS: 10
BODY: 0
CORRUPTION: 0
ARTIST: Heather Hudson
RANDOM#: 6
Trolls. Two strikes.
Hoarmurath of Dir
TYPE: Hazard
RARITY: R
CLASS: Creature/Permanent-event
SUBCLASS: Nazgul
MP: 5
PLAYABLE: dD
STRIKES: 1
PROWESS: 15
BODY: 9
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 6
Unique. Nazgul (6th). May be played as a hazard creature (with one strike) or as a
permanent-event. As a creature, may also be played keyed to Dagorlad, Ithilien, Gorgoroth,
and Khand; and may also be played at sites in these regions. If played as a
permanent-event, it will remain in play until tapped during the opponent's movement/hazard
phase (tapping counts against the hazard limit). When tapped, Hoarmurath of Dir becomes a
short-event and gives +1 strike to any one attack.
Huorn
TYPE: Hazard
RARITY: CA
CLASS: Creature
SUBCLASS:
MP: 1
PLAYABLE: w
STRIKES: 1
PROWESS: 10
BODY: 0
CORRUPTION: 0
ARTIST: April Lee
RANDOM#: 6
One strike. May also be played at Druadan Forest, Old Forest, and Wellinghall. May also be
played keyed to Heart of Mirkwood, Sothern Mirkwood, Western Mirkwood, and Woodland Realm;
and may also be played at Ruins & Lairs [R] and Shadow-holds [S] in these regions.
Indur Dawndeath
TYPE: Hazard
RARITY: R
CLASS: Creature/Permanent-event
SUBCLASS: Nazgul
MP: 5
PLAYABLE: dD
STRIKES: 1
PROWESS: 15
BODY: 10
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 6
Unique. Nazgul (4th). May be played as a hazard creature (with one strike) or as a
permanent-event. As a creature, may also be played keyed to Harondor, Imlad Morgul,
Gorgoroth, and Khand; and may also be played at sites in these regions. If played as a
permanent-event, it will remain in play until tapped during the opponent's movement/hazard
phase (tapping counts against the hazard limit). When tapped, Indur Dwandeath becomes a
short-event and makes any wounded character discard an item (but not a ring).
Khamul the Easterling
TYPE: Hazard
RARITY: R
CLASS: Creature/Permanent-event
SUBCLASS: Nazgul
MP: 6
PLAYABLE: dD
STRIKES: 1
PROWESS: 18
BODY: 8
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 6
Unique. Nazgul (2nd). May be played as a hazard creature (with one strike) or as a
permanent-event. As a creature, may also be played keyed to Brown Lands, Heart of
Mirkwood, Gorgoroth, and Southern Mirkwood; may also be played at sites in those regions.
If played as a permanent-event, it will remain in play until tapped during the opponent's
movement/hazard phase (tapping counts against the hazard limit). When tapped, Khamul the
Easterling becomes a short-event and forces opponent to discard one card of his choice for
every Nazgul permanent-event in play (including this one).
Leucaruth
TYPE: Hazard
RARITY: R
CLASS: Creature
SUBCLASS: Dragon
MP: 4
PLAYABLE:
STRIKES: 2
PROWESS: 16
BODY: 8
CORRUPTION: 0
ARTIST: Pat Morrissey
RANDOM#: 5
Unique. May be played at Irerock. Dragon. Two strikes. If Doors of Night is in play, may
also be played keyed to Grey Mountain Narrows, Iron Hills, Northern Rhovanion, and
Withered Heath; and may also be played at sites in these regions.
Long Winter
TYPE: Hazard
RARITY: CA
CLASS: Long-event
SUBCLASS: Environment
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Ken Meyer, Jr.
RANDOM#: 6
Environment. Each moving company that has at least two Wildernesses [w] in its site path
must return to its site of origin unless it contains a ranger. Additionally, if Doors of
Night is in play, each non-Haven site in play with at least two Wildernesses [w] in its
site path is tapped. Cannot be duplicated.
Lost at Sea
TYPE: Hazard
RARITY: R
CLASS: Short-event
SUBCLASS: Movement
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Randy Asplund-Faith
RANDOM#: 11
Playable on a company that is moving this turn. If the company has a Coastal Sea [c] in
its site path, it may do nothing at the site during its site phase.
Lost in Border-lands
TYPE: Hazard
RARITY: CA
CLASS: Short-event
SUBCLASS: Movement
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Kevin Ward
RANDOM#: 2
Playable on a company that is moving this turn. You may play one additional hazard on
target campany for each Border-land [b] in its site path.
Lost in Dark-domains
TYPE: Hazard
RARITY: R
CLASS: Short-event
SUBCLASS: Movement
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Mark Poole
RANDOM#: 4
Playable on a company that is moving this turn. If the company has a Dark-domain [d] in
its site path, its hazard limit is doubled until the end of the turn.
Lost in Free-domains
TYPE: Hazard
RARITY: CA
CLASS: Short-evetn
SUBCLASS: Movement
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Kevin Ward
RANDOM#: 12
Playable on a company that is moving this turn. If the company has a Free-domain [f] in
its site path, it may do nothing at the site during its site phase.
Lost in Shadow-lands
TYPE: Hazard
RARITY: CA
CLASS: Short-event
SUBCLASS: Movement
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Ken Meyer, Jr.
RANDOM#: 3
Playable on a company that is moving this turn. You may play one additional hazard on
target company for each Shadow-land [s] in its site path.
Lost in the Wilderness
TYPE: Hazard
RARITY: CA
CLASS: Short-event
SUBCLASS: Movement
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Randy Asplund-Faith
RANDOM#: 3
Playable on a company that is moving this turn. You may play one additional hazard on
target company for each Wilderness [w] in its site path.
Lure of Creation
TYPE: Hazard
RARITY: U
CLASS: Permanent-event
SUBCLASS: Corruption
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 2
ARTIST: Ron Rousselle II
RANDOM#: 9
Corruption. A revealed Wizard receives 2 corruption points and makes a corruption check at
the end of any movement/hazard phase in a turn during which his company moved to a Haven
[H]. Cannot be duplicated on a given Wizard. During his organization phase, a Wizard with
this card may tap to attempt to remove it. Make a roll (or draw a #): if this result is
greater than 6, discard this card.
Lure of Expedience
TYPE: Hazard
RARITY: CA
CLASS: Permanent-event
SUBCLASS: Corruption
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 2
ARTIST: Kevin Ward
RANDOM#: 8
Corruption. Does not affect Hobbits and Wizards. A character receives 2 corruption points.
Target character makes a corruption check each time a character in his company gains an
item. Cannot be duplicated on a given character. During his organization phase, a
character with this card may tap to attempt to remove it. Make a roll (or draw a #): if
this result is greater than 5, discard this card.
Lure of Nature
TYPE: Hazard
RARITY: CA2
CLASS: Permanent-event
SUBCLASS: Corruption
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 2
ARTIST: Quinton Hoover
RANDOM#: 8
Corruption. Does not affect Hobbits and Dwarves. A character receives 2 corruption points.
Target character makes one corruption check at the end of each movement/hazard phase for
each Wilderness [w] in the site path that his company moved through that turn. Cannot be
duplicated on a given character. During his organization phase, a character with this card
may tap to attempt to remove it. Make a roll (or draw a #): if this result is greater than
4, discard this card.
Lure of Power
TYPE: Hazard
RARITY: R
CLASS: Permanent-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Dameon Willich
RANDOM#: 8
The next non-Hobbit character to make a successful influence attempt (e.g. against a
faction, an opponent's character, etc.) must immediately make a corruption check modified
by -4. Discard this card after this corruption check.
Lure of the Senses
TYPE: Hazard
RARITY: CA
CLASS: Permanent-event
SUBCLASS: Corruption
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 2
ARTIST: Ron Rousselle II
RANDOM#: 8
Corruption. A character receives 2 corruption points. Target character makes a corruption
check at the end of his untap phase if he is at a Haven [H]. Cannot be duplicated on a
given character. During his organization phase, a character with this card may tap to
attempt to remove it. Make a roll (or draw a #): if this results is greater than 6,
discard this card.
Minions Stir
TYPE: Hazard
RARITY: U
CLASS: Long-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 8
The number of strikes and prowess of each Orc and Troll attack is increased by one (by two
for Orces if Doors of Night is in play). Cannot be duplicated.
Morgul Night
TYPE: Hazard
RARITY: R
CLASS: Long-event
SUBCLASS: Environment
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Rob Alexander
RANDOM#: 5
Environment. Playable only if Doors of Night is in play, treat all Wildernesses [w] as
Shadow-lands [s] and all Shadow-lands [s] as Dark-domains [d]. Cannot be duplicated.
Morgul-horse
TYPE: Hazard
RARITY: R
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Mark Poole
RANDOM#: 7
This card allows you to place a tapped Nazgul permanent-event back into your hand instead
of discarding it. Alternatively, allows a Nazgul to be played keyed to a Shadow-land [s].
Morgul-knife
TYPE: Hazard
RARITY: R
CLASS: Permanent-event
SUBCLASS: Corruption
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 4
ARTIST: Liz Danforth
RANDOM#: 7
A Nazgul's prowess is modified by +2. Discard if attack doesn't wound a character.
Corruption. One character (attacker's choice) wounded by an attack modified by this card
receives 4 corruption points (place this card under the character). If at a Haven during
his untap phase, a character with this card may attempt to remove it (but he may not untap
or heal). Make a roll (or draw a #): if this result is greater than 4, discard this card.
Cannot be duplicated on a given Nazgul.
Mouth of Sauron
TYPE: Hazard
RARITY: R
CLASS: Creature/Short-event
SUBCLASS:
MP: 3
PLAYABLE: dD
STRIKES: 1
PROWESS: 13
BODY: 8
CORRUPTION: 0
ARTIST: Donato Giancola
RANDOM#: 5
Unique. May be played as a hazard creature (with one strike) or as a short-event. If
played as a short-event, bring any hazard card from your discard pile back into your hand.
Mumak (Oliphant)
TYPE: Hazard
RARITY: R
CLASS: Creature
SUBCLASS: Animals
MP: 1
PLAYABLE:
STRIKES: 2
PROWESS: 12
BODY: 0
CORRUPTION: 0
ARTIST: Angelo Montanini
RANDOM#: 5
Animals. May be played keyed to Dagorlad, Gorgoroth, Horse Plains, Ithilien, Khand, Nurn,
Udun; and may also be played at sites in these regions. May also be played (on the same
turn and on the same company as Corsairs of Umbar) keyed to Andrast, Anfalas, Belfalas,
Lebennin; and at Ruins & Lairs [R] and Shadow-holds [S] in these regions.
Muster Disperses
TYPE: Hazard
RARITY: CA
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Stefano Baldo
RANDOM#: 7
Affects a faction already in play. The faction's player makes a roll (or draws a #), the
faction is discarded if the result plus his unused general influence is less than 11.
Neeker-breekers
TYPE: Hazard
RARITY: P_SCR12
CLASS: Creature
SUBCLASS: Animals
MP: 1
PLAYABLE: bwsdR
STRIKES: -1
PROWESS: 7
BODY: 0
CORRUPTION: 0
ARTIST: Quinton Hoover
RANDOM#: 8
Animals. Each character in the company faces one strike. His prowess against such a strike
is equal to his mind attribute. Any character that would normally be wounded is only
tapped intstead - no body checks are made.
New Moon
TYPE: Hazard
RARITY: U
CLASS: Short-event
SUBCLASS: Environment
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Gail McIntosh
RANDOM#: 5
Environment. Tap one Elf character. Alternatively, if Doors of Night is in play, treat one
Free-domain [f] as a Border-land [b] or one Free-hold [F] as a Border-hold [B] until the
end of the turn. Cannot be duplicated.
Night
TYPE: Hazard
RARITY: CA
CLASS: Long-event
SUBCLASS: Environment
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Gail McIntosh
RANDOM#: 5
Environment. The prowess of each non-ranger Dunadan is modified by -1. Additionally, if
Doors of Night is in play, the prowesses of all attacks are modified by +1 and the prowess
of each Man and Dunadan is modified by -1. Cannot be duplicated.
Old Man Willow
TYPE: Hazard
RARITY: U
CLASS: Creature
SUBCLASS:
MP: 1
PLAYABLE: 2
STRIKES: 1
PROWESS: 13
BODY: 0
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 5
One strike. 15 prowess against Hobbits. May also be played keyed to Fangorn, Heart of
Mirkwood, Southern Mirkwood, and Western Mirkwood; and may also be played at Ruins &
Lairs [R], Shadow-holds [S], and Dark-holds [D] in these regions. Also playable at Old
Forest and Druadan Forest. Two Wildernesses [w] in site path are required.
Olog-hai (Trolls)
TYPE: Hazard
RARITY: U
CLASS: Creature
SUBCLASS: Trolls
MP: 2
PLAYABLE: sdD
STRIKES: 3
PROWESS: 10
BODY: 5
CORRUPTION: 0
ARTIST: Angelo Montanini
RANDOM#: 4
Orc-guard
TYPE: Hazard
RARITY: CA
CLASS: Creature
SUBCLASS: Orcs
MP: 1
PLAYABLE: sdSD
STRIKES: 5
PROWESS: 8
BODY: 0
CORRUPTION: 0
ARTIST: Dameon Willich
RANDOM#: 4
Orcs. Five strikes.
Orc-lieutenant
TYPE: Hazard
RARITY: U
CLASS: Creature
SUBCLASS: Orcs
MP: 1
PLAYABLE: wsdRSD
STRIKES: 1
PROWESS: 7
BODY: 0
CORRUPTION: 0
ARTIST: Jo Hartwig
RANDOM#: 4
Orcs. One strike. If played on a company that has already faced an Orc attack this turn,
Orc-lieutenant receives +4 prowess.
Orc-patrol
TYPE: Hazard
RARITY: CA2
CLASS: Creature
SUBCLASS: Orcs
MP: 1
PLAYABLE: wsdRSD
STRIKES: 3
PROWESS: 6
BODY: 0
CORRUPTION: 0
ARTIST: Brian Snoddy
RANDOM#: 3
Orcs. Three strikes.
Orc-raiders
TYPE: Hazard
RARITY: CA2
CLASS: Creature
SUBCLASS: Orcs
MP: 1
PLAYABLE: bwR
STRIKES: 4
PROWESS: 6
BODY: 0
CORRUPTION: 0
ARTIST: Heather Hudson
RANDOM#: 3
Orcs. Four strikes.
Orc-warband
TYPE: Hazard
RARITY: CA
CLASS: Creature
SUBCLASS: Orcs
MP: 1
PLAYABLE: wsdRSD
STRIKES: 5
PROWESS: 4
BODY: 0
CORRUPTION: 0
ARTIST: Heather Hudson
RANDOM#: 2
Orcs. Five strikes. If played on a company that has already faced an Orc attack this turn,
Orc-warband receives +3 prowess.
Orc-warriors
TYPE: Hazard
RARITY: CA2
CLASS: Creature
SUBCLASS: Orcs
MP: 1
PLAYABLE: bwR
STRIKES: 3
PROWESS: 7
BODY: 0
CORRUPTION: 0
ARTIST: Brian Snoddy
RANDOM#: 12
Orcs. Three strikes.
Orc-watch
TYPE: Hazard
RARITY: CA
CLASS: Creature
SUBCLASS: Orcs
MP: 1
PLAYABLE: sdSD
STRIKES: 3
PROWESS: 9
BODY: 0
CORRUPTION: 0
ARTIST: Dameon Willich
RANDOM#: 11
Orcs. Three strikes.
Pick-pocket
TYPE: Hazard
RARITY: U
CLASS: Creature
SUBCLASS: Men
MP: 1
PLAYABLE: FB
STRIKES: 1
PROWESS: 11
BODY: 0
CORRUPTION: 0
ARTIST: Ronald Shuey
RANDOM#: 9
Men. One strike. Attacker chooses the defending characters. For each successful strike, an
item the defending character bears must be discarded (defender's choice); he is not
harmed.
Plague of Wights
TYPE: Hazard
RARITY: U
CLASS: Long-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Randy Asplund-Faith
RANDOM#: 7
The prowess of all Undead attacks is increased by one. Additionally, if Doors of Night is
in play, the number of strikes for each Undead attack is doubled. Cannot be duplicated.
Pukel-men
TYPE: Hazard
RARITY: R
CLASS: Creature
SUBCLASS:
MP: 1
PLAYABLE: SD
STRIKES: 2
PROWESS: 11
BODY: 0
CORRUPTION: 0
ARTIST: Kaja Foglio
RANDOM#: 11
Two strikes. May also be played at Ruins & Lairs [R] sites in the following regions:
Andrast, Anfalas, Anorien, Dunland, Enedhwaith, Gap of Isen, Lamedon, Old Pukel Gap, Old
Pukel Land, and Rohan.
Ren the Unclean
TYPE: Hazard
RARITY: R
CLASS: Creature/Permanent-event
SUBCLASS: Nazgul
MP: 5
PLAYABLE: dD
STRIKES: 1
PROWESS: 15
BODY: 10
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 10
Unique. Nazgul (8th). May be played as a hazard creature (with one strike) or as a
permanent-event. As a creature, may also be played keyed to Dagorlad, Ithilien, Gorgoroth,
and Horse Plains; and may also be played at sites in these regions. If played as a
permanent-event, it will remain in play until tapped during the opponent's movement/hazard
phase (tapping counts against the hazard limit). When tapped, Ren the Unclean becomes a
short-event: each character in play must make a corruption check.
River
TYPE: Hazard
RARITY: CA2
CLASS: Short-event
SUBCLASS: Site
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Quinton Hoover
RANDOM#: 6
Playable on a site. A company without a ranger that has moved to this site this turn must
do nothing during its site phase. Discard at the end of the turn.
Rogrog
TYPE: Hazard
RARITY: R
CLASS: Creature
SUBCLASS: Troll
MP: 2
PLAYABLE: dSD
STRIKES: 1
PROWESS: 13
BODY: 8
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 10
Unique. Troll. One strike.
Shelob
TYPE: Hazard
RARITY: R
CLASS: Creature/Permanent-event
SUBCLASS: Spider
MP: 6
PLAYABLE:
STRIKES: 1
PROWESS: 18
BODY: 9
CORRUPTION: 0
ARTIST: Randy Gallegos
RANDOM#: 10
Unique. Spider. May be played as a hazard creature (with one strike) or as a
permanent-event. As a creature, may be played at any site in Imlad Morgul or Gorgoroth. If
Doors of Night is in play, Shelob may be played as a permanent-event that gives +1 prowess
and +1 strikes to all Spider and Animal attacks. She may opt to attack from a
permanent-event state and receive these bonuses, but her attack counts as one against the
hazard limit. Discard when Shelob attacks or when Doors of Night leaves play.
Siege
TYPE: Hazard
RARITY: R
CLASS: Permanent-event
SUBCLASS:
MP: 0
PLAYABLE: BF
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 6
Playable on a Border-hold [B] or Free-hold [F] site. A company at this site must face an
Orc attack of three strikes at 7 prowess at the beginning of its site phase. At the end of
the organization phase, a company at a site with Siege on it must make a roll (or draw a
#) andsubtract one from the result for every non-scout character it contains. If this
result is less than 5, the company may not move this turn. Discard when the site card is
discarded or when the site card is returned to the location deck. Cannot be duplicated on
a given site.
Silent Watcher
TYPE: Hazard
RARITY: R
CLASS: Creature
SUBCLASS:
MP: 0
PLAYABLE: SD
STRIKES: -1
PROWESS: 8
BODY: 0
CORRUPTION: 0
ARTIST: Mark Poole
RANDOM#: 9
Each character in the company faces one strike.
Slayer
TYPE: Hazard
RARITY: CA
CLASS: Creature
SUBCLASS:
MP: 0
PLAYABLE: bB
STRIKES: 2
PROWESS: 11
BODY: 0
CORRUPTION: 0
ARTIST: David Deitrick
RANDOM#: 9
Two attacks (of one strike each) against the same character. Attacker chooses defending
character. The defender may tap one character in the same company to cancel one of these
attacks.
Smaug
TYPE: Hazard
RARITY: R
CLASS: Creature
SUBCLASS: Dragon
MP: 5
PLAYABLE:
STRIKES: 2
PROWESS: 17
BODY: 8
CORRUPTION: 0
ARTIST: David Deitrick
RANDOM#: 9
Unique. May be played at The Lonely Mountain. Dragon. Two strikes. Attacker chooses
defending character. If Doors of Night is in play, may also be played keyed to Grey
Mountain Narrows, Iron Hills, Northern Rhovanion, and Withered Heath; and may also be
played at sites in these regions.
Snowstorm
TYPE: Hazard
RARITY: R
CLASS: Long-event
SUBCLASS: Environment
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angelo Montanini
RANDOM#: 5
Environment. Playable only if Doors of Night is in play. Each moving company with a
Wilderness [w] in its site path must return to its site of origin. Cannot be duplicated.
Storms of Osse
TYPE: Hazard
RARITY: R
CLASS: Long-event
SUBCLASS: Environment
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angelo Montanini
RANDOM#: 4
Environment. Playable only if Doors of Night is in play. Each non-haven site in play with
a Coastal Sea in its site path is tapped. Cannot be duplicated.
The Balance of Things
TYPE: Hazard
RARITY: R
CLASS: Long-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Donato Giancola
RANDOM#: 12
Unique. Each character has the corruption points doubled for one of his sources of
corruption (the player controlling the character chooses).
The Burden of Time
TYPE: Hazard
RARITY: U
CLASS: Permanent-event
SUBCLASS: Corruption
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 2
ARTIST: Donato Giancola
RANDOM#: 11
Corruption. Playable on an Elf not in a Haven [H]. Target Elf receives 2 corruption points
and must make a corruption check during each of his untap phases if he is not in a Haven.
Cannot be duplicated on a given Elf. During his organization phase, an Elf with this card
may tap to attempt to remove it. Make a roll (or draw a #): if this result is greater than
7, discard this card.
The Great Goblin
TYPE: Hazard
RARITY: R
CLASS: Creature
SUBCLASS: Orc
MP: 2
PLAYABLE: D
STRIKES: 1
PROWESS: 12
BODY: 7
CORRUPTION: 0
ARTIST: Gail McIntosh
RANDOM#: 7
Unique. Orc. May also be played on a company moving from Rivendell to Lorien or from
Lorien to Rivendell. May also be played keyed to High Pass and at sites in High Pass.
The Nazgul are Abroad
TYPE: Hazard
RARITY: R
CLASS: Permanent-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 7
Nazgul may attack the company containing the bearer of The One Ring at any site that is
not a Free-hold [F] or Haven [H]. Nazgul may attack any company possessing any ring in a
Shadow-land [s] or Shadow-hold [S]. If Doors of Night is in play, at the end of each turn,
each player may return one Nazgul permanent-event from his discard pile to his hand.
Cannot be duplicated.
The Pale Sword
TYPE: Hazard
RARITY: R
CLASS: Permanent-event
SUBCLASS: Corruption
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 6
ARTIST: Randy Asplund-Faith
RANDOM#: 7
Unique. A Nazgul's prowess is modified by +1; if used with the Witch-king of Angmar, his
prowess is increased by +1 plus the number of Nazgul permanent-events in play. Discard if
attack doesn't wound a character. Corruption. One character wounded by an attack modified
by this card receives 6 corruption points (place this card under the character). If at a
haven [H] during his untap phase, a character with this card may attempt to remove it
instead of untapping or healing. Make a roll (or draw a #): if this result is greater than
5, discard this card. May not be duplicated on a given Nazgul.
The Precious
TYPE: Hazard
RARITY: R
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Randy Gallegos
RANDOM#: 6
A character in the same company as The One Ring (not the bearer himself) must make a
corruption check modified by -2. If he fails, discard The One Ring along with the target
character.
The Ring's Betrayal
TYPE: Hazard
RARITY: U
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 6
The bearer of a Ring must make a corruption check modified by -2. If the bearer fails this
corruption check, his Ring is discarded, but he remains in play.
The Will of Sauron
TYPE: Hazard
RARITY: R
CLASS: Permanent-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 5
Playable only if Doors of Night is in play. All hazard long-events remain in play until
this card is discarded. Discard this card when Doors of Night leaves play, or when any
play deck is exhausted. When this card is discarded, all hazard long-events are discarded.
Cannot be duplicated.
The Will of the Ring
TYPE: Hazard
RARITY: R
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Donald Giancola
RANDOM#: 5
The bearer of The One Ring makes a corruption check modified by -4.
Thief
TYPE: Hazard
RARITY: R
CLASS: Creature
SUBCLASS: Men
MP: 1
PLAYABLE: bB
STRIKES: 1
PROWESS: 15
BODY: 0
CORRUPTION: 0
ARTIST: Christina Wald
RANDOM#: 8
Men. One strike. For each successful strike, an item held by the defending company must be
discarded (defender's choice); the defending character is not harmed.
Tom (Tuma)
TYPE: Hazard
RARITY: U
CLASS: Creature
SUBCLASS: Troll
MP: 1
PLAYABLE: 2
STRIKES: 1
PROWESS: 13
BODY: 0
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 8
Unique. Troll. One strike. If played after "Bert" or "William" and if
keyed to the same site path against the same company, each character wounded by
"Tom" must discard all non-special items he bears. Two Wildernesses [w] in site
path are required.
Tookish Blood
TYPE: Hazard
RARITY: CB
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: April Lee
RANDOM#: 6
Playable on a Hobbit character. The Hobbit's player must make a roll (or draw a #); return
the Hobbit to the player's hand if the result plus his unused general influence is less
then 11. If the Hobbit is removed from play, one of his items may be transferred to
another character in his company; any other cards under his control are discarded.
Alternatively, this card can be played as a resource card. For the rest of the turn, the
target Hobbit cannot be discarded or returned to its owner's hand for any reason.
Traitor
TYPE: Hazard
RARITY: R
CLASS: Permanent-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angelo Montanini
RANDOM#: 10
When the next character fails a corruption check, he becomes a "traitor" and an
attack is immediately made against a character in the traitor's company. The character to
be attacked is chosen by the player who does not control the traitor's company. The
prowess of the attack is equal to the prowess of the traitor plus 10. Any resulting body
check is modified by +1. After the attack, this card is discarded and the corruption of
the traitor is resolved normally (i.e. he is discarded or removed from play).
Twilight
TYPE: Hazard
RARITY: CA2
CLASS: Short-event
SUBCLASS: Environment
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Lori Deitrick
RANDOM#: 4
Environment. One environment card in play is immediately discarded. This card may also be
played as a resource.
Uvatha the Horseman
TYPE: Hazard
RARITY: R
CLASS: Creature/Permanent-event
SUBCLASS: Nazgul
MP: 5
PLAYABLE: dD
STRIKES: 1
PROWESS: 15
BODY: 9
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 7
Unique. Nazgul (9th). May be played as a hazard creature (with one strike) or as a
permanent-event. As a creature, may also be played keyed to Harondor, Horse Plains,
Gorgoroth, and Khand; and may also be played at sites in these regions. If played as a
permanent-event, it will remain in play until tapped during the opponent's movement/hazard
phase (tapping counts against the hazard limit). When tapped, Uvatha the Horseman becomes
a short-event and you may bring one hazard creature from your discard pile to your hand.
Wake of War
TYPE: Hazard
RARITY: U
CLASS: Long-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Randy Gallegos
RANDOM#: 5
The number of strikes and prowess of each Wolf, Spider, and Animal attack are increased by
one (by two for Wolves if Doors of Night is in play). Cannot be duplicated.
Wargs
TYPE: Hazard
RARITY: CA2
CLASS: Creature
SUBCLASS: Wolves
MP: 1
PLAYABLE: bws
STRIKES: 2
PROWESS: 9
BODY: 0
CORRUPTION: 0
ARTIST: Susan Van Camp
RANDOM#: 8
Wolves. Two strikes.
Watcher in the Water
TYPE: Hazard
RARITY: U
CLASS: Creature
SUBCLASS:
MP: 1
PLAYABLE: 2c
STRIKES: -1
PROWESS: 8
BODY: 0
CORRUPTION: 0
ARTIST: Kevin Ward
RANDOM#: 8
Each character in the company faces one strike. May also be played at Moria. Two
Wildernesses [w] in the site path are required.
Weariness of the Heart
TYPE: Hazard
RARITY: CA2
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Lori Deitrick
RANDOM#: 5
The prowess of a character is modified by -1 until the end of the turn. Alternatively, the
target character is forced to make a corruption check. Cannot be duplicated.
William (Wuluag)
TYPE: Hazard
RARITY: U
CLASS: Creature
SUBCLASS: Troll
MP: 1
PLAYABLE: wsdSD
STRIKES: 1
PROWESS: 11
BODY: 0
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 8
Unique. Troll. One strike. If played after "Bert" or "Tom" and if
keyed to the same site path against the same company, each character wounded by
"William" must discard all non-special items he bears.
Witch-king of Angmar
TYPE: Hazard
RARITY: R
CLASS: Creature/Permanent-event
SUBCLASS: Nazgul
MP: 6
PLAYABLE: dD
STRIKES: 1
PROWESS: 17
BODY: 12
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 7
Unique. Nazgul (1st). May be played as a hazard creature (with one strike) or as a
permanent-event. As a creature, may also be played keyed to Angmar, Gundabad, Gorgoroth,
and Imlad Morgul; and may also be played at sites in these regions. If played as a
permanent-event, it will remain in play until tapped during the opponent's movement/hazard
phase (tapping counts against the hazard limit). When tapped, Witch-king of Angmar becomes
a long-event and causes all Shadow-holds [S] to become Dark-holds [D].
Wolves
TYPE: Hazard
RARITY: CA2
CLASS: Creature
SUBCLASS: Animals
MP: 1
PLAYABLE: bw
STRIKES: 3
PROWESS: 8
BODY: 0
CORRUPTION: 0
ARTIST: Susan Van Camp
RANDOM#: 7
Animals. Three strikes.
Words of Power and Terror
TYPE: Hazard
RARITY: R
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Ron Chironna
RANDOM#: 4
Modify the prowess of all characters in a company attacked by a Nazgul by -1 until the end
of the turn. Cannot be duplicated on a given company.
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