ALAX'S DANDELIONS- 2nd enchantment/conjuration COMP:V,S,a handful of dried dandelions DUR: Special RANGE: Touch AREA: 1d6-1 (min. 1) dandelions CAST: 1 round SAVE? No This defensive spell, Alax's DandeLions, enchants 1-5 dried dandelions and turns then into 4'-5' long DandeLions with 1d8 hp each, a 1d4 bite attack, and the caster's THAC0-1. The DandeLions obey the caster, never checking morale, to the point of death. This remains, unless the DandeLions encounter other like them, even if the caster created them. When this occurs, the DandeLions attack each other, until only a group of DandeLions from the same spell remains. A Dandelion crumbles into the ash of the original dried dandelion when destoyed. DandeLions can be dispelled at 2 levels lower than their caster. Dandelions have movement equal to their caster at full health, force marching. DandeLions, unless told to be quiet, constantly make little lion-like roars. Alax Krynhoth, the half-elven Druid/Mage, now avatar of the Druidic god Hydim, created this spell in his youth to defend his grove from natural predators, circumventing DandeLions' hate of others not created of their spell with many Invisibilty to Animals spells made permanent by the grove's magic. DandeLions cannot be contacted telepathically, are immune to Charm and Sleep spells, but can be affected by spells that affect animals. PSIONIC POWER: Absorb phychometabolic devotion Power Score: CON-5 Init. Cost: 10 Maintenance: 10/round Range: 0 Prep.Time: 0 Area: One object Prerequisite: Cell Adjustment, Absorb Disease This power alters the psionicists body so that one object, not more than 25% of the psionicists body weight, and 1/4 the psionicists height, will be absorbed into the psionicists body. The item need not make any saves while in the psionicist's body. If the maintenance cost goes unpaid while the object is still inside the psionicist, it is immediately completely absorbed by the psi's body. Swords and other objects will cause damage, maybe instant death, if absorbed, potions and food will be consumed, etc. Power Score: The item will be silently expelled if maintenance is unpaid, if desired. Maintenence is only 5 PSP's as well. 20: The power seems to work, but the body suddenly and violently rejects the item, causing 1d8 damage to the psi, and the item requires a save versus crushing blow. (this power is mainly of use to psionic theives) ABSORB-3rd enchantment/alteration COMP:V,S,inanimate portion of a black pudding RANGE: Touch DUR: Special AREA: One item and creature CAST: 1 turn SAVE? No This spell imitates the psionic power absorb. It allows any item to be absorbed by a creature. The item must be less than 10% the creature's weight, and less than 1/4 the creatures height or length. The item remains absorbed until the target decides to harmlessly expell it. The item initially never needs to make saves, but this changes. After one hour, the item has to save vs crushing blow, fire, etc, if the target is damaged, but the save is at +6. The bonus decreases by one each hour untill there is no bonus left. If the target falls unconcious unwillingly, the target must make a system shock roll or the item is forcefully expelled. There is also a chance that the item is expelled starting at 12 hours. The chance starts at 5% and increases by 5% every 12 hours thereafter. A forcefully expelled item must make a save vs. crushing blow at -2 or be damaged, and the target suffers 2d4 damage. The target rad- iadtes magic when holding the item. A successful dispell magic on the creature forces him to make a system shock roll or forcefully expell the item. Phase Door causes the item to make a save vs. acid. Success indicates the item has been integrated into the target, causing damage or even instant death, at the DM's discretion. Failure indicates the item is still integrated into the tar- get, but with no harmful effects. Any teleportation of the target forces a system shock roll, or the item is dispelled en route, disintegrating the item and causing 3d6 damage to the target. UNBELEIVABLE AURA-3rd reversable enchantment COMP: V,S,hair pulled from the head of someone telling a lie/a truth (rev) RANGE: 10 yards/lvl DUR: 1 turn/3 levels AREA: one creature per 3 levels CAST: 3 SAVE? negates This spell causes the target to be completely unbeleivable to whoever they meet. Only people using Aura sight, True seeing, or either's equivalent, can see the aura tampering, but still tend to disbeleive the target (save vs. spell for every statement). Dispell Magic, Alter Aura, Disguise Aura, Remove Curse, and the reverse of this spell, can remove this spell. The reverse is Credible Aura and it grants the reciepient a +3 bonus to charisma, max 19, with the same spells to see past and destroy it as the Unbeleivable Aura. IMBUE WITH WILDNESS-4th alteration COMP: V,S,a crystal monothot (not consumed) DUR: 1 round/(level-6), max 10 rounds RANGE: Touch AREA: one wizard CAST: 4 SAVE? Negates This spell causes the target to act like a wild mage for the duration. The caster can cancel the spell at any time with a word. Any spell the target casts is considered as if cast by a wild mage. This can create wild surges, level fluctuations, etc. This does not allow the caster to learn or use wild mage abilities or spells, however. If a wild mage casts this spell, it always fails and creates a wild surge. Wild mages cannot be targets of this spell. Unwilling targets require an attack roll and a failed save vs poly- morph to be affected. NOTE: any reference to "monothots" can be changed at your discretion, but the rest of you can find out what a monothot is under the file: TXT:the monothot, or life w/out a compass