8@ix9.ix.netcom.com> Received: from YALEADS.CIS.YALE.EDU by YaleADS.YCC.Yale.Edu (IBM VM SMTP V2R2) with BSMTP id 5322; Wed, 25 Oct 95 07:02:05 EDT Received: from YaleADS.CIS.Yale.edu (NJE origin EJARVIS@YALEADS) by YALEADS.CIS.YALE.EDU (LMail V1.1d/1.7f) with BSMTP id 6070; Wed, 25 Oct 1995 07:02:05 -0400 Resent-Date: Wed, 25 Oct 95 07:02:01 EDT Resent-From: EJARVIS@YaleADS.CIS.Yale.edu Resent-Organization: Yale University C&IS Resent-To: eric155@ix.netcom.com Received: from YALEADS (NJE origin SMTP@YALEADS) by YALEADS.CIS.YALE.EDU (LMail V1.1d/1.7f) with BSMTP id 4634; Tue, 24 Oct 1995 11:05:51 -0400 Received: from rara.ossi.com by YaleADS.YCC.Yale.Edu (IBM VM SMTP V2R2) with TCP; Tue, 24 Oct 95 11:05:43 EDT Received: (from daemon@localhost) by rara.ossi.com (8.6.11/8.6.11) id EAA20086 for realms-dist; Tue, 24 Oct 1995 04:43:02 -0700 X-Authentication-Warning: rara.ossi.com: Processed from queue /var/spool/mqueue_bulk Received: (from daemon@localhost) by rara.ossi.com (8.6.11/8.6.11) id EAA20066 for realms-process; Tue, 24 Oct 1995 04:42:57 -0700 Received: from loki.ossi.com (loki-srv.ossi.com [10.6.6.1]) by rara.ossi.com (8.6.11/8.6.11) with ESMTP id EAA20060 for ; Tue, 24 Oct 1995 04:42:52 -0700 Received: from VNET.IBM.COM (vnet.ibm.com [199.171.26.4]) by loki.ossi.com (8.6.11/8.6.11) with SMTP id EAA04177 for ; Tue, 24 Oct 1995 04:42:50 -0700 From: robert_nichols@VNET.IBM.COM Received: from CARY by VNET.IBM.COM (IBM VM SMTP V2R3) with BSMTP id 4296; Tue, 24 Oct 95 07:42:49 EDT Received: by CARY (XAGENTA 4.0) id 4821; Tue, 24 Oct 1995 07:43:42 -0400 Received: by ossi.com (outermai.cmd/2.1 by epc) id outermai.439 Received: by mystra.raleigh.ibm.com (IBM OS/2 SENDMAIL VERSION 1.3.2)/4.03) id AA0499; Tue, 24 Oct 95 07:40:49 -0400 Message-Id: <9510241140.AA0499@mystra.raleigh.ibm.com> Date: Tue, 24 Oct 95 07:39:24 EST To: AD&D Mailing List , Forgotten Realms Mailing List Subject: (realms 7182) The Shadow Knives, Thieves Guild (long) Sender: owner-realms@ossi.com Precedence: list Reply-To: realms@ossi.com Status: U ----------------------------Original message---------------------------- Shadow Knives The Shadow Knives a guild of thieves dedicated to increasing their wealth and those that hire them. The Shadow Knives symbol is a black knife. Every full member of the Knives has this symbol branded onto their left shoulder. Any agent of the Shadow Knives, regardless of whether or not they are full members, carry a dagger that has been painted black. Shadow Knife (37), (27 human (7 female), 3 +orcs (1 female), 1 elf (moon), 1 +elf (moon, female), 3 halflings, 2 dwarves (both female); AL N, NE, LE, or CE; AC 7; MV 12; T2; hp 14 each; THAC0 20; #AT 1; damage by weapon; S15, D15, C15, I12, W11, Ch10; ML 13; PP 20, OL 25, FT 20, MS 30, HS 30, DN 25, CW 60, RL 0; backstab: +4 to hit, damage 2; ML 11; leather armor, broad sword, 3 daggers, spear; alertness 12, disguyise 9, information gathering 12, observation 12. Heirarchy of the Shadow Knives +---- Dragode The Ghost --------------------+--+ | - Trevor | +---- Urgath | - Mysh | +--------------------+--------------------+ | | | | | Reisyk-------+------- Hap Kon | | | | | --+ | | | +-------+--------+ | | | | | | Kyma | Miri Iltur Mairhe Sahbonn | | | ^ ^ ^ Rank | Rank / \ / \ / \ & File | & File [ Street Thugs and Thieves ] | Lyke ^ / \ [ Beggers ] NPCs of the Shadow Knives The Three The Three, as they are known, are the primary enforcers of the Shadow Thieves. Iltur, Mairhe, and Sahbonn make up the Three, Typically when they are on business, they wear black silk face masks. This has lead to the suspicion that they are clerics of Mask thought this is untrue. Iltur Iltur is the youngest of the Three, and the most handsome. He has golden blond hair that falls in curls to his shoulder. Iltur is very vain about his hair and has killed people for touching it. Iltur is of medium build and height. He has blue eyes. Typically, Iltur dresses as a well-to-do merchant, however, he is a master of disguise and will dress in anything appropriate as long as it gets him close to his target. Iltur, human male: AL CE; AC 6 (no armor); MV 12; T9; hp 40; THAC0 16; #AT 1; damage by weapon and/or poison; S13, D18, C15, I13, W11, Ch15; PP 75, OL 50, FT 35, MS 95, HS 95, DN 60, CW 60, RL 0; backstab: +4 to hit, damage 4; ML13; XP; ring of mind shielding, short sword, short bow, hand crossbow, potion of extra-healing, potion of invisibility, potion of silence; appraising 13, disguise 16, endurance 15, information gathering 13, intimidation 13 or 15, observation 13, trailing 18. Iltur is currently located in Triel. Mairhe Mairhe would be a thug if it wasn't for his companions. Mairhe tends to act first and think last. However, he obeys Sahbonn unquestionably and trusts Iltur unflinchingly. Consequently, Mairhe's strength and his friends have enabled him to survive. Mairhe enjoys breaking and entering and causing pain to those that are helpless. He is just under six feet tall and weighs nearly 200 pounds. He has black straight hair that he keeps greased back out of his face. His eyes are black and a perpetual sneer is across his face. But if he has to, Mairhe can be as charming as a cobra hypnotising its prey. Mairhe, human male: AL CE; AC 6; MV 12; T9; hp 48; THAC0 16; #AT 1; damage by weapon and/or poison (strength +1/+2); S18, D18, C17, I9, W8, Ch10; PP 25, OL 90, FT 80, MS 35, HS 90, DN 65, CW 85, RL 0; backstab: +4 to hit, damage 4; ML 13; XP; ring of mind shielding, short sword, short bow, hand crossbow. Sahbonn Sahbonn is called "the Deadly Woman" by those who know who and what she is. Sahbonn fluctuates widely in weight, going from portly to wail-thin in a matter of months. This may be the results of a magical curse, but Sahbonn uses the condition to full advantage. After a kill, she often creates an entirely new look for herself. Sahbonn naturally has brown hair and eyes and is about 5'4" tall. She has no distinguishing creatures except for the black dagger brand on her left shoulder. She dresses as fits the part she is currently playing. She is masquerading as a female sell-sword now, carrying a long sword and wearing well- used leather armor. Sahbonn, human female: AL CE; AC 6 (no armor); MV 12; T9; hp 40; THAC0 16; #AT 1; damage by weapon and/or poison; S10, D18, C16, I17, W15, Ch9; PP 35, OL 50, FT 15, MS 95, HS 95, DN 65, CW 90, RL 0; backstab: +4 to hit, damage 4; ML 13; XP; ring of mind shielding, short sword, short bow, hand crossbow, potion of healing, potion of invisibility; Sahbonn usually carries the ring of invisibility, but it is shared equally between them. Poisons known to be used by the Three: A (inject): save or 10 points; onset 10-30 minutes; E (inject): death or save and 20 points; onset immediate; I (ingest): 30 or save and 15; onset 2-12 minutes; N (contact): death or save and 20; onset 1 minute; O (inject): save or be paralyzed onset 2-24 minutes. Dragode and Urgath are the Ghost's personal assassins, helpers, and errand runners. There are completely loyal to the Ghost and enforce his commands with violence and sadism. Both Dragode and Urgath hate the Zhentarim, particularly those from Darkhold. The main reason is for their "deaths" that they suffered not long ago. They were recently killed by a group of over-zealous adventurers who mistook them for Zhentarim spies from Darkhold. Dragode and Urgath were raised by a priest of Bane though The Ghost had to pay through the nose for the "service." The adventurers that slew the two assassins have not lived to regret their mistaken assumption of Dragode's and Urgath's identities. Dragode is known as "the Tall One" within the Shadow Knives. He is lean and hollow-cheeked, with sharp falcon-like eyes. Since his recent restoration to life, he has become more brooding than before, preferring to wear black and becoming extremely interested in the teachings of Bane. He is an orthodox Banite, and unwilling to accept the existence, mush less the rulership, of Cyric as Bane's replacement. This is just one more reason why Dragode hates the Zhentarim. Dragode, human male: AL CE; AC 6; MV 12; T7; hp 41; THAC0 17; #AT 1; damage by weapon and/or poison; S10, D18, C16, I17, W11, Ch13; PP 30, OL 65, FT 60, MS 65, HS 75, DN 35, CW 75, RL 5; backstab: +4 to hit, damage 3; ML NPC; XP; short sword, short bow, hand crossbow; acting 12, Zhentish 17, disguise 12, observation 17, trailing 17, forgery 17, horsemanship 14, information gathering 17, intimidation 10 or 13. Urgath is called "the Short One" by members of the Shadow Knives. he is short and slightly pudgy, looking more like a grain merchant than a killer, a fact which he uses to his advantage. He is bald, but wears different wigs and hats to conceal that fact. He is quite sensitive about his lack of hair, but is otherwise jovial and good-natured, balancing his friend Dragode's sour disposition. Urgath murders men with the same calm that a farmer may feel while working in the field. Urgath, human male: AL CE; AC 6; MV 12; T7; hp 40; THAC0 17; #AT 1; damage by weapon and/or poison; S16, D18, C12, I12, W14, Ch10; PP 25, OL 40, FT 40, MS 90, HS 90, DN 40, CW 85, RL 0; backstab: +4 to hit, damage 3; ML NPC; XP; short sword, short bow, hand crossbow; acting 9, Zhentish 12, disguise 9, observation 12, trailing 12, forgery 17, horsemanship 17, information gathering 12, intimidation 16 or 10. Mistress Mary Reisyk, or the "Moll," as she is known to the Shadow Knives is easily 6 feet tall with a lithe hard frame. While "working" as a thief, she wears a studded leather jerkin which is dyed red, and knee-high black boots. Otherwise she dress as any other inhabitant of the towns of the Trade Way. The "Moll" makes an effort to treat everyone in the guild fairly. This has made rest of the Shadow Knives respect and to some extent "love" her. Any harmful acts towards her will double the enmity of the Shadow Knives and the culprits will gain several enemies. Reisyk is a tough, strong-willed woman who has worked long and hard to reach her current position, and she commands the loyalty of the Shadow Thieves. She cares nothing for any one who is not a Shadow Thief, but can lull nearly anyone into thinking she cares for them. Mistress Mary Reisyk, the "Moll," human female: AL CN; AC 3; MV 12; T8; hp 32; THAC0 16; #AT 1; damage by weapon; S10, D17, C11, I12, W16, Ch15; PP 15, OL 25, FT 95, MS 30, HS 30, DN 15, CW 60, RL 55; backstab: +4 to hit, damage 3; ML 14; XP; swimming 10, disguise 14, appraising 12, jumping 10, reading lips 10; studded leather +1, dagger, shortsword, sling. Kyma the Axe is a swarthy young woman with flowing black hair and heavy eyebrows. She has a light build and stands roughly 5 feet 6 inches tall. Her movements are fluid and her touch is dexterous. She applies both traits to a pastime that fascinates her: juggling hand axes. Kyma is Mistress Reisyk's chief lieutenant. She is self- centered and power hungry, but intensely loyal to the "Moll." She will make it known that she dislikes anyone who gets in good with Mistress Reisyk. Kyma the Axe, human female: AL CN; AC 4; MV 12; T3; hp 18; THAC0 19; #AT 1; damage by weapon; S17, D18, C15, I8, W11, Ch9; PP 45, OL 15, FT 10, MS 15, HS 15, DN 20, CL 60, RL 0; backstab: +4 to hit, damage 2; ML 12; XP; juggling 12, tightrope walking 13, cooking 10; leather armor hand axe, sling. Miri Softouch is a slender and attractive halfling with rosy cheeks and curly brown hair. Her eyes sparkle with mischief but can be alluring to the point of enchantment. Miri is the lieutenant to Hap Farfoot. She is also a expert gambler, capable of nearly imperceptible cheating when it suits her. As a child, Miri was a content shepherdess. After her family was killed by merciless human ranchers, she was forced into a life of thievery. Her lovely, sweet appearance is a mask hiding an evil countenance. She wants nothing more in life that to hurt other people, especially humans. Miri Softouch, halfling female: AL NE; AC 7; MV 6; T2; hp 10; THAC0 20; #AT 1; damage by weapon; S8, D17, C12, I12, W10, Ch16; PP 45, OL 10, FT 5, MS 10, HS 35, DN 15, CW 60, RL 0; backstab: +4 to hit, damage 2; ML 13; XP; dagger, staff; disguise 15, animal handling 9, local history 16, gaming 19. Hap Farfoot ("Happi" to his friends) is a rotund halfling of middle years. He has frosted orange hair and bushy eyebrows that shade bright green eyes. He appears to be the typical halfling: he has an overwhelming bubbly personality, is always quick with a pun or a joke, and readily plays the buffoon. These traits only disguise his true nature. Hap is as wily and as ruthless as they get. He will go to any lengths to finish an assignment. He is a distant cousin to the Ghost, though this gains him no status in the eyes of his hard cousin. Hap Farfoot, halfling male: AL NE; AC 2; MV 6; T6; hp 25; THAC0 18; #AT 1; damage by weapon; S13, D18, C17, I15, W9, Ch15; PP 45, OL 15, FT 10, MS 80, HS 25, DN 45, CW 85, RL 25; backstab: +4 to hit, damage 3; ML 14; XP; bracers of defense AC6, dagger, short sword, hand crossbow +1; blind- fighting, mandolin 14, appraising 15, gem cutting 13. Lyke Knoor lives two lives. When in town, working for the Shadow Knives, he is the town fool - the wandering, mumbling idiot begging for a copper or a drink from any stranger. Lyke stoops to be about 5 feet 6 inches tall and weighs about 160 pounds. He acts and dresses his role very well except for a gold signet ring that he attempts to keep from public view under a pair of tattered cloth gloves. When not spying, Lyke is a 6 foot 3 inch tall man that enjoys swashbuckling, flowing clothes. He has a hearty and loud voice and laugh. Lyke has brown hair and a full beard that he keeps trimmed (unless in disguise). Lyke Knoor, human male: AL CN; AC 6 or 2; MV 12; T5; hp 32; THAC0 18; #AT 1; damage by weapon; S15, D17, C16, I16, W14, Ch18; PP 15, OL 10, FT 5, MS 95, HS 35, DN 90, CW 60, RL 0; backstab: +4 to hit, damage 3; ML 13; XP; swimming 15, seamanship 18, appraising 16, tightrope walking 16; old, "broken" leather armor or studded leather +2, broadsword +1, short bow, club, boots of elvenkind, potion of strength, potion of invisibility. Kon Bardiche is the second in command of the "street troops" of the Shadow Thieves. Kon is self-serving and murderous, enjoying fine kills, the hunt and stalk, and the final killing blow. Kon is 5+ feet tall and weighs a heft 180 pounds; he is all muscle. His tanned face is deeply scarred, testifying to the battles and fights he has won. His hair is silver and he keeps it cut in a crew cut. Kon Bardiche, gold half-elven male: AL NE; AC 3; MV 12; F4; hp 40; THAC0 17; #AT 3/2 (two-handed sword and broadsword) or 1; damage by weapon (specialized in broadsword and two- handed sword, +1/+2); S18/75, D12, C16, I7, W11, Ch9; +1 elven chain mail, heavy lance, broadsword +1, two-handed sword, two-handed style; swimming 18, horsemanship 14, endurance 16, forest survival 7. Mysh, "the Toad," was given his nickname when his former master temporarily turned him into a toad for accidently eating a rare herb that was worth hundreds of gold pieces. Mysh stands about 5 feet tall, stooped over because of some rare bone disease. He has black, greasy hair and deep-set eyes. His teeth are crooked and he speaks in a wispy drawl. He usually wears dark brown or black robes. Mysh is the Shadow Thieves advisor on magical matters. Mysh has a self-inflated opinion of himself and has become something of a pain to the Ghost lately. Mysh, "the Toad," human male: AL CN; AC 8; MV 12; W4; hp 10, THAC0 20; #AT 1; damage by weapon or spell; S6, D10, C15, I18, W12, Ch9; ML 12; XP; dagger, staff, ring of protection +1, boots of protection +1, potion of strength, 2 potions of invisibility; ancient history 17, astrology 18, herbalism 16, reading/writing 18, spellcraft 16. Spells: alarm, burning hands, feather fall, deeppockets, fools' gold. Trevor Hawks is the personal bodyguard of the Ghost. Trevor was a reclusive hunter that spent his time in the back woods with his wife and two children. However, that was before drow slaving party raided his farm as he was hunting. The drow left traces and clues that pointed to the Zhentarim as the culprits. When Trevor returned home, his mind snapped. Trevor wandered the wilderness for several months, killing any that got in his way. Then Trevor stumbled on the to camp of the Ghost and Mysh. Mysh charmed the berserk fighter. According to the charm, Trevor is to serve Mysh (first) and the Ghost and the Shadow Thieves (second). Trevor stands 6 feet tall and weight 180 pounds. He has a thick, unkempt beard, wildly tousled hair, and the look of a madman. Psionically, Trevor is a wild talent and can use the powers of contact, mindlink, and truthear. Trevor Hawks, human male: AL N; AC 5 (weapon style, studded leather, and dexterity); MV 12; F6; hp 20; THAC0 18; #AT 3/1 or 7/2 (long bow), 3/2 (long sword) or 1; damage by weapon (specialized in long bow +1/+2, long sword +1/+2, and one- handed style); S17, D15, C16, I12, W15, Ch7; ML 19; XP; long bow, spear, long sword, hand axe, 12 sheaf arrows +1; set snare 14, animal lore 12, hunting 14, tracking 15; psionics: contact (PS: 15, Cost: varies+1pr, rng: special, Prep: 0), mindlink (PS: 10, Cost: contact+8pr, rng: unlimited, Prep: 0), and truthear (PS: 15, Cost: 4+2pr, rng: 0, Prep: 0), 50 PSPs. The Ghost The Ghost is a halfling that has traveled far in his "career." The Ghost was born Cal Baker, son to the prestigious Baker clan of halflings in far-off Leilon. Cal had a twin brother names Sorrel. The two brother were always getting into trouble, playing pranks on the village elders, spoiling the yeast, placing dead rats in the brewer's vats, etc. Eventually, the mayor had to take the two miscreants aside and try to reason with them. The two would have none of it though, and the next week, while they were playing another prank on the brewer (their favorite target), they accidently knocked Cristie, the brewers youngest daughter in the vat where she drowned. The mayor was forced to exile the two brothers and their family disowned them. Embittered by their misfortune the two went to see to try to become pirates. However, their imagination was nothing like reality and the two made extremely poor sailors. They left the boat in Calimport and never looked back at the sea. In Calimport, the two became thugs for one of the thieves' guilds of that city. They were so good in fact, that the other thieves jumped them one night and sold them into slavery. Eventually they were sold to Lord Manshoon of Zhentil Keep who gave them their freedom for their loyalty. The two were trained as assassins and became the firsts of the Daggers of Bane, an elite assassin force for Zhentil Keep. At this point the two brothers had their first true disagreement. Sorrel, who was calling himself Appleyard now, enjoyed the life that Zhentil Keep provided stayed loyal to the Zhentarim. However, Cal, who was now called Ghost, hated the indentature that was force upon them. Manshhon, seeing that one willing servent is better that two unwilling servents, granted the Ghost his freedom in return for Appleyard's loyalty. The two brothers then parted ways. The Ghost drifted for a year or so until he found himself involved in a plot against the former guild master of the Shadow Knives. Seeing a good thing, the Ghost backstabbed and betrayed any one and everyone in his path to finally wind up leading the Shadow Knives. It was at this point that the Ghost heard that his brother had been killed on an assignement for Manshoon. Even though he knows Manshoon would not waste good talent and have his brother raised, the Ghost now hates the Zhents who he sees as wasting his brother's life. Almost as intensely, the Ghost hates the group of adventurers known as the Road Warriors. It was this group, in particular the fighter Maelwyn, who hunted his brother down and killed him. The Ghost is not a particular loyal or faithful master of the Shadow Knives. He knows that the guild can protect him and bring him riches, so he stays. If things start to look bad, he will make whatever plans necessary to protect himself and his investments. The Ghost commands the loyalty of Dragode and Urgath. However, the two assassins are more loyal to the office of the guildmaster of the Shadow Knives that the person of the Ghost. The Ghost has yet to realize this. The Ghost has a pet mage, Mysh. Mysh realizes that he is trapped until the Ghost is "out of the way." and is bidding his time. Mysh is too much of a coward to ever move openly against the halfling. Trevor Hawks is charmed by Mysh and has been told that his loyalties lie with Mysh then the Ghost. However, Trevor has broken the charm (it was never that effective due to Trevor's madness) and is loyal to the Ghost who treats him well. Yrevor hates the mage but realizes that it gives him an advantage if the mage continues to think that he is charmed. The Ghost, halfling male: AL NE; AC 0; MV 6; T13; hp 61; THAC0 16; #AT 1; damage by weapon; S10, I17, W13, D18, C17, Ch14; PP 95, OL 87, FT 75, MS 98, HS 88, HN 35, CW 84, RL 45; backstab: +4 to hit, damage 5; ML 14; XP; bracers of defence AC 4, dagger +3, dagger +2/+3 v. large, dagger +1, sling +1, shortsword +2, ring of invisibility, Keoghtum's Ointment, potions of healing, polymorph self, water breathing (2 doses). The Cat.Dragon --------------------------------------------------------------- catdrag@vnet.net RTP, B062/H216 robert_nichols@vnet.ibm.com 919-254-2905 (T/L 444) --------------------------------------------------------------- If a trainstation is where train stops, then what is a workstation? ------------------------------------------------------------------------------ To unsubscribe from this list send mail to majordomo@ossi.com with the line 'unsubscribe realms' as the body of the message.