Here is a few Magical Items to spice up your campaigns. E-Mail me at LaForg if you have any suggestions. Thanks. Jeff Hatfield Composite Short Bow of Indestructibility: This bow is made of over-lapping layers of steel and is magically enchanted to withstand any crushing blow. It may be used to club someone for 1d6 points of damage. Ring of Dagger Proficiency: This ring confers the wearer the ability to use a dagger as if they had the weapon proficiency for it. If a fighter correctly has the dagger proficiency and wears the ring they then are considered specialized with the dagger as for page 51 & 52 of the Players Handbook. 10% of these rings or Rings of Specialization for any class. Allanon's Long Sword +4: This sword was never really given a name but it is used by my Ranger, Jack Allanon. It is a sentient long sword with the following abilities: Int: 17; Alignment: N.G.; Ego: 18; Has speech & telepathic abilities; Can Detect Magic, as per the spell name, within a 10' radius; Can Teleport once per day; Fire a 6d6 Fireball five times per day; Languages: Elf, Common, Thieves' Cant, & Orc. Long Sword +2, Blue Flame: This sword is +4 vs. fire using creatures & fire elementals; +3 vs. other elementals; The blade has a blue glow when drawn; can extinguish most types of non-magical fire; Heals 1d8 points of damage four times per day; & On command, fires a spiked ball of ice, similar to the Fire Ball spell, which explodes in a 20' radius duing 2d8 points of damage four times per day.