Artifacts: Holy Scepter of Ras, Lord High Protector of the Undying Lands: The holy scepter was forged by Ras, a powerful archmage (level 50) and used to vanquish the demon spawn in his realm. After the demons lost the war at Valinor they fled, leaving Ras as emperor of the Undying Lands. He was murdered by Fal, a powerful demon lord, and his lands were once more cast into shadow, this time for thousands of years. Powers: minor:- immunity to poison and up to +2 missiles - detect evil at will - +3 to armor class major:- raise all abilities to their maximum permanantly - 70% magic resistance when held defects:- fear in all who fail a save vs. paralyzation weakness:- must be melted by the same demon lord who stole it from Ras. The Iron Fist of Shanracke: Shanracke was a Lawful Good priest of 45th level who desired to destroy all evil in the world. He was granted this artifact by his god to help accomplish this goal. After 3 long years of war Shanracke attacked the Dark Lord in his stronghold. The battle raged for 5 days and ended in the destruction of both Shanracke and the Dark Lord's mortal form. The glove was lost in the battle. After another 300 years it was found by a farmer. He tried it on but Shanracke's prescence was to strong and the farmer was consumed in flames. It has been lost ever since. Powers: minor:- immunity to the touch of undead - +5 to hit and +10 damage vs. all evil beings - +1 armor class - touch (after command word) causes the target to save vs. paralyzation or be held for 1d4+2 rounds (2/day) - regenerate 2hp/turn major:- fires death ray 2/day (no save) - automatically warns of danger to the wearer (60 foot radius) defects:- gradually becomes Lawful Good - evil covets artifact - glove grafts to wearers hand weakness:- must be crushed by a willing king of Lawful Good alignment and then set on the four pilliars of Set at each of the four compass directions. Power Rings: Lawful Good, True Neutral, Chaotic Evil Forged by the first triumvirate of archmages these rings have been lost for over 4000 years. Powers: minor:- cast any first level mage spell at will - cast any fifth or lower mage spell 1/day - cure critical wounds 3/day - immunity to poison, fear, disease, gas, normal missiles, acid, normal fire, and cold major:- 90% magic resistance - cast any ninth or lower mage spell 1/day - raise all abilities to their maximum when worn - +5 intelligence permanantly - remove 2d20 year of life 1/year The Continuim:Lawful Good This device has existed for many thousands of years. Created by the all powerful king and wizard Vyasma for the preservation of the universe it has remained hidden for many years by an order of maonastic priests. These priests hide it from the forces of evil. There is only one recorded use of the continuim. It was during the revolution of the good and the uprising of the oppressed. The forces of Law were hoplessly outnumbered and surrounded when there was a great flash of light and the people found themselves 1000 years into the future when law ruled again. Powers: minor: no known minor powers major:- time stop 2/day - temporal stasis 1/day - redo one action per week (must be same day of action) - 90% magic resistance - by sacraficing 1-1000 Lawful Good people the user may time travel with up to the number of sacraficed people 1000 years forward or back defects:- each use requires a save vs. death magic or the user is killed instantly and irrevocably (unless through divine intervention) weakness:- must utter the 5,000,001 names this item has aquired through the years on one night of the full moon. Assassin Dagger of B'nard(hm t38 CE) Forged by the demons of Hel this dagger eventually fell into the hands of the unsuspecting B'nard, a good thief of Gond. However, once he used it he was corrupted and used it for the pleasureof its makers. He has since died and the dagger is rumored to be hidden in the castle of the late god Bane. Powers: minor:- fly 1 hour/day - +10% hide in shadows, +15% move silently - +2 to hit - +2 times damage for backstab (ex. *2 becomes *4) major:- targets of 5 hit dice or less save vs. poison or die - permanantly raise dexterity by 3 defects:- user becomes CE - user becomes insane weakness:- blade must be thrust into the heart of a demon lord of Hel and doused with acid. Eye of Vaceny(hm w39 CG) The eye was created by Vaceny when he gouged out his own eye and enchanted it. It has great divining powers. Powers: minor:- cast any divination spell of less than fifth level 1/day - speak with dead, plants, or animals 1/day - understand any spoken or written language major:- cast any divination spell of less than ninth level 1/day - summon and control a demon for a day 1/week - immunity to mental attacks defects:- if you fail a save you are controled by the Eye - ages 5 years every time you use a major power until you die and become an undead of the DM's choice weakness:- feed it to Vaceny in the City of the Dead.