The Old
Tombs are a pretty dangerous place for the young Ork adventurer.
There are a good number of the undead stomping around in here and they
can kill you easily if you are not prepared. In the Old Tombs, you
must be ready to fight not only Skeletons, but also Zombies and Ghouls.
The Ghouls are by far the most dangerous, as they can paralyze you with
a single touch. I'd reccomend putting off the Tombs until you can
cast both Turn Undead and Free Action. A few silver weapons wouldn't
hurt either, even if they aren't otherwise magical - quadruple damage is
better than a +1 or +2 for every weapon I can think of : ).
The deeper you get into the Tombs, the more difficult the monsters are.
I:
Creatures: 10 Zombies, 8 Ghouls (sometimes attacking from behind after
the battle begins)
Treasure: Potion of Haste, Potion of Cure Poison, Platinum Dagger
J:
Creatures: 8 Ghouls (no Ghouls will be present here if they have been killed
during the encounter at "I")
Treasure: +3 Rock Crystal Pendant, Spellbook of Confusion Bolt, 43 coins
K:
Creatures: 2 Shadows
Treasure: Bone Crown (Magic +15), Cystalline Pot, Wand of Create Ice, Coldproof
Large Shield