The first
Goblin stronghold will be your second destination in the game. After
clearing out the mines, these little runts are next to go. Jorax
will reward you with 700 coins (hhhaaaahhhh...shiny coins! : )
) for killing their leader. There are a few Shaman/Witchdoctor types
within the caves, but mostly you'll just have to contend with everyday
run-of-the-mill Goblins who are easy to kill. Simply take out any
spellcasters, then go for bowmen, while your fighters guard the wizards
and snag any oncoming clubbers or sword wielding Gobbos.
The
deeper you go, the more dangerous it gets, but these are Goblins, so don't
sweat too much : ). There is one interesting thing that's slightly
out of place - a lone Ogriant in a room not far from the chief's.
He's easily defeated because he's alone, but keep those Shamen of yours
rested so they can heal your fighters and stop their bleeding.