There are
a few simple rules to follow when fighting in Natuk. Although they
are simple to understand, they might be harder to implement in some scenarios.
The key to success is to know when and how to apply each tactic to the
situation.
Rule
#1: Box Yourself In
There
are no rapid fire missile weapons in Natuk, and only a few big area effect
spells. The benefits of sticking together in a tight group far outweigh
those of spreading out. Sticking together is easier to do if you
can back yourself into a cave entrance. This will allow you to not
only put your back to the wall, thus ensuring that nobody gets behind you,
but will also close off access to your group to large creatures.
Wen
you are backed in a cave entrance, you should be lined up in two columns
of four, with four warrior types out front to do the fighting. A
nice narrow passage ensures they have no more than four opponents at once.
Keeping the spellcasters in the back, as you will see below, is very important.
This
sort of arrangement is also nice for keeping some creatures away from you
while you concentrate on others. For example, if you have four Hobgoblins
in your face, they will block access for the three or four Ogriants behind
them. This gives your Witchdoctors and Shamen time to work on the
Ogriants, possibly even Charming them into your service. To this
end it might be useful to just have your fighters sit there and not even
attack the Hobgoblins, thus keeping them in front of the Ogriants until
you are satisfied the Ogriants are no longer a threat. Once the Ogriants
are taken care of, then your fighters can take out the Hobgoblins.
Rule
#2: Don't Let Them Get To Your Spellcasters
This
is a very, very important rule. Your spellcasters will be almost
completely innefective if the enemy is allowed to get into hand-to-hand
combat with them. Make absolutely sure that the enemy doesn't have
an avenue of attack to your spellcasters. Often, the enemy AI will
go directly for spellcasters if the option is open, so be careful.
Rule
#3: Concentrate On the Big Threats First
It's
no use slinging spells at a bunch of nobodies while the heavies are breathing
down your neck. Don't waste time on enemies that are of no consequence
- Prioritize your targets. You should attack enemies in the following
order - Spellcasters, Unique (Chiefs and Bosses) characters, Missile Weapon
Users (archers). After that, then decide which enemies are more deadly
in hand-to-hand combat and deal with them first.
That's
the three basic rules. Here are a few advanced tactics that I've
picked up so far:
Tricky
Assassin Tricks: Use your Assassin to take out those pesky missile weapon
users and spellcasters by sneaking him up the side of a combat map (while
hiding). When he gets to the spellcasters he'll be able to take them
out very quikly. A Haste spell along with an enchanted item works
wonders here. A little drawback is that you'll have to be careful
about that hole in your formation - refer to rule #2, above.
Tricky
Assassin Tricks, part 2: Make your Assassin hide after moving him out a
few squares ahead of everyone else and off to the side of the enemy.
Make sure that at least some of the enemy are likely to cross his path
(come into a square that is adjacent to his). Then make him guard
and watch as he takes whacks at every enemy who passes - and they can't
touch him because he's hidden. This is very useful, but beware -
If someone bumps into him, he'll quickly be the center of attention, literally.
The enemy will often surround a revealed Assassin or Scout and beat him
to a pulp. While this takes the heat off of everyone else, it's not
exactly healthy for the Assassin. A quick Thunderclap spell would
help, but only temporarily.
Hasting
The Enemy: If you'd rather have a cannon fodder type enemy whacking away
at your impenatrable (to him, anyway) armour, then try hasting the little
bugger so that he can get up close and engage you before his larger friends.
Don't attack him, just let him stand there hitting you without hurting
you (much) and allow the spellcasters to take shots at the bigger foes.
Often the other opponents will throw rocks at you in frustration.
I'd rather have them throw rocks than swipe at me with some of the other
weapons they have : ).