Valiant Universe

SOLAR

F- RM (30)
A- AM (50)
S- RM (30)
E- AM (50)
R- RM (30)
I- RM (30)
P- MN (75)
H- 160
K- 135
R- N/A
P- 0

Powers: Energy Blast UN (100)
Flight CL. 3000
Body Resistance MN (75)
Molecular Conversion UN (100)
Sealed Systems SH-Y
Solar Sustenance MN (75)
Teleportation EX (8,000 miles)
Duplication UN (100)

Talents: Leadership, Nuclear Physics, Quantum Physics.
Contacts: Hero Community- Valiant Earth.

Background and Role-Playing Notes (by Barry Reese):
Solar was the childhood hero of Dr. Phil Seleski, who thrilled to the green-skinned hero's exploits in comic books. Seleski grew up to became a nuclear physicist who was exposed to a massive amount of radiation during a terrible accident. Seleski was reborn as a God, able to create whole worlds with his power. Seleski created the Valiant Earth, home to great heroes and villains. Here he adopted the guise of his childhood hero and fought to safeguard this world. Solar took part in the event known as Unity when Erica Pierce, who had survived the same accident that created Solar, sought to unify the timelines. Solar is constantly trying to balance his humanity with his God-like nature and is frequently kept sane by the love of Gayle Rogers, his co-worker and on-again, off-again girlfriend. Solar has the ability to split himself into alternate selves and has done this on several occasions, usually as the result of tremendous stress : one of his selves, Solar the Destroyer, went off into deep space in search of the Spider-Aliens; another one of his selves met with Void of the W.I.L.D.Cats and helped spark the "Deathmate" crossover between Image and Valiant.

Solar is far too powerful for more roleplayers to handle and he works best as an NPC. Story ideas include having to stop Solar from having another breakdown with disastrous results; being summoned by Solar to take part in some important mission or even having Solar save the day if the PCs botch things totally.


ETERNAL WARRIOR

F- AM (50)
A- RM (30)
S- EX (20)
E- RM (30)
R- RM (30)
I- RM (30)
P- IN (40)
H- 130
K- 100
R- TY
P- 0

Powers: Iron Will IN
Regeneration IN
Resistance to Toxins EX
Immortal

Talents: Acrobatics, Detective/Espionage, Medicine, Military, Martial Arts - All, Guns, Melee Weapons, Thief, Leadership.

Contacts: MI-6, Geomancers, Immortal Family, Valiant Heroes.

Miscellaneous: Serious Irrational Attraction to protecting the Geomancers.
All children are born insane.

Background and roleplaying notes:
Gilad is one of the Immortal Family, consisting of himself and his two brothers, Aram and Ivar. Called the "Fist and the Steel" of the Earth, Gilad is pledged to protect the Geomancers, a group of mystics who answer the Earth's call. Gilad has had many experiences over the years, adventuring as one of the Three Musketeers, in the Wild West, during World War I and more. A steady and dangerous opponent, Gilad is a living encyclopedia of folklore and knowledge.

Roleplaying Gilad is a challenge in that you must bring off his world-weary attitude, while always seeming to be one step ahead of your opponent. Gilad is very close to his brothers and will always come to their aid.


SHADOWMAN

F- RM (30)
A- IN (40)
S- EX (20)
E- EX (20)
R- GD (10)
I- RM (30)
P- EX (20)
H- 110
K- 60
R- GD
P- 0

Shadowman's Physical stats drop to Ty, Gd, Ty, Ty during day.

Powers: Detect Magic EX (Darque Power)
Energy Absorption Ty (Darque Power)
Regeneration EX

Equipment: Shadowman Mask GD material strength

Talents: Martial Arts A, B, Jazz Musician.

Background and roleplaying information:
Set in the dark and mysterious streets of New Orleans, Jack Boniface becomes the Shadowman at night. Enfused with a portion of the necromantic Darque Power, Jack becomes stronger and wilder after sunset. Jack is a jazz musician by day and the heir to the mantle of being Shadowman. Jack died in the Unity 2000 limited series, but he'll always be one of the most unusual and well-loved of the Valiant heroes.

Roleplaying Jack can be fun. He's a lot more manic and crazed at night, often putting himself into crazy situations. This was especially true after he learned, in the original Unity crossover that he was fated to die in 1999. That meant that he couldn't die before then and he took some incredible chances in an effort to prove it.


X-O MANOWAR

F- RM (30)
A- EX (20) / AM (50)
S- EX (20) / UN (100)
E- EX (20) / UN (100)
R- EX (20)
I- EX (20)
P- GD (10)
H- 90 / 280
K- 50
R- RM
P- 0

Equipment: X-O Manowar Armor
Body Armor AM
Adaption AM - the X-O Armor can create new powers when they are needed.
Energy Blast UN (100)
Flight MN
Linguistics IN
Sensors IN
Energy Absorption MN
Radio Communication RM
Total Recall AM
Remote Sensing (drones) IN
Sealed Systems
Reason EX

Talents: Leadership, Melee Weapons.
Contacts: Orb Industries, Valiant Heroes.

Background and Role-Playing Notes:
Aric Dacia was a Visigoth barbarian in the 5th Century. He was the nephew of Alaric, a great barbarian leader who eventually sacked Rome. He had a wife named Diedre, who was eventually killed during one of his sojourns into the past. Aric was eventually kidnapped by a race of aliens known to Valiant fans as the Spider Aliens. The Spider Aliens collected humans for foodstuff and Aric worked as a slave for them before stealing the mighty X-O class armor. The armor allowed him to escape from the Spider Aliens and flee back to Earth -- only to find himself in the early 1990s! Confused by the modern world, Aric found the sentient armor to be a very good guide. The armor taught him English and helped him adapt. Eventually, Aric seized control of Orb Industries and took it as the spoils of war. Orb had been a dummy corporation for the Spider Aliens. With the help of Ken Clarkson (who helped run the day-to-day operations of Orb) and Randy Cartier (in charge of Orb's security), Aric began to accept the late 20th Century as his home. All of this was undone when a villain called Crescendo slew Randy and Ken, while destroying Orb. Aric then became a wanderer, both in space and on earth, before becoming partners for a time with a young thief named Gamin. At the end of his series, we were led to believe his entire career had been a dream but you and I both know that's stupid as hell. Aric is still out there somewhere. According to Rai # 0, Aric will rebuild Orb Industries and live into the mid 2060s thanks to the armor.

Aric is a fair and honorable man who delights in combat. He is also a tragic figure, doomed to always lose what means most to him. Roleplaying Aric can be a lot of fun -- he's now a modern man, but with the heart of a barbarian.


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