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Powers: Hyper-Hearing GD (10 areas)
Hyper-Olfactory GD (10 areas)
Hyper- Leaping IN (2 floors up, 40 feet across, 4 floors down)
Hyper-Touch GD (10)
Thermal Vision TY (6)
Stealth UN (100)
Tracking UN (100)
Body Resistance TY (6)
Communicate with Animals AM (50)- apes, monkeys, anthropoids
RM (30)- elephants
GD (10)- all others
Animal Summoning AM (50)- apes or elephants
Animal Control RM (30)- apes or elephants
Talents: Acrobatics, Tumbling, Animal Handling, Detective, Military, vehicles, Thief, Bows, Martial Arts C, D, E, Thrown Weapons, Edged Weapons
Equipment: knife
bow and arrows
spear
grass rope
Pets: N'Kima (african monkey)
Jad-bal-ja (african lion)
Powers: Hyper-Olfactory EX (20)
Animal Control EX (20)
Animal Summoning AM (50)
Fangs GD (10)
Prehensile Tail EX (20)
Limitations: Animal Control and Animal Summoning can only be used on Gryfs.
Talents: Acrobatics, Animal Handling, Stealth.
Powers: Hyper-Olfactory SH-X
Tracking SH-X
Claws IN (40)
Hyper-Running GD (4 areas)
Armor Skin- Leather PR (4)
Growth IN (20 feet tall; +2CS to be hit)
Bonus: the Gryf is scentless.