STORMWATCH
BATTALION
Jackson King
F A S E R I P
RM RM EX AM EX EX AM
30 30 20 50 20 20 50
Health:130 Karma:90
Resources:GD Pop:10
Known Powers:
Telepathy: IN
Psionic Blast: AM
Mental Probe: EX
Psi-Screen: MN
Flight: RM
Equipment: Battalion wears a battlesuit that gives him the
following abilities:
-Increase Psionic powers and Psyche by +2CS
-grant RM body armor
Battalion also carries two large energy weapons that do
AM energy damage.
Talents: Guns, Martial Arts A, B, D, E, Law, Leadership.
WINTER
Nikolas Kamarov
F A S E R I P
EX EX GD IN EX EX EX
20 20 10 40 20 20 20
Health:90 Karma:60
Resources:GD Pop:10
Known Powers:
Absorbtion: Winter can absorb energy with UN ability and add
the absorbed energy to his energy blasts. He can absorb up to
400 points of energy this way. If he absorbs more energy he
will suffer damage equal to the amount absorbed.
Energy Control: AM
Energy Blasts: IN
Flight: EX
Talents: Detective/Espionage, Martial Arts A, B, E, Pilot.
CANNON
Mitchell Saunders
F A S E R I P
EX GD EX RM GD GD TY
20 10 20 30 10 10 6
Health:80 Karma:26
Resources:GD Pop:8
Known Powers:
Energy Blast: AM
Flight: AM
-Aerial Charge: Cannon can charge for MN damage
Talents: +2CS when charging.
UNDERTOW
Ray Bailey
F A S E R I P
RM EX RM RM TY TY TY
30 20 30 30 6 6 6
Health:110 Karma:18
Resources:GD Pop:5
Known Powers:
Flight: GD
Energy Blast: RM
Talents: Martial Arts B, E.
NAUTIKA
Maya Royko
F A S E R I P
EX EX GD EX GD EX GD
20 20 10 20 10 20 10
Health:70 Karma:40
Resources:GD Pop:10
Known Powers:
Electrical Generation: RM
Flight: EX
Water Adaptability: Nautika can move underwater without
penalties
Talents: Electronics, Swimming.
DIVA
Alessandra Fermi
F A S E R I P
GD RM TY RM EX EX GD
10 30 6 30 20 20 10
Health:76 Karma: 50
Resources:GD Pop:15
Known Powers:
Sonic Generation: AM
-AM damage to one area
-Flight: EX
-Stunning: IN
-Sonic Shield: IN protection
Talents: Leadership, Singing.
SUNBURST
Karl Hansen
F A S E R I P
EX EX GD IN TY EX TY
20 20 10 40 6 20 6
Health:90 Karma:32
Resources:GD Pop:10
Known Powers:
Plasma Generation: UN damage to a single person or MN
damage to an entire area.
-Plasma Shield: melt up to UN material.
Flight: EX
Weakness: Sunburst is currently crippled so when not airborne
his F and A are -3 CS
Talents: Law Enforcement, Guns, Marksman.
FUJI
Toshiro Misawa
F A S E R I P
RM GD MN UN EX TY GD
30 10 75 100 20 6 10
Health:215 Karma:36
Resources:GD Pop:15
Known Powers:
Fuji is actually an energy form contained in a containment suit, if
this suit is ruptured Fuji is helpless. The suit is of MN material.
The suit boosts Fuji strenght to UN and grants him AM body armor.
Talents: Martial Arts B.
SYNERGY
Christine Trelane
F A S E R I P
GD GD PR GD RM EX IN
10 10 4 10 30 20 40
Health:34 Karma:90
Resources:EX Pop:15
Known Powers:
Synergy is able to access a persons latent abilities and activate them on
touch with AM ability, she can also negate a persons powers (not
technological in nature) on touch with AM ability.
Mind Probe: EX
Psionic Blast: RM
Talents: Leadership, Resist Domination, Genetics, Computers.
LANCER
Manuel Gutierrez
F A S E R I P
RM RM EX EX GD GD GD
30 30 20 20 10 10 10
Health:100 Karma:30
Resources:GD Pop:5
Known Powers:
Lancer is an expert with spears and gains +3CS when attacking
with them.
Equiment: Spears of AM material strength for RM edged damage.
Talents: Thrown Weapons, Sharp Weapons.
FAHRENHEIT
Lauren Pennington
F A S E R I P
GD GD TY EX GD GD GD
10 10 6 20 10 10 10
Health:46 Karma:30
Resources:GD Pop:15
Known Powers:
Heat Generation: AM damage,
-Heat Sheath: AM protection vs physical attacks, IN
damage on touch.
Flight: EX
HELLSTRIKE
Nigel Keane
F A S E R I P
EX EX GD IN GD GD GD
20 20 10 40 10 10 10
Health:90 Karma:30
Resources:GD Pop:15
Known Powers:
Energy Generation: AM, Hellstrike body has been consumed by his
energy and now he must wear a containment suit. This gives him
EX body armor. Hellstrike can increase his damage to UN if he
succeeds in a Yellow End Feat. If unsuccessful he loses 30 health.
Flight: RM
STRAFE
Malcolm King
F A S E R I P
GD GD GD EX TY TY TY
10 10 10 20 6 6 6
Health:50 Karma:18
Resources:GD Pop:8
Known Powers:
Energy Blasts: AM damage to one person or 2 blasts for IN damage.
Flight: GD
WEATHERMAN ONE
Henry Bendix
F A S E R I P
TY TY PR GD RM IN RM
6 6 4 10 30 40 30
Health:26 Karma:100
Resources:IN Pop:10
Known Powers:
Weatherman One is the base leader of the Stormwatch striketeams.
He remains on board of Skywatch overseeing every mission in
progress. When in direct contact with a striketeam Weatherman
One may substitute his Intuition for every member following his
orders add because of his tactical genius he adds +1CS to
attacks from the team.
Talents: Leadership.
FLASHPOINT
Foster McClane
F A S E R I P
EX EX EX EX GD GD GD
20 20 20 20 10 10 10
Health:80 Karma:30
Resources:GD Pop:8
Known Powers:
Optic Energy Blast: AM damage, Flashpoint can mentally
guide his blast with MN ability to hit and negate any dodge
bonusses when he makes a successful Intuition Feat.
Talents: Martial Arts B.
ION
Pieter van Tuig
F A S E R I P
EX GD GD EX EX GD GD
20 10 10 20 20 10 10
Health:60 Karma:40
Resources:GD Pop:8
Known Powers:
Energy Generation: MN, AM to 1 area
Flight: GD
PAGAN
Zarej
F A S E R I P
RM IN EX RM TY RM GD
30 40 20 30 6 30 10
Health:120 Karma:46
Resources:GD Pop:0
Known Powers:
Pagan lizard like appearance gives him the following abilities:
-Claws: EX edged damage
-Bite: GD edged damage
-Tracking: IN
-Enhanced Senses: IN
-Body Armor: GD
-Leaping: RM
Talents: Martial Arts B, E, Tracking.
Reprinted from Vlemming's site.
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