STORMWATCH

BATTALION

Jackson King F A S E R I P RM RM EX AM EX EX AM 30 30 20 50 20 20 50 Health:130 Karma:90 Resources:GD Pop:10 Known Powers: Telepathy: IN Psionic Blast: AM Mental Probe: EX Psi-Screen: MN Flight: RM Equipment: Battalion wears a battlesuit that gives him the following abilities: -Increase Psionic powers and Psyche by +2CS -grant RM body armor Battalion also carries two large energy weapons that do AM energy damage. Talents: Guns, Martial Arts A, B, D, E, Law, Leadership.

WINTER

Nikolas Kamarov F A S E R I P EX EX GD IN EX EX EX 20 20 10 40 20 20 20 Health:90 Karma:60 Resources:GD Pop:10 Known Powers: Absorbtion: Winter can absorb energy with UN ability and add the absorbed energy to his energy blasts. He can absorb up to 400 points of energy this way. If he absorbs more energy he will suffer damage equal to the amount absorbed. Energy Control: AM Energy Blasts: IN Flight: EX Talents: Detective/Espionage, Martial Arts A, B, E, Pilot.

CANNON

Mitchell Saunders F A S E R I P EX GD EX RM GD GD TY 20 10 20 30 10 10 6 Health:80 Karma:26 Resources:GD Pop:8 Known Powers: Energy Blast: AM Flight: AM -Aerial Charge: Cannon can charge for MN damage Talents: +2CS when charging.

UNDERTOW

Ray Bailey F A S E R I P RM EX RM RM TY TY TY 30 20 30 30 6 6 6 Health:110 Karma:18 Resources:GD Pop:5 Known Powers: Flight: GD Energy Blast: RM Talents: Martial Arts B, E.

NAUTIKA

Maya Royko F A S E R I P EX EX GD EX GD EX GD 20 20 10 20 10 20 10 Health:70 Karma:40 Resources:GD Pop:10 Known Powers: Electrical Generation: RM Flight: EX Water Adaptability: Nautika can move underwater without penalties Talents: Electronics, Swimming.

DIVA

Alessandra Fermi F A S E R I P GD RM TY RM EX EX GD 10 30 6 30 20 20 10 Health:76 Karma: 50 Resources:GD Pop:15 Known Powers: Sonic Generation: AM -AM damage to one area -Flight: EX -Stunning: IN -Sonic Shield: IN protection Talents: Leadership, Singing.

SUNBURST

Karl Hansen F A S E R I P EX EX GD IN TY EX TY 20 20 10 40 6 20 6 Health:90 Karma:32 Resources:GD Pop:10 Known Powers: Plasma Generation: UN damage to a single person or MN damage to an entire area. -Plasma Shield: melt up to UN material. Flight: EX Weakness: Sunburst is currently crippled so when not airborne his F and A are -3 CS Talents: Law Enforcement, Guns, Marksman.

FUJI

Toshiro Misawa F A S E R I P RM GD MN UN EX TY GD 30 10 75 100 20 6 10 Health:215 Karma:36 Resources:GD Pop:15 Known Powers: Fuji is actually an energy form contained in a containment suit, if this suit is ruptured Fuji is helpless. The suit is of MN material. The suit boosts Fuji strenght to UN and grants him AM body armor. Talents: Martial Arts B.

SYNERGY

Christine Trelane F A S E R I P GD GD PR GD RM EX IN 10 10 4 10 30 20 40 Health:34 Karma:90 Resources:EX Pop:15 Known Powers: Synergy is able to access a persons latent abilities and activate them on touch with AM ability, she can also negate a persons powers (not technological in nature) on touch with AM ability. Mind Probe: EX Psionic Blast: RM Talents: Leadership, Resist Domination, Genetics, Computers.

LANCER

Manuel Gutierrez F A S E R I P RM RM EX EX GD GD GD 30 30 20 20 10 10 10 Health:100 Karma:30 Resources:GD Pop:5 Known Powers: Lancer is an expert with spears and gains +3CS when attacking with them. Equiment: Spears of AM material strength for RM edged damage. Talents: Thrown Weapons, Sharp Weapons.

FAHRENHEIT

Lauren Pennington F A S E R I P GD GD TY EX GD GD GD 10 10 6 20 10 10 10 Health:46 Karma:30 Resources:GD Pop:15 Known Powers: Heat Generation: AM damage, -Heat Sheath: AM protection vs physical attacks, IN damage on touch. Flight: EX

HELLSTRIKE

Nigel Keane F A S E R I P EX EX GD IN GD GD GD 20 20 10 40 10 10 10 Health:90 Karma:30 Resources:GD Pop:15 Known Powers: Energy Generation: AM, Hellstrike body has been consumed by his energy and now he must wear a containment suit. This gives him EX body armor. Hellstrike can increase his damage to UN if he succeeds in a Yellow End Feat. If unsuccessful he loses 30 health. Flight: RM

STRAFE

Malcolm King F A S E R I P GD GD GD EX TY TY TY 10 10 10 20 6 6 6 Health:50 Karma:18 Resources:GD Pop:8 Known Powers: Energy Blasts: AM damage to one person or 2 blasts for IN damage. Flight: GD

WEATHERMAN ONE

Henry Bendix F A S E R I P TY TY PR GD RM IN RM 6 6 4 10 30 40 30 Health:26 Karma:100 Resources:IN Pop:10 Known Powers: Weatherman One is the base leader of the Stormwatch striketeams. He remains on board of Skywatch overseeing every mission in progress. When in direct contact with a striketeam Weatherman One may substitute his Intuition for every member following his orders add because of his tactical genius he adds +1CS to attacks from the team. Talents: Leadership.

FLASHPOINT

Foster McClane F A S E R I P EX EX EX EX GD GD GD 20 20 20 20 10 10 10 Health:80 Karma:30 Resources:GD Pop:8 Known Powers: Optic Energy Blast: AM damage, Flashpoint can mentally guide his blast with MN ability to hit and negate any dodge bonusses when he makes a successful Intuition Feat. Talents: Martial Arts B.

ION

Pieter van Tuig F A S E R I P EX GD GD EX EX GD GD 20 10 10 20 20 10 10 Health:60 Karma:40 Resources:GD Pop:8 Known Powers: Energy Generation: MN, AM to 1 area Flight: GD

PAGAN

Zarej F A S E R I P RM IN EX RM TY RM GD 30 40 20 30 6 30 10 Health:120 Karma:46 Resources:GD Pop:0 Known Powers: Pagan lizard like appearance gives him the following abilities: -Claws: EX edged damage -Bite: GD edged damage -Tracking: IN -Enhanced Senses: IN -Body Armor: GD -Leaping: RM Talents: Martial Arts B, E, Tracking. Reprinted from Vlemming's site.

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