COLLEGE OF SONIMASTERS

Common limitations: Gestures, Incantations.

Basic Spells

ALTER VOICE

This spell allows the Sonimaster to change his own voice so that he sounds like a completely different person. The voice change is very difficult to detect, even when impersonating somebody known to observers. The Sonimaster must have previously heard a voice in order to mimic the sound. If the Spell Feat roll is failed, the caster is muted for a period of an hour. Casting Time: 1/2 round.

BARRIER OF SILENCE

This spell creates a wavering membrane of perfect vacuum that blocks sound transmission of any type. Sound effects are completely blocked by this thin barrier, unless they can be created indirectly on the opposite side. If the Spell Feat roll is failed, the caster is temporarily deafened. Casting Time: 1/2 round.

DEAFENING SHOUT

The caster shouts at an ear-splitting level, stunning anybody caught in the effected area and inflicting temporary deafness. The shout is emitted in a cone-shape out to a maximum range of 10". If the Spell Feat roll is failed, the caster is temporarily deafened. Casting Time: 1 round.

SQUEAKY SHOES

The bane of burglars, this spell creates an area of floor that emits annoying squeaking noises whenever a creature heavier than a mouse attempts to cross. The spell remains in effect for a period of one full day. If the Spell Feat roll is failed, the caster is temporarily deafened. Casting Time: 1/2 round.

College Spells

ECHOES FROM THE PAST

This spell allows the caster to hear the faint echo of sounds made in the near or distant past. The further back in time the Sonimaster attempts to listen, the more difficult it is to discern the fading sounds. All modifiers for Hearing Perception are applied, including distracting noises from the past. This spell is most effective when used to listen to recent conversations, or sounds in an otherwise silent location such as a tomb. If the Spell Feat roll is failed, the caster is temporarily deafened. Casting Time: 1/2 round.

HRAG'S GRAND ANNOUNCEMENT

When a Sonimaster needs to make a grand announcement to everybody within a day's ride of his current location, he can call upon this spell. Naturally, local residents usually disapprove of the frequent or inappropriate use of this spell. If the Spell Feat roll is failed, the caster is temporarily deafened. Scholar Hrag the Pompous created this spell when his discovered his long-winded pontifications were being rudely ignored by fellow academians. He was soon removed from his Comfortable post and sent to teach literature in a remote whaling village along the northern coast. Casting Time: 1/2 round.

IMPROVED VENTRILOQUISM

With this spell, the Sonimaster can overcome the limitations of the Ventriloquism skill, and broadcast his voice a greater distance without loss of effectiveness. The caster need meerly mouth the words he is projecting, and they will be spoken at the target location. If the Spell Feat roll is failed, the caster is temporarily deafened. Casting Time: 1/2 round.

SPHERE OF SILENCE

The sonimaster can use this spell to create a 3" radius sphere of complete silence. Conversation is impossible within the sphere, powers requiring an incantation can not be used, and no sounds of any form can enter or leave the area. The sphere can be cast on a stationary location, or it can move with the spell caster. In the later case, this could place the Sonimaster at a significant disadvantage. If the Spell Feat roll is failed, the caster is temporarily deafened by ringing in his ears. Casting Time: 1/2 round.

TRIGGER MESSAGE

When this spell is triggered, a voice plays back a sound recorded earlier by the caster. The trigger can be any event that can be observed by the normal senses. If the Spell Feat roll is failed, the caster is temporarily deafened. Casting Time: 1/2 round.

WISPERING WIND

The caster calls upon the spirits of the winds to carry a sound or message to a distant location. The message travels through the air at the rate of 30km per hour before being delivered at the destination. The sound can be up to five hours in length, but only the portion delivered before the charge runs out can be heard at the receiving end. If the Spell Feat roll is failed, the caster is temporarily deafened. Casting Time: 1/2 round.

Unique Spells

ULTRASOUND

This spell allows the Sonimaster to broadcast a tightly focused beam of ultrasonic sound that penetrates deeply into any material. The reflected sound gives the caster a reasonably accurate picture of the interior of the material being observed. He can peer within mechanisms to see how they function, or look for injuries or malignant growths inside a being. The sound beam is extremely short ranged, losing most of its effectiveness after a few meters. If the Spell Feat roll is failed, the caster is temporarily deafened by ringing in his ears. Casting Time: 1/2 round.

ULTRATALK

This little used spell allows the Sonimaster to hear and converse in the ultrasonic range. This can be useful when listening for sonar use, or when several Sonimasters need to converse in privacy. Normal humans will hear nothing beyond a slight high-pitched whinning sound when the Sonimaster speaks. If the Spell Feat roll is failed, the caster is temporarily deafened. Casting Time: 1/2 round.

By Dark Matter


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