Magician Slang

Bend - To alter or reshape a spell energy, whether done by metamagic or by skill.

Bomb - When a spell bursts and causes a large amount of physical damage.

Bounce - To reflect a magic spell in some way, as opposed to negating it.

Burst - This happens when an area is destabilized and a spell causes a magical disruption in the area.

Fizzle - A spell that causes a destabilization and simply evaporates harmlessly without any interesting effect. Has also been used as a derogatory term describing a neophyteor washed- up mage.

Fuse - To combine spells through improvisation to create a new spell. Glamour - A pre-Rifts term for an illusion.

Jumble - A verb, 'to make an error in the casting of a spell.' As an adjective, it is also applied to a faulty, incomplete, or ruined spell formula like that which would be produced from a bad copy of a scroll.

Light Show - An eruption of light and energy created by a spell bursting. Relatively harmless.

Loose Spell - This is a spell that the casting magician has lost control over. Most loose spells function to full duration, then vanish.

Mystic - This is the general term for a magician that uses magic power bestowed by some unknown force (whether a Warlock, a Priest, a Witch, or whatever). For these magicians magic is about intuition and emotion, not hours of studying.

Necro - A shortened term for Necromancers, animated dead, zombies, mummies, and necromancy in general.

Scrip - A verb, 'to learn a spell by copying it from a scroll.

Sorceror - This is a magician that specializes in common spell magic, but knows enough about magic to learn a few tricks from other disciplines. His study is hermetic - time is spent researching, reading, and theorizing.

Trash - A verb, 'to negate a magical effect.

Warlock - A magician whose spellcasting powers are drawn from one or two of the elemental forces.

Wild - A spell goes wild when it is cast and does not produce the exact desired effect (maybe stronger, maybe weaker, maybe the wrong target, etc). Unlike a loose spell, the mage doesn't lose control over the wild spell.

Wizard - Same as Sorceror. By Brett Hegr


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