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Talents: Electronics, Physics, Languages (English, Wakandan), Martial Arts B, D.
Contacts: Nick Fury, SHIELD
Powers: Kinetic Energy Control: Un (100) ability to absorb, project, and redirect kinetic energy due to her vibrium saturated body. Ivory can manipulate kinetic energy in a variety of ways:
*Absorption: Absorb up to Un (100) force attacks, reduce speed of missiles and projectiles by Un rank, reduce sound and vibratory attacks with Un ability. Ivory can retain absorbed energy for 10 rounds, using it to fuel her force and shattering attacks, before it is harmlessly dissipated by her vibrium body structure.
*Feedback: Wrap opponents in an invisible vibratory field that causes immediate feedback of any force, vibratory, or sonic based attacks, subjecting the wielder of said attacks to his own powers. Ivory can cause power feedbacks of up to Mn (75) intensity.
*Force Field: Ivory is able to project a field of fluctuating kinetic energy that provides Un (100) protection from physical and force attacks, and Am (50) protection from energy attacks.
*Force Blast: Can release absorbed kinetic energy as In (40) force blasts with 5 area range.
*Shatterbolts: Can induce Rm (30) rank vibrations within molecular structure of materials, causing lesser material strength objects to shatter under the strain, and greater material strength objects to begin to vibrate, possibly shattering lesser rank materials around them. Constructed items, like weapons tend to shake themselves into their component parts, whereas whole items like steel doors break along stress fractures. Vehicles must make a body roll to stay in one piece. Other items must roll their material strength vs. Rm (30) or suffer Rm (30) damage. 3 area range.
Ivory is a mulatto native of Wakanda. Throughout her formative years, she was called Ivory as a slur against her mixed parentage and she was often considered an outsider. This treatment fostered a deep resentment against her fellow Wakandans, but she grew into a stable, compassionate young woman despite such treatment. As a college research assistant, Ivory was on had during an experiment using Vibranium. Something went wrong and Ivory’s body became permeated with Vibranium. While she was recovering in the hospital she was approached by Angar the Screamer, who used her resentment against the prejudice she felt in Wakanda to recruit her for his cadre of super terrorists.
Feeling just as out of place in their ranks, her good nature surfaced when faced with Timothy "Dum-Dum" Dugan’s bravery and Nick Fury’s heroics; she helped them defeat Angar and was inducted into the Super Agents program under the tutelage of Fury. Ivory is a young woman of deep emothion and empathy capable of much compassion and goodness. She exhibits very proper speech patterns and is highly educated in the scientific research of her native Wakanda. Despite her beginnings with Angar’s super terrorists, Ivory is the Super Agent most dedicated to SHIELD. She has a low tolerance for prejudice, having been subject to much discrimination in her native Wakanda. Having been treated as an outsider for years, she has taken to the Super Agents and Nick Fury as her extended family, relying on them for companionship and support.
Talents: Languages (Latverian, English), Martial Arts B, D.
Contacts: Nick Fury, SHIELD, Arnim Zola, Dr. Doom?
Powers: Psibernetic Circuitry- Psi-borg has extensive cybernetic implants within her arms, skull, and along her spinal column. The micro circuitry is made of complex polymers of Arnim Zola’s design that act as metals and standard circuitry but do not register on metal detectors or run the risk of implant rejection. Only x-ray machines and scanners of Am (50) rank or greater can detect the implants, due to their size, widespread organization, and unique construction.
Air Control: Psi-borg can psionically manipulate gasses with In (40) effect. She has the ability to manipulate air, winds, and (potentially) weather with In (40) ability at a range of 11areas. She can create In (40) rank shields of wind that are effective against all physical missile attacks of that rank or lower. Psi-borg can also use air as a distance weapon, inflicting up to the In (40) damage, but repelled by any form of Force Field, including shields made of air. She can also generate up to In (40) rank winds.
*Can maintain a localized atmospheric pressure regardless of external air pressures (similar to pressurizing airplane cabins.)
*Condensing and containing expanding gasses to a limited area (‘bottling’ harmful gasses before they effect others.)
Flight: Pr (4) rank, 4 areas/ round
Invisibility: Psi-borg can psionically mask her presence from the eyes of
sentient beings with Am (50) ability, rendering herself invisible to organic
visual sensors.
*Expand the influence of her masking field to one full area, making a number of persons invisible at In (40) rank.
Mental Bolts: Project mental bolts through artificial circuits in her hands at a single target. The target must make a Psyche FEAT roll vs. In (40) or be knocked unconscious for 1-10 rounds.
Telelocation: Low level telepathic ability. She cannot initiate mind to mind contact or communicate mentally, but uses this power to locate a person’s brain patterns like telepathic homing signals. If she knows a person and has learned to locate his brain patterns she can locate him with Rm (30) ability. For unknown persons she can detect brain patterns and psionic activity with Ex (20) ability. Her range for this power is Shift Z (400 areas or 10 miles).
A native of Latveria, Psi-borg spent her life in the idyllic Balkan country trying to lead a simple life but finding her drive leading her to callings beyond those of a mere peasant girl. As did all the natives of Latveria, Psi-borg made sure either to please the Master (Dr. Victor von Doom) or to avoid his anger. In an attempt to gain his favor and attentions, she somehow escaped Latveria and approached Arnim Zola, the Swiss biochemist famed for genetic reconstruction. He grafted unique circuitry into her body to grant her psionic powers. The details of her attempts to become Doom’s most favored agent are unknown, though she is one of the few Latverians who seems to be allowed free reign and apparently has no allegiance to Doom.
Psi-borg is a relatively unemotional young woman who yields very little information unless absolutely necessary. She is very secretive and protective of her privacy, a learned response from having grown up in Latveria under the ever present eyes of Doom. She is deadly serious in combat and acquits herself equally well in the use of her powers and in hand to hand combat. Given her propensity for secrets and her sometimes extreme emotional responses, many people wonder how much of her behavior is controlled by her cybernetic implants.
Fighting Ex (20)
Agility Rm (30)
Strength Ty (6)
Endurance Gd (10)
Reason Gd (10)
Intuition Gd (10)
Psyche Gd (10)
Health: 66
Karma: 30
Resources: Ex (20)
Popularity: 0
Talents: Pilot- Air and Land, Marksman, Martial Arts B and D.
Contacts:
Equipment: Combination Handgun:
*flame thrower: Ex (20) intensity flames up to a range of one area; it has enough fuel for 10 blasts or a constant medium flame of Gd (10) intensity for three minutes.
*pistol: The gun can fire explosive projectiles at a range of six areas. The projectiles explode on contact for Rm (30) force damage. The gun contains four explosive rounds before needing to be recharged.
*plasma beam: This gun has a number of improvements over the SHIELD standard issue plasma pistol. Its range is increased to four areas and it conserces energy, allowing 10 shots before needing a new battery. It fires an In (40) energy charge.
Reinforced Uniform: Violence’s uniform is an experimental weave of Kevlar and metallic fibers that still maintains the flexibility of cloth. It provides Ex (20) protection from physical and force attacks, and Gd (10) protection from energy attacks.
SHIELD Flying Motorcycle: Violence’s rides the prototype SHIELD flying motorcycle. It has the same electronic intelligence, communications, and reconnaissance equipment as the SHIELD flying cars and performs with In (40) control. It provides Pr (4) protection to its rider (or a maximum of two riders). Its top air or land speeds are Rm (30) (15 areas per round in the air, 6 on land). Violence’s motorcycle also has rear mounted machine guns that fire armor piercing bullets at a combined rate of 20 shots/ round for In (40) shooting damage (use Violence’s agility for the guns). The gun’s clips are contained in the cycle seat and contain 200 rounds each.
Violence is an emotionally troubled woman from England. She holds a personal grudge against Nick Fury. Her grandfather, Percival "Pinky" Pinkerton, was tried years ago for alleged war crimes while a member of Nick Fury’s Howling Commandos; though he did not blame Nick for this, Violet holds him responsible for this blot against her grandfather. Initially rejected for entrance into SHIELD due to psychological problems (labeled as suicidal, she was declared unfit for duty due to disregard for her own safety and that of others), Violet was accepted by G.W. Bridge into the Super Agents program. Bridge’s initiative was to provide SHIELD the best and most powerful SHIELD agents; though Violet, now aptly code-named Violence, was a danger to those around her, she would be extremely able (though undisciplined) agent and would do the least harm to superhuman teammates. It was also deemed necessary, by Bridge’s initiative to keep her in SHIELD simply so she wouldn’t join HYDRA.
Violence is one of the angriest people you are likely to meet. A member of Britain’s growing numbers of disaffected youths, Violet is excessively violent in dealing with obstacles and problems; her outlook is borderline suicidal and she is totally fearless due to her instability. She is furious at Nick and at the world, and all her negative emotions are focused in her fighting. Her casual disregard for authority, especially Nick’s, could easily cause more trouble than its worth for anyone working with her.
Talents: Wilderness Survival (Australian outback), Martial Arts B and D.
Contacts:
Powers: Dreamtime Energy Absorption: Knockabout gains his powers and abilities by telling stories and weaving tales, using the energy of storytelling (and, subliminally, the psionic energy of those who listen to and partially believe his story) to tap into the Dreamtime and use the energy there to enhance his phyiscal structure. He must tell at least one tall tale a day to maintain his power levels. If he is somehow prevented from doing so, his powers are each reduced by one rank per day until reaching Shift 0, reducing him to a normal human (one tale restores a rank of any one power at a time if reduced to less than Gd (10) ranks).
Body Armor: In (40) vs. physical and force attacks, Rm (30) vs. energy.
Enhanced Abilities: Knockabout’s strength and endurance are both enhanced. Deprived of his power, his strength and endurance both slip to Ex (20).
Growth: When powered up, Knockabout is grows from his normal 6’6," to 8’ tall, giving him Fb (2) growth.
Leaping: Knockabout’s powerful legs allow him to leap with Mn (75) strength.
Regeneration: Am (50) ability, Knockabout regenerates 5 health points on any round he is not damaged.
Nothing is known about Knockabout’s true background and it is doubtful any facts will be forthcoming. Knockabout is a pathological liar, though few know it since they are taken in by his seeming naiveté. An Australian native, Knockabout is jovial, very friendly and outgoing, and boisterous to an extreme (this is all part and parcel of his power, allowing his loquaciousness to fuel his enhanced abilities, but he has been telling so many stories for so long even he is not perfectly sure where the lies end and the truth begins). Though he passes himself off as simple and naive, he is crafty enough to weave complex stories and tales without getting caught in a lie; if alone, he might tell someone his origin, but give someone else another story.
Knockabout revels in combat, always treating a fight like a game. He doesn’t succumb to berserk rages or fury when battling, he often barrels into a fight with no coordination or strategy. He is a brawler with an effective "bull in a china shop" method. If he uses any strategic thinking at all, he works with what implements are at hand, using cars or machinery as bludgeons or throwing people over crevasses. His fighting generates lots of damage and noise, the more the better as it will eventually be turned into a tale of ever increasing magnitudes.