ANTI-MATTER UNIVERSE OF QWARD

Qward is a universe of anti-matter, removed and opposite from our own. It was created when Krona broke the ancient Oan taboo and investigated the origin of creation itself. The Anti-Matter Universe is every bit as large as our own, though very little of it has been explored.

A native of Qward perceives everything in the exact opposite manner as someone from our own universe. The Guardians sentenced Sinestro to exile in Qward after he betrayed the Green Lantern Corps. There, they thought, he could be a meaningful member of society.

During the Crisis on Infinite Earths, Qward's true nature was exposed. It was the domain of the nearly omnipotent Anti-Monitor. For years, while he lay dormant from battle with his opposite in the positive universe, he was greatly feared and respected by Qward's populace, who spent their days waiting for his resurrection. Although he was seemingly destroyed by the Superman of Earth-2 during the Crisis, many believe that the Anti-Monitor lives on, eagerly awaiting his next opportunity to wreak havoc.

TRAVELLING TO QWARD
Qward is difficult to reach. It lies in a dimension completely removed from that of Earth. Dimensional Travel powers, or finding the few cosmic gateways that exist are the only ways of reaching Qward. The gateways open and close at irregular intervals and are very dangerous. One such gateway lies on the edge of Coast City.

When travelling between our dimension and Qward in either direction, extreme caution is needed. If material from the Anti-Matter Universe ever came in contact with positive matter, the result would be a colossal explosion. Take the material strength of the item and add +5CS to determine the damage and range. Dimension Travel powers usually convert one's own atoms and possessions over to the proper form of matter.

DESCRIPTION
The Anti-Matter Universe resembles our own, except it is much darker and there is a noticeable evil presence. Space travel is the same as in our own dimension, but space there is usually hotly contested between several neighboring planets. You may find yourself in a large cosmic battle.

The worlds are twisted versions of our own. Nights are much longer and many worlds have developed exotic technology. Things are made out of dull gray stone and cold metal for the most part. The inhabitants find such a setting beautiful.

QWARD
Resting at the center of the Anti-Matter Universe is the huge planet that gives it its name. Qward occupies the same relative position as Oa does in the positive universe. It is a horribly gray world dominated by stone and steel structures. Qward's main feature, the capitol city Qwardeen, is surrounded by a large jungle that covers almost half the planet. The other half is swept by a cold desert. Qwardeen is the home of the dreaded Weaponers, scientific geniuses who are constantly devising powerful new weapons and schemes with which they can wreck greater havoc. The Weaponer's chief warriors are known as the Thunderers. During the Crisis, the Anti-Monitor infused the most evil of the Thunderers with his energy, turning them into dreaded beings known as the Shadow Demons.

POPULARITY CONTESTS
Long before the Anti-Monitor was resurrected, the people of Qward used to amuse themselves by holding an annual popularity contest to see who could commit the most foul deed. Sinestro was a typical competitor. It remains to be seen whether or not the contest will resume.


KRONA

F- RM (30)
A- RM (30)
S- EX (20)
E- SH-Z (500)
R- SH-X (150)
I- IN (40)
P- SH-Z (500)
H- 580
K- 690
R- N/A
P- 0

Powers: Krona has all the powers that the Guardians of the Universe and Green Lanterns have, only he doesn't need a power ring to use them.

Telepathy CL. 5000

There are two different types of powers that Oans uses, Conscious and Unconscious. Unconscious acts have power ranks generally SH-Z. These powers are the kind that he can just do. No concentration, no focusing.

Comprehend Language, Life support, and Invulnerability: This lessens any damage against him to a lesser degree of damage (Edged to Blunt, Energy or Shooting to Force, etc.). It operates even if the wearer is unconscious and appears as a glowing green energy sheath around the wearer. These powers operate at SH-Z.

Regeneration and Recovery are also unconscious acts but at only EX ability.

Conscious acts are the traditional will power needed. The way this works is that all powers are at will power or Psyche rank. If he wants to RAISE the effect he must roll with -2CS for every +1CS he is hoping for. If Krona wants to fly at CL. 1000 he must make a Psyche check at SH-X.

These powers are Flight, Force Manipulation (energy solidification), OmniPower (power duplication), Life Sense: GL "Type" Energy only (Kilowog scanned for Sinestro's ring in Guy Gardner #1), Astral Travel, Body Armor.

Stat Increase: GL may increase any stat (unless it is already enhanced ie endurance) by the dodging column with a successful Psyche check. Green= +2cs, Yellow= +4Cs Red = +6cs

Recall is unusual. He has to make a Psyche check to use the power but it still operates at ShZ.

Talents: Krona can be considered to have any type of scientific talent he might need.

Limitation: Catastrophic Irrational Attraction for Revenge against the Guardians and the Green Lantern Corps.

Background: Ten billion years ago, Krona, one of the most brilliant of all the Oan scientists, decided to break the ancient Oan edict and probe the origins of universe itself. Krona constructed a machine capable of piercing the temporal barrier and viewing the beginnings of time itself. As he watched time peel away, Krona caught a glimpse of the hand of creation depositing the speck that would become the entire universe into the commos. At that instant, his machine exploded and the universe was shattered.

The universe then infinitely replicated itself. At this same moment, the Anti-Matter Universe was created, unleashing evil into the cosmos; thus, the Monitor and the Anti-Monitor were born.

The Oans severely punished Krona for his misdeeds, turning him into a bolt of energy and sending him to forever wander the cosmos. Twice he was able to restore himself to his original form and comeback to plague the Guardians, but the Green Lantern Corps was able to defeat him each time.


WEAPONERS OF QWARD

F- GD (10)
A- EX (20)
S- EX (20)
E- RM (30)
R- MN (75)
I- EX (20)
P- RM (30)
H- 80
K- 125
R- UN
P- O

Talents: Engineering, Military, Detective/Espionage, Chemical & Biological Weapons, Mechanical Engineering, Repair/Tinkering, Weapons Engineering, Weapons Tinkering.
Contacts: Thunderers.


THUNDERERS

F- IN (40)
A- IN (40)
S- RM (30)
E- IN (40)
R- EX (20)
I- RM (30)
P- RM (30)
H- 150
K- 80
R- UN
P- 0

Talents: Weaponry - +1CS with any devise created by the Weaponers, Martial Arts B.
Contacts: Weaponers.


SHADOW DEMONS

F- RM (30)
A- AM (50)
S- MN (75)
E- UN (100)
R- EX (20)
I- RM (30)
P- MN (75)
H- 235
K- 125
R- N/A
P- 0

Powers: Acid Generation RM (30)
Phasing UN (100)
Growth EX
Flight RM (15 areas)
Stealth MN

Limitation: Shadow Demons area at -3CS against Light-based attacks.

Weakness: Fear of extremely bright light.


QWARD EQUIPMENT

Thunderbolts - MN (75) Lightning (the bolts are yellow)
Force Shield RM (30)
Deto-Flare - AM (50) Light Burst
Finder - Object Awareness CL. 1000 (used to track down any single known object within 5,000 miles.

Veko Lightning AM (50) (the "Veko-Bolts" are yellow)
Cannon RM (30)
Telepathy UN
Body Armor IN (40)
The Veko's are powerful tanks driven by the Thunderers.

B-Stage Image Repeater
Illusion Generation MN


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