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My solution was to adapt the character interaction rules from DC Heroes to the Marvel game. Feeble and Poor rankings are my own creation since dc did not have anything that corresponded to these ranks unless I rated normal people as Poor Presence.
FB- People act as if you don't exist
PR- Shy
TY- Leave a basic impression on somebody
GD- Aura is equivalent to a very amiable person such as an actor or priest. You can hold and draw the attention of a small audience
EX- hold and draw the attention of a large audience or change the emotional status of an auditorium sized crowed from dead silence to an electrified frenzy
RM- highly regarded across a nation or state. The character affects the opinions of people across a nation. Gain loyalty and respect upon appearance
IN- alter the opinions of various citizens across the world and can generate a cult following within the region the size of a country. The personality is strong enough to attract the attention of leaders of many separate nations.
AM- Presence that can attract the attention of legendary personas. The character's name is a household word and he will generate myths and legends that will last for centuries
MN- gain the respect of legendary figures such as King Arthur and sway the opinions of beings of great mystical power. The character can garner the attention of another species
UN- garner the attention of powerful personages such as demons and devils and possesses the ability to reason with and possibly alter their thinking or behavior
SHX- stregnth of personality allows the character to walk among gods as near equals. The character is treated as a god without any display of power or reputation
SHY- the individuals presence is powerful enough to make his or her word law across the galaxy. The character can establish a reputation across a galaxy
SHZ- Most powerful beings in the universe will heed the character. He can force reactions from universal audiences and personages such as death
C1000 Presence stretches beyond the confines of the universe. The character is noticed across the multiverse.
Persuasion: The character knows how to formulate logical arguments or use flattery to get what they want. +1cs to persuasion. Persuasion attempts are made against reason or intuition which ever is better.
Interrogation: The character is trained to use various psychological and physical methods over an extended period of time to elicit information from a target. Interrogation is made against the opponent's psyche.
By Greg Kerner