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On these pages, I will have the stats and game information presented in Dragon Magazine's Marvel Phile column.
First up is probably the most important and best thing that ever graced the pages of the Marvel Phile. The Ultimate Addendum (to the Ultimate Powers Book) and the The Ultimate Addendum Addenda.
Ultimate Addendum
Second Addendum
Now you can try out the point-based character generation system.
Here is a site that might have every Marvel Phile in pdf format.
Here is an excellent addition to any Judge's campaign. Use them in conjunction with Rom and the Space Knights, or let the player's deal with the Dire Wraiths themselves. with more Rocket Raccoon information and complete background and history of Halfworld.
With these stats and backgrounds you can go to the fun filled dimension where the Bamfs live.
I was proud of the stats I modeled for these guys, but then they were posted to the Marvel Mailing list and I found out they were written up in the Marvel Phile. So I took my version down and here are the official writeups for the Kree Starforce.
Here are some new Martial Arts talents as per the Marvel Phile.
Martial Arts F: gives +1CS to damage from slugfest.
Martial Arts G: gives +1CS when dodging and -1CS damage from hand-to-hand
attacks.
Martial Arts H: gives 1 extra attack after 1 round.
Martial Arts I: Endurance is +1CS when recovering health and when dealing with Stuns.
Someone asked me a question about claws and body armor. Body armor subtracts from claw damage; if the rank of body armor is greater than the claw damage, no damage is done and the defender cannot be stunned or slammed. Wolverine cannot slay Ben Grimm outright; Ben's hide is too tough for an instant kill.
An exception to this rule is (which brought up the whole discussion) concerns Body Armor in the form of a battle suit or metal plate, such as that used by a Soviet Super-Trooper, or a Sentinel. Wolverine's claws could not hurt the occupant or damage the internal circuits of a Super-Trooper suit, but he could shred the metal in the first round of combat. It would require a Fighting FEAT to hit the armor and a Strength FEAT to rip it up. Wolverine could then do damage to the suit's wearer on the following rounds (if he hits the suit in the same location).
The SHIELD Super Agents are over here.
SHIELD Super Agents
From the pages of Spiderman come The Femme Fatales!
The Midnight Wreckers are well known to the Machine Man.