|
| Setting | Damage | Notes |
|---|---|---|
| 1 | Sh-0 | Endurance Feat or be stunned for 5d10 rounds |
| 2 | Fb (2) | Endurance Feat or be stunned for 1d10+5 minutes |
| 3 | Pr (4) | Endurance Feat or be stunned for 6d10 minutes |
| 4 | Ty (6) | Heat damage |
| 5 | Gd (10) | Heat damage |
| 6 | Ex (20) | Disintegration, if health reaches 0, target is dead |
| 7 | Rm (30) | Disintegration, if health reaches 0, target is dead |
| 8 | In (40) | Disintegration, if health reaches 0, target is dead |
| 9 | Am (50) | Disintegration, if health reaches 0, target is dead |
| 10 | Mn (75) | Disintegration, if health reaches 0, target is dead |
| 11 | Mn (75) | Explosive Disintegration, if health reaches 0, target is dead; In (40) Force damage to area |
| 12 | Mn (75) | Explosive Disintegration, if health reaches 0, target is dead; Am (50) Force damage to area |
| 13 | Un (100) | Explosive Disintegration, if health reaches 0, target is dead; Am (50) Force damage to area |
| 14 | Un (100) | Explosive Disintegration, if health reaches 0, target is dead; Mn (75) Force damage to area |
| 15 | Un (100) | Explosive Disintegration, if health reaches 0, target is dead; Un (100) Force damage to area |
| 16 | ShX (150) | Explosive Disintegration, if health reaches 0, target is dead; Un (100) Force damage to area |
Hand Phaser I-A Range: AM (12 areas); Damage: Stun = EX (20) Stun damage (1 charge) / Wide Angle Stun = EX (20) Stun damage to all in area and adjacent areas from direction of the beam to EX range (5 areas) (4 charges); Heavy Stun = AM (50) Stun damage (2 charges) / Heat = TY (6) Heat Energy damage (1 charge); Disrupt = MN (75) Energy damage (2 charges); Disintegrate = UN (100) Disintegration (4 charges)
Type: Energy; Rate: 1; Shots: 20 charges per power pack; Material: EX (20)
Notes: One Handed. Overload radius = 1/2 area radius (10 points Blunt damage per charge left in power pack).
Phaser Pistol II-A Range: MN (24 areas); Damage: Same as I-A; W.A.S. has range of IN (10 areas)
Type: Energy; Rate: 1; Shots: 35 charges per power pack; Material: EX (20)
Notes: One handed. Overload radius = 1 area radius (10 points Blunt damage per charge left in power pack).
Hand Phaser I-B Range: AM (15 areas); Damage: Stun = EX (20) Stun damage (1 charge); Wide Angle Stun = EX (20) Stun damage to all in area and adjacent areas in direction of firing radius to range of EX (6 areas) (4 charges); Heavy Stun = AM (50) Stun damage (2 charges); Heat: TY (6) Heat Energy damage (1 charge); Disrupt = UN (100) Energy damage (2 charges); Disintegrate = SH X (150) Disintegration (4 charges)
Type: Energy; Rate: 1; Shots: 20 charges per power pack; Material: EX (20)
Notes: One handed; Overload range = 1/2 area radius (10 points Blunt damage per point left in power pack).
Phaser Pistol II-B Range: MN (30 areas); Damage: Same as Hand Phaser I-B; W.A.S. has AM (15 areas) range
Type: Energy; Rate: 1; Shots: 40 charges per power pack; Material: EX (20)
Notes: One handed; Overload radius: 1 1/2 area radius (10 points Blunt damage per point left in power pack). Emits high pitched whine for 10 turns before exploding.