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F- GD (10)
A- EX (20)
S- UN (100)
E- UN (100)
R- AM (50)
I- EX (20)
P- EX (20)
H- 230
K- 90
R- IN (40) with access to Sky City. PR (4) when on their own.
P- (-10)
Powers: As an artificial life form, the Bi-Beast is unnaturally durable and tough. His synthetic form provides him with the following abilities.
Body Armor: The Bi-Beasts dense hide provides him with Monstrous (75) protection from all forms of attack.
Immortal: The Bi-Beast is functionally immortal, as they do not age, and their minds could probably be transferred into a new body as necessary.
Limitations: Though the top head holds his creators collected knowledge of warfare, and the bottom head holds their science and culture, the Bi-Beast is only a repository of knowledge. He has limitations in his employment of those skills. Despite the top heads knowledge of warfare and tactics, the Bi-Beast isn't a very good physical combatant. Likewise, his lower heads' knowledge of science and culture only allow him to utilize preexisting technology - but not to invent or create new devices.
Talents: The two skull brothers each have access to different talents. The top skull has the Military, Martial Arts A, B, C and E, Wrestling, Marksman and Weapon Master Talents, while the bottom skull has Medicine, Engineering, Chemistry, Biology, Genetics, Physics, Computers, Electronics, Repair/Tinkering and Trivia (his creators' culture and history).
Contacts: The Bi-Beasts' creators are supposedly dead. He has made no real connections since then, and his few allies (such as the Man-Beast) have not proved trustworthy.
History: Long ago, a race of winged humanoids (related to the Inhumans) designed and created the Bi-Beast as a living repository of their knowledge and culture. The Bi-Beast was intended to be immortal, which unfortunatly ment it survived the deaths of it's creators and the destruction of their culture. Having the intellect and desires of any sentient being, yet having no purpose but to exist and serve it's dead masters, the Bi-Beast simply waited for something of interest to happen.
After discovering the Harpy (the gamma mutated Betty Ross) and seeing in her avian form a similarity to it's creators, the Bi-Beast captured her and brought her to Sky Island so she could be it's companion. Having also captured the Hulk, the Bi-Beast forced Bruce Banner to help repair Sky City (the first Bi-Beast didn't have the second Bi-Beasts' knowledge of the sciences), but Banner decided to try and cure Betty instead. The arrival of MODOK (chasing the Harpy, who he'd created) complicates everything, and (after another battle between the Bi-Beast and the Hulk), MODOK tried to kill the original Bi-Beast and take control of Sky Island. Unwilling to let his creators' greatest triumph fall into the hands of AIM, the Bi-Beast intentionally destroys Sky Island instead. The Hulk, Betty Ross and MODOK got away, but the original Bi-Beast died in the explosion.
Months later, a capsule containing the second Bi-Beast was discovered, and led to the new Bi-Beast taking control of the SHIELD Heli-Carrier as it's new Sky Island. Eventually the Bi-Beast intended to destroy humanity by using nuclear missiles (as revenge for humanity destroying his Sky Island), but the Hulk would become involved again and the two of them would plunge off the Heli-Carrier and into the ocean.
The Bi-Beast eventually crossed paths with Thor, the Hulk (again) and was even captured by the mysterious Stranger. After returning to Earth, he learned that his creators have somehow returned. Currently, he is fulfilling his programming by helping them rebuild.
Description: The Bi-Beasts' current body stands almost 8 feet tall, and weighs nearly 400 lbs. He is huge and powerful, but shockingly agile for a being his size. His skin is an orange shade, and he has two fingers and a thumb on each hand and two toes on each foot. The original Bi-Beast was 20 feet tall, but that was destroyed long ago.
Personality: The Bi-Beast is a strange mix of the simple and the complex. Their programming urged them to protect the remains of their creators society, and either resurrect or recreate them in some way. His attempts to do so were often straight forward in execution, yet creative in design. His devotion to his avian creators was almost dog-like in nature.
F- GD (10) / EX (20)
A- TY (6) / GD (10)
S- TY (6) / UN (100)
E- PR (4) / MN (75)
R- RM (30)
I - GD (10)
P- GD (10)
H- 26 / 205
K- 50
R- TY / AM (when in control of his "Dream" Germany)
P- (-30) / 80 (when in his "Dream" Germany)
Powers: If not for a crippling lack of imagination, Otto Kronsteig could have had any ability he wanted when he had access to the "Shaper of Worlds" powers. Instead, he only wished for great strength (to allow him to battle the Hulk) and for the chance to rule his own personal "Axis Empire". His strength and durability are great enough to make him a match for the Incredible Hulk.
Body Armor: Captain Axis is tremendously resistant to damage, having Amazing (50) protection from all forms of Physical and Energy attack.
"Reality Manipulation": Not actually his own power, but rather the power he'd been granted by the "Shaper of Worlds". It counts as Class 5000 "Illusion Generation" (creating illusions so realistic the cannot be detected as false), and so far Otto Kronsteig has used it to reshape an alien micro-world into a perfect duplicate of 1940's Earth (with himself as "Führer" of his dream Germany), and imagine-up powerful weaponry for his armies. When confronted with the Hulk, he imagined a equally hulking body for himself.
Limitations: Otto Kronsteig had a brilliant intellect and enormous, physical power, but inside he remained the same weak, vulnerable little man he'd always been. He imagination is limited, and he is unable to wish for things that he can't understand. He can dream-up high-tech weaponry for his armies, because he's a scientist and he can comprehend such items. If faced with something he can't understand or attempts to create something his 1960's science can't understand, He must make a Psyche FEAT roll or else everything he's created or changed with his "Reality Manipulation" fades and returns to what it had been.
Also, he is still wanted on planet Earth for War Crimes committed during the 2nd World War.
Talents: Invention, Engineering, Physics, Genetics, Guns, Politics.
Contacts: The Shaper of Worlds, "Nazi" Germany.
History: Otto Kronsteig was one of Nazi Germany's seemingly endless supply of talented scientists, dedicated to spending his days cranking out high-tech devices and weaponry to use against the foes of the Third Reich. After the war he vanished, only to return as one of Doctor Dooms most talented Inventors. One of his greatest creations was a "Shrinking Ray" that Doom intended to use against the Fantastic Four. As Doom didn't consider Kronsteig a trustworthy subordinate, he decided that Kronsteig himself would be the perfect test subject for the device.
Otto Kronsteig was unable to escape the ray, and was soon shrunken out of existence, ending up in one of the sub-atomic "Microworlds" that pepper the Marvel Universe. Once there, he came to the attention of the curious "Shaper of Worlds" who offered the lost villain anything his heart desired. What Kronsteig wanted...was to return to "Nazi Germany" just as he remembered it.
Later, the wandering Hulk (while searching the various Microworlds for his beloved Jarella) stumbled upon Kronsteig's world, and naturally started to thrash the Nazi soldiers around. Unable to dream-up a weapon powerful enough to handle the Hulk, he instead wished to become a "hero" strong enough to face the Hulk on his own terms.
He was only able to transform himself into a Hulk-like form because he'd seen the Hulk in action, and he knew it was possible. When the Hulk began to grow stronger as he grew angrier, he couldn't believe that anyone could be that strong, and his lack of faith in his powers caused his dream world to fade out of existence - returning to the alien landscape it originally had been.
His dream world gone, Otto Kronsteig found himself abandoned by the Shaper of Worlds. It is unknown if the Shaper eventually returned to re-create Kronsteig's dream world for him, or if he was perhaps able to reverse the effects of his shrinking ray. Still, anything's possible in the Marvel Universe.
Description: In his normal form, Otto Kronsteig is a small, elderly man dressed in his German military uniform. His face is badly scarred from some sort of accident and he is bald as an egg.
As "Captain Axis" he is a huge, Hulkish brute with the same facial scars as his normal form, and (perhaps inspired by his memories of some of the super humans he saw during World War II) wearing a red and black costume with a very prominent Swastika on his chest.
Personality: Otto Kronsteig is a brilliant, but bitter and vindictive man, with the power to alter reality...but so lacking in imagination that he can think of nothing better to use it for than recreating the Earth he remembers from his glory days in the Third Reich. He is always looking back to the past, and never towards the future. As both the "Führer" of his dream Germany and as "Captain Axis", he finally has the power to indulge his cruelty.
F- EX (20)
A- EX (20)
S- MN (75)
E- MN (75)
R- TY (6)
I- EX (20)
P- GD (10)
H- 190
K- 36
R- 0
P- 0
Powers: Betty Ross-Banner's transformation into the winged, gamma-mutated monster called the "Harpy" gave her tremendous powers, enabling her to threaten even the Hulk with serious harm or even death. Her powers are...
Body Armor: We didn't get a chance to really see her attacked much, but it can be assumed that the Harpy had a huge measure of resistance to bodily harm. I'm going to give her something along the same lines as the She-Hulk. Let's say, Amazing (50) protection from Physical and Energy attacks.
Flight: The Harpy's great wings allow her to fly at Typical (6 areas/ 90 mph) speeds. Her wings are so powerful that she can fly while supporting the weight of a being as large as the Hulk.
Claws: The Harpy's legs end in huge, powerful claws, tipped with razor-sharp talons of Monstrous (75) material strength.. Using these, she can inflict Unearthly (100) Edged or Crushing damage.
Energy Blasts: The Harpy could project destructive blasts of concussive energy from her hands, causing Unearthly (100) Force and Stunning damage with a 10 space range.
Limitations: The Harpy remembered the life of Betty Ross, but was totally detached from Betty's positive feelings. Instead, the Harpy only felt Betty's hate and rage. Blaming the Hulk for ruining Betty's life, the Harpy's only goal was to kill the Hulk any way possible.
Talents: During the 60's, 70's and 80's Elizabeth "Betty" Ross wasn't the most dynamic character. Still, she may have First Aid and Guns talents. I can easily see "Thunderbolt" Ross teaching his daughter to shoot ("No daughter of MINE is going to grow up to be a sissy!") and she's demonstrated a desire and ability to care for wounded people.
Contacts: MODOK created the Harpy, but he didn't have much control over her. As Betty Ross, she could also count on her father (and General "Thunderbolt" Ross was a powerful man) and Bruce Banner, also known as the Incredible Hulk.
History: MODOK (in an effort to kill Bruce Banner) used his Gamma Ray Transmitter to expose Betty Ross to levels of mutagenic radiation even greater than those of a Gamma Bomb, in an effort to intentionally create a creature even more powerful than the Hulk. The result of these experiments was the murderous creature called the Harpy - a monster with no goals or desires other than the destruction of the Hulk!
Eager for her task, the Harpy burst from the machine that had created her, and was instantly directed to the Hulks location. She searched out the Hulk, and fell upon him in violent combat with claw and energy bolt, but eventually she was brought down, and only managed to get the upper-hand again by telling the Hulk she was actually Betty Ross. The Hulk (childishly confused) stopped fighting and tried to question her, when she blasted him into unconsciousness with an energy bolt.
Having defeated the Hulk, she was preparing to finish off the brute, when she's confronted by her father. General Ross (also hating the Hulk, but dismayed by the transformation of his gentle daughter) begged her to stop and come to her senses. Confused, she grabs the Hulk and flies off, only to be pursued by military aircraft. She shoots one of the jets down, only to be captured by the Bi-Beast and spirited away to his Sky City.
The Harpy (having spent most of her strength in combat with the Hulk) is brought down in combat with the Bi-Beast (who'd mistaken her for one of his avian creators), and is imprisoned in a cage. The Hulk reverts back to Bruce Banner, and promises to help the Bi-Beast repair the damaged Sky-City if he'll free the Harpy. The Bi-Beast agrees, but Banner instead builds a device to cure Betty Ross. Later, MODOK attacks the Sky City in an effort to retrieve the Harpy, and Bruce manages to get the Harpy off the Sky City before the Bi-Beast destroys it to keep it out of MODOK's hands. On the ground, the Harpy changes back to Betty Ross in Banner's arms.
Description: The upper body of the Harpy is that of a beautiful, green-skinned woman with wild hair and an expression of hatred seemingly eternally contorting her features. Her breasts are concealed with a covering of dark, green plumage and her lower body is entirely bird-like in form. Gigantic wings grow from her back and her legs end in powerful, vice-like claws.
Personality: Just like the Furies of ancient Greek myth, the Harpy is a creature of pure hatred. Betty Ross always knew that existence of the Hulk had kept her from Bruce, but she was helpless to do anything about it. As the Harpy, she was free to act on her desires AND had the power to fulfill them. It's not certain if she would have been more stable when dealing with a non-Hulk opponent.
As Betty Banner seems to be dead in current Marvel continuity, this seems to be the end of the Harpy. Still, as Betty died of an overdose of Gamma radiation (caused by the Abomination), any cleaver GM could have her seemingly dead body simply be in an artificially induced coma. It's not too unlikely (in comic book logic) that the Harpy will return. An explosion of graveyard earth...a flurry of green feathers and beating wings...a cry of murderous rage. I can easily see the Harpy returning from the 'dead', but this time filled with a burning need for vengeance against the Abomination.
Powers: Body Armor
The Inheritor's thick, armored hide provides him with Monstrous (75) protection from all physical and energy attacks.
Resistance to Radiation: The Inheritor has Class 1000 resistance to nuclear radiation.
Radiation Sense: The Inheritor can sense the strongest source of radiation with Amazing sensitivity and Remarkable (30) range (6 miles).
Limitations: If he goes for more than a day without exposure to high amounts of nuclear radiation (at least Remarkable), The Inheritor's Body Armor, Strength, Endurance and Reason all drop one level and continue to drop one level a day untill his Reason has decended to Shift 0 (0). At that time, he regresses into his true form...that of a slightly larger than normal cockroach. Once his Reason drops to Typical (6), his memories fade until exposed to more radiation.
Also, the Inheritor seems to have a powerful compulsion to destroy humans. As he puts it "I see you and it comes to me WHAT you are --- you are HUMANS. And I know how you must be delt with. You are the ENEMY that screams within me -- shrilly, INSTINCTIVELY!"
As such, whenever the Inheritor is in the presence of obvious humans, he must make a Psyche FEAT roll to resist the urge to destroy them.
Talents: Pilot, Martial Arts A and B, Wrestling. Perhaps others.
Contacts: None.
History: The being called the Inheritor was once a common cockroach who was altered by the High Evolutionary's Genetic Accelerator. However, he could not abide the code of honor that the High Evolutionary expected his creations to follow, so he was banished from Counter Earth (I think they were on Counter Earth at the time) and sent into space, where a fortuitous meteor strike sent him rocketing towards Earth.
Crash landing in New Mexico, the Inheritor had gone too long without the radiation he needed, and he wandered from the wreckage without any recollection of his real past. Stumbling across a supply truck for the Army's "Project: Greenskin" (the old military base changed with going after the Hulk) he attacked the humans inside, and was exposed to the radioactive materials they'd been hauling. Regaining some of his memories, he marched towards the Army base, intending on exposing himself to more radiation.
After easily handling everything the Army could throw at him, he tore into the machinery that was keeping the captured Bruce Banner sedated. As the Inheritor wallowed in the released radiation, Banner awoke and became the Hulk. The two titans struggled for a time (both very well matched), until the Inheritors radiation levels began to fall, weakening him. The Inheritor tricked the Hulk into smashing him towards the powerful radioactive source he'd originally sensed, only to discover too late that the source was actually a radiation absorption chamber, designed to drain the Hulk's Gamma radiation from him. The Inheritor tried to escape, but was soon drained of all his stores of radiation, changing him back into the common cockroach he once was.
But I'll just bet...that somewhere out in the desert...that cockroach is just waiting for the chance to return. Perhaps he stumbles into the Radioactive Man (a perfect partner for him, as he's a living source of the radiation the Inheritor needs) or maybe he just gets lucky and someone sets off an Atomic Bomb too close to him. Use your imagination. It's not as though the world is crawling with Abominations. Truly Hulk-class villains are rare.
Description: A huge, hulking insectoid encased in a red and yellow chitin. His back has a distinctive yellow pattern.
Personality: The Inheritor is a violent, destructive being with no respect for human life. In the one issue he appeared in ("Incredible Hulk #149") he goes out of his way to kill EVERY SINGLE HUMAN HE ENCOUNTERS! He seems to have no grudge with the other life forms on Earth...just humans.
Powers: The Metal Master's powers are singular, but considerable.
Metal Manipulation: The Metal Master has the Monstrous (75) ability to manipulate metals of Monstrous (75) or less density by twisting, melting and reshaping it with his mind as if metal were clay. He can easily re-shape metal into walls, cages, spheres and other simple forms. If he makes a Yellow FEAT roll, he can even create complex objects like Robots, Planes and such. Any complex items he creates will have a material strength based on the type of metal he used (a Robot formed of Iron would have Excellent Strength, Endurance and Body Armor, while one of Steel would have Amazing Strength, Endurance and Body Armor), but most other traits (Agility, Speed, Control) would be based on a Reason FEAT roll, and any Fighting score would be no higher than his own of Typical.
If he needed to make an object or device that incorporated abilities or functions that he couldn't create with his powers alone (an engine that was capable of inter-stellar travel, or a laser beam projector for a robot, both of which would require more than simply metallic components), then he'd have to acquire it separately. Good examples would be the Acids that his Spider Robots spat when they attacked ROM. The Acid Projectors could have been created by him, but the Acid itself had to come from an outside source.
Note that he could create purely metallic weaponry (such as a projectile-launching Rail Gun or Gauss Rifle of some kind), but any Energy Projectors would be beyond him, unless he was taking them from another source.
Telekinesis (Metal Specific): The Metal Master can telekinetically lift and manipulate any metallic object of up to Class 1000 (1000) density, though he would be unable to manipulate it's shape as he does with lighter metals. Thus, he could levitate Captain America's Shield, but couldn't twist it into a different form. He most often uses this power to ride aloft on metallic objects for transpiration. Though he can affect objects of up to Class-1000 density, he can only exert Unearthly (100) force with his power.
Both his powers function within a range of 5 miles, though with limitations. He could manipulate and destroy metal at that distance, but would be unable to direct the attack of his robots without the aid of some sort of "remote viewing device" such as a television camera.
Note, that this isn't all that much of a limitation. If the Metal Master reached out with his mind and destroyed a Jumbo Jet or sunk an ocean liner, he'd still kill everyone on board, even if he wasn't directly attacking the passengers.
Equipment: The Metal Master will often go out of his way to prepare several robots, devices or other objects before confronting a group of heroes. In his battle with ROM, he'd created a suit of armor that provided him with Amazing (50) protection from ROM's attacks. He does have a practical limit to the number of objects or creations he can manipulate at one time, being unable to maintain more than 75 of them at a time.
Limitations: The Metal Master's mental stability is always in question. When faced with a metallic object he SHOULD be able to manipulate, but can't (for example, plastic disguised as metal) he must make a Psyche FEAT roll, or be stunned for 1-10 rounds. If he fails the FEAT, he becomes docile and frightened, unable to refuse the direct commands of the being who bested him until he regains his confidence again. If he fails the FEAT on a roll of 01-03, he slips into madness and (unless restrained) will wander and mutter to himself for the next 1-10 days.
He also has no power to manipulate the rare metal Plandarium, which is what ROM the Spaceknights armor was composed of. He may also be unable to manipulate the bizarre "techno-organic" metals that Warlock from the New Mutants was composed of.
Talents: Metallurgy, Engineering, Pilot.
Contacts: Unknown.
History: Molyb is an inter-galactic criminal from the planet Astra, in the Mu Cephi star system of the Milky Way Galaxy. It's not known what he did to earn his status as a criminal, but it's plain that he was already infamous before his attempt to conquer a tiny, backwater planet like Earth.
The Metal Master appeared out of nowhere to threaten the Gamma Base (the center for the American military's elite 'Hulk Busters'), handling the U.S.Army with little effort, and even defeating the Hulk in their first encounter. The second battle didn't go so well, as the Hulk (much smarter back then) demonstrated that he had access to a weapon (it looked like a gun of some kind) made of a metal that the Molyb couldn't affect. The shock of being faced with a metal he wasn't attuned to was so unnerving, that Molyb never realized that the gun was actually made of PLASTIC!
Years later, he returned to Earth again, though this time he was searching for rare metals that his people needed to survive. Remembering that the Hulk had once thwarted him with a metal he couldn't control, he decided to seek out samples of this metal (not realizing that it didn't exist) and encountered ROM instead. During their battle, Molyb realized that ROM's armor was also composed of a metal he couldn't control, and he temporarily went insane.
Description: A tall, bald humanoid with pale, yellow skin and diabolically arched eyebrows. Molyb originally (and in his most recent appearance) wore a simple, brown coverall with red boots, and a red belt that's so wide, it might as well be a waistcoat. In his battle with ROM, he also wore a suit of shinning armor.
When he uses his powers, a glowing point of light appears in the center of his forehead.
Personality: An arrogant, boastful fellow with a great deal of confidence in his abilities, the Metal Master is a dangerous opponent with a level of power that easily puts him in a similar class as Magneto or Graviton. Unfortunately, his confidence in himself is far too easily shaken, and he has a habit of underestimating his foes.
F- EX (20)
A- TY (6)
S- UN (100)
E- UN (100)
R- PR (4)
I- TY (6)
P- TY (6)
H- 226
K- 16
R- PR
P- 0
Powers: Body Armor - The Missing Link's body is no longer composed of normal material, but rather a super-dense substance that looks like pinkish flesh, but is actually denser than granite. The Missing Link has Monstrous (75) resistance to Physical attacks, and Remarkable (30) resistance to Energy.
Radiation Resistance: The Missing Link has CL. 1000 resistance to Radiation.
Regeneration: Damage in combat causes the Missing Link to splinter and Any time the Missing Link is slain, he shatters into thousands of shards of pinkish, volcanic glass-like material that will reform back into the Missing Link within 1-10 days. If the shards were widespread (say, scattered from the air) it may take 1-10 weeks to reform himself.
Limitations: Thanks to his explosive rebirth in the hart of an atomic bomb, Lincoln is constantly giving off varying levels of deadly radiation. Though it ranges from the "Barely Perceptible" (Shift 0) to "Hulk-Searingly Deadly" (Unearthly), it usually hovers at Shift-0. When ever he uses his Strength for more any action greater than Remarkable (such as lifting a weight greater than Remarkable, or throwing a punch with greater than Remarkable damage) his radiation level starts going up. Every round he uses his Strength this way, his Radiation rises +1CS, until it reaches Unearthly. After 10 rounds at Unearthly, he explodes with the force of a small nuclear device, causing Shift-X (150) Radiation damage to everything within a 10 space radius.
NOTE: After being cured by ROM, it's possible that the Missing Links' radiation level is permanently lowered to Shift-0, I can't be sure, as he hasn't appeared in comics as a major character since then. Still, ROM implies that the Missing Link has been cured. If you don't want to, you don't have to use this limitation anymore.
Talents: Mining, Language (Neanderthal and English), plus the Hunting and Gathering skills needed for a Neanderthal needed to survive in ancient China.
Contacts: Aside for ROM, the Missing Link's only useful contacts would be with the Brickford family. He never had a very good relationship with the Hulk, and the Chinese were all to happy to be rid of him. Currently, he's being held by the American government. As long as he can control his radiation levels, it's possible that he may end up as a member of some kind of American backed team of superbeings.
History: The man known as the "Missing Link" was once a simple Neanderthal living in what would some day become China. Buried alive during a volcanic eruption, he was entombed until the modern era when the Red Chinese accidentally freed him from his prison while testing a nuclear weapon. As powerful as he was, the Chinese Army managed to subdue him with gas and get him to a holding facility for testing. After determining that he was radioactive AND mutating at an incredible rate, they packed him on board a freighter and secretly shipped him to the United States.
As you can expect, the Missing Link eventually faced the Hulk and the two titans fought each other to a stand still. Unfortunately, the Missing Link's radiation levels eventually rose so high, that the Hulk was being affected. The radiation caused the Hulk to revert to Bruce Banner, and both of them were eventually captured by a Russian force led by Col. Yuri Brevlov. The Russian apparently intended on taking the Missing Link (and the Hulk) back home for study, but the Hulk broke free and the Missing Link's radiation level eventually rose so high, that he apparently exploded.
Eventually his body managed to reform in the Appalachian wilderness, and he was found by the gentle Brickford family. Thinking that he was a deformed human, they took him in and taught him to speak English and relate to other humans in the local community of Lucifer Falls. Eventually, he took employment in the local coal mines with the other Brickford men.
Later (and this is a heck of a coincidence), the Brickfords took in another charity case...this one named Bruce Banner. The Missing Link (having taken the name "Lincoln") and Banner didn't recognize each other, and Banner only realized who Lincoln really was when he began to suspect that the Brickford family was starting to show the effects of radiation poisoning. Banner confronted Lincoln, and told him that his radiation was going to kill the Brickford family if he didn't leave. Lincoln (thinking that Banner must be lying) lashed out at Banner, and after becoming the Hulk, the two brutes fought once again.
After battling for a time in the mines, Lincoln once again exploded. When he eventually crawled from the smoking mine, he found that the people of Lucifer Falls though that the radiation sickness has been caused by the Hulk, and that Lincoln had heroicly fought him off. With his radiation level once again at zero, Lincoln returned to the Brickfords.
Since then, the Missing Link has only appeared one more time. When more people began to suffer from radiation poisoning, he realised that he was once again a threat to his friends. He told the Brickfords that he was going into the mines to search for the Hulk (who they all thought had caused the trouble in the first place), but actually he went as deep as he could into the mine so he wouldn't hurt anyone else when he exploded again. Eventually, ROM (who'd detected the excess radiation and had come to help) was able to cure the locals of their radiation poisoning and entered the mines to search for Lincoln. After using his neutralizer to cure Lincoln, he returned him to the surface, telling the people that Lincoln had found and defeated the Hulk, thus saving the town.
Is this the end of the Missing Link's adventure? Did he finally settle down and enjoy his life as a West Virginia coal miner? I'd hoped so...but recently read that the town had been destroyed, the Brickfords had moved out west, and that poor Lincoln had been taken into custody my the U.S. government. I'm guessing that they were thinking he was some kind of mutant.
Description: A huge, hairless man with glossy pink skin, white eyes and the pronounced features and forehead of a classic Neanderthal. When his radiation levels are running high, he beginns to glow.
Personality: For a primitive, backward Neanderthal from ancient China, the Missing Link is a pretty decent fellow. Though he has a temper when he or his friends are threatened, he is also capable of great gentleness. The friendship of the Brickfords and the people of Lucifer Falls was his greatest treasure.
F- EX (20)
A- GD (10)
S- MN (75)
E- UN (100)
R- MN (75)
I- RM (30)
P- UN (100)
H- 205
K- 205
R- AM
P- 0 among most of the world's population, but +50 among geeky, gen-x'ers who are nostalgic for his children's television show ("The Astro-Nuts") or ABC's "Xemnu the Titan Show". To that generation, he might as well be Chewbacca, Tom Baker or Lucy Lawless ;>)
Powers: Xemnu the Titan is a shockingly powerful telepath, with a wide variety of mental powers. His Telepathy was originally so powerful that he took mental control of the entire planet, but he hasn't shown any ability to do this since then. It should be noted that he can utilize as many as three of his mental powers at the same time without difficulty.
Telepathy: Though it was once more powerful, Xemnu's telepathy is still in the same class as Professor X and the Shadow King. Xemnu can read minds with Unearthly (100) ability and range (16,000 miles).
Telekinesis: Xemnu's telekinetic abilities are of Unearthly (100) power, allowing him an assortment of Power Stunts he's perfected over the years. In addition to simply lifting and moving objects with his mind, he can also create "Atmos-spheres" (force fields) of Unearthly (100) Strength, Carry himself and others aloft, allowing flight of Unearthly speeds (40 areas / 600 mph), animate inanimate objects of up to Unearthly (100) material Strength to fight for him and project concessive blasts of telekinetic energy for Unearthly (100) Slugfest damage, but with only visual range. He can freely use mental attacks through one of his force fields.
Hypnosis: Xemnu's hypnotic powers were once purely mental (that's how he mind controlled the Earth, then erased everyone's memories of the fact), but now a target must be able to see his eyes for it to work. Xemnu can hypnotize foes with Unearthly (100) ability, but only 10 space range. He could boost this in creative ways, such as getting on television and affecting all who see his eyes, but it has to be a live performance for it to work. Anyone hypnotized by him could be commanded to serve him, or have memories altered or erased, or create mental blocks in another to keep them from performing certain actions. If he feels really evil he may hypnoticly kill a victim by telling them that they do not have the will to live. This causes Unearthly (100) mental damage as the victems own mind sets about killing them.
Possession: Any time that Xemnu's body is slain or destroyed (something that's happened at least twice) his conscious mind is liberated from it's flesh prison and may float free and invisible for an indefinite period. In this form, he only has access to his Telepathy and Possession powers, though he can travel about at Shift-Z speeds (200 areas / 3750 mph) while he searches for a new body. Once he chooses a new host, he pits his Unearthly (100) Psyche against the victims Psyche. If he wins the test of wills, he has taken over the victims body and made it his new host. His current host is still "Amos Moses".
Body Armor: Xemnu's dense hide provides him with Excellent (20) protection from Physical attacks, and his thick fur gives him Remarkable protection from Cold attacks. In his original, giant form, he had Remarkable (30) protection from Physical attacks, and Incredible (40) protection from Cold.
Body Transformation - Self: After possessing a host body, Xemnu may physically transform it into a smaller duplicate of his original form (about nine or ten feet tall. His original body was about 20 ft) with all of Xemnu's FASERIP scores. He may shift back and forth between either form if he wants. If a power rank was needed for this ability, it would be Unearthly (100).
The above stats are those of a human host whose body has been transformed. In his original body, his stats were:
F- EX (20)
A- GD (10)
S- Shift-X (150)
E- Shift-X (150)
R- MN (75)
I - RM (30)
P- UN (100)
H- 326
K- 205
His powers were also slightly different, as detailed above.
Equipment: Xemnu has utilized alien technology in an attempt to transform the She-Hulk into a member of his race. Considering how often he's tried to use ordinary humans to repopulate his world, I can only assume that he intended on doing this to them as well. Any humans who he changes in this manner, would become an average member of his species. As Xemnu's race has never been seen or detailed in any way, I'm going to take the safe path by assuming that they were also hulking mentalists with similar powers, though not in the same class as Xemnu. This also means assuming that Xemnu is simply an extremely powerful or mutated member of his species.
F- TY (6)
A- GD (10)
S- IN (40)
E- AM (50)
R- EX (20)
I - GD (10)
P- RM (30)
H- 106
K- 60
Powers are the same as Xemnu, though the average member of his race only had a power rank of Incredible (40) instead of Unearthly (30), Typical (6) Body Armor and Excellent Resistance to Cold. It's not known if a transformed human would have their memories or personality altered by this process, though I'd think not. The She-Hulk certainly didn't seem happy when it was done to her, though the process wasn't allowed to finish before she broke free.
Limitations: Lacking a mouth, Xemnu would be unable to communicate vocally if deprived of his Telepathic powers. If he were to encounter a being who was totally immune to telepathy, he couldn't speak to that individual at all. Also, though he's brutal dictator and murderer, he does have a soft spot for those who treat him kindly. Perhaps it's an aspect of his loneliness. Also, he (like all of Marvel's Monsters) has the unfortunate tendency to gloat at the wrong times. He'll leave a foe in command of his mind, just so he can enjoy the pleasure of explaining him plans to him.
Xemnu's Hypnotic gaze can't affect someone who has no personal control over their own actions. The old "Hulk Smash" Hulk from the 70's was immune to Xemnu's gaze (though probably not any more) as would be anyone under the effects of the Berserk power. Also, his Hypnotic gaze CAN be reflected upon him by using a mirror or other reflective surface. Xemnu must make an Intuition FEAT to avoid falling for this trick.
Talents: Piloting, Engineering, Genetics, Biology, Medicine, Politics, Acting.
Contacts: With the loss of his race, Xemnu's only contacts might possibly lay in the Entertainment industry.
History: When professional electrician Joe Harper rescued the hulking Xemnu from the wreckage of his crashed ship, he couldn't have known that the alien he was saving was actually an intergalactic criminal, or that his spacecraft was actually a freighter he'd highjacked during his escape from the prison planet he'd been banished to. After recovering from his wounds, Xemnu used his powers to take over the Earth, forcing all humanity to build him a ship that he could use to get home. Unfortunately for us, the ships engines would be so powerful that they would destroy the Earth as they warmed-up for the intergalactic trip he had planned.
Not wanting to kill the being who'd saved him, he left Joe Harper with his mind intact and apparently gave him the run of his new ship. Perhaps he even intended on taking the human along as company during his long flight. What he didn't suspect, was that Joe might sabotage the ship by tinkering with it's wiring. When he tried to start the ship, Xemnu was badly electrocuted and put into a state of shock., while the ship instead launched itself towards the Sun.
Xemnu has returned several times since then. Among his most memorable plots were:
Allowing himself to be exhibited as a freak in a sideshow, so he could gradually take hypnotic control of the town of Pineville and force them to build him another (smaller) ship.
Possessing the body of American astronaut Richmond Wagner, transforming it into a duplicate of his old body, then becoming a host for a children's show, with the intent of hypnotizing the children watching into coming to him, so he could use them to repopulate his world (apparently after transforming them into members of his race.), before Doctor Strange defeated him.
Possessing the body of Amos Moses (the Mayor of Pucketteville, Florida) and use his hypnotic powers to force the population to construct yet another ship, though this one was large enough to accommodate the entire population of the town. He'd planned on taking the townsfolk back to his planet and using them to repopulate the world.
Capturing the She-Hulk and attempting to change her into a female of his species (a green "She-Xemnu", as it were) so he could mate with her and produce offspring.
As to his next plan, who can say. All we know is that Xemnu is now off the planet Earth (though he may return any day he wishes to) and is still trying to find the perfect mate to repopulate his world with. Also, who captured and imprisoned him in the first place? The Kree? The Skrulls? The Shi'ar? And if he escaped...does that mean that the Shi'ar Imperial Guard is looking for him?
Description: Originally standing over twenty feet tall, Xemnu's current hight is now closer to eight or nine. In either form, Xemnu has three fingers, two toes, and is covered with long, white hair that looks soft and cuddly. He has often worn sections of armor or cybernetics that covered parts of his arms, his waist, and the top of his head, but what these do or did has never been revealed. They may only be the trappings of power in his culture. Sort of like his worlds version of a crown, cape and scepter.
Personality: Xemnu is a strange mix the the brutal and the tender. The cruel and the compassionate. He once conquered the planet Earth and enslaved the entire populace, yet he was careful to spare the life and the freedom of the human who'd rescued him from his wrecked ship. He was renown as a brutal criminal throughout the galaxy, but when he found out that his race had become extinct during his imprisonment, he immediately switched his focus and set about trying to repopulate his world. Currently, finding or creating a compatible mate is of supreme importance to him.
Also, I find his fear of being alone to be both humanizing and quite touching. But never forget, that the Titan doesn't consider human beings to be his equal, and he will kill without hesitation if he feels the need to do so.