Common limitations: does not work in bright sunlight, does not work on ground sanctified to a "good" religion.
Basic Spells
DISCERN UNDEAD
This spell of detection will reveal to the caster the presence and location of undead nearby. The entities, when viewed by means of a cracked mirror, glow with a sickly-green, ghostly afterimage that resembles their form at the moment of death. Casting Time: 1/2 round.
SKULL SERVANT
When cast upon a humanoid skull, this spell animates the head by binding the original spirit and giving it limited powers of flight and observation. The skull is mentally linked to the Necromancer and can serve as his spy or scout. The skull retains a few fragments of its original knowledge and personality, but lacks the willpower to resist the commands of its new master. While active, the eyes of the skull glow a sinister red. Casting Time: 1/2 round.
WALL OF BONES
Upon casting this spell, all sorts of bones emerge from the surrounding earth to form a solid, interlocking wall. The focus for this spell is a powdered bone. Casting Time: 1/2 round.
WITHER LIMB
Upon casting this spell, the selected limb of the target turns a sickly palor, then gradually withers before his eyes. If the spell remains in effect for a sufficient length of time, then the target suffers a permanent physical limitation. Otherwise, the appendage will gradually return to its normal state. The withered limb can only be restored by bathing in a blessed fountain or pool. Casting Time: 1/2 round.
WOUND BANE
This dastardly spell infests the wounds of a foe with all manner of malignancies, preventing the cuts from healing in a proper manner. The current and any future wounds grow fetid, and do not recover for many months, considerably weakening the victim. The focus for this spell is a lump of flesh that has grown rotten. Casting Time: 1/2 round.
College Spells
DEATH LORD
By summoning the powers of the angel of death, this spell grants the Necromancer command over all but the most powerful Undead within the area of effect of the spell. The undead can then be controlled for as long as they remain within sight. The focus for this spell is a normal scythe. Casting Time: 1 round.
DISMISS UNDEAD
A little-used Necromantic spell, this incantation allows the Wizard to dismiss an undead entity to the nether plane from whence he was summoned. This spell is more effective on ground sanctified by a "good" religion, but is seriously weakened on the holy ground of an "evil" religion. The focus for this spell is some dirt from a graveyard. Casting Time: 1/2 round.
STILLBORN
By means of this despicable spell, the Necromancer can cause a female to become barren, or deliver a stillborn child. This spell is little used by the death magi, but it has sometimes proven useful, especially against enemies among the nobility. The focus for this spell is a pure white rabbit which is slain upon casting the spell. One known non-magical means to recover from this condition is to obtain the blessing of a god through a pilgrimage to a holy site, thereupon making a suitable sacrifice. Casting Time: 1/2 round.
WAIL OF THE BANSHEE
With this spell, the wailing of the Necromancer calls forth the ancient curse of the Banshee upon the target of the spell. Within a few days, the subject will suffer a life threatening accident. Limitation: Delay is random within the next 1d6 days Casting Time: 1/2 round.
WRAITH FORM
The Necromancer can use this spell assume for a short time the pale gray, insubstantial form of a Wraith. In this state he is still vulnerable to attacks by silvered weapons and all manner of magic. The focus for this spell is a burial shroud. Casting Time: 1/2 round.
Unique Spells
ARMY OF DARKNESS
This potent spell can be used to raise a small army of undead beings to serve the Wizard. A number of undead can be raised equal to the spell rank. Of course, once the undead are summoned, the Necromancer will still need to find some means with which to command the fetid horde. Casting Time: 1 hour.
LICH TRANSFORMATION
Long a closely held secret of a few select Magi, this dark ritual allows the Necromancer to transform himself into the dreaded Lich. The transformation is total, and can only be reversed by raising the Lich from the dead. The focus for this spell is a 100 year-old grave stone which is used to store the 'soul' of the Necromancer. Limitation: Requires resurrection to return to life. Casting Time: 1 day.