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F- GD (10)
A- RM (30)
S- GD (10)
E- EX (20)
R- TY (6)
I- GD (10)
P- TY (6)
H- 70
K- 22
R- TY
P- (-3 (in the Old West)
Powers: Unusual Agility
Much like the Tumbler and Puck of Alpha Flight, the Tumbler has no real super powers, but is unusually agile. Most of his moves can be best described by using the "Acrobatics" rules, but he has a couple of moves that need more explanation.
Charging: Much like the above mentioned Tumbler and Puck, The Acrobat can make a series of leaps that end with a crashing blow. If he attacks this way, he inflects Agility-rank damage instead of Endurance-rank.
"Log Rolling": The Acrobat's skills as a lumberjack makes him very difficult to trip. His balance is considered to be Amazing when moving over slippery or unstable surfaces.
Limitations: None...though he has habit of pushing his luck.
Talents: Martial Arts B and E, Acrobatics, Tumbling, Guns (+1CS), Ax (+1CS).
Contacts: Probably has contacts in the logging industry. Perhaps even the Canadian underworld.
History: The only costumed villain Canada produced during the late 1800's, The Acrobat was really Joe Clanton - a talented lumberjack who became skilled leaping from tree to tree and log to log (kind of like a Canadian Tarzan) who turned his skills to crime. He defeated the Rawhide Kid several times before he was tricked into a gun battle with the Kid. He lost (the Rawhide Kid was VERY good with a six-shooter!) and was turned over to the RCMP's by the Kid.
Description: Blond and well built, Joe Clanton is a striking figure in his costume. Red pants, shirt and mask. A black vest with gold braid and buttons, and flexible, brown boots.
Personality: Cocky and arrogant, Joe Clanton is very proud of his astonishing agility, and likes to practice constantly. He's not a very violent fellow, and he'd rather out maneuver opponents than kill them.
F- EX (20)Powers: Climbing: Not a true power but more a super talent, the Rattler can scale buildings, walls and such with Excellent (20) ability, as long as the surface provides some handholds.
Equipment: Guns: The Rattler (like many people) carries a pair of Colt .45 revolvers that do Typical (6) damage with a 4 space range.
Talents: Horseman, Guns (+1CS), Acrobatics, Tumbling, Martial Arts A, B and E.
Contacts: The Rattler has contacts in the circus world.
History: The Rattler was once one of the worlds greatest highwire aerialists, until injuries he received from a fall ruined his career. Eventually he was hired as the ringmaster for a small, traveling circus, and with that as his cover, he would rob banks and settlers in the vacinity of the circus as it traveled through the west. He crossed paths with the Two-Gun Kid, and (after getting the best of him in their first encounter) he was defeated and imprisoned.
Later, he was one of the criminals who were recruted to battle the West Coast Avengers when they traveled back in time. He lost in combat with Tigra.
Description: The Rattler wears a skintight green costume decorated with a diamond pattern like a rattlesnake. Out of costume, he is a cruel looking man with dark hair and a handlebar mustache. He likes to dress well, and is in ASTONISHINGLY GOOD SHAPE! I'm not kidding! I gave him Excellent Strength based on his "Captain America" physique.
Personality: Bitter about the injuries that drove him out of the spotlight, Rattler is willing to use his considerable skills as an aerialist to enrich himself in illegal ways. He likes to be in charge, but will work for others if the price is right.
The Sting-RayEquipment: Paralyzation Gun
Jim Evens is a VERY talented inventor and chemist (for the late 1800's) and has invented a a gun that shoots specialized plastic capsules that burst on contact to splatter a fast-acting paralyzing poison of Remarkable (30) potency. The poison lasts EXACTLY 20 minutes, The gun is of Good (10) material strength and only has a range of 3-spaces. The poison only affects volentary muscle control, so the victim doesn't stop breathing or anything deadly like that.
Talents: Chemestry, First Aid, Martial Arts A, Guns (+1CS).
Contacts: None.
History: Once the gifted apothecary of Dustville (Arizona), Jim Evans was driven to crime after a local gunfighter named Matt Cody humiliated him in front of his girlfriend. Worse than the humiliation was Sarah's reaction, as she decided that she wanted a "...real men--like you, Matt!"
Burning with rage, he created the equipment and identity of the "Scorpion" and began a four-month crimewave that ended only when the Rawhide Kid captured him. Six-months later, he managed to mix up some of his poison in the prison workshop, paralyze the guard, steal the keys and break out. He traveled to Bison Bend (Nevada) and created the new identity of "Sting-Ray". He began to formulate a plan that would eventually make him "...the Emperor of the West!" when he ran afoul of the Phantom Rider.
Description: Jim Evans is a blond, good-looking man in his mid-20's. As the "Scorpion" he wore a tight, green costume that included a cape and hood. As the "Sting-Ray" he wore the same basic costume, but is mostly red. In both costumes he wears the traditional cowboy boots.
Personality: Jim Evans was a nice enough fellow before creating the identity of Scorpion/Sting-Ray. Even in his costumed identity he's not as vicious as most criminals (he did go out of his way to create a weapon that wouldn't kill anyone), but he DOES seem a little ...overwrought. I mean, his girlfriend dumps him, so he decided to first become a criminal, then the "Emperor of the West"?
F- GD (10)Equipment: Armored Suit
The Iron Mask wears a full-body suit of heavy, iron armor. For the 1870's it's a brilliant piece of engineering, and provides him with Excellent (20) protection from physical attacks. Also, it seems to be resistant to heat. I'd give him Typical (6) protection from Heat/Flames. While wearing the armor his punches cause Remarkable (30) damage. Only a person with Excellent (20) Strength can wear the armor.
Guns: The Iron Mask carries a pair of six-shot Colt .45 Revolvers that do Typical (6) damage with a range of 4-spaces.
Limitations: The heavy nature of his armored suit (it IS solid iron!) kept the Iron Mask from moving faster than 2-areas and unable to sprint. Also, while in the armor his Intuition counts as Typical due to his masks limited field of vision and hearing. His Agility counts as Poor (4) when trying to dodge in his armor.
Talents: Guns (+1CS), Engineering, Horseman (but he needs a huge horse, like the knights of Europe needed), Detective/Espionage, Leadership.
Contacts: Hurricane, The Fat Man, Doctor Danger, Rattler, Red Raven, The Living Totem, Bennington Brown, also criminal contacts throught the old west.
History: The full history is MUCH too long to go into here, and most of his past hasn't been explored. Even his real name is never revealed. In my campaign I made his of Russian origin and called him "Ivan Stalin" (as it sounded like the sort of name Stan Lee would have given him in the 60's).
The man who would one day become the Iron Mask was once a blacksmith in a small town, yet surely must have been trained as an Engineer in a major university before hand. If not, then he's just a naturally inventive genius, because the science behind inventing a working suit of armor that would be effective against gunfire (most armor isn't) is pretty extream for the time. He originally had a mask and vest, but after imprisoned he developed the idea of a full suit of armor. Infact, he built the armor piece by piece in the prison workshop and assembled it without anyone noticing. Then he walked through a hail of gun fire, struck off the lock on the doors with his mailed fists, and escaped on the strongest horse he could find.
He has fought Kid Colt four times and the Rawhide Kid once, and was the leader of the gang that attacked the West Coast Avengers when they were time traveling.
Description: As the Iron Mask, he dresses in a full suit of armor (and looks quite a lot like Doctor Doom dressed as a cowboy ;>) and a dark, purple suit tailored to fit over the suit. Sometimes he also wears a cowboy hat. Out of the armor, he is a huge, powerful man with thinning hair and a thin mustache.
Personality: Persistent and inventive, the Iron Mask is the 1870's equivalent of an inventive genius. Capable of clever planning and preparation before a crime, The Iron Mask is too proud of his reputation and appearance to avoid making a big entrance. As the most successful "costumed villain" of the Old West, he's very well known and a bit smug about it. He's rarely been defeated in a straight forward battle, and Kid Colt usualy has to trick him into a prepared trap or count on luck to defeat him.
He must also be a very convincing speaker, as he was able to convince the Living Totem to follow his orders.
F- GD (10)Powers: Super-Speed: Thanks to the Indian Potion he drank, Hurricane is easily the fastest man in the 1870's, able to sprint at Remarkable (30 speeds (90mph, 6-areas). He has developed several Power Stunts.
No matter if he's in combat or not, Hurricane always gets a chance to Dodge any attack. He does this as if he had Amazing (50) Agility.
Hurricane always gets the the draw on opponants, allowing him to make one attack at the start of combat before Initiative is determined. His attack can be with his gun, fists, or an attempted Disarm maneuver (like he did when he faced the Two-Gun Kid)
While making Charging attacks, his Endurance is treated as if it were Remarkable (30)
Healing : The Hurricane has recovered from some very bad injuries in that past, making me think he has a slow-acting Regeneration ability. I'd put this at Feeble (2), as it takes to long to actually aid him in combat.
Equipment: Guns: The Hurricane has a pair of six-shot Colt .45's that do Typical (6) damage and have a range of 4-spaces. He can fire both in combat with no penalty.
Limitations: Despite his powers, Hurricane is a bad shot with his guns. Always treat a Yellow result as a Green and a Green as a Yellow. He cannot get a Red result. Green results are unmodified.
Talents: Guns (+1CS), Tumbling, Horseman.
Contacts: Perhaps he still has some contacts among the criminals of the old west, as he was a conventional train robber before getting his powers.
History: Once the leader of a gang of train robbers (the "Kane Gang") Harry Kane was the only one to get away when his gang encountered the Two-Gun Kid. Using a passing tornado as a distraction, he managed to escape (on foot) into the desert. After wandering for awhile, he spotted the camp fire of a lone Indian shaman who was mixing a potion to increase the speed of his tribe. Harry shot the shaman and was inspecting the potion when a bolt of lightning struck it (i'm guessing that the lightning was summoned for that very purpose by the shamman himself). Harry (who was starving and thought that the indian was making some kind of stew) chugged it down like a pledge at a frat party, and gained the powers of super speed!
Deciding that this was just what he needed to stick it to the Two-Gun Kid, Harry created a costumed identity for himself and took to the plundering of stage coaches and trains, untill the Two-Gun Kid lured him into a trap involving the "Worlds Largest Diamond". Hurricane out-drew the kid, disarmed him, and was getting away when his super speed began to wane. Two-Gun shot him in both hands (ouch!) then he broke his ankle while trying use the last of his speed to escape. After being captured, Tw-Gun (in his civilian identity of Matt Hawk) represented him in court and got him five years probation. I'm NOT making that last part up!
Later, after he healed, he found his powers gradualy returning. Deciding to adopt the identity of Hurricane again, he was spotted by Carter Slade while he was sprinting about in the desert. Not wanting the Two-Gun Kid to find he was active again, he attacked and discovered the Phantom Rider's mask in Carters possession! Now knowing that Carter Slade was the Phantom Rider, he decided the only thing to do was kill him. He tied him up and threw him off a cliff, but a stroke of luck saved Carters life, and (with Hurricane thinking he was dead) he went after him. Hurricane (thinking he was being stalked by the Phantom Rider's ghost) tried to charge him, but past through the projected image (the Phantom Rider used to use devices to make criminals think he was a ghost, one of which was a "Magic Lantern" image of himself) and ran off the edge of a cliff!
Later, the Hurricane was one of the villains gathered by the Iron Mask to face the West Cost Avengers. He and the Rattler lost in combat with Tigra.
Description: As Harry Kane he is a scraggly, unshaven fellow. You'd find dozens of his type in your local trailer park. As the Hurricane he is much more impressive looking, dressed in a flashy green costume with yellow trim and mask, brown cowboy hat, boots and gun belt.
Personality: Though more interested in wealth than revenge, Hurricane can be a vicious opponent. When facing the Two-Gun Kid he was satisfied with disarming him and running away, but after defeating the Phantom Rider, he tied him up and THREW HIM OFF A CLIFF!!! Obviously his earlier defeat made him bitter about the interference of meddling heros.
F- GD (10)Powers: Flight: The potion he drank gave him VERY limited flight capacity. I base this on the fact that he was able to hover at the top of the cell he'd been locked in despite the fact that he had no room to maneuver or really flap his wings. I've decided that the best way to handle this is to give him Feeble (2) Levitation. He needs the suit with its wings to be able to fly.
Equipment: Winged Suit
The red and purple costume he was given by the Navajo medicine man gave him the ability to fly with Poor (4) speed (60 mph, 4-spaces). Though the original suit was destroyed, he has since replaced the suit with one of his own design. He has become very good at the use of his wings, able to maintain his speed and still fire a gun held in one hand. While in flight, he dodges bullets and other ranged attacks as if he had Incredible (40) Agility. While flying he can "Buzz" an opponent quickly, striking out with an arm or leg to inflect a Good (10) slugfest damage blow as he passes, or lashing out with his spurs for Good (10) slashing damage.
Guns: Red Raven carries a pair of six-shot Colt .45's that do Typical (6) damage with a four-space range.
Spurs: Good (10) material strength spurs are sometimes used in combat.
Limitations: Without his suit, he can only Levitate about 20 feet in the air.
Talents: Guns (+1CS), Aerial Combat (+1CS to all attacks made while flying), Tumbling.
Contacts: Iron Mask, Fat Man, Doctor Danger, Rattler and Hurricane.
History: The Red Raven was once a standard bank robber and the leader of his own gang, until the Rawhide Kid broke them up and slapped them all in jail. While sitting in the clink and fuming over the injustice of his being captured, he struck up a conversation with the Navajo medicine man who he was sharing the cell with. The medicine Man (who was very old and about to die) decided to pass on the secret of flight to the young man. He gave him a "Special Indian Herb" that let him fly (Peyote perhaps?) and then passed on the winged suit (that the guard had apparently thought was just part of his Indian garb) before passing on himself.
Red Raven managed to use his new powers and suit to escape from jail and gain revenge on Rawhide, but eventually the medicine man's son helped Rawhide defeat him and destroy his flying suit.
Eventually Red Raven reconstructed his flying suit and joined Iron Mask's gang of criminals. They fought the time traveling West Coast Avengers and Red Raven found himself pitted against Iron Man in the most unfair battle in history. Iron-Man tore his suit apart and mopped the floor with him.
Description: A plain, red haired man with sharp features, while in his Red Raven suit he looks much more impressive. A red bodysuit and wings, accentuated with purple gloves, boots, shorts and crested hood.
Personality: Very proud of his skills, Red Raven is a bit of a showoff. He likes to taunt grounded opponents, and will fly around them in wide swoops, snipping at them with his guns until he feels they are wounded enough, then dart in to inflect a killing blow.
F- RM (30)Powers: Boomerang Mastery
The Fat Man's control over the boomerang can only be compared with Hawkeye's mastery of the bow. Though the small, hunting boomerang of the Aboriginal Australians isn't usually used as a personal weapon (it's intended for rabbits and such in the real world) the Fat Man has demonstrated such control that it counts as a deadly weapon in his skilled hands. After striking an opponant with his boomerang he must make an Agility FEAT roll. If he get's a result of Green or better then the boomerang returns to his hand.
He may throw his boomerang for Good (10) damage with a range of 4-areas. If he gets a Yellow result, he may choose to strike two targets in the same area. On a Red result, he may choose to strike three targets instead of accept the Stun result.
If he chooses, he may disarm an opponant instead of inflict damage. A successful strike mean the boomerang has struck their hand and caused them to drop what they held. On a Yellow result, he can disarm TWO targets in the same area. On a Red result, he can disarm THREE targets in the same area.
When attacking a single target he has two chances to hit with each throw. If the first attempt fails, then the target may be struck by the boomerang as it loops around to return to his hand.
Tumbling Attack: For a man of his size and girth, the Fat Man is actually VERY dexterous and agile. His favorite attacks often involve a running, summersaulting charge that ends with a sudden THUD as he crashes into his opponent. When attacking this way he makes a Charging attack using his Fighting Ability and inflicts Endurance (30) damage.
Body Armor : The Fat Man is thickly padded with blubber, giving him the equivilant of Poor (4) protection from physical attacks.
Equipment: Boomerang: The wooden boomerang that is the Fat Man's primary weapon is of Good (10) material strength.
Talents: Boomerang Master (+3CS), Wrestling, Martial Arts A,B,C and E, Acrobatics, Tumbling. Perhaps also Japanese.
Contacts: The Iron Mask, Doctor Danger, Bennington Brown, Hurricane, Rattler, Red Raven, may also have contacts in the Australian and/or Japanese underworld.
History: The Fat Man's history has never been touched, except to say that he's Fat, Australian and a master of the boomerang. Considering his appearance and skills, I'm guessing that he learned his combat style in Japan (a mix of Sumo and Karate) and his boomerang skills in the Australian outback. It's safe to assume that when he stepped off the boat at San Francisco he was already on the run from the law.
While passing through the town of Abeline, he was mocked by a group of men for his girth. Not taking kindly to being laughed at by this "Mob of bloody Yanks", The Fat Man charged in and started knocking them about. When they drew their guns it was no longer a fair fight, so he pulled his boomerang out of his belt and threw it at them, disarming the lot. They backed down then, and the Fat Man decided that these Yanks didn't have the stones to stand up to a real man. They were all bark and no bite.
Thus did he begin his life of crime, becoming an infamous outlaw in a very short time. People would hear of the portly Aussie with the bent stick who everyone called the Fat Man and they'd laugh, but they always stopped laughing when he showed in their town. Lawmen confronted him and were disarmed and tossed about like dolls. He robbed and looted his way through the western United States and never once met a man who could stop him. Until...he crossed paths with Kid Colt.
After (barely) losing in his fight with the Kid, the Fat Man was bundled off to jail, but didn't stay their long. He was eventually recruited for the Iron Mask's "Circus of Crime (along with Doctor Danger and Bennington Brown), and then Iron Mask's "Super Gang". During the fight with the time traveling West Coast Avengers, the Fat Man disarmed Hawkeye, but was knocked out by the same explosion that took out Doctor Danger.
Description: The Fat Man is a portly, middle-age, 300lb Australian gentleman whose body is actually very muscled and agile beneath his hefty physique. His features are weathered and rugged, and he is astonishingly quick for a man his size.
Personality: The Fat Man is harsh and short tempered, but tough enough to back-up his big words with violence. He has little respect for Americans, and nobody he's encountered has changed this opinion. He's a loner, but he's worked in groups before.
Powers: Ventriloquism: Doctor Danger is a Remarkable (30) ventriloquist, and only a person who suspects that he is throwing his voice would have a chance of noticing with Yellow Intuition FEAT roll that he was doing so. He can convincingly do this with a four-space range.
Equipment: Magnets
Doctor Danger has access to some VERY powerful horseshoe magnets! As I say below, he either creates them himself or is a mutant with low-level Magnetic Manipulation. He carries two at all times, and can use them for a variety of effects.
To manipulate metalic objects from a distance. He can lift and maneuver objects of Feeble (2) weight with a three-space range.
To provide him with Excellent (20) protection from metallic projectiles and projectiles that incorperate metal in their construction. He has used this to tactic to attract bullets and high-tech arows to the magnet, thus protecting his from the attack. It does have a downside, though - like the time he attracted one of Hawkeye's Explosive arrows to him.
Guns: Doctor Danger carries a pair of six-shot Colt .45 Revolvers in a belt holster. They do Typical (6) damage and have a 4-space range. He wears his cape in such a way that it always covers one of his guns.
The "Invisible Gunman": By using his magnets to cause a metal-brimmed hat and gun to float in the air, Doctor Danger has convinced people that he has an invisible companion who follows him about. He makes the "Invisible Gunman" talk by using his ventriloquism, and he makes him shoot by firing his own pistol from beneath his cape. The real advantage to having the "Invisible Gunman" around is that in combat, most opponents are going to be shooting at the empty space under that hat.
Talents: Guns, Ventriloquism (described above), Horsemanship, First Aid, Tumbling and Metallurgy (I can't think of any other way to explain his shocking talent with magnets than to assume that he develops and creates them himself. I suppose it's also possible to assume that he's an early mutant with the ability to manipulate already existing magnetic fields.)
Contacts: The Iron Mask, The Fat Man, Bennington Brown, Hurricane, Rattler, Red Raven, the Scorpion and "Bull" Barton. He may also have contacts in the medical and entertainment communities.
History: The man called Doctor Danger has come up against the rough side of Kid Colt several times over the years. Each time he's lost, but he's always managed to break out of jail and get back to the business of crime. During the battle he and the other members of the Iron Masks "Super Gang" had with the time traveling West Coast Avengers, Doctor Danger and the Fat Man almost defeated Hawkeye, until the archer managed to trick Danger into attracting an explosive arrow to him. The blast knocked both men unconscious for the rest of the battle.
Description: Doctor Danger is a tall, older gentleman with graying hair and a black mustache and goatee. He prefers purple suits and top hats.
Personality: The good doctor is a clever and inventive opponent with a mind like quicksilver. Always thinking of new schemes and plots, Doctor Danger is more a con man and thief than a murderer, but he's not afraid to take a life now and then.
F- EX (20)Powers: Body Armor: The Living Totem has Amazing (50) protection from Physical and Energy attacks.
Long Lifespan: The Living Totem is VERY long lived (perhaps having a lifespan in the hundreds or thousands of years) and seems no weaker after spending several hundred years on the planet Earth.
Limitations: Due to the oddly stubby nature of its lower limbs, the Living Totem can move no faster than 2-spaces per round. Also, it's vision is slightly sensitive to irritants like smoke. It resists such attacks as if its Endurance was Remarkable (30) instead of Unearthly (100).
Talents: Starship Pilot.
Contacts: The Iron Mask.
History: Exactly where the Living Totem comes from is a matter of conjecture. He claims to be of extraterrestrial origin, and it's possible that he is related to some of Marvels other "Giant Monsters" like Moomba or Groot.
It claims (and I say "It" instead of "He" because we don't really know the Totem's gender ;>) to be stranded on or planet, and it once tried to conquer the world (well...the western part of North America) but was defeated by tribal medicine men who managed to bury it alive.
In the 1870's miners freed the Totem, and soon it was off and searching for human populations to terrorize. The Rawhide Kid managed to trick it into tumbling off the edge of a cliff and into a canyon, where it was buried in the avalanche.
Later, The Iron Mask freed the Totem and it battled the West Coast Avengers. Mockingbird tripped it, and Iron-Man buried it in yet another avalanche
Description: The Living Totem appears to be a very un-traditional looking Totem Pole as carved by the native tribes of the American Northwest. It stands 15 feet tall and it's colors seem to shift between encounters, giving me the impression that its wooden hide shifts in hue as a response to seasonal changes.
Personality: Like almost all the "Giant Monster" of Marvels past, the Living Totem loves to boast of it's abilities and it lumbers around, often saying things like "You must DIE!", "You FOOLS!" and "My powers are beyond your understanding ". It loves to watch humans fleeing in terror.