MASTER MENACE

Dr. Emil Burbank

Normal In Armor
F- GD (10) REM (30)
A- TY (6) EX (20)
S- GD (10) REM (30)
E- GD (10) AM (50)
R- IN (40)
I- IN (40)
P- GD (10)

H- 36/130
K- 90
R- AM
P- (-30)

Powers: Hyper-Invention AM (50)

Equipment: Battle Armor
material strength IN (40)
Body armor IN (40)
Absorption AM (50)

The suit is the functional equivalent of Dr. Doom or Iron Man's armor. The suit is normall powered by a small nuclear generator; if removed the generator could easily supply a large building's power needs. An induction coil hidden within the suit's chest insignia serves as an auxillary power source. It can convert energy into power for special tasks. The battle armor can recycle air, water, and food for several week's survival.

Dimension Travel: Menace's D-Ray has the FB ability to transport a chosen subject to any preset dimension. A large D-Ray is secured on a platform in his secret headquarters. It can automatically home in on Menace's armor, no matter what dimension he is in. His portable bazookalike D-Rays can transport a single person to a preset dimension. The ray has a range of one area. Using it is treated as an attack, and the intended target can try to evade it through normal means. A scanner connected to his main D-Ray enables Menace to view scenes n other dimensions.

Force Field: He has two types, both are MON. (75) One is in his armor for enhanced protection. The other is in his headquarters. It acts as a booby trap; it encloses intruders in individual force-bubbles, which float in midair and travel throughout the lair at Menace's control. They are completely energy resistant and allow only visible light of normal intensitites to penetrate them. If he wants to interrogate a captive, he must reduce the diameter of the sphere so that the captive's head emerges.

Levitation: several of his devices have FB antigravity powers. They are primarily used to move bulky loads, no such device is included in his armor, possibly due to unknown technological problems.

Teleportation: A variation of the D-Ray can teleport Menace 1,000 miles away at GD rank. A homing device in his armor allows him to return to base automatically from any location in range.

Spaceship: Menace's flyer can hover, fly through air, and orbit at low altitudes. It can be surrounded by other materials to disguise its true nature.

CONTROL- REM
SPEED- SH-Y
BODY- EX
PROTECTION- EX

Secret Headquarters: Menace works out of a mountaintop site that is disguised as an observatory. It contains a well-stocked warehouse and automated factory complex. Operations are overseen by Cerebrac, an advanced computer system. Cerebrac has the equivalent of AM Reason for data processing, but it is not self-aware. The exterior walls of the headquarters have AM material strength.

Talents: Physics

History: He is the proverbial mad scientist out to conquer the world. He is a brilliant physicist and inventor, as well as an egomaniac. He feels contempt towards other people and sees them as little more than ignorant peasants at best and as prey at worst. He is a solitary man, seeing few people as worthy of even serving him let alone remaining in his presence. He does not enter into alliances proposed by others.

He originally chose not to actively assist the Redeemers. He undertook an independent plot involving the android Hyperion from Marvel Earth. When that failed, he grudgingly agreed to assist the Redeemers by building a device capable of undoing the effects of the Behavior Modification Machine. He chose to sit out the final battle and observe the results from afar.

Post Squadron adventures: The defeat of the Squadron Supreme means the way is clear to continue world conquest, but Hyperion, Mink and Remnant know the location of his headquarters.


Back to Earth-S page
Back to Marvel Philepage