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MEN IN BLACK
K
F- GD H-
44
A- GD K-
76
S- PR
E- EX
R- IN
I- RM
P- TY
Talents: Guns,
Genetics, Physics, and Computers.
J
F- EX H-
66
A- EX K-
32
S- TY
E- EX
R- TY
I- EX
P- TY
Talents: Guns,
Martial Arts B, and Law Enforcement.
Resources: Monstrous
Sponsors: Certain
extraterrestrial races have been very helpful in the MiB's operations and are
considered "friendly.” They are also a part of their own
"Coalition": Lumina, Nanda, & Myndai.
General
Extraterrestrials: A vast variety of alien races exist throughout the galaxies,
the MiB is here to keep their existence secret until such time as Earth is
ready to accept the fact that they do exist. While aliens with appropriate
permits are allowed to visit earth, they are prohibited from actively revealing
their presence to earth's general population. MiB's personnel will enforce this
rule under any circumstances until further notice.
Targets: The MiB is
a worldwide policing force, and as such is not generally prejudiced. There are
certain races which are considered illegal on Earth, and will be extradited
upon capture: Badoon, Brood, Ergons, Froma, Mandos, Poppupians, Rajaks, R'Zahnians,
Sirians, & Z'Nox. Any resistance will be met with a like amount of force.
Enemies: The
following are known enemies of Earth and the MiB, members of these races must
be considered armed and extremely dangerous. They are to be treated with
extreme prejudice: Dire Wraiths, Phantoms, Plodex, Quists, Quons, Technarchy,
& Xartans.
Personnel
requirements:
F.‑ Gd+ Ht.‑
5ft 6in to 6ft 6in
A.‑ Gd+ Wt.‑
150pds ‑ 350pds
S.‑ Gd+ Age:
25 to 50 earth years...
E.‑ Ex+ Hlth: 50+ / 30+
R.‑ Gd+ Distigushing
marks: None.
I.‑ Ex+ Previous
History: None.
P.‑ Ex+ Karma: 50 +
Rsrcs: None Pplrty: None
Powers: None
required, though the MiB welcomes non‑prejudiced paranormals into their
ranks as long as they exhibit no significant weaknesses, and are not easily
detectable.
Talents: Law
Enforcement, Guns, First Aid, Plus at least one skill from each of the
following categories:
Fighting
Scientific
Mental
Other (often OJT for
Trivia: Aliens)
Contacts: MiB
And no other
contacts of any kind.
Standard issue gear:
One sidearm (as per mission, usually a state of the art firearm, projectile
preferred.)
One suit: Gd v.s.
Phys., Rm v.s. Heat/Fire/Cold/Radiation.
One Translation
Device (as per Player's Handbook, GD mtrl, 10+d10 rounds for unknown languages)
One set optical
units (Typ mtrl, IR=Gd, Polarized=Gd, Resist Neuralizer = In)
One Neuralizer (Ex
mtrl, Amaz Flash=Stun, May erase human's memory for up to 50 years into past,
target is hypnotized and totally susceptible to suggestions. The longer the
erasure, the greater charges used:
1 = up to 1 minute
2 = up to 1 hour
4 = up to 1 day
8 = up to 1 week
16 = up to 1 month
32 = up to 1 year
64 = up to 10 years
Each Neuralizer is
charged at an appropriate facility with 320 charges.
Senior officer's
issue: One MiB car (Cntrl= Rm, Spd= Rm [Air and Land], Body= Rm, Prtctn= Ex
(Incr v.s. Heat/Fire/& Radiation), Halogen Headlights (Rm), IR &
Polarized windshield (Ex), Air filters & 8 man‑hour air supply,
onboard computer w/Reason= Typ & I.= Pr)
Any other gear from
the Player's Handbook available per mission profile as deemed necessary by the
unit leader in charge.