JUSTICE SOCIETY OF AMERICA
ALL-STAR SQUADRON

MARY MARVEL

Mary Batson

F- RM (30)
A- IN (40)
S- AM (50)
E- IN (40)
R- GD (10)
I- GD (10)
P- RM (30)
H- 160
K- 50
R- GD
P- 20

Powers: Flight AM 25 areas
True Invulnerability IN (40)
Hyper Speed EX (20)
Resist Toxins RM (30)

Contacts: Captain Marvel

Limitation: Mary Marvel must say the word "Shazam" to change into Marvel and back to Mary Batson.

Alter Ego
Mary Batson
F - 4
A - 6
S - 4
E - 6
R - 10
I - 10
P - 30
Health - 20
Karma - 50


QUICKSILVER

Max Mercury

F- EX (20)
A- IN (40)
S- GD (10)
E- IN (40)
R- EX (20)
I- EX (20)
P- RM (30)
H- 110
K- 70
R- EX
P- 10

Powers: Matter Animation- Air MN (75)
Hyper-Running CL. 3000
Hyper-Speed CL. 3000
Phasing AM (50)

Talents: Acrobatics, Occult, Martial Arts E
Contacts: All-Star Squadron, Freedom Fighters


DOCTOR MID-NITE

Dr. Charles McNider

F- EX (20)
A- EX (20)
S- GD (10)
E- EX (20)
R- RM (30)
I- RM (30)
P- EX (20)
H- 70
K- 80
R- TY
P- 5

Powers: Thermal Vision RM (30)

Equipment: Blackout Bombs
fills 10 areas with fog (EX. intensity, -2CS on all feats)
fills 5 areas with darkness (EX. intensity, -2CS on all feats, sight limited to immediate area)

Limitations: cannot see in daylight without his infrared glasses or goggles.

Talents: Acrobatics, Detective/Espionage, Repair/Tinkering, Engineering, Medicine, Thief, Martial Arts A, B, E
Contacts: All-Star Squadron, Infinity Inc., Justice Society of America


ROBIN

Dick Grayson

F- RM (30)
A- RM (30)
S- GD (10)
E- EX (20)
R- RM (30)
I- RM (30)
P- RM (30)
H- 90
K- 90
R- IN
P- 10

Equipment: Batarang GD (10) damage
Batline RM (30) strength
Smoke Capsules (x4)
Knockout Capsules (x4)
Radio Tranceiver

Talents: Acrobatics, Detective/Espionage, Martial Arts B, E, Thief, Vehicles, Thrown Weapons.
Contacts: Batman, Justice Society of America, All-Star Squadron.


SANDMAN

Wesley Dodds

F- RM (30)
A- EX (20)
S- GD (10)
E- RM (30)
R- EX (20)
I- RM (30)
P- EX (20)
H- 90
K- 70
R- IN
P- 5

Equipment: Gas Gun- RM (30) intensity sleep gas, 7 areas
EX. fog cloud, 7 areas

Wirepoon: fires a steel barb connected to a swing line, 5 area range.

Gas Mask: Resist Toxins RM (30)
allows the user to breathe and act normally in conditions of smoke, tear gas or knock-out gas. It does not allow clear vision in these areas, only normal movement.

Talents: Acrobatics, Detective/Espionage, Engineering, Repair/Tinkering, Martial Arts A, E, Thief, vehicles, Guns.
Contacts: All-Star Squadron, Justice Society of America, New York City Police Dept., U.S. Government.


STARMAN

Ted Knight

F- GD (10)
A- EX (20)
S- GD (10)
E- EX (20)
R- IN (40)
I- GD (10)
P- EX (20)
H- 60
K- 70
R- IN
P- 10

Equipment: Cosmic Rod RM material strength
Plasma Generation AM (50) (fire and light side-effects RM)
Attraction/Repulsion AM (50)
Gravity Decrease AM (50)
Flight EX 10 areas
Force Field EX (20)
Reflection EX (20)
Energy Sponge AM (50)

Talents: Engineering, Repair/Tinkering, Astronomy, Physics, Business/Finance, Martial Arts E.
Contacts: All-Star Squadron, Justice Society of America


SUPERMAN

Clark Kent/Kal-L

F- AM (50)
A- AM (50)
S- AM (50)
E- MN (75)
R- RM (30)
I- RM (30)
P- IN (40)
H- 225
K- 100
R- GD
P- 75

Powers: Flight MN 30 areas
Hyper Leaping IN (40)
Hyper Running IN 7 areas
Hyper Speed TY (6)
Hyper Hearing RM (30)
True Invulnerability MN (75)
Thermal Vision AM (50)
X-Ray Vision AM (50)

Special Note on Powers -
Superman can link any of his vision-related powers, except Heat Emission. For example, He could use his Penetration and Telescopic Visions in conjunction. Superman's Penetration Vision cannot see through lead. Superman can absorb solar energy and convert it to life sustaining energies. He can subsist soley on these energies for short periods of time. Superman can hold his breath for 3 days.

Weakness -
Superman especially vulnerable to the radiation emitted from remenant fragments of his homeworld. These fragments are known as Kryptonite. Exposure affects his powers and physical abilities thusly - All physical stats and powers are reduced by 1 CS per 3 rds. of exposure. Superman also suffers a loss of 25 Health pts. per round of exposure.

Talents: Artist.
Contacts: Daily Star, Metropolis Police Dept., Metropolis City Govt., Justice Society of America, All-Star Squadron.


MISTER TERRIFIC

Terrence Sloan

F- IN (40)
A- IN (40)
S- GD (10)
E- IN (40)
R- IN (40)
I- RM (30)
P- RM (30)
H- 130
K- 100
R- IN
P- 5

Talents: Animal Handling, Artist, Detective/Espionage, Military, Thief, Business/Finance, Teacher, Thief, English Literature, Martial Arts B, E.
Contacts: All-Star Squadron, Justice Society of America.


WILDCAT

Ted Grant

F- RM (30)
A- RM (30)
S- GD (10)
E- RM (30)
R- GD (10)
I- EX (20)
P- EX (20)
H- 100
K- 50
R- TY
P- 5

Talents: Acrobatics, Martial Arts B, Thief
Contacts: All-Star Squadron, Justice Society of America


WONDER WOMAN

Diana Prince

F- AM (50)
A- AM (50)
S- IN (40)
E- IN (40)
R- RM (30)
I- RM (30)
P- AM (50)
H- 180
K- 110
R- TY
P- 25

Powers: Hyper Running EX 5 areas
Telepathy IN (40)

Equipment: Bracelets SH-Z material strength

Lasso of Truth- SH-Z material strength
Mind Control MN (75) target must tell the truth

Invisible Airplane
CTRL: IN
SPEED: AM 25 areas
BODY: AM
PROT: AM
Invisibility AM (50)

Talents: Acrobatics, Pilot.
Contacts: Paradise Island, All-Star Squadron, Justice Society of America, U.S. Armed Forces.


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