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Al Pratt
F- RM (30)
A- RM (30)
S- GD (10)
E- RM (30)
R- RM (30)
I- GD (10)
P- RM (30)
H- 100
K- 70
R- TY
P- 10
Talents: Martial Arts B, Acrobatics, Physics.
Contacts: All-Star Squadron, Justice Society of America, Calvin College.
Note: In 1948, Atom developed super-strength and endurance due to radiation exposure. If used during this time period, his Strength should be IN (40) and his Endurance AM (50).
ADDED 8/7/03
F- IN (40)
A- RM (30)
S- GD (10)
E- EX (20)
R- IN (40)
I- IN (40)
P- IN (40)
H- 100
K- 120
R- IN
P- 15
Weapons:
Batarang GD (10) damage
Equipment:
Radio Tranceiver 10 mile range, uses to keep in touch with Robin and Police.
Utility Belt:
Made of EX Material and contains the following items
Batarang EX material strength, thrown for 3 areas, inflicts EX blunt damage, can be used to knock guns away from people or stuff out of their hands
Batline RM material strength line, used for swinging up to 3 areas
Stun bombs - carries 5 RM Strength Stun Bombs
Smoke Grenades 10 EX intensity smoke greanades
Lockpicks +1CS to open locks on an agility feat
CONTROL GD
SPEED RM
BODY TY
PROTECTION TY
Talents: Actor, Acrobatics, Detective/Espionage, Engineering, Repair/Tinkering, Martial Arts- all, Military, Spy, Thief, Vehicles, Pilot, Business/Finance, Chemistry, Escape Artist, Tracking.
Contacts: Commissioner Gordon, JSA, All-Star Squadron.
F- EX (20)
A- EX (20)
S- GD (10)
E- EX (20)
R- EX (20)
I- RM (30)
P- EX (20)
H- 70
K- 70
R- EX
P- 20
Powers: Sonic Beam RM (30)
from Spring of 1942 and later
Equipment: Belt Buckle
The belt buckle increases Belle's stats only when the Liberty Bell is rung in Philadelphia
Agility: RM
Strength: EX
Endurance: RM
Talents: Leadership, Tactics, Acrobatics, Martial Arts A, Writer.
Contacts: Newspaper Industry, Television Industry, U.S. Govt., White House, All-Star Squadron (Chairperson).
F- EX (20)
A- EX (20)
S- AM (50)
E- IN (40)
R- AM (50)
I- MN (75)
P- UN (100)
H- 130
K- 225
R- GD
P- 0
Powers: Telekinesis AM (50)
Body Resistance AM (50)
Equipment: Amulet of Nabu IN (40) material strength
Helmet of Nabu IN (40) material strength
when Nelson puts on the Helmet, his body is inhabited by the spirit of Nabu. The helmet and the amulet are the source of Fate's magical powers.
Cosmic Awareness AM (50)
Magic Detection AM (50)
Flight MN 30 areas
Magic Power Simulation MN (75)
Talents: Medicine, Occult Lore, Archaeology, Martial Arts A, B.
Contacts: The Lords of Order, Justice Society of America, Justice League International, All-Star Squadron.
Jay Garrick
F- EX (20)
A- UN (100)
S- GD (10)
E- IN (40)
R- EX (20)
I- GD (10)
P- EX (20)
H- 170
K- 50
R- GD
P- 10
Powers: Hyper Speed CL. 3000
Hyper Running CL. 3000
Phasing IN (40)
Dimensional Travel RM (30)
Matter Animation- Air RM (30)
Talents: Engineering, Repair/Tinkering.
Contacts: All-Star Squadron, Justice Society of America, Keystone Research Laboritories.
F- EX (20)
A- EX (20)
S- GD (10)
E- IN (40)
R- EX (20)
I- EX (20)
P- AM (50)
H- 90
K- 90
R- RM
P- 10
Equipment: Power Ring UN material strength
The ring is magical in nature. His Endurance is only EX when not wearing the ring.
Energy Solidification UN (100)
Duplication MN (75)
Flight MN 30 areas
Machine Animation AM (50)- affective against metals and metallic objects only
Phasing IN (40)
Body Resistance GD (10)
Life Support SH-X
Limitations: the ring is useless against all wooden objects and substances.
the ring must be recharged every 24 hours.
Mystical Lantern: UN material strength
Energy Sponge UN (100)
Invisibility MN (75)
Talents: Engineering, Repair/Tinkering, Martial Arts E.
Contacts: All-Star Squadron, Justice Society of America, Infinity Inc., Broadcasting Industry.
F- GD (10)
A- RM (30)
S- TY (6)
E- EX (20)
R- EX (20)
I- GD (10)
P- RM (30)
H- 66
K- 60
R- RM
P- 10
Powers: Communicate with Animals GD (10)- limited to birds
Telescopic Vision FB 2 miles
Equipment: Anti-Gravity Belt- Gravity Decrease RM (30)
Wings RM material strength
Flight EX 10 areas (must have Anti-Gravity belt on)
Spear GD (10) edged damage
Mace EX material strength, EX (20) blunt damage
Talents: Archaeology, Repair/Tinkering, Martial Arts E, Oriental Weapons, Blunt Weapons, Sharp Weapons.
Contacts: Justice Society of America, Justice League of America, All-Star Squadron.
F- EX (20)
A- RM (30)
S- GD (10)
E- RM (30)
R- RM (30)
I- EX (20)
P- RM (30)
H- 90
K- 80
R- RM
P- 10
Powers: Communicate with Animals GD (10) limited to birds
Telescopic Vision FB. 2 miles
Equipment: Ninth Metal Belt
Gravity Decrease RM (30)
EX (20) material strength
Wings- Flight EX. 10 areas (must have belt on)
Mace EX material strength, EX (20) damage
Spear GD (10) edged damage
Talents: Engineering, Repair/Tinkering, Leadership, Martial Arts B, Weapons Master, Thrown Weapons, Archaeology.
Contacts: All-Star Squadron, Justice Society of America.
F- EX (20)
A- EX (20)
S- GD (10)
E- EX (20)
R- EX (20)
I- TY (6)
P- TY (6)
H- 70
K- 32
R- TY
P- 5
Talents: Engineering, Chemistry.
Contacts: All-Star Squadron, Justice Society of America, Infinity Inc.
Equipment: Miraclo Pills
after taking a pill, Hourman gains IN (40) Strength, IN (40) Endurance and RM (6 areas) Hyper-Running for one hour. He must wait another hour before taking another dose. Long term use of Miraclo causes the user to develop a serious irrational attraction to the drug.
F- EX (20)
A- RM (30)
S- GD (10)
E- RM (30)
R- RM (30)
I- RM (30)
P- RM (30)
H- 90
K- 90
R- IN
P- 5
Equipment: Crossbow EX (20) edged damage
Knives GD (10) edged damage
Flash Bombs (x3) GD (10) intensity light
Stun Bombs (x2) EX (20) intensity
Talents: Law, Acrobatics, Detective/Espionage, Martial Arts B, Thief, Crossbow, Knives, Leadership.
Contacts: Gotham City Police Dept., Justice Society of America, Street Level.
Johnny Chambers
F- EX (20)
A- RM (30)
S- GD (10)
E- IN (40)
R- GD (10)
I- EX (20)
P- GD (10)
H- 100
K- 40
R- TY
P- 10
Powers: Hyper-Running UN 10 areas
Flight AM 25 areas
Phasing IN (40)
Limitations: Johnny must say the formula 3x2(9yz)4a out loud to begin running and the formula z25y(2ab)6 to stop running. Johnny must also run at full speed for one round before he can use Flight or Phasing.
Talents: Acrobatics, Photographer, Detective/Espionage.
Contacts: All-Star Squadron, Sees All Tells All News.
Powers: Probability Manipulation IN (40)
Special: Johnny can summon and control the Thunderbolt when he says the magic word, "Cei-U."
Both Johnny and the Thunderbolt share the same 100 Karma after he is summoned.
Talents: Animal Handling, Martial Arts E.
Contacts: All-Star Squadron, Justice Society of America, Badhnisia.
Powers: Cosmic Awareness IN (40)
Flight SH-Z
Magic Detection IN (40)
Life Support SH-Z
Immortality
Magic Power Simulation AM (50)- this allows the Thunderbolt to cast any power as a magical spell.