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F - Incredible 40
A - Remarkable 30
S - Unearthly 100
E - Amazing 50
R - Good 10
I - Excellent 20
P - Excellent 20
H - 220
K - 50
R - Typical
P - Remarkable
Powers - Armor Skin (Metallic- Quantum metal) AM
Reflection RM
Energy Sponge AM
Energy Blast MN
True Flight IN
Life Support SH-Z
Power Limitation -
Captain Atom's Energy Sponge power is actually unlimited. If he absorbs more than 50 pts of energy in one attack, however, he gets "bumped" forward in time. He "loses"one day per 10 pts over 50.
Alter Ego -
Major Nathaniel Adam / Cameron Scott
F - 40, A - 20, S - 10, E - 30, R - 10, I - 20, P - 20
Health - 100, Karma - 50, Age - 32
Talents - Military, Leadership, Martial Arts A, B, C, Pilot, 60's Trivia, Marksman, Guns.
Contacts - The Justice League of America, The United States Air Force, The United Nations, General Wade Eiling / superior, Major Force / enemy.
Personality - Captain Atom often betrays his military background by his soldier-like countenence and discipline. While he tries to present an air of command, his insecurity often betrays itself in his actions. Captain Atom frequently tells bad jokes in times of stress, a quality that has not endeared him to his teammates.
F - Monstrous 75
A - Monstrous 75
S - Unearthly 100
E - Unearthly 100
R - Excellent 20
I - Incredible 40
P - Incredible 40
H - 350
K - 100
R- PR
P- 40
Powers: Hyper-Speed/Running AM
True Flight UN
True Invulnerability MN
Sealed Systems AM
Alter Ego: Billy Batson
F - 4, A - 6, S - 6, E - 10, R - 20, I - 10, P - 30
H - 26
K - 60
R - PR
Age - 15
Talents - Billy Batson - Journalism/Radio.
Power Stipulation -
Billy must speak the word "Shazam", in order to assume the identity and abilities of Captain Marvel. Likewise, Marvel must say "Shazam" to change back into Billy Batson. If, for any reason, one cannot vocalize this word, the change cannot be made.
Contacts: The Justice League of America, Captain Marvel Jr., Mary Marvel, Shazam the Wizard, Dr. Sivana, Black Adam.
Personality: Although he possesses the "wisdom of Solomon" in his superhero identity, Billy Batson is still just a kid at heart. He has a childlike sense of wonder, innocence, and a craving for milk and cookies. While he served with the League, Billy usually deferred to his more experienced comrades. He especially looked up to Batman, whom he viewed with a sense of awe, even when the Caped Crusader's blunt orders grated on the young hero's nerves.
F- EX (20)
A- RM (30)
S- TY (6)
E- RM (30)
R- EX (20)
I- EX (20)
P- GD (10)
H- 86
K- 50
R- EX
P- 10
Equipment: Costume
Body Armor TY (6)
Claws RM (30)
Wall Crawling GD (10)
Talents: Detective, Martial Arts A, E, Military, Thief, Tracking, Acrobatics.
Contacts: JLE, Publishing Industry
F- GD (10)
A- EX (20)
S- GD (10)
E- RM (30)
R- GD (10)
I- RM (30)
P- GD (10)
H- 70
K- 50
R- GD
P- 20
Powers: Plasticity AM (50)
Ralph has developed the power stunt of Imitation at IN rank.
Due to all the stretching that Ralph does during combat, he is considered to have IN Agility for the purposes of dodging attacks.
Elongation MN (10 areas)
Danger Sense RM (30)
Body Armor RM (30) vs. Physical attacks; GD (10) vs. Energy attacks
Limitations: Ralph must drink Gingold extract in order to maintain his stretching powers. If he goes one week without drinking any he loses his powers and his Agility drops to TY (6) and his Endurance falls to GD (10) until he drinks some more.
Talents: Detective, Repair/Tinkering.
Contacts: JLE, JLA.
F- GD (10)
A- EX (20)
S- TY (6)
E- GD (10)
R- EX (20)
I- GD (10)
P- GD (10)
H- 446
K- 40
R- GD
P- 10
Powers: Fire Generation RM (30)
Energy Sheath- Fire EX (20)
Flight RM (15 areas)
Talents: Martial Art D, Thief, Melee Weapons.
Contacts: JLI
F- TY (6)
A- EX (20)
S- TY (6)
E- RM (30)
R- GD (10)
I- TY (6)
P- EX (20)
H- 62
K- 36
R- EX
P- 10
Powers: Ice Generation IN (40)
Contacts: JLI, Fashion Industry.
F- IN (40)
A- AM (50)
S- MN (75)
E- MN (75)
R- RM (30)
I- EX (20)
P- IN (40)
H- 240
K- 90
R- EX
P- 20
Powers: Body Resistance AM (50)
Life Support SH-X
Resist Toxins MN (75)
Heat Vision AM (50) 20 areas
Hyper-Intake/Expulsion IN (40)
Flight MN (30 areas)
Total Memory MN (75)
Hyper-Speed AM
Hyper-Hearing RM
Telescopic Vision PR (25 miles)
Penetration Vision AM
Thermal Vision AM
Microscopic Vision IN
Weakness: Magic, Power Negation, Continuous with Contact.
Talents: Computers, Occult, Detective, Engineering.
Contacts: JLE, Infinity Inc., Doom Patrol.
F- EX (20) - RM (30)
A- GD (10) - RM (30)
S- GD (10) - IN (40)
E- EX (20) - AM (50)
R- GD (10)
I- TY (6)
P- TY (6)
H- 60/150
K- 22
R- GD
P- 5/20 (Soviet Union)
Equipment: Apokolips Battle Suit
Energy Blast MN (75) 40 areas
Energy Absorption RM (30)
Flight SH-X (50 areas)
Force Field RM (30)
Body Armor RM (30)
Hyper-Hearing AM
Radarsense AM
Radio Communications UN
Talents: Repair/Tinkering, Military, Guns.
Contacts: JLE, Soviet Government.