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JACK OF HEARTS (Stage 1)
F- EX (20) H- 130
A- RM (30) K- 100
S- RM (30) R- RM
E- AM (50) P- 5
R- EX (20)
I- IN (40)
P- IN (40)
After getting dipped
in his father's experimental Zero fluid, which was an efficient and
(apparently) mutagenic liquid fuel, Jack was forever changed. As a result of a reaction between the Zero
fluid and his alien D.N.A., Jack developed the following superhuman powers:
Zero Energy
Emission: Jack can emit energy of an
unknown type, which he simply calls zero energy, in a number of ways. He can use this power as a concussive blast
(Force damage) or intense heat (Energy damage), at RM (30) intensity.
Armor Skin: while his powers were still emerging, Jack
donned a suit of medieval armor his former father kept in his house, which
somehow bonded to his skin. The Armor
now provides Jack of Hearts RM (30) protection from attack.
Invulnerability to
Pressure Variance: Jack also has CL.
3000 resistance to different exterior pressures, from the intense crushing
power within a star's heart, to the cold vacuum of open space.
Invulnerability to
Fire, Heat, and Cold Attacks: Jack has
CL. 3000 resistance to fire and heat, allowing him to swim within stars with no
problem. Furthermore, he is similarly
protected from the cold of space.
Self
Sustenance: Jack has the ability to
forego food, water, and even air should it be unavailable, for an indefinite
period of time.
Flight: by propelling his zero energy downwards
through his hands, Jack can achieve EX flight (150 m.p.h.).
Cybernetics: Jack's brain has also absorbed an advanced
device known as the scanalyzer, which has augmented his mental faculties
somewhat. The device grants Jack the
following cybernetic abilities:
* Total Memory: Jack can recall past sensory experiences almost perfectly, doing
so at UN (100) rank.
* Fast Thinking: Jack isn't any smarter, but he does think at computer like
speeds. This adds two to Jack's
initiative rolls.
Limitation: Jack's power wasn't completely under
control, and it could eventually grow in intensity with disastrous
effects. Each week, Jack had to pass a
yellow Psyche FEAT roll, lest his zero energy powers increase by +1 CS.
However, should this
rank reach SH-X or greater (according to those S.H.I.E.L.D. scientists), Jack's
power would explode with force powerful enough to destroy a city. This was prevented by S.H.I.E.L.D.'s neutro‑mist,
which would dampen Jack's powers by 2 CS per application.
Talents: Martial arts
A, B.
Contacts: Shang‑Chi,
Iron Man, Spider Man, the Incredible Hulk, Thing, S.H.I.E.L.D.
JACK OF HEARTS (Stage 2)
F- EX (20) H- 155
A- RM (30) K- 110
S- RM (30) R- SH-0
E- MN (75) P- 5
R- EX (20)
I- AM (50)
P- IN (40)
Powers: Zero Energy
Emission: He can use this power as a
concussive blast (Force damage) or intense heat (Energy damage). By this point
in his life, Jack can emit energy of up to SH-Z (500) Intensity. This is highly uncontrolled, and Jack will
inflict SH-Y (200) Force / Heat damage to anyone within 1000 areas, when using
his power with such force.
Armor Skin: while his powers were still emerging, Jack
donned a suit of medieval armor his former father kept in his house, which
somehow bonded to his skin. The Armor
now provides Jack of Hearts RM (30) protection from attack.
Invulnerability to
Pressure Variance: Jack also has CL.
3000 resistance to different exterior pressures, from the intense crushing
power within a star's heart, to the cold vacuum of open space.
Invulnerability to
Fire, Heat, and Cold Attacks: Jack has
CL. 3000 resistance to fire and heat, allowing him to swim within stars with no
problem. Furthermore, he is similarly
protected from the cold of space.
Telepathy: like many space‑faring heroes, Jack of
Hearts seems to have telepathy, of at least FB (2) rank, since he can
communicate with others 'verbally', even in the depths of space.
Flight: by propelling his zero energy downwards
through his hands, Jack could fly at CL. 3000 speeds (the Speed of Light). In an atmosphere, Jack could only move at MN
speeds.
Self
Sustenance: Jack has the ability to
forego food, water, and even air should it be unavailable, for an indefinite
period of time.
Cybernetics: Jack's brain has also absorbed an advanced
device known as the scanalyzer, which has augmented his mental faculties
somewhat. The device grants Jack the
following cybernetic abilities:
* Total Memory: Jack can recall past sensory experiences almost perfectly, doing
so at UN (100) rank.
* Fast Thinking: Jack isn't any smarter, but he does think at computer like
speeds. This adds two to Jack's
initiative rolls.
Limitation: Jack's power wasn't completely under
control, and it could eventually grow in intensity with disastrous
effects. Each week, Jack had to pass a
yellow Psyche FEAT roll, lest his zero energy powers increase by +1 CS.
However, should this
rank reach SH-X or greater (according to those S.H.I.E.L.D. scientists), Jack's
power would explode with force powerful enough to destroy a city. This was prevented by S.H.I.E.L.D.'s neutro‑mist,
which would dampen Jack's powers by 2 CS per application.
In his current state
of being, Jack's power has maxed out at SH-Z intensity, and (as S.H.I.E.L.D.
predicted), he is constantly emitting a tremendous amount of force at all
times. He can restrict the area damage
listed above to MN (75), but Jack requires a red Psyche FEAT to do so.
Talents: Martial
Arts A, B.
Contacts: Shang‑Chi,
Iron Man, Spider Man, the Incredible Hulk, Thing, S.H.I.E.L.D., Contraxian
contacts.
JACK OF HEARTS (Stage 3)
F- EX (20) H- 155
A- RM (30) K- 110
S- RM (30) R- SH-0
E- MN (75) P- 5
R- EX (20)
I- AM (50)
P- IN (40)
Powers: Zero Energy
Emission: Jack can emit energy of an
unknown type, which he simply calls zero energy. Jack can use this power as a concussive blast (Force damage) or
intense heat (Energy damage), at up to SH-Z (500) intensity. It has been revealed that use of his power
at this level is now likely fatal.
Flight: by propelling his zero energy downwards
through his hands, Jack could fly at CL. 3000 speeds (the Speed of Light). In an atmosphere, Jack can only move at MN
speeds.
Invulnerability to
Pressure Variance: Jack also has CL.
3000 resistance to different exterior pressures, from the intense crushing
power within a star's heart, to the cold vacuum of open space.
Invulnerability to
Fire, Heat, and Cold Attacks: Jack has
CL. 3000 resistance to fire and heat, allowing him to swim within stars with no
problem. Furthermore, he is similarly
protected from the cold of space.
Telepathy: like many space‑faring heroes, Jack
seems to have telepathy, of at least FB (2) rank, since he can communicate with
others 'verbally', even in the depths of space.
Self
Sustenance: Jack has the ability to
forego food, water, and even air should it be unavailable, for an indefinite
period of time.
Cybernetics: Jack's brain has also absorbed an advanced
device known as the scanalyzer, which has augmented his mental faculties
somewhat. The device grants Jack the
following cybernetic abilities:
* Total Memory: Jack can recall past sensory experiences almost perfectly, doing
so at UN (100) rank.
* Fast Thinking: Jack isn't any smarter, but he does think at computer like
speeds. This adds +2 to initiative.
Equipment:
Armorsuit: Jack's new armor has been
built by Torval, an inmate of the Anvil who is reportedly the best armorer in
the Universe. The armor has been built to not only protect Jack from harm, but
also controls his powers in a manner he was never capable of.
The armor provides
Jack AM (50) protection from attack, as well as the following tricks with his
powers:
* Power Control: Jack can meter his energy output, emitting as little or as much
power as he likes, up to UN (100) intensity.
* Jack can also turn the armor 'off', thus releasing
a SH-Z (500) blast of power. This has
the possibility of killing him, however, so Jack doesn't do this often. If he releases all his power, he will pass
out for 1d10 turns, and must pass a yellow Endurance FEAT or he will die.
Limitation: Jack's power is completely out of control,
which is why he sought out the Silver Surfer for help. Without his armor, Jack's power will
steadily increase in intensity (as described in stage 1), and he will begin to
fall apart once he reaches SH-Z (500) rank.
At that rank, his
Endurance rank will drop by ‑1 CS each day, until he hits SH-0, unless he
can make a red Endurance FEAT; this will stave off the Endurance loss for one
day. This gives him only a little time
to recover his armor (or another means of salvation).
Talents: Martial
Arts A, B, Astronomy.
Contacts: Shang‑Chi,
Iron Man, Spider Man, the Incredible Hulk, Thing, S.H.I.E.L.D., Contraxians,
Silver
Surfer, Torval the armorer, Beta Ray Bill,
Gladiator, and Ganymede.
She learned of
Hart's chemical experiments, and (assuming a human form) getting to know him
better, ended up having a kid with the human, somehow. She mysteriously 'died' several years later,
in a car wreck, and Phillip and Jack (their son) got on with their lives.
Phillip eventually
perfected a compound he has been developing all these years, the zero fluid, an
ultra‑efficient liquid fuel source.
Philip was going to offer the secrets of zero fluid to all the free
governments of the earth, but this never occurred, thanks to the Corporation.
Agents of the
Corporation also learned of Hart's fluid, and wanted to buy it for their own
purposes. Hart refused to sell, and
right after, Corporation thugs led by the mercenary Stryke killed him. Fleeing to the basement, Jack hid in his
father's laboratory.
The Corporation
thugs fired into the lab at Jack, rupturing the tanks of zero fluid, which
promptly released the stuff all over him.
The corrosive fluid (perhaps combined with his alien D.N.A.), wrought a
change in Jack, releasing explosive energy, killed the Corporation assassins.
Vowing vengeance,
Jack donned a suit of medieval armor his father kept in the house (which
somehow bonded to his skin), and went after the Corporation. Thinking for a bit, Jack adopted the name
Jack of Hearts, an
homage to his
father's love of card games.
Royally angry, Jack
attacked the Corporation indiscriminately, and many others got caught in the
crossfire, including the White Tiger.
Jack eventually tracked down Stryke (who somehow escaped their first
encounter), and got on with his life.
Several adventures
later, after meeting folks such as Iron Man, the Incredible Hulk, and Iron Man,
Jack ended up a S.H.I.E.L.D. trainee, since the group held him for a time to
contain his powers, using a neutro‑mist they'd developed for just that
purpose.
While with S.H.I.E.L.D.,
Jack met a former classmate, who revealed that his mom was a Contraxian, aliens
trying to fix their dying sun. His old
friend then identified herself as a Contraxian, herself, and took Jack to her
home world, Contraxia, to do so.
Contraxia?
While there, Jack
had a couple misadventures with local cults and other weirdo aliens, but
eventually went to the Contraxian star.
Releasing the full extent of his power, Jack somehow managed to recharge
it. Done with the deed, Jack returned
to Contraxia for a time, causing havoc.
His energies
inflicted some mayhem on the Contraxian biosphere, melting polar caps from
heat, etc. Saying good bye to his
Contraxian gal pal, Jack yelled at the morally ambiguous aliens for a bit, and
then left for the stars.
Some time later,
Jack ran afoul of the Stranger, who kept him in his gallery of oddities for
some time, until he (and many others) were freed by Quasar. Jack made for earth, but his powers
threatened to do his home serious harm, until Quasar and the Presence stopped
him.
Left for dead in
space (it looked like the Presence killed him), Jack was collected by
Moondragon, and made her servant for a time. He eventually regained his
freedom, as Moondragon joined the Infinity Watch.
Jack went home for a
bit, trying to regain control of his powers, but he failed, and his own powers
began to rip his body apart. Fleeing
again for space, Jack ran into the Silver Surfer, who promised (after a short
scuffle) to help him out.
The heroes traveled
to the Anvil, a penal colony on the planed cataloged as Annoval 14 by those who
used it. The Surfer knew of a prisoner
within that could help them, a prisoner who was reportedly the 'best' armorer
in the universe.
After persuading
Torval to help Jack, the Silver Surfer got caught in a jailbreak attempt by
Nebula, who wanted to free her locked up crew from terminal incarceration. Though the criminals almost got away, Jack
arrived in his new armor to save the day.
Although Nebula got
away, the other prisoners were kept from getting escape (no thanks to Nebula,
who incinerated them trying to get away from Jack and the Surfer). Jack thanked the Silver Surfer for his help,
and
once again made for
the stars.
Jack later ran afoul
of another powerful villain, this time the evil Tyrant. He and several other cosmic heroes were
meant to fuel power for Tyrant's Fortress, but Jack saved the day by opening up
his full powers. While this almost killed him, it allowed the others to escape.
Though Jack couldn't
help in the conflict with Tyrant, his selfless action allowed the others time
to battle the villain until Galactus arrived to end it. Until he healed from the exertion of his
powers, Jack was cared for by Ganymede, sworn enemy of Tyrant.