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Powers: Immortality (can only be killed if his head in any way, shape or form is removed)
Life Detection TY 5 areas (limited to sensing nearby immortals)- also gives Duncan:
Future Sense- 1 area range, so he can automatically detect future immortals.
Regeneration RM (30)
Empower Weapon EX (20) Duncan can enfuse his weapon with raw power to cause more damage and give off an electrical discharge. It will work on any edged melee weapon.
Quickening- this occurs when Duncan beheads an immortal. Duncan then gains the following:
Total Memory AM (50)
Mental Probe RM (30)
Total Memory is fueled by Mental Probe. They come from his gaining the dead Immortal's thoughts, memories and experiences if the probe is successful.
Energy Absorption (Quickening) RM (30)
this happens when Duncan beheads another Immortal. Total up all the dead immortal's abilities, powers, karma and add one point for each talent. This is the total amount of Karma gained for the kill. The points must be divided equally among the abilities and powers that were held in common with the dead immortal. If the Mental Probe was successful, Duncan also gains any other powers the deceased had. If this is the case, then the Karma award is divided equally among abilities, common powers and any new powers. Regeneration and Empower Weapon are the only powers right now that can be increased in this manner.
Power Reserve (Quickening) EX (20)- fueled by Energy Absorption and is added to Lightning only at the moment of Duncan's final death. The reserve increases at a rate of 1 for every 2 points of Energy Absorption. It can only be used for Lightning and is only channeled at the moment of Duncan's final death (loss of head).
Lightning (Quickening) this occurs only if Duncan is beheaded by another immortal. Its range is the same area as Duncan's body, and is fueled by Power Reserve. Immortal's hit by the Quickening are automatically stunned.
Talents: Weapons Specialist- Sword, Swordsmanship, Tumbling, Artist, Animal Handling, Martial Arts A, B, C, E, Medicine, First-Aid, Military, Thief, vehicles, Guns, Melee, Oriental, and Sharp Weapons, Leadership, Scottish History, Languages- French, Russian, Egyptian, Concealment.
Contacts: Connor MacLeod, Joe Dawson, Methos, Amanda, Richie (deceased), Fitzcairn (dead).
Equipment: Dragon Hilt Katana EX (20) edged damage, IN (40) damage when empowered.
RM (30) material strength.
Rules to the "Game": Golden Rule- Never Fight on Holy Ground
Immortal battles are to be one on one
Never interfere once a battle has begun