BASIC STINGRAY HARDSUIT

F:+2CS
A:+2CS
S:+4CS
E:+1CS

Known Features:
Body Armor: IN vs physical, EX vs. energy
Flight: TY airspeed, can hover in place
Gauss Gun: IN damage, 3 area range, 12 shots
Infravision: Can see in the dark with no penalties
Protected Senses: IN protection from sensory-based attacks

This is the basic model hardsuit from Bubblegum Crisis. Those of you who are familiar with Bubblegum Crisis will recognize that these are not the suits used by the Knight Sabers, those are customized suits. Obviously in a normal Super-hero campaign these suits are not very impressive compared to some but in a normals campaign these will make almost anyone invicible. In any case it should be hard for players to get a hold of one with out a good adventure or two dozen. Even then they need to have some reason why Sylia Stingray, leader of the Knight Sabers would give them one. In a campaign without the Knight Sabers in it, these could show up as equiptment for elite military or SHIELD units. In my campaign they are assigned to SHIELD security personell as a sort of scaled down Mandroid.

David Fryer


SYLIA'S HARDSUIT MK. I

Fighting: +1CS
Agility: +2CS
Strength: +3CS
Endurance: +2CS

Abilities: All of the Knight Sabers' special abilities are derived from their "State of the Art" Hardsuits. Each suit is specially made for its wearer; this one was Sylia's first Hardsuit. Sylia Stingray is continually upgrading and improving all of the Hardsuits. The Hardsuits use a Flat-actuated linear motor system. This makes the use of a specially designed innerwear necessary.

BODY ARMOR: This Hardsuit was made of Amazing (50) strength material, and provides rank protection from physical and energy damage.

SENSORS: All the Hardsuits have various radar, sonar, and electronics detection devices which allows them to detect objects, radio waves, trace communications and signals, etc operate at Incredible (40) ability at a range of 1km.

COMMUNICATIONS SYSTEMS: The suits communications systems operate with Incredible (40) ability at a range of 10 km.

LIFE SUPPORT: The Hardsuits have CL. 1000 protection vs. Nuclear, Biological, and Chemical agents.

ECCM/SCRAMBLER: Remarkable (30) protection vs. ECM devices.

FLIGHT: Typical airspeed.

HYPER-RUNNING: The Hardsuits provide the wearer with Typical (6) ground speed.

EMERGENCY ARMOR EJECTION SYSTEM: Allows the wearer to escape from the armor when it's been badly damaged. This system works with Remarkable (30) ability.

WEAPONS: LASER: This weapon is placed in both hands of the suit. It is capable of firing a beam of Monstrous (75) intensity at a range of 600 meters. It's also capable of firing in bursts that do Incredible (40) damage at a range of 450 meters.

KNUCKLE BOMBER: Is a high impact, punching weapon located on both hands and does Monstrous (75) damage. The Knuckle Bomber can be used 5 times.

LASER SWORDS: One 30cm laser-edged sword is in the armor sleeves on each arm, which swivel-folds out of the armor when activated. The swords are made of AM material strength, because of the laser that surrounds each blade they are capable of doing UN (100) damage. These swords are Armor-Piercing (-1CS).


SYLIA'S HARDSUIT MK. II

Fighting: +1CS
Agility: +2CS
Strength: +3CS
Endurance: +3CS

Abilities: All of the Knight Sabers' special abilities are derived from their "State of the Art" Hardsuits. Each suit is specially made for its wearer; this one was Sylia's second Hardsuit. Sylia Stingray is continually upgrading and improving all of the Hardsuits. The Hardsuits use a Flat-actuated linear motor system. This makes the use of a specially designed innerwear necessary.

BODY ARMOR: This Hardsuit was made of Amazing (50) strength material, and provides rank protection from physical and energy damage.

SENSORS: All the Hardsuits have various radar, sonar, and electronics detection devices which allows them to detect objects, radio waves, trace communications and signals, etc operate at Incredible (40) ability at a range of 1km.

COMMUNICATIONS SYSTEMS: The suits communications systems operate with Incredible (40) ability at a range of 10 km.

LIFE SUPPORT: The Hardsuits have CL. 1000 protection vs. Nuclear, Biological, and Chemical agents.

ECCM/SCRAMBLER: Incredible (40) protection vs. ECM devices. FLIGHT: Excellent airspeed.

HYPER-RUNNING: The Hardsuits provide the wearer with Typical (6) ground speed.

EMERGENCY ARMOR EJECTION SYSTEM: Allows the wearer to escape from the armor when it's been badly damaged. This system works with Incredible (40) ability.

WEAPONS: LASER: This weapon is placed in both hands of the suit. It is capable of firing a beam of Monstrous (75) intensity at a range of 850 meters. It's also capable of firing in bursts that do Incredible (40) damage at a range of 650 meters.

KNUCKLE BOMBER: Is a high impact, punching weapon located on both hands and does Monstrous (75) damage. The Knuckle Bomber can be used 5 times.

LASER SWORDS: There is 1 30cm laser-edged sword in each of the armor sleeves on each arm, which slide out of the wrist covers when activated. The swords are made of Amazing (50) material strength, because of the laser that surrounds each blade they are capable of doing Unearthly (100) damage. These swords are Armor-Piercing (-2CS). The swords are whimsically named after traditional Japanese weapons of legend; The right hand's sword is "Kotetu" and the left one is "Muramasa".


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