Marvel Super-Heroes to Fuzion Conversion

Rank

 

Fighting

REF

Agility

DEX

Strength

STR

Endurance

CON/STA

Reason

TECH

Intuition

INT

Psyche

WILL/PRE

FB

2

No training or ability

(Children, elderly)

1

Physically limited

(Disabled, elderly)

1

50 lbs

(Children, Elderly)

1

Reduced or impaired ability

(Elderly, disabled)

1

Couch Potato, Good grasp of native language, simple machines

(Hulk, Klaw)

1

Unaware of surroundings, impaired or limited senses

(Man-Thing)

1

Easily dominated

(Dreadnought)

1

PR

4

Normal human ability

(Professor X)

3

Clumsy, inaccurate

(Children)

2

100 lbs

(Normal humans)

3

Minimal ability or exercise

(Children)

2

Limited exposure to technology, Understands complex machines

(Aurora)

2

A little slow on the uptake

(Iceman)

2

Young, untrained, or hampered in sense of will

(Rogue, Aurora)

2

TY

6

Minimal training or natural ability

(Dr. Octopus)

4

Normal Human reactions

(Mr. Fantastic)

 

3

200 lbs

(Dr. Strange, Invisble Woman)

5

Occasional exercise

(normal humans)

 

3

Operate 1980 Technology

(Capt. Marvel, Daredevil)

3

Normal human levels

(Black Knight, Angel)

3

Normal human willpower

(Capt. Marvel, Human Torch)

3

GD

10

Some formal training

(Capt. Marvel, Hawkeye, Police Officers)

5

Some training in dexterity and accuracy

(Colossus, Invisible Woman)

4

400 lbs

(Daredevil, Human Torch)

7

Moderate exercise

(Black Knight, Mockingbird)

4

Repair and install 1980’s technology

(Capt. America, Dr. Strange)

5

Above average intuition

Capt. Marvel, Human Torch)

4

Resist ordinary mesmerism

(Capt. America, Daredevil)

4

EX

20

Regular, formal traning

(Cyclops, Nightcrawler, Armed Forces)

6

Intensive training in dexterity and accuracy

(Capt. Marvel, Cyclops)

 

6

800 lbs, Maximum human ability

(Captain America)

10

Regular exercise

(Daredevil, Human torch)

5

Modify existing 1980’s technology

(Beast)

7

Fine eye for detail

(Nick Fury, Mr. Fantastic)

5

Some experience with mental control and/or mystic forces

(Beast, Nightcrawler)

 

5

RM

30

Superior talent

(Spider Man, She-Hulk)

7

Olympic Athlete

(Hawkeye, Iron Man)

8

1 ton

(Beast, Dr. Doom)

12

Intensive exercise

(Capt. America, Cyclops)

10

Understand advanced 1980’s Technology including computer/circuitry design

(Kitty Pryde, Vulture)

10

Detective skills or background

(Cyclops, Spider-man)

6

Trained in resisting outside will-dominating forces

(Hulk, Mr. Fantastic)

6

IN

40

Superior Talent with training

(Nick Fury, Wolverine)

8

Olympic Gymnast

(Capt. America, Daredevil)

10

10 tons

(Iron Man, Spider-man)

14

Enhanced Abilities

(Spider-man, Dr. Doom)

12

Understand non-terran technologies

(Iron Man, Prof. X)

12

Strong empathic sense, gut feeling

(Capt. America, Dr. Doom)

8

Highly trained, or possessing great strength of will

(Spider-man, Wolverine)

8

AM

50

Maximum human potential

(Captain America, Silver Surfer)

10

Super-human sense of dexterity or accuracy

(Spider-man, Nightcrawler)

12

50 tons

(Rogue, Electro)

16

Enhanced and Trained Abilities

(She-Hulk, Loki)

14

Create leading-edge technologies such as stardrive or time travel

(Mr. Fantastic, Dr. Doom)

14

In tune with surroundings, strong hunches in regards to subjects

(Prof. X)

10

Indomitable willpower

(Marvel Girl, Dr. Doom)

10

MN

75

Super-human maximum potential

(Galactus, Mephisto, Warriors of Asgard)

12

Super-human sense of dexterity or accuracy

(Silver Surfer, Mephisto)

14

80 tons

(Thing, She-Hulk)

18

Rarely tires, great fotitude

(Hulk, Thing)

16

Improve and modify advanced alien technologies

(Mephisto)

16

Senses beyond all normal limitations

(Daredevil, Wolverine)

12

Intense training in mental powers, experience in wielding those powers

(Prof. X, Loki)

12

UN

100

Super-human with intensive training

(Thor, Hercules)

14

Movement and reactions in a flash, rarely misses

(Odin, Celestials)

16

100+ tons

(Hulk, Thor)

20

Never tires

(Silver Surfer, Thor)

18

In effect, IS an alien technology

(Watcher)

18

In touch with universe, cannot be blindsided

(Watcher)

14

A closed mind, practically uncontrollable by outside means

(Dr. Strange, Mephisto)

14

By Christian Conkle

 

 

 

 

 

Damage can be converted by converting Strength. In Fuzion, each point of Strength up to 13 = 1d6 damage, each point 14+ = 1 Kill Damage. Though that formula doesn't really hold up the higher you go. Anyway, looking at the conversion chart, 20 Strength in Fuzion = Unearthly (100) in MSH, therefore 20d6 or 6Kills = Unearthly damage in MSH.

 

 

Rank

 

Damage

FB

2

1d6

PR

4

3d6

TY

6

5d6

GD

10

7d6

EX

20

10d6

RM

30

12d6

IN

40

14d6/1K

AM

50

16/2K

MN

75

18/4K

UN

100

20/6K

 

As for Control, Lightspeed vehicles Maneuverability is rated from -0 to -10 and is subtracted from the character's Dexterity, Reflexes, or Technique. In MSH you use the character's Agility or the vehicle's Control, whichever is higher. I just eyeballed the following chart based on examples from the MSH Player's Guide. Use your best judgement.

 

Rank

 

Maneuver

FB

2

-10

PR

4

-8

TY

6

-6

GD

10

-4

EX

20

-2

RM

30

-0

IN

40

+1

AM

50

+2

MN

75

+3

UN

100

+4

 

As for converting vehicle Body and weapon damage, here are some benchmarks:

 

a Tank in MSH has Incredible Body and Remarkable Armor.

a Tank in Fuzion has 8K Body and 4K Armor.

 

a Military Jet in MSH has Typical Body and Typical Armor.

a Military Jet in Fuzion has 5K Body and 1K Armor. 

 

a Destroyer in MSH has Excellent Body and Excellent Armor ... apparently... (blink blink)

a Destroyer in Fuzion has 25K Body and 1K Armor.

 

a Carrier in MSH has Excellent Body and Excellent Armor (shrugs)

a Carrier in Fuzion has 300K Body and 2K Armor.

 

Warships aren't designed to last long in MSH, obviously. Well, makes sense given the genre, I suppose.

 

You can do the same thing for weapons damage.

 

A handgun in MSH does Typical damage.

A handgun in Fuzion does about 3d6 damage.

 

An assault rifle in MSH does Good damage.

An assault rifle in Fuzion does 6d6 damage.

 

A laser cannon in MSH does Amazing damage.

A shoulder-fired Infantry Laser Gun in Fuzion does 12d6 damage.

 


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