COMBAT TACTICS

Critical Blow: This is an attempt to direct an attack at a weak point in the target's defences. Critical Blows are more difficult to do successfully, but when they succeed, they do a lot more damage than the character's normal attack. In hand-to hand combat, a Critical Blow can be used to simulate kicks, elbow jabs, haymakers, or any other attack that has a significantly smaller chance for success but a higher damage potential. When a player decides that his character is attempting a Critical Blow, he recieves a -2CS on his Fighting or Agility. If the attack succeeds, he does +1CS damage. Critical Blows can be used in conjuction with any sort of attack.

Devastating Blow: This is an all-out attempt to overwhelm the target's defences. Essentially, The Devastating Blow is a more powerful version of the Critical Blow. Devastating Blows increase the attacker's damage by +2CS, but decreases his Fighting or Agility by -4CS. Devastating Blows can be used in conjunction with any attack.

Flailing Attack: This is the opposite of a Critical Blow. It is a slow, deliberate attack that places a higher emphasis on landing a blow, than upon inflicting damage. The attacker's Fighting or Agility stat is increased by +1CS, while his damage is decreased by -2CS. In hand-to-hand combat, a Flailing Attack might represent a flurry of quick, less powerful blows. The Flailing Attack may be used with any sort of attack.


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