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Powers: Bomb UN
Heat MN (contact only)
Ice Generation MN (contact only)
Energy Blast AM
Flight SH-Z
Energy Absorption EX
Power Reserve AM
Dimension Travel RM
Gateway CL. 1000 (powered by the X-Element)
Mantis has the ability to create anti-matter within an object (Bomb); when matter and anti-matter make contact, it makes for an extraordinary explosion.
ENERGY VAMPIRISM
Mantis' Power Reserve begins at zero. The points absorbed by Energy Absorption build up here until it is at full power. It can be stored for one hour and can be used to augment Strength and Energy Blast. The maximum rank either can reach is UN. His Energy Absorption power also works on Mystical attacks.
Equipment: Power Pod
Mantis can use his Power Pod to absorb energy into his Power Reserve. This amount of energy is equal to the amount of time he spends in the pod plus the pod's Good Energy Blast.
Talents: Leadership.
Contacts: Darkseid, Bug Colonies.
History: Mantis is an agent of Darkseid and apparently related to the bugs of New Genesis. He preceded Darkseid in travelling to Earth, in the hopes of wreaking a little havoc for his master's imminent arrival. But the Forever People, summoning the Infinity Man, defeated him.
Later he assembled many of New Genesis' bugs to form an army and invade Earth, but the combined efforts of Orion, Forager and Lightray sent them retreating away from Earth. Some years later, Mantis, on behalf of Darkseid, and perhaps with a little self-motivation, destroyed the bug colony in a giant blast: Orion responded by virtually slaughtering him. But Mantis has recently returned to action, proving Darkseid's great powers.
Leader of a force of armored insects, Mantis is considered the second most powerful being on Apokolips. The first of course, is Darkseid, the very one who gave Mantis his great power. Trying time and time to take over Earth, Mantis is the perfect soldier, reveling in neither the plotting that fills DeSaad's mind nor the killing that occupies Kalibak. For this reason he is a most dangerous opponent for the heroes of Earth.
Powers: Fear RM (30)
Free Spirit IN
Invisibility MN
Limitation: Bedlam has no physical form, he is a disembodied spirit.
Talents: Engineering, Science.
Contacts: Darkseid, Darkseid's Elite.
Equipment: Animates
F- GD (10)
A- RM (30)
S- RM (30)
E- IN (40)
R- PR (4)
I- PR (4)
P- PR (4)
H- 110
Bedlam can mentally control up to six animates at one time and can even transfer himself into one of their bodies. An animate inhabited by Bedlam instantly resembles the Doctor's former appearance.
F- TY (6)
A- GD (10)
S- TY (6)
E- EX (20)
R- RM (30)
I- RM (30)
P- RM (30)
H- 42
K- 90
R- N/A
P- 50
Powers: Emotion Control RM (30)
Equipment: Mind Control Helmets
EX material strength
IN Mind Control
Limitation: Mind Control only works on the wearer.
Talents: Engineering, Leadership, Psychology, Manipulation, Leadership.
Contacts: Darkseid.
Equipment: Armor- provides IN (40) protection
Mega-Rod
IN material strength
Energy Blast AM (50)
Granny runs an orphanage called Happiness Home, which is a combination school, jail, and torture chamber. Special individuals would be sent to the dreaded Section Zero for Granny's personal attention. Her job is to indoctrinate the prisoners into the way of life on Apokolips.
Each week allow the heroes to plot and resolve one escape attempt. Cell walls are of UN material and locks and security systems are MN. At the end of a week, Granny can make a single mental attack using her Psyche and incorporating her Training skill against the combined total of all the victim's Psyches. Success indicates the target has been indoctrinated and becomes a slave-like devotee of Darkseid.
Talents: Engineering, Melee Weapons, Martial Arts B, E, Psychology, Psychiatry, Torture Devices, Brainwashing, Training, Leadership.
Contacts: Darkseid.
Powers: Mind Control IN (40)
Equipment: Knife
Talents: Stealth, Sharp Weapons, Apokolips Weaponry.
Contacts: Darkseid, Godfrey.
F- GD (10)
A- RM (30)
S- EX (20)
E- RM (30)
R- UN (100)
I- RM (30)
P- MN (75)
H- 90
K- 205
R- N/A
P- 0
Talents: Engineering, Science, Thief, The Source, X-Element.
Contacts: Darkseid, Mister Miracle.
Equipment: Mother Box (see separate entry on New Gods page) Back to New Gods page
Phasing Circuitry (built into his costume)
Teleportation TY (250 miles)
TY material strength
Android Duplicates
Himon has constructed several robotic duplicates of himself. Each one has the same attributes and talents. A MN intensity Intuition feat is needed to notice that it is a duplicate.
Powers: Body Resistance MN (75)
Equipment: Beta-Club
CL. 1000 material strength
Energy Blast UN (100)
Mind Blast MN (75)
Talents: Apokolips Weaponry, Weapons Master, Weapons Specialist- Beta-Club, Martial Arts B, C, E.
Contacts: Darkseid, Darkseid's Elite.
Talents: Martial Arts A, B, E, Apokolips Weaponry, Melee Weapons, Military, Assassination, Renaissance History.
Contacts: Darkseid, Darkseid's Elite.
Equipment: Electro-Axe
MN material strength
AM (50) edged damage
Energy Blast AM
Lightning IN (40)
Cable Snare MN material strength
Talents: Martial Arts B, E, Military, Weapons Specialist- Electro Axe, Apokolips Weaponry, Vehicles, Melee Weapons, Leadership, Animal Handling.
Contacts: Darkseid, Darkseid's Elite.
Talents: Engineering, Martial Arts E, Military, Science, Melee Weapons, Apokolips Weaponry, Trap Design, 19th Century Germany.
Contacts: Darkseid, Darkseid's Elite.