DARKSEID'S ARMY

Darkseid's army is the most brutal, active, and numerous of all the forces on Apokolips. For every 10 Hunger Dogs there is a soldier. A regular abduction of male "lowlies" is made as Granny's orphanages begin training on the newest arrivals.

Those who survive the violent conditioning form the ranks of the infantry (also known as footsoldiers). Those who show incredible endurance and fighting skill are given a chance to enter the Dog Cavalry or Aero-Troopers. Aero-Troopers who live through countless mid-air battles are blessed with the ultimate fighter conditioning: transformation into a Parademon.


Parademons, Darkseid's flying soldiery, make up the highest rank in the Apokolips military. There are two types in this category: captains and soldiers. The captains answer to all ranks above them, and the soldiers to their captains.

PARADEMON CAPTAINS

F- RM (30)
A- EX (20)
S- EX (20)
E- IN (40)
R- TY (6)
I- TY (6)
P- TY (6)
H- 110
K- 18

Powers: Flight EX (10 areas)
Body Armor GD (10)

Talents: Apokolips Weaponry, Melee Weapons, Military, Vehicles.

PARADEMON SOLDIERS

F- RM (30)
A- EX (20)
S- EX (20)
E- RM (30)
R- PR (4)
I- PR (4)
P- PR (4)
H- 100
K- 12

Powers: Flight EX (10 areas)
Body Armor GD (10)

Talents: Apokolips Weaponry, Melee Weapons, Military, Vehicles.

BACKGROUND: Parademon patrols fly over the Apokolips skies looking for criminals. Darkseid also used them for his major invasions, transporting a force of hundreds through a Boom Tube into another world. While the common Parademon never uses a weapon, half of an invasion force will carry hand weapons. In rare cases, they are sent to quell large riots at important installations by flying over the masses with heavy blasters. Attack on a single person, such as a hero, are made as multi-attacks.

The Parademons are Darkseid's elite soldiers and Granny Goodness' greatest accomplishments. Their faces and bodies, a combination of mutated flesh and mechanical armor, are as inhuman as their souls. Parademons fight to the death, never refuse an order, and always attack an intruder. They are encountered in groups of three or more.


AERO-TROOPERS

F- EX (20)
A- EX (20)
S- EX (20)
E- RM (30)
R- PR (4)
I- PR (4)
P- PR (4)
H- 90
K- 12

Equipment: Flight Discs EX (10 areas)

Uniforms: Sealed Systems
Shoulder Radios MN

Talents: Apokolips Weaponry, Military, Vehicles.

BACKGROUND: The Aero-Troopers are scouts, rather than warriors. Their combat skills are used for defense while flying over battlegrounds, riots, and so forth, leaving the Parademons with all the mid-air fighting. They are easily identified by their bald heads and expressionless faces.

Granny's most effective brainwashing techniques are used on the Aero-Troopers, in preparation for their eventual role as Parademons. They live in a special bunker in the Happiness Home and make regular scout runs across the planet. They spend most of their time in rigorous training sessions conducted by Granny herself. While in the Bunker, the Aero-Troopers are constantly "encouraged" by Granny and her assistants through their shoulder radions.


DOG CAVALRYMAN

F- EX (20)
A- EX (20)
S- EX (20)
E- EX (20)
R- TY (6)
I- TY (6)
P- PR (4)
H- 80
K- 16

Equipment: Uniform- provides TY (6) protection.

Talents: Apokolips Weaponry, Animal Handling, Melee Weapons, Military, Vehicles.

DOG MOUNT

F- EX (20)
A- EX (20)
S- EX (20)
E- IN (40)
R- FB (2)
I- PR (4)
P- PR (4)
H- 100
K- 10

Powers: Claws IN (40)
Hyper-Running GD (4 areas)

The Dog Cavalry is one of Darkseid's most prized military divisions. It is a special shock-troop division of the infantry, used for invasions on other planets and defense against heroic intruders.

Cavalry Captains oversee the tending and training of this force, and continually breed new mounts and train new footsoldiers to prepare for invasions. Each pony-sized dog has the ferocity of a tiger, and carries a footsoldier rider. Steppenwolf has been the head of this force since its formation, and always leads the first assault in an invasion.

Each cavalryman is equipped with the standard uniform/armor of the footsoldier and either small blasters for small groups of 10 to 20, or hand weapons for invasion forces. They are not as hard to control as infantry, but they are still very aggressive.


DOG SOLDIERS

F- RM (30)
A- RM (30)
S- RM (30)
E- IN (40)
R- FB (2)
I- PR (4)
P- PR (4)
H- 130
K- 10

Talents: Apokolips Weaponry, Vehicles.

Dog Soldiers are a special infantry division and one of Darkseid's newest military groups. They are the strongest but least intelligent of the planet's army.

Dog Soldiers are well known for their fighting skill, dark humor, and tendency to fail at the simplest missions. Darkseid used them primarily for invasions, where their inept qualities help cause more damage than normal footsoldiers.

They are bred in the lower levels of Granny's orphanages and will be encountered rarely. Their training, inability to follow orders, and group descriptions are the same as those for normal infantry.


INFANTRYMEN

F- EX (20)
A- EX (20)
S- EX (20)
E- EX (20)
R- PR (4)
I- PR (4)
P- PR (4)
H- 80
K- 12

Powers: Flight EX (10 areas)
Body Armor GD (10)

Talents: Apokolips Weaponry, Melee Weapons, Military, Vehicles.

The Infantry, also known as guards, harassers, or footsoldiers, are the most numerous and weak of the Apokolips military. They number in the thousands and can be found in nearly every location across the planet. Some common activities include: quelling riots, guarding installations, manning mounted weapons along security positions, grabbing Hunger Dogs for the mines and factories, fetching supplies (and subjects) for scientists, and invading other worlds in groups of 500 or more.

The Apokolips infantry is cruel, violent, and totally lacking in remorse. Each member has his own personality and appearance, but they are all stocky and dirty, with an evil glint in each eye. They all wear a uniform that signifies their identity.

An encounter with infantry will always involve fighting. The GM must roll roll their Psyche to avoid attacking a group of Hunger Dogs, heroes, creatures, or similar intruders. They constantly bark orders and threats to everyone around them, including each other.

Encounters will be determined by the force size of the infantry and the weapons they carry. The constant destruction on Apokolips limits the number of weapons and grenades given to soldiers; the infantry is outfitted according to the importance of their mission and expectation of success.

A group of 100 or more footsoldiers, a battalion, will each be armed with a hand weapon and blaster. These will be riot forces and anti-hero armies. Groups of 40 to 99 are peace-keepers, who patrol areas prone to uprisings. They will be heavily armed, each carrying a blaster and either a hand weapon or a hand-held grenade. In addition, such a force will also have 10 heavy blasters, 10 fired grenades, and a demolition bomb in the company.

The attack forces of 15 to 39 soldiers are deployed as guard regiments around installations and as patrols in the more quiet areas. They are lightly armed with either a hand weapon or a blaster to each man, and a complement of 10 grenades and one heavy blaster distributed among the group. The smallest groups (less than 15) are known as infiltrators, armed with only hand weapons and sent on raids into Hunger Dog camps that number a dozen or more.

The leadership of Darkseid's grunt troops is handled as well as can be expected. Because of Granny's intense brainwashing training techniques, infantry are often too blood-thirsty to listen to orders. When any size armed force is sent on a mission other than "search and destroy," a Dog Cavalryman or Aero-Trooper will address the group and give them a quick set of very simple orders. This, however, rarely works; the GM make roll a Psyche feat roll as soon as an opportunity for violence presents itself. If it fails, the infantry ignores all orders and attacks.


APOKOLIPS WEAPONRY

Standard Blaster EX (20) damage, 6 areas
Heavy Blaster RM (30) damage, 8 areas
Extra Heavy Blaster AM (50) damage, 10 areas
Hand Weapons EX (20) damage, 6 areas
Grenades RM (30) damage

WAR DOG ROBOT

F- RM (30)
A- RM (30)
S- RM (30)
E- AM (50)
R- PR (4)
I- PR (4)
P- FB (2)
H- 140
K- 10

Powers: Claws IN (40)
Body Armor GD (10)

Each War Dog is operated by two human-sized pilots using the Vehicles skill.

Darkseid's War Dogs were used during the Operation: Legends campaign. They resemble metallic canines the size and weight of a compact car.


Hunger Dogs are the refuse and lifeblood or Apokolips. Outnumbering all other creatures, they could easily rise up and crush the forces that hunt them.

But the Hunger Dogs are ruled by fear. Hundreds are killed every day as subjects of new weapon tests. They are abducted by the dozens from their filthy homes and streets to be brainwashed into bloodthirsty guards and troops. Darkseid's spies often pose as Hunger Dogs to flush out rebellion. These poor souls are forced to devote their lives to a master who thinks less of them than the machines that kill them.

"TYPICAL" HUNGER DOG

F- TY (6)
A- PR (4)
S- PR (4)
E- PR (4)
R- PR (4)
I- GD (10)
P- PR (4)
H- 18
K- 18

Equipment: each Hunger Dog carries a crude weapon of some sort - a metal club, knife, or thrown debris. Any other equipment is stolent from Darkseid's forces. These are usually blasters or hand-held bombs. See Gadgets & Equipment

A few above-average Hunger Dogs have one or two low-level skills, minor equipment, or higher attibutes than normal. They can have charisma, artist, gadgetry, thief, vehicles, and/or weaponry skills. These individuals will be prominent NPCs among the population, and, unless they disguise their ability, will be relatively well-known to Darkseid and his forces.

Talents: Stealth.


Back to Apokolips Sourcebook
Back to DC page
Return to homepage