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F: TY (6)POWERS: See General Powers and Talents.
EQUIPMENT:
TARDIS KEY: Looks like a normal key, but has a complex crystaline coding that is unique and attuned to the body prints of the Doctor and any companions he feels is trustworthy enough to have access to the TARDIS (The lock mechanism has a metabolism detector). The key and door lock can be reprogramed from the main control console. Although the Doctor can give out spare TARDIS keys to companions, the risk this entails normally prompts him not to. At this point, the TARDIS lock is a special lock that actually has 21 "holes". If the wrong hole is chosen, the lock will melt (prompting the need for the blue-stoned ring). After the Meddling Monk damaged the lock during "The Daleks Master Plan" (requiring the use of the ring to fix), he replaced the damaged lock with a simpler locking mechanism that could be changed at the main control console.
SILK HANDKERCHIEF: Made of Feeble (02) Material Strength. Can be used to wipe of dirt from inscriptions, clean off acid, cover mouth to add +1CS to Life Support in areas of gas or dust, etc.
Background:
Marital Status: Single
Known Relatives: Unknown
Group Affiliation: None.
Base of Operations: Mobile (The TARDIS)
Height: 6'4" Weight: uncertain
Age: 750 years (give or take) Appears to be in his late thirties.
Eyes: Blue Hair: Brown
Description: (taken from Time Lord)
"The Fourth Doctor is a lively, bohemian adventurer with a great passion for his travels in time and space. His clothes are decidedly eccentric: a light grey wool coat trimmed with black felt on the collar and cuffs, matching baggy grey trousers tucked into brown calf-length boots, a cream and brown waistcoat, open-necked shirt and a long scarf that has to be looped around his neck many times to keep it out of the way of his feet. The ensemble is topped off by a wide-brimmed black felt hat. He has a wild-looking face, blue eyes and a mass of unruly curly brown hair."
Personality (taken from Time Lord)
"Odd looking as he is, the Doctor is a hugely charismatic figure, able to make friends easily with a winning smile and a touch of humour. He will inveigle himself into hectic situations before the aprticipants even have time to realize there is a stranger among them, offering help, and advice and sometimes even tinkering before anybody can stop him. Witty comments, puns, and offering of jelly babies are the Doctor's weapons against a hostile greeting.
His genius, however, is erratic: the Doctor is tempermental and prepared to be bluntly rude to anyone who interfers with his work. He tends to be absent-minded, leaving behind or sometimes losing vital pieces of equipment. And his companions often take the blame for his mistakes. Like his previous incarnation, he dislikes those in authority.
The Doctor is constantly bubbling with ideas and responds quickly to the stimulus of new information. He asks questions of other people at random, often with no apparent connection, in his attempts to buy time while he thinks through a problem. He adopts this approach even in adversity: any captor is likely to be subjected to a stream of seemingly inane observations or witticisms while the Doctor plans his escape.
This incarnation of the Doctor is more of a loner than the previous ones: he regards companions as a hazard because they regard too much safeguarding. Yet their tendency to wander into danger is sometimes the Doctor's fault: he has a habit of withholding important information while he tries to work out what is going on."
Marvel/DC Universe History:
Thanks to the TARDIS, the Doctor can appear any place, any time, and possibly any universe. Since his usual modus operandi is to land somewhere before/during a crisis, it's easy for him to show up and start guiding a hero group towards a solution, or a mysterious NPC dispensing advice. If used as a Player Character, good roleplaying should earn extra award points.