COLLEGE OF DEMONOLOGY MAGIC
Basic Spells
Dead Man's Candle
The severed right hand of a convicted murderer is cooked to remove the fats and oils. The resulting lard is used to produce a Dead Man's Candle. Burning the candle increases the wizard's magical powers by the Spell's rank while performing demonic rituals. If the caster fails his Spell Feat roll, he suffers EX (20) mental backlash. Casting time: 1 minute.
College Spells
Agony
Summoning a demon without a suitable means of control has been the demise of many a Demonologist. When the usual bribes and attempt at mind control fail, the summoner can threaten the demon with this spell. The mage must first prepare the scroll to cast this spell, which takes about an hour, and will be burned in fire upon casting. The mind of the demon is assaulted by wave after wave of mental anguish equal to the spell's rank, crippling his ability to resist. If the caster fails his Spell Feat roll, he suffers RM (30) mental backlash. Casting time: 1 round.
Summon Major Demon
This spell summons a major demon, one of the demons of greater power. The major demon will wish to slay the caster but can be bribed. A special sacrifice of considerable value will be required to placate the demon. Otherwise this spell functions like the other demon summoning spells. The GM can roll up his own major demon. Casting time: 1 hour.
Summon Succubus
This spell summons a Succubus, an infrequently summoned demon that can be useful for certain special tasks. The Succubus will want to steal the soul of the caster, and will appear to be cooperative to achieve this goal. A similar spell exists for summoning an Incubus, the masculine equivalent of the Succubus. If the Spell Rank feat roll is failed, the creature is still summoned but will be very difficult to control. Stats for the Succubus are left to the GM. Casting time: 1 hour.
Unique Spells
Contract of Doom
To cast this spell, the Demonologist prepares a sheet of parchment with a written contract for the death of a specific target. When the sealed contract is accepted by the victim, a powerful demon is summoned who hunts down and attempts to slay him. Once the attempt has been made, the demon returns to the plane from whence he was summoned. If the caster fails his Spell Feat roll, the demon makes a single attack against the wizard before disappearing. Casting time: 1 hour (preparation of the contract)
Create Homonoculus
This spell invests magical life into an alchemical stew, producing the gnarled humanoid form of a Homonoculus. The constant desire of a Homonoculus is to slay his summoner, hence the wizard must maintain constant mental control of his creation. Stats for the beast are left to the GM. If the mage fails his Spell Feat roll, the creature is still summoned but will have an immense hatred of him and be difficult to control. Casting time: 1 hour.
Curse of Damnation
This spell calls upon a major power of the lower planes to curse the target with a serious affliction. The caster has little actual choice about the type, the actual affliction being determined by the evil spirit performing the task. To determine the type, roll on the table below:
| 3D6 | Affliction
|
|---|
| 3 | Blindness (all the time, fully impairing)
|
| 4 | -1CS Endurance (wasting disease)
|
| 5 | Claustrophobia
|
| 6 | -1CS Agility (clumsiness)
|
| 7 | Deafness
|
| 8 | -1CS Strength
|
| 9 | -1CS Psyche (only vs. Fear, cowardice)
|
| 10 | -1CS Popularity (disfigurement from warts, boils, etc.)
|
| 11 | Aging (disadvantage determined by GM)
|
| 12 | -1CS Endurance (only vs. Disease, poor health)
|
| 13 | -1CS Agility (gout, movement reduced 1 area)
|
| 14 | Muteness
|
| 15 | Amnesia
|
| 16 | Bad Luck dealing with financial matters, results determined by GM
|
| 17 | Caster can choose one
|
| 18 | Make two rolls on this table
|
If the wizard misses his Spell Feat roll, the curse is placed upon him instead. The curse can only be lifted by a blessing from a god or holy artifact. Casting time: 1 minute
Demon Horde
This spell allows the caster to open a portal to the lower planes and draw through a gibbering horde of 250 lesser demons. The demons will want to slay the wizard, so he will need an immensely large sacrifice with which to bargain. This is a desperate act under almost any circumstances, and is only used as a last resort to strike at powerful foes. If the caster fails his Spell Rank Feat roll, the demons will be very difficult to control and will have an intense hatred for the wizard. Casting time: 1 hour.
Demons of Denak
(from Realms of Magic)
F- EX
A- TY
S- EX
E- TY
R- PR
I- GD
P- PR
H- 52
K- 18
Claws & Bite: two attacks per round. If a grapple is succesful, them may attempt a bite.
Flight: there is a 25% chance that any Demon of Denak can fly by means of wings or writhing through the air.
Cold Touch: after first grappling the opponent, he can cause RM damage in subsequent rounds by maintaining his grapple. He cannot use his claws while applying freezing touch.
Telepathy-Limited: their commander, usually a powerful being in another dimension, can maintain a telepathic link with the creatures and direct their actions.
Unique Shape-Shifting: they can ooze around most obstacles and through traps. Only a complete enclosure, like a sphere or cube, can contain them.
Defenses: normal weapons and non-magical energy attacks only do half damage (round down). Magical weapons and attacks do normal damage, silver weapons destroy them upon striking.
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