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F - EX (20)
A - EX (20)
S - GD (10)
E - MN (75)
R - EX (20)
I - AM (50)
P - MN (75)
H - 125
K - 145
R - RM(30)
P - 0
Powers: Little is known about Gomurr except that he is a skilled magic-user and now the proctor of the Crimson Dawn. Despite his small and fragile looking form he still is a formidable warrior as well.
MAGIC: Gomurr is a Master Level sorceror and now Sorceror Supreme of the Crimson Dawn Dimension. Gomurr has access to all spells at MN level and with his staff as focus can increase their effects by +1CS. He can probably also travel the shadows now.
Talents: Martial Arts A, C, D, Weapon Master: Staff, Occult Lore.
Contacts: Wolverine, Angel, Psylocke, Dr.Strange, Juggernaut.
Powers: Kuragari possessed mastery over the Crimson Dawn Dimension as well as AM level magical abilities.
He also possesses several weapons made of what seems solid shadow which do AM damage and are made of MN material.
Talents: Martial Arts: All, All weapon skills (except guns), Leadership.
Powers: Undercloaks are made of shadows from the Crimson Dawn Dimension. They can transport through and hide in the shadows with IN ability and they posses TY Body Armor. They fight with IN material Ninja weapons.
Talents: Martial Arts: A, C, D, Oriental Weapons.
Powers: Corrosive Bile: Ra'ak can produce a corrosive bile from her mouth and nails that has AM potency. She must be within 10 feet and make an Agility Feat to hit her target. The bile lasts for 3 rounds.
Shadow Teleport: Ra'al can teleport through the shadows up to 3 areas away with AM ability.
Psionic Needles: Ra'al can use 'psionic needles' to probe a victim's mind with AM ability, the victim must be somehow restrained and Ra'al must be able to concentrate to use this power. Use of the needles decreases the targets Psyche with -1CS (regain 1CS per hour) and inflicts EX damage. The target may resist using psyche. This process is extremely painful.
Talents: Martial Arts B, C, E, Leadership, Occult.
Powers: Flight RM Suffocation Cloud: AM intensity suffocation at 1 area. Body Armor: EX
Power Analysis: A'yin can shoot a mystical energy beam from his forehead which has the following effect:
-A'yin can determine powers, power ranks and stats when he makes an AM power Feat. If any power rank of energy or magical powers is above MN A'yin suffers EX damage per round and he must make a Psyche Feat to break the bond.
-While being scanned the target is surrounded by mystical energy that binds him with UN strength, it inflicts GD damage per round.
Talents: Martial Arts B, E.
Powers: Body Armor: IN Size: +1CS to be hit Extra Arms: Barak has 4 arms and double attacks or +2CS wrestling and wrestling damage.
Energy Weapons: Barak can create energy melee or thrown weapons of AM energy he usually uses the following:
-Energy Gloves: MN damage (lower hands)
-Energy swords: MN edged damage, +1CS to hit (upper hands)
-Energy Shurikens: EX edged thrown (3 areas) but penetrates
up to AM body armor.
Talents: Martial Arts B, Edged Weapons, Thrown Weapons.