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Popularity is +2.
Plus 2CS are given on Popularity rolls.
These are the only positive effects of the cloak, and may not be worth the negative effects it also carries. They are tied up in the history of the cloak, which is cursed.
The cloak also can't be removed easily. Once a woman puts it on, she needs to make a Yellow Psyche feat roll, to get it off. Then she must continue to make a Green Psyche feat roll each night to keep it off. Otherwise, she will fight to get it back on. The cloak has no effect on a man and has no particular power to force a woman to put it on the first time, other than its beauty. Therefore, a vain woman is more likely to try it initially than a more generous one.
If the player consciously tries to call something through the cloak, the same rolls are made, only a Red Psyche feat roll is needed. The player can't decide what it is that appears. That is a random decision.
Each time the cloak is used, whether consciously or unconsciously, the chance of the cloak attacking the wearer increases. Each time it is activated, a Psyche feat roll is needed to resist the attack of the cloak. Karma may be spent on this roll, but the player is not to be told what the karma is spent on or what the roll is for. The first three times the cloak is activated, a Green feat is needed. The fourth through sixth time a Yellow, and from there on a Red feat is required.
When the cloak is activated, the GM must roll percentile, and consult the chart below to determine what appears. Then the Psyche feat rolls are done with the appropriate difficulty used.
| Roll | Psyche Feat | What Appears |
|---|---|---|
| 1 | Green | Living darkness |
| 2-10 | Green | Bugs from body openings |
| 11-20 | Green | Women with Chicken Feet |
| 21-30 | Green | Banshees |
| 31-40 | Yellow | Shadow of the Beast |
| 41-50 | Yellow | Ooze |
| 51-60 | Yellow | Hellhounds |
| 61-70 | Yellow | Fire Elemental |
| 71-80 | Red | Medusa |
| 81-90 | Red | Horizon Giants |
| 91-99 | Red | Dopplegangers |
| 100 | Red | Satan |
Bugs from body openings- Here, bugs and insects of all types erupt from the mouth and nose of whatever is threatening the wearer of the cloak. They then attack their victim. The idea is from a story in the comic "Swamp Thing" where a possessed man spits up hundreds of living insects. Very disturbing.
Women with chicken feet- These three women look perfectly normal, beautiful even, but they have the feet of chicken. If they're allowed to get too close to their victims, they will go berserk and try to tear them apart with poisoned nails. The idea came from a faerie tale. Unfortunately, I can't remember from where.
Sirens- These women sing terrifying songs that draw men to them, who they then kill. Though the music they sing is just as frightening to women, they aren't drawn to it. This is from Greek mythology.
Shadow of the Beast- This is an invisible creature, of which only its shadow may be seen, reaching out towards the characters, ahead of its body. It's based on a wonderful H.P. Lovecraft story called "Shadow of the Beast" where the ghost of a murdered ape would kill people by running them down, leaving them covered by its shadow as they fled, unable to see it right behind them. Terrifying.
Ooze- This ooze is somewhat Blob-like. Use your imagination.
Hellhounds- These hounds (roll a d10 to see how many show up) stand 10 feet at the shoulder, are hairless with spikes down their spines and leave smoking pawprints behind them.
Fire Elemental- This creature appears like a five year old girl, and is stolen from a Japanimation movie. Note: The Psyche roll is Red due to the aura of evil she has around her. Even the densest character can feel it.
Medusa- Just like in Greek mythology. Look in her face, turn to stone.
Horizon giants- A single giant as tall as the sky. Basically, if it's on the horizon, you can still see it. This one is from one of my own personal nightmares.
Satan- The incarnation of evil (as Christianity sees it. Insert your favourite religion here if you want).
This particular demon does not have a body of its own, and instead possesses people and uses their body. It cannot possess anyone who doesn't agree to the possession, though they only have to agree for a second. Once it possesses them, it devours their humanity and takes over completely. Its stats are whatever the GM deems appropriate.
If the demon gets hold of the cloak, it will reabsorb its dreams. This will have no effect on it, since its dreams are a part of it and their manifesting themselves was part of the magic the faerie used. However, it will kill the wearer and everyone associated with her, then go on a celebratory killing spree that will destroy the masquerade.
The only way the wearer can break the cloak's hold on her is to have another woman put the cloak on willingly. She can't be forced to do it. But once she does, the previous wearer will no longer feel drawn to it. Dying also accomplishes this, of course.
The only way to get rid of the cloak permenantly, which is something the players should only find out after a great deal of effort, is to give the cloak to the demon. That will destoy it and its influence. However, the players better have a plan to defeat the demon once they do, or it will bring Hell to Earth.