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This spell enables the wizard to cause non-magical fires, from as small as a torch or lantern to as large as the area of effect, to reduce in size and brightness to become mere coals or increase in light to become as bright as full daylight and increase the illumination to double the normal radius. Note that this does not affect either fuel consumption or damage caused by the fire. The spell lasts until the caster cancels it, all the fuel is burned, or the duration expires. The caster can also extinguish all flames in the area, which expends the spell immediately. This spell does not affect fire elementals or similar creatures. Equals 2 Marvel points per level. Example: A 10th level would have EX (20) control over fires.
When this spell is cast, the selected area will react to the presence of anything larger than a normal rat, about ½ cubic foot of volume or more than 3 pounds. As soon as any creature enters the warded area, touches it, or otherwise contacts it without speaking a password set by the caster, a loud ringing will emit that can be heard clearly within a 60' radius. (Reduce the radius by 10' for each interposing door and by 20' for each substantial interposing wall.) The sound lasts for one round and then ceases. Ethereal or astrally projected creatures do not trigger an alarm, but flying or levitating creatures, invisible creatures, or non-corporeal or gaseous creatures do. The caster can dismiss the alarm with a single word.
+1CS to Agility for as long as the spell exists for purposes of dodging and avoiding things. The spell lasts until the extra health is used up. Extra health is equal to 10 + 1 pt./lvl.
Sound control: 1 level of spell caster = 2 Marvel points. Example: 10th level mage would have an EX (20) Sound Control.
When cast, a jet of searing flame shoots from the caster's fingertips. His hands must be held, thumbs together, so as to send forth a fanlike sheet of flames. The spell sends out flame jets 5 feet long in a horizontal arc of about 120 degrees in front of the wizard. Any creature in the area suffers 3 points plus 2 points per wizards level. A successful a red dodge takes no damage, a yellow dodge ½ damage and a green or white full damage.
This spell can change the way people see the caster. The caster may appear up to a foot taller or shorter, thin or fat or anything in between. This spell does not fool the sense of touch. Every level of the mage equals 2 Marvel points of rank. Example: 10th level mage has an EX (20) Illusion on him/herself.
| MAGE LEVEL | MARVEL LEVEL |
|---|---|
| 1-7 | GD |
| 8-15 | EX |
| 16-25 | RM |
| 26+ | IN |
| Psyche Rank | Time Between Checks |
|---|---|
| FE | 3 months |
| PR | 2 months |
| TY | 1 month |
| GD | 3 weeks |
| EX | 2 weeks |
| RM | 1 week |
| IN | 3 days |
| AM | 2 days |
| MN | 1 day |
This spell affect any single person it is cast upon. The term "Person" includes Bipedal human, demi-human or humanoid of man-size or smaller, such as brownies, dryads, dwarves, elves, gnolls, gnomes, goblins, half-elves, halflings, half-orcs, hobgoblins, humans, kobolds, lizard men, nixies, orcs, pixies, sprites, troglodytes, and others. Thus a powerful fighter could be charmed, but an ogre could not.
If the spell recipient fails His saving throw, he regards the caster as a trusted friend and ally to be heeded and protected. Note also that the spell does not endow the caster with linguistic capabilities beyond those he normally possesses.
The duration of the spell is a function of the charmed person's Psyche and is tied to the saving throw. If the caster harms, or attempts to harm, the charmed person by some overt action, or if a Dispel Magic spell is successfully cast upon the charmed person, the spell is broken. If two or more Charm effects simultaneously affect a creature, the result is decided by the Judge. This could range from one effect being clearly dominant, to the subject being torn by conflicting desires, to new saving throws that could negate both spells. Resistance roll of Psyche vs. below rank to resist.
When the caster completes this spell, a blue glow encompasses his hand. This energy attacks the life force of any living creature upon which the wizard makes a successful melee attack. The touched creature must roll a successful saving throw vs. Psyche of GD 10 or suffer 4 points of damage and lose 2 points of Strength. If the save is successful, the creature remains unharmed. Lost Strength returns at the rate of 2 points per hour. Damage must be cured magically or healed naturally.
1-6 creatures can be affected. All creatures with a TY Endurance or less are unconscious for 1-10 rounds. Creatures with GD Endurance or greater roll a check vs. EX. Those failing suffer according to Endurance. GD Unconscious 1-10 rounds; EX Blinded for 4 rounds; RM Stunned for 1 round.
This spell allows the caster to comprehend written or spoken languages that he would otherwise not comprehend. This does not allow the caster to speak the language, just comprehend it. It also does not impart understanding of what is being spoke or read.
Light Control: FB
This spell allows the caster to detect magic, but not identify the magical items. RM rank.
This spell indicates the direction of the Undead but not how far or exactly where. This spell does not tell what type of Undead.
This spell allows the caster to enlarge anything. It enlarges by 10% per level of mage, this increase height, width and weight. All equipment wore or carried are also enlarged. Unwilling victims are allowed to roll Psyche vs. EX (RM for 18th or more lvl mages). Reverse is the same, every thing can be reduced by 10% down to a foot , and then 10% down to an inch, and then 10% of that.
This spell allows the caster to erase writing. Non-magical writings are automatically erased if the caster is touching them, otherwise the chance of success is 90%. Magical writings must be touched, and are only 30% likely to be erased, plus 5% per caster's level to a maximum of 90%.
This spell allows the caster to slow himself or another to a falling speed of 2 feet per second. This spell also can affect everyone/everything in a 10' cube, as long as it does not succeed a combined total of 200 lbs./lvl of caster.
Judges direct how a familiar is incorporated into his/her campaign.
This spell adds +1CS to caster Appearance, as well as +1CS to Popularity.
This spell creates a shield like image the reflects all gaze attacks. This shield moves with the caster. RM rank.
Every round a creature is in the area affected they must roll Agility check vs. EX intensity.
This spell will hold any door as if it were locked. The rank is EX.
1-6 beings can be Hypnotized. Roll Psyche check vs. GD.
This spell identifies magical items at a EX.
This spell allows the creature touched to jump at a RM rank.
This spell provides light to see by. If cast on a creature or being they may roll Psyche check vs. GD.
This spell creates one missile for every two levels of the mage. Each missile can go to a different person within the 10' cube or all at one opponent, but the missiles can only strike living organic material. Robots, plants and such can not be affected by this spell.
This spell mends objects. This spell does not, by itself, mend magical objects. The rank is GD.
This spell allows the caster to hold whisper conversation even if the person you are talking with is clear across the room. Up to one person per level may be included.
This spell summons forth a mount for the caster. Depending on the level of the caster depends on the Mount.
| Caster's Level | Mount |
|---|---|
| 1st - 3rd | Mule or Small Horse |
| 4th - 7th | Draft or War Horse |
| 8th - 12th | Camel |
| 13th - 14th | Elephant |
| 15th - 20th | Griffon or Hippogriffon |
| 21st - 25th | Pegasus or Unicorn* |
| 26th - 28th | Dragon, Juvenile* |
| 29th - 31st | Dragon, Young Adult* |
| 32nd - 34th | Dragon, Adult* |
*These creatures are of the same alignment as the caster.
An object of no more than 5 lbs./lvl can be given this aura. This spell can change the aura of a magical item from its normal aura if the magical item is not more powerful than RM rank. There is a 50% that a Identify spell will not recognize the aura as misleading.
This spell creates an illusion of the caster's choice. It does not create sound, smell, or temperature. The rank is GD.
This spell makes all evil (good) creatures attacking the recipient of this spell suffer a -1CS to all attacks. The recipient also gets +1CS to all checks required from any attack from any enemy. It also protects from possession and mental control at EX rank. This spell also prevents bodily contact from extraplanar or conjured creatures. This protection ends if the recipient attacks or forces the barrier against his opponent.
This spell provides EX protection from missile attacks. It only protects on the frontal shots. This does not protect from energy attacks. On frontal attacks the opponent receives a -1CS to fighting.
This spell shocks an opponent once when touched by caster's hand. It may be combined with an attack such as a punch.
The amount of beings affected equals 80 points of Endurance. Endurance check vs. GD.
Rank of EX.
This plays upon the fears of the target creature. The caster does not know or learn of the fear. The caster appears to be the object that is feared. If the opponent does not pass his Psyche check vs. GD, he will flee believing that he is being pursued by his fear.
Those who fail a Psyche check vs. GD rank rush forward to do battle with the caster.
The disc is 3' in diameter and holds 100 pounds per level of caster. It is 3' above ground and is always level. The disc will move anywhere the caster commands as long as it is within the range of the caster.
This is a invisible, mindless shapeless force that can do tasks but not fight. It can lift no more than 20 pounds, push or pull up to 40 pounds and can only do one task at a time.
Roll a Psyche check vs. GD rank.
Obscures sight, both normal and infravision, beyond 2 feet with a EX intensity.
This spell allows the caster to inscribe runes or marks. These marks may be either visible or invisible. Being mystical the markings can be conferred onto any material unless the material has magic resistance of GD rank or better.